A Guide to Vehicles in Satisfactory Update 8

  Рет қаралды 12,509

Dekoba

Dekoba

Күн бұрын

A dive into vehicles in satisfactory update 8. Several build designs and testing of vehicles are included along with the overview of their usage.
Timestamps:
0:00 Intro
0:30 Vehicle Basics
6:35 Build Concept 1: Storage System / Remote Logistics
8:08 Build Concept 2: Road Network
9:38 Build Concept 3: Gas Station
10:28 Build Concept 4: Inline Factory
13:03 Build Concept 5: Town-Style Factory
15:00 Build Concept 6: Advanced Logistics Depot
16:57 Vehicle Testing: Speed Track
20:08 Vehicle Testing: Off Road
22:35 Final Thoughts
Sorting System Tutorial: • Satisfactory Storage S...
Road Tutorial From Relyen Gaming: • Beautiful ROADS made E...
Town Style HMF Factory: • How to build a Heavy M...
Logistics Depot: • Beautiful ROADS made E...
Nuclear Power Plant Build Guide: • Beautiful ROADS made E...
Check out the full Update 8 Series: • Satisfactory Update 8 LP
Also check out my other Satisfactory Guides: • Satisfactory Guides
Take a look at my full channel for other games: / dekoba
Music from the Satisfactory OST
Timelapse filmed with Ficsit-cam by panakotta00
Game footage from Satisfactory by Coffee Stain Studios

Пікірлер: 32
@egoman85
@egoman85 3 ай бұрын
Thanks man! Having the different logistics use cases presented clearly together is so helpful for thinking about how to incorporate all the different approaches into my own factory. I'm using trains at the moment but the concepts are transferable. That's what i love about your channel - you help people understand the general principles instead of just focusing on the specific use case being discussed.
@BradHann
@BradHann 3 ай бұрын
For me, vehicles (and I will include trains and drones here) operate primarily on the Rule of Cool. Belts offer a high degree of precision as far as your supply chains are concerned, but with vehicles you have to take into consideration the possibility of a disruption if another vehicle crosses its path. Depending on what you are doing, the severity of this disruption - even if it's only a few seconds - could run the gamut of "didn't even notice" to "catastrophic failure." So you end up having to over-supply in order to compensate. But again, a complex network of vehicles is cool.
@NYKevin100
@NYKevin100 2 ай бұрын
Now that we have priority power switches, the notion of "this must not fail under any circumstances" is a lot less significant than it used to be. It's mostly just a matter of putting a few power plants that don't require vehicular support (e.g. simple coal and fuel plants) behind the highest priority switch, and then putting your remaining generators (turbofuel, nuclear) behind the next-highest priority, and going down from there. Of course, there can be issues if nuclear processing backs up... if you even bother with nuclear to begin with. Turbofuel is arguably less of a hassle, even when you account for the huge amount of power nuclear gives you.
@MrBurhoom
@MrBurhoom 3 ай бұрын
This channel is underrated👍
@Dekoba
@Dekoba 3 ай бұрын
I appreciate that!
@CostelloDamian
@CostelloDamian 2 ай бұрын
How is this channel not more popular? Nice quality content.
@Dekoba
@Dekoba 2 ай бұрын
Thank you!
@viarah1536
@viarah1536 3 ай бұрын
Always love your content! Vehicles are something I want to incorporate more in my 1.0 play through.
@dragonmaster1500
@dragonmaster1500 Ай бұрын
This was a really good video showcasing the logistic usecases of different vehicles, and it's relevant because I'm at the point in my game (first playthrough) where I need to start scaling my production of more complex Manufacturer based items. The problem is, I just don't don't want to clutter up my landscape with giant roadway overpasses. Train bridges will be cool though, when I actually get around to unlocking Monorails. 8:00 I'd say that you can really get all the way to tier 5 without really needing to worry about remote logistics, so long as you don't mind travelling to all your different factories to collect building material, and so long as you're content with a bunch of smaller scale factories built around specific resource nodes. Once you start needing to scale up production however, and you need a large amount of materials for say Computer and Heavy Modular Frame automation, then I can say that you're definitely going to need to start doing remote logistics. The main reason? Circuit boards. Needing to get copper sheets to the western beaches where the Crude oil refineries are (yes I know there are copper nodes near oil nodes in Blue Crater. Counterpoint: I hate Elite Spiders), or alternatively shipping the plastic out to where the copper/circuit board/Computer factory is located both pretty much require some form of remote logistics. Edit: I really like Build concept 4 and Build concept 5. Having many small bespoke factories which make one or two things that are connected by truck and rail lines which are all part of a larger production chain... I had a vague idea of doing something like that for my Heavy modular Frame automation, but I might definitely look into it more in the future.
@edijunaedi9361
@edijunaedi9361 3 ай бұрын
Thank you so much for this video, very help full
@Bleuthatup
@Bleuthatup 3 ай бұрын
I hadn't thought about the fuel station, thanks! What I did in my world was bringing packaged fuel to the main base and then distribute it to nearby truck stations (which are aligned very similarly to your truck depot, so it's not like I have to belt them far away)
@sneezyfido
@sneezyfido 2 ай бұрын
I'll be really interested in your take on trains. My last game ran into a wall at that point. RL stuff making my head boil over didn't help, either. The bit I struggled with most, was the sheer size of train stations. I should mention that I tend to make pulling systems, so basically everything is saturated until you take whatever you need. Then the machines fire up to replenish. It had me end up with a design for 1 material per station, trains set to fetch when station is empty. Maybe I'll do mixed trains later, but I like the flexibility of fetching stuff at need from wherever. It means that a plant taking in say steel, caterium and rubber to create 1 final product has 4 stations. That's way more surface area than the plant itself even needs!
@MrFishstxx
@MrFishstxx 3 ай бұрын
I have 1100 hours in the game and I still learn new things from your videos
@oakenleif
@oakenleif 3 ай бұрын
I'm so glad your channel is active again man. You helped me through my starting days in satisfactory and I'll always appreciate that. If you haven't already check out Kinstruction's channel. I'm aure we'd all enjoy a collab fron you two when 1.0 drops
@simonhagfalk
@simonhagfalk 3 ай бұрын
Excellent! Was hoping for truck/train station combos. Something i have struggled with on regards of design and functionality. I want trucks to carry items to train stations (large stations/hubs) and trains to further transport the items across the map to my base. But i have found that each truck station needs more space than each freight cart on the train/train station piece.
@egoman85
@egoman85 3 ай бұрын
"Ficsit incorporated encourages the use of additionally verticality within factory designs." In all seriousness, though, that might help? For example have your trucks come in on the bottom floor and then send resources up to a logistics level for sorting, then up again to a floor for trains to come in? Just spitballing here since I'm not sure of your exact setup. I know for me it took a while before I got comfortable going upwards, but it was a real game changer once I started doing it.
@simonhagfalk
@simonhagfalk 3 ай бұрын
@egoman85 hahah. Love it! thanks. I do have a vertical setup where trucks come in a the bottom and then all items get sent directly up to the trains. I do not have a sorting floor and I have one truck station per train cart. Maybe that's the issue. A sorting floor would allow me to have fewer truck stations making the ai pathing underneath struggle less because there is more room per truck station... gotta think about this one because the drawback is of course that instead of 780x2 per resource I do get a limited throughput of a combination of items...
@egoman85
@egoman85 3 ай бұрын
@@simonhagfalk Yeah - logistics layers are so helpful in this game. If you do one make sure you make it bigger than you think - i usually run with 2-3 walls of height to make sure I can keep the spaghetti untangled. This would give you space to have a line of smart splitters on each truck output and then merge the outputs of each item before sending them to the train stations. You can also then put in multiple awesome sinks to protect from backing up belts.
@marcbennett9232
@marcbennett9232 3 ай бұрын
great information! thank you! question about your experiments. have you tried being loaded on an incline? im pretty sure I struggled more going uphill, maybe because I was fully loaded? also possible that it has changed since it was a while ago.
@theanderblast
@theanderblast 23 күн бұрын
How tightly can you put truck stations? My trucks are forever dropping off or picking up from the wrong ones. How can you make the routes simple and smooth - how much to allow for turns, etc. ? How do you avoid trucks driving up on bollards?
@anotherd
@anotherd 2 ай бұрын
How do you create those roads at 05:22?
@Grumpy_Muppet
@Grumpy_Muppet 2 ай бұрын
I suck at this game
@c0ldsh0w3r
@c0ldsh0w3r 2 ай бұрын
Gotta think outside the box
@brianhecimovich4488
@brianhecimovich4488 Ай бұрын
Don’t worry me too 😅
@treaque100
@treaque100 3 ай бұрын
Do yourself a favor but try Trains Running along roads you built if you have a Discord id like to join it and maybe also show a couple pictures of trains running along the roads with vehicles
@yosemitedan7457
@yosemitedan7457 3 ай бұрын
5:00, you say the trucks load or unload at 2 stacks per second. Are you sure of that? All the evidence I have seen makes it instantaneous. The bar shows loading and the arm swinging out but you are loaded as soon as you cross a threshold.
@Dekoba
@Dekoba 3 ай бұрын
That's from the wiki and it matches what I've seen in game enough that I didn't test it. I will later and update.
@yosemitedan7457
@yosemitedan7457 3 ай бұрын
@@Dekoba Yeah, I get that and logic dictates you need to stop to be loaded. But we all know logic is what it is at any given moment and situation within the game...lol I could be wrong because it has been while since I did more than set up a line and zipped away to other things. And, I might be getting refueling mixed up. I know that is instant, just drive through a refueling depot at max speed or lowest speed and you are refuled instantly. *Trains definitely stop and do the animation all the way through. Not sure about drones needing time.*
@yosemitedan7457
@yosemitedan7457 3 ай бұрын
@@Dekoba I tried in a fully vanilla world to confirm this but got some pretty inconclusive results. I just plopped down a couple truck stations a short distance apart then dumped in a bunch of concrete to one, set a route to load then unload at the other station. I did try to zoom through, hit F on the fly. The only thing I am certain of is the 2 stacks per second is not right. When I zoomed through it only got 2 stacks loading and unloading. But, when I enabled auto driving it stopped for a few seconds, maybe 3 when loading, it felt like less to unload but it got all stacks which were maybe 20. So more than 2 stacks per second but not instantaneous either. The animation was still going when the truck drove away so there is that. Maybe the wiki needs an update.
@Jila_Tana
@Jila_Tana 3 ай бұрын
0:13 Pacman ?
@danielmario7138
@danielmario7138 3 ай бұрын
having experience with vehicles its important because u have play around the bugs, the biggest one its that any vehicle that touches a station would eventually interact with it for some reason, even if that station didnt existed at the time u recorded that path, even after 20 h passed it happens always so u got to make 100% sure that a vehicle only touches their relevant stations this its the golden rule of vehicles.then theres many more bugs, like making a new route with a vehicle that already as one,would crash your game 50% of the times,or make sure that if u gonna erase a path that theres no vehicles left using that path otherwise it would sometimes crash your game or if that path wasent hidden u will only be hable to erase the path nodes manually.the best vehicles so far are explorers for just about every situation, because they dont freak out when they are in your sigh ,they handle very well in high traffic situations,they never get deadlocked if u dont cross paths, they dont use as much fuel as they seem.
@cheezlemucher2000
@cheezlemucher2000 2 ай бұрын
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