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Dead Space Critique and the Trouble with Remakes

  Рет қаралды 2,119

Erumore

Erumore

Күн бұрын

Dead Space is an excellent game that's as good now as it was when you first played it fifteen years ago, but that's just the thing - you already played it fifteen years ago. Or I did, anyway. Join me for what is officially my Shortest Video Yet™ and find out what makes Dead Space (2023) a great game and a disappointing remake.
All footage in this video was recorded (and played) by me:
Resident Evil 2 (both kinds)
Resident Evil 3 (2020)
Dead Space (2023)

Пікірлер: 27
@moviedudexd5579
@moviedudexd5579 Жыл бұрын
If there's one game I that deserves to be remade, it's Dead Space 3. I wonder if the new guys at motive are capable of fixing everything that went wrong with Dead Space 3. Like bring back the horror, get rid of love triangle and the human enemies.
@CarvedStones
@CarvedStones Жыл бұрын
It wasn’t the human enemies that were the problem, they made sense with the story given that they are unitologists. I think awakened is a good example of that and the psychological elements, although the base game had something like that with the coop.
@MrEmanthedrummer
@MrEmanthedrummer Жыл бұрын
Great review and critique! I do feel like I disagree when it comes to the usefulness of the other weapons besides the plasma cutter. They’re all really useful when you take the peeling system to its limit. Even guns like the flamethrower or the force gun will make the necromorphs very very easy to cut apart, even with the pulse rifle. The flamethrower was useless in the original. I’m really happy that the combat is flushed out and polished enough to allow for those guns to have a specific use and strategy.
@Erumore
@Erumore Жыл бұрын
Thanks for the comment, much appreciated! I think my main problem with the other weapons is not that they're completely useless per se, but that they're boring to use and don't really allow you to interact with the dismemberment mechanics. The force gun, for example, only needs to be aimed in the general direction of an enemy to blow them apart. Compare that to the plasma cutter, which always requires precision and therefore gives you way more options and things to consider in moment-to-moment combat. None of the other weapons really interact with the dismemberment system in an interesting way, in my opinion - they just give you shortcuts around interacting with it. Thanks again for adding to the discussion with this comment, and I'm glad to hear you enjoyed the video!
@senecauk8363
@senecauk8363 Жыл бұрын
Great point. The lack of understanding shown about the peeling/dismemberment system is, in large part, down to the game and the devs barely mentioning it. I think most people see it as aesthetic- which it is, but it also has the same kind of depth as Halo's plasma/kinetic duality. Some weapons are good at peeling (most obviously the Flamethrower and the Force Gun) while others are good at dismembering (the Plasma Cutter, Pulse Rifle). I think each weapon is stronger in one of these than the other, but also offer other positives (like the Ripper's stun when concentrated on an enemy). Overall though, going for the peel/dismember combo makes hard difficulties trivial. I wish they had made more of it, but it is absolutely a great system...
@swan-cloud
@swan-cloud Жыл бұрын
I can't stand isaac's new face tho
@MrEmanthedrummer
@MrEmanthedrummer Жыл бұрын
In other words you can’t stand Gunner Wright’s face lol
@Darib22AndTheCrew
@Darib22AndTheCrew Жыл бұрын
I feel ya though. It just does not fit him especially compared to his old model from 2 and 3
@SHARDK2
@SHARDK2 Жыл бұрын
It's literally the same face, lol. It's just Gunner Wright.
@Bobo0451
@Bobo0451 11 ай бұрын
I do think that the remake is largely a better game however, I do think they stand on their own because of one mechanical difference. Enemy aggression, in the remake necromorphs have more health. Because you have to cut through layers of their skin to several a limb. To account for that they lowered enemy aggression. as well as lowering movement speed and increasing Isaac's. It's this aggression that I think characterizes the necromorphs so well. There an entity where every cell their body wants you dead. An illusion that would often be broken for me as I watch a necromorph just casually walking towards me. Where in the original they were almost always in a full sprint. Outside of that I do believe that this is largely the better experience
@aaronatkinson177
@aaronatkinson177 Жыл бұрын
I loved that they kept it the same very faithful and didn't cut anything unlike the resident evil remakes also I've never played the original dead space and the remake was my first time experiencing the hype of the franchise 😀
@mooncrow2447
@mooncrow2447 Жыл бұрын
Sadly the rebuild game is amazing as a new player but the OGs are wanting a challenge to their rereleased games so badly.
@jUppers
@jUppers 5 ай бұрын
I'm not sure I like where this remaster trend is going it feels like history washing. Gaming history washing
@aaronatkinson177
@aaronatkinson177 Жыл бұрын
I disagree with you about dead spaces difficulty i think dead space can be very difficult if you are careless
@MarkerMurker
@MarkerMurker Жыл бұрын
It sounds like overall you didn't follow the devs' thought process while the game was being made. You said it has no artistic reason to be made. I can think of three. The peeling system, the Intensity Director, and the ALIVE system. 3:28 "Time wasting backtracking"? It's only a waste of time if you don't care about the extra lore or a feature or two. And most of the time, you only really backtrack if you skipped something. 4:58 You must not have seen many people play this game. Especially newcomers. They'll forget or not care enough to see the difference. It's warranted. You know because you already played the original. Speaking of which, your experience with the remake seems to be strongly colored by your experience with the original, based on how you talked about the resource management and weapon variety. 16:48 Some of us really love the additional details added through the side missions. And maybe you were unlucky with the Intensity Director, because there are some very cool possibilities. You could get random quarantines. Or certain events on the tram. 19:29 The idea more to be faithful than to one-up the original, there was a lot of discourse about that. People were already very cynical and angry that they dared to change anything. So it's the old game with some QoL changes, AI changes, dynamic events, and lore additions. Overall, I feel like it was absolutely worth the price mostly *because* of what they changed. The movement, control scheme, certain setpieces, some dialogue, the features I mentioned at the beginning if this comment, it all recontextualizes the whole experience even if the core gameplay on the surface is the same. My only real gripes are that they changed the Pulse Rifle secondary fire, and didn't give us the DS2 version of the Contact Beam. Also the Hunter should have chased us more. They definitely made the final three chapters way different though, even if most of the plot points are the same.
@Erumore
@Erumore Жыл бұрын
I disagree with you about the three reasons you gave for this remake to be made. None of those new features (minor as they are) need to be placed in a Dead Space remake to make sense - they would all be equally viable in a new horror game with a brand new setting and (far more importantly) new mechanics and ideas. I would vastly prefer to have a new experience than revisit one I had fifteen years ago - in that respect, maybe the remake simply wasn't made for me. But with the original game still very easily playable today, and the mechanical idea at the core of it largely unchanged by the remake, I still have a hard time seeing the value in this rerelease. Thanks for adding to the discussion with this well-considered comment, it's very much appreciated.
@telekinesticman
@telekinesticman Жыл бұрын
I wondered about this myself for this game as I've never played it, along with this new remaster of Metroid Prime, a game that I *am* very familiar with. As excited as I am to play Prime Remastered when the physical version releases, I was a bit disappointed to see that the game has no major changes at all - it's exactly the same, with no improvements made to the gameplay. I really like Prime, but the mandatory artifact hunt at the end is a slog, and I was hoping to see the game address this, even if it was just an optional "enhanced/remastered" mode. The game still looks incredible, especially for Switch, and I truly do want to play it as soon as possible, but even with it already being sold for less than full price, I still think Nintendo could have gone a little lower. Dead Space, on the other hand, is something I've never played before, so I'd probably get a big kick out of it, but I agree with you that remastering/remaking games with such little change in mechanics and artistic meaning does seem a little bit pointless. I suppose it's a by-product of games being so limited by their technology, unlike film (after a certain point at least) which still looks great today. I don't really have an issue with taking an existing game from 15-20 years ago and just polishing it up, but when that's being sold for full-price, I agree it can feel a bit greedy. Maybe even soulless. I work in the Unreal Engine for my day job, and I know that there is no "easy part" of development, even when the pieces have all been provided. But in the grand scheme of things, the "hard part" was already done - the game design concepts, level design, set-piece planning, structure - I would argue that *these* are the hardest parts because they're fundamental to the entire experience, and require so much thinking, planning and simple trial and error. Arguably it's the same for video creators like us - the hardest part isn't capturing the footage, recording our voice over or editing the final product - the hardest part is writing the script. That's not to negate the countless hours of recording and editing that takes place for producing the actual final product, but the script dictates everything, and it's easily the hardest part to lock down. Once I have a script, I almost enter autopilot. I know exactly what to do from that point onward. The hardest part is sifting through all my footage for hours and then saying "screw it" and going to re-record whatever I'm looking for anyway. Remastering or remaking a game is undoubtedly difficult, and takes a lot of time and effort from talented people, but artistically, it's just not the same as a new release, and I agree that we probably shouldn't price them as such.
@Erumore
@Erumore Жыл бұрын
If you've never played Dead Space then I'd definitely recommend picking up the remake, but maybe wait for it to go on sale. Hopefully this video hasn't already spoiled the best moments for you. I can sort of understand Nintendo's motivation to remaster games from older console generations that can't be easily played today, but price is a big factor in how charitable my opinion on them ends up being. And besides, emulation is the obvious (and free) elephant in the room that makes me less willing to give them the benefit of the doubt (or my money). I hesitate to compare what I do with this channel to the multi-team effort that AAA game development must be, but in principle I agree with you about the "hard part" of creating something. Staring at a blank page and coming up with ideas to fill it is the part that takes the longest time, and it's where you're more likely to second guess yourself. Once that part is done, the rest is just the busywork of translating that 'ideas document' into your medium of choice, in this case a KZfaq video, although I too know the pain of searching through hours and hours of footage to find one little example. When working on a remake where that 'ideas document' has already been handed down to you, it surely must be easier than starting from scratch. Thanks for the comment as always. Fingers crossed the RE4 remake actually brings something new to the table and isn't just a quick cash-grab.
@telekinesticman
@telekinesticman Жыл бұрын
@@Erumore Yeah I'm hesitant about RE4. I'd love to have a "new" Resident Evil to play next month but I'm not really sure how much they can, or *should* change. You're right about my comparison not being perfect, and I obviously don't want to devalue the work done by any of these people, as it's undoubtedly impressive. It's just from that top-level creative position that I think the value of remakes comes into question, as you talked about in the video as well. I definitely don't want to act like my silly video essays are on the same level as AAA game productions.
@mooncrow2447
@mooncrow2447 Жыл бұрын
I am just happy that the franchise is back, like a fixer upper that's deserved to be.
@TheHarbingerofAutism
@TheHarbingerofAutism Жыл бұрын
Yeah, it's definitely a minority opinion to have any negative criticisms about this game. Especially if you try to post any negative criticisms on the Dead Space subreddit, no matter how small the criticism may be. As much as I love this game, I do wish they did more, even the most minute criticism that most would write off, I'd consider to be completely valid since we have a DIRECT comparison to compare to, from a game that did it better almost 2 decades ago.
@auragleaf02
@auragleaf02 11 ай бұрын
My biggest theory as to why we have the remake despte the first one bieng good as is, is that i hope it leads to retcon/fix dead space 3. It would have been out of place if they made a remake of DS3 out nowhere.
@chadfox6030
@chadfox6030 Жыл бұрын
New game + should of said harder enemies and ammo scarcity
@MarkerMurker
@MarkerMurker Жыл бұрын
The Phantom Variant Neceomorphs
@sushigimme
@sushigimme Жыл бұрын
should have or should've.
@chadfox6030
@chadfox6030 Жыл бұрын
I honestly just wanted more variety of enemies and a harder difficulty with harder enemies
@Demigod_3scrub
@Demigod_3scrub Жыл бұрын
20:07 I've been trying to figure where that background Music is from. It's Dead Space 3...
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