Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]

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[mtbdesignworks {Miegakure, 4D Toys}]

[mtbdesignworks {Miegakure, 4D Toys}]

8 жыл бұрын

We build our 4D world using Tetrahedral (instead of Triangular) Meshes, and show 4D Crystals as an example.
See also: How to walk through walls using the 4th Dimension: • How to walk through wa...
Stay tuned for the next video, which will show more gameplay! We also will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested.
Image Formation by Lenses from College Physics. Download for free at cnx.org
⦿ Support us on Patreon: / marctenbosch
⦿ Wishlist Miegakure on Steam: store.steampowered.com/app/35...
⦿ Buy 4D Toys on iOS: 4dtoys.com/ios
⦿ Buy 4D Toys on Steam: 4dtoys.com/steam
⦿ Mailing list: marctenbosch.com/mailing-lists
⦿ Blog: marctenbosch.com/news
⦿ Twitter: / miegakuregame

Пікірлер: 1 600
@Herocleo
@Herocleo 8 жыл бұрын
A 2D projection of a 3D slice of a 4D object. Simple.
@yanzenith612
@yanzenith612 7 жыл бұрын
Visualised in your 1D brain...
@nadhifyussanto3163
@nadhifyussanto3163 7 жыл бұрын
Yan Zenith Sciencephile?
@Anandgovender1
@Anandgovender1 7 жыл бұрын
Yan Zenith OOOOOOOHHHHH! Epic burn! Your almost as good as Mr. H (He is a teacher in my school who punishes his students by roasting them)
@jv103bits
@jv103bits 7 жыл бұрын
JZ AK, I don't think it's very useful, the students probably like the teacher
@linebernard7479
@linebernard7479 7 жыл бұрын
Watched by our 1D brains
@PauLtus_B
@PauLtus_B 8 жыл бұрын
I wonder if having been working on this game for a long time has given you a good sense of what 4 dimensional spaces actually are like.
@ibutton77
@ibutton77 8 жыл бұрын
+PauLtus B On the one hand, I would wager it must have taught him a number of things he had not already intuited, on the other he must have already known quite a lot more than average about 4d just to begin designing this game. One example I can safely extrapolate on his behalf is that the first demo versions of this game (back when XKCD commented on it, which is how I found out) were voxel based (so everything in the landscape was built from tesseract / 8-cell building blocks similar to Minecraft's 1m^3 voxels) but then suddenly after a year or two hiatus the video illustrations upgraded to the kinds of objects he describes here, using tetrahedral faces.. So I'm going to speculate that he came to the realization of how to do that smoothly *after* already working on the game, and likely from working with displaying graphical 4-rotations of his 4d voxels.. ;3
@mtbdesignworks
@mtbdesignworks 8 жыл бұрын
+Jesse Thompson Pretty Much! ahah
@PauLtus_B
@PauLtus_B 8 жыл бұрын
I can see how a game like this could "teach" you a sense of 4 spacial dimensions, and that really attracts me.
@kauhanen44
@kauhanen44 8 жыл бұрын
+PauLtus B This can't visualize fourth dimension. It just flattens it into three dimensions.
@PauLtus_B
@PauLtus_B 8 жыл бұрын
PerunaVallankumous Well of course it can't visualize fourth dimensions. I don't think humans can see four dimensions in any way. But we might be able to develop a feeling for it.
@sourcedrop7624
@sourcedrop7624 6 жыл бұрын
This is why the blocks in super Mario bros float. They're slices of 4d structures.
@ipablol
@ipablol 5 жыл бұрын
that should apply to minecraft too
@igorthelight
@igorthelight 5 жыл бұрын
@@ipablol Minecraft Nether is a part of 4D space with Overworld :-)
@igorthelight
@igorthelight 4 жыл бұрын
@Michael Darrow No. Nether is not down. Press F3 in Nether and see for yourself. Also, here whar Minecraft Wiki says: minecraft.gamepedia.com/The_Nether Not a single word that it's down or up.
@germaincasse
@germaincasse 4 жыл бұрын
@@igorthelight huge wooosh
@luiswi
@luiswi 4 жыл бұрын
@@igorthelight Maybe the Nether is down in the 4th dimension...
@KarachoBolzen
@KarachoBolzen 7 жыл бұрын
A little talk between dev and PC: Dev: "Can you render 2D?" PC: "Sure" Dev: "Can you render 3D?" PC: "Sure" Dev: "Can you render 4D?" PC: "Sure" Dev: "But our universe is just in 3D" PC: "What the hell is a "universe"?"
@secretcache2453
@secretcache2453 7 жыл бұрын
clonetrp Official, nah. It doesn't have to mean that it is 3D just because we can't see 4D.
@kekland
@kekland 7 жыл бұрын
clonetrp Official Our universe can go up to 11D
@khanisrok6363
@khanisrok6363 7 жыл бұрын
I guess he's talking about String Theory
@KarachoBolzen
@KarachoBolzen 7 жыл бұрын
Khanis Rok jep, he is, and I actually knew about the whole 11D thing but thought that wouldn't work with the point I was trying to make
@khanisrok6363
@khanisrok6363 7 жыл бұрын
I think that even in String theory there's only 3 dimensions of space, the others fall into different categories. Not sure though. If true, your comment is still correct in this context.
@ElwoodPlays
@ElwoodPlays 8 жыл бұрын
4D is so intruguing! I can't imagine somebody playing your game and not being fascinated by this.
@andrewbrown8956
@andrewbrown8956 8 жыл бұрын
Some people don't like brain-hurty things. I don't know why, either.
@metalim
@metalim 7 жыл бұрын
It's the contrary: only some people like brain-hurty things. Most people don't like brainies, because it breaks their self-confidence and authority, and they get no reward in the end. Few other people don't do puzzles, because they know they can do it, but their time can be spent much more efficiently doing other things.
@shadowfire04
@shadowfire04 7 жыл бұрын
my brain does hurt a little bit, but in a good way. like there's a headache when you completely don't understand something but are still trying to follow, and a headache when your brain is doing some work to try and comprehend it. also a supreme feeling of excitement because THIS IS SO COOL
@zacvee7255
@zacvee7255 6 жыл бұрын
I just can't understand what is going on in the domputer simulation. All I got out of it was objects being deformed.
@Cj-ev2si
@Cj-ev2si 6 жыл бұрын
Im not fascinated by this.
@alanp741
@alanp741 7 жыл бұрын
"But the computer doesn't care. It's just working with numbers" Computers are complete savages :D
@coopergates9680
@coopergates9680 7 жыл бұрын
That's why we have to code 4D to have any chance at seeing what the hell is going on... our minds' eyes can't do it.
@alanp741
@alanp741 7 жыл бұрын
Yep
@coopergates9680
@coopergates9680 7 жыл бұрын
Time to see if I can upgrade my shader a little
@alanp741
@alanp741 7 жыл бұрын
OuO I'm excited to see
@coopergates9680
@coopergates9680 7 жыл бұрын
Early stages in a JVM... I need to convert from triangles having vector corners to storing meshes as vertices and indices.
@complexobjects
@complexobjects 8 жыл бұрын
I study applied mathematics and I've worked a lot with analysing high dimensional data. This game is so fascinating! It's one of the most truly innovative things happening in games imo. And I'm sure it will give people a better awareness/understanding of high dimensional spaces.
@espadrine
@espadrine 8 жыл бұрын
+Simulation and Math Visualization I agree, it is fascinating! It makes me wonder how it would play if it was a projection of the 4th dimension instead of a slice.
@Yanai_H
@Yanai_H 7 жыл бұрын
I think this might be the smartest game ever. I wonder if you play it for long enough you actually start thinking in four dimensions
@ANunes06
@ANunes06 7 жыл бұрын
Dwarf Fortress will always be the smartest game ever. This does appear to be pretty damned smart though. 10/10, would try to imagine the 4-d shape that would project to the shape of trees again.
@Yanai_H
@Yanai_H 7 жыл бұрын
LordBowler never heard of dwarf fortress, ill look it up tho
@ANunes06
@ANunes06 7 жыл бұрын
Yanay H Developed by one guy, it has been in progress for a decade. It cannot be summarized. Start by reading the saga of Boatmurdered, an early build DF community let's play. Happy hunting.
@ryPish
@ryPish 8 жыл бұрын
My body is ready. Now let me collect the pieces of my mind and put them back together...
@llauoylliklliwi970
@llauoylliklliwi970 7 жыл бұрын
Ry P no i destroyed the 69 likes :. (
@crazymarkmc
@crazymarkmc 7 жыл бұрын
still 96
@carl_the_
@carl_the_ 7 жыл бұрын
Blackofnight 98
@UltraLuigi2401
@UltraLuigi2401 7 жыл бұрын
323
@ThePaulohubert
@ThePaulohubert 6 жыл бұрын
Ry P they are lost in the 4-D :p
@ethanwagner6418
@ethanwagner6418 7 жыл бұрын
Movie Makers: Nah bro, the fourth dimension is smell.
@RoryRose_
@RoryRose_ 7 жыл бұрын
Those movie makers have one-dimensional brains.
@Kommaardoor64
@Kommaardoor64 6 жыл бұрын
Which isn't wrong.
@EchoHeo
@EchoHeo 6 жыл бұрын
Geert van 't Zand Which is wrong
@ieaturanium574
@ieaturanium574 6 жыл бұрын
bullshit. the fourth dimension is love!
@EchoHeo
@EchoHeo 6 жыл бұрын
Dildi Pinkoos Plz stop my mathematical brain cannot take it anymore
@DerangedMallard
@DerangedMallard 4 жыл бұрын
Honestly this stuff has so much potential for horror. Can you imagine a freaking monster that stalks you and moves in and out of the 4th dimension as it does while you can't? Like it could stand right in front of you but you can't see it because it's in the 4th dimension, and you see it briefly pop in and out of existence as it attacks you and there's tons of scares building on the same mechanic etc etc... Gosh I would love to see that
@arvinroidoatienza7082
@arvinroidoatienza7082 Жыл бұрын
SCP-3966 a 4d Spider that eats people's brains when they sleep and are the primary reason for sleep paralysis
@outofthebox9699
@outofthebox9699 Жыл бұрын
Ghosts?
@Titanic-wo6bq
@Titanic-wo6bq 10 ай бұрын
@@arvinroidoatienza7082 Of course there is an SCP like this.
@eceetv4280
@eceetv4280 7 жыл бұрын
It would be fun to imagine if someone made a first-person shooter game where you have to use the 4th dimension to your advantage.
@somerandomdragon558
@somerandomdragon558 5 жыл бұрын
It would make aiming extremely difficult.
@pivotguydc1149
@pivotguydc1149 4 жыл бұрын
@@somerandomdragon558 until players get good at it and the competitive scene develops. I'm being serious, anyone who develops skill in a game like that would get comfortable thinking in 4 dimensions.
@pivotguydc1149
@pivotguydc1149 4 жыл бұрын
As far as aiming goes, unless you want it to play like Goldeneye, you would either need a third stick for consoles or a 3D mouse for PC. Get on it, Logitech!
@somerandomdragon558
@somerandomdragon558 4 жыл бұрын
@@pivotguydc1149 It would not only be difficult because of the 4th dimension itself, but because of the control. The mouse can be used to control 2 rotation planes. In 4 dimensions you would need at least 3 rotation planes (preferably 4) to move around properly. Also you would not only have wasd to move around, but also 2 more (q and e make sense here) to walk ana and kata. So in order to aim at someone moving in 4 dimensions, you would have to follow his movements with possibly more keys than you can actually press at the same time. Using the mousewheel to rotate on one 4D rotation plane would be possible too, but very jumpy.
@somerandomdragon558
@somerandomdragon558 4 жыл бұрын
Oops i kinda forgot the conclusion of all that here. So basically it is not easy to make proper controls for 4D games. Its not a big deal for something like 4D Minecraft which is more relaxed. But while one does not stand a chance with trying to dodge the bullets of a good gamer in 3 dimensions, its definitely different in 4. So both the game designer and the players would have to be creative when it comes to figuring out how to make it properly playable.
@soylentgreen6082
@soylentgreen6082 8 жыл бұрын
How can I be speechless and simultaneously have so many questions? Count my mind to be officially blown. Favourited and shared! This is officially what computer games were always supposed to do. It is educational at beyond tertiary level and can actually potentially teach us about the universe we inhabit in an enjoyable way that allows us to come to terms with the phenomenon through play (which is the best way to learn according to pedagogical theory). I will certainly buy this game the moment it comes out. If there is a kickstarter I will chuck money at it.
@coopergates9680
@coopergates9680 7 жыл бұрын
Teach us about abstract mathematical universes, yes. We can only program 4D to represent it well. Props to him for doing so much work for years, but I am not using 3D slices for my world, especially since I only put a few objects in it initially for testing and they would be invisible most of the time if they had to intersect a certain 3D space to be seen.
@GRasputin91
@GRasputin91 5 жыл бұрын
Well now. I see a plausible method for accurately depicting the extradimensional city of Ry'leh, just how Lovecraft described it.
@halbkuppe4895
@halbkuppe4895 3 жыл бұрын
YES
@Mark73
@Mark73 8 жыл бұрын
This is awesome and interesting. I've been following Miegakure for years and I'm eagerly anticipating it. It's cool to see under the hood like this. WHEN IS IT COMING OUT?! GOD DAMN IT! WE WANT THIS GAME!
@sebastianbottger1044
@sebastianbottger1044 8 жыл бұрын
+Mark P. I also have the shortcut to Miegakure in my bookmarks for what now - four years? Five, maybe? About as long as Star Citizen, I guess.
@Mark73
@Mark73 8 жыл бұрын
Sebastian Böttger The XKCD comic was in 2010.
@forrestabbott2919
@forrestabbott2919 6 жыл бұрын
I thought it was dropped. There isn't any game here anyway. It's more of a proof.
@Predated2
@Predated2 6 жыл бұрын
Forrest Abbiott Do you really think, that a man that works 15 years on a 4 dimensional game and game engine to suddenly drop it? Rendering the game takes a long time, altering the game engine due to bugs takes a long time, imagining and creating new levels to tell the story takes a long time.
@forrestabbott2919
@forrestabbott2919 6 жыл бұрын
To answer your question, yes.
@lorenfulghum2393
@lorenfulghum2393 Жыл бұрын
game dev here... it seems like you would be able to author 4d objects in great detail just by using an animation timeline of the object in question , changing over time (as in the instance of the wall breaking down). Then you just treat the position in the animation sequence as a spatial dimension. Or with the crystals, you could keyframe all kinds of complex boolean operations happening across your "W plane".
@HerocowTheRusher
@HerocowTheRusher 7 жыл бұрын
First I've heard of this game I thought it was merely two or more copies of the same terrain built to looks different and uses the player's position to either teleport or generate the map. But looking at it visually, this seems pretty amazing.
@zhanwu3837
@zhanwu3837 7 жыл бұрын
My intel hd graphic is crying on 3d games and now what ,4d?
@alanp741
@alanp741 7 жыл бұрын
Especially those 3D games with shaders and lighting effects.
@predatortheme
@predatortheme 7 жыл бұрын
Funny part is, shaders use vector4 datastructures as color format everytime,.
@alanp741
@alanp741 7 жыл бұрын
+Conex Xenon Huh...Interesting
@MinopolisMc
@MinopolisMc 7 жыл бұрын
Conex Xenon but that's like a completely different thing :p
@Oresmond
@Oresmond 7 жыл бұрын
same tbh
@WeeWeeJumbo
@WeeWeeJumbo 8 жыл бұрын
Much more interesting stuff here than in the typical 'trailer'
@keving6616
@keving6616 6 жыл бұрын
This is the best visualization of the 4th dimension I've ever seen and I've been looking for a long time. I applaud your work and ask that you continue.
@l3reak
@l3reak 8 жыл бұрын
I thought this game was pretty far out, and now that I understand more of what's actually happening, I think it's /totally flipping crazy/. Hats off to you.
@FadedInsight
@FadedInsight 8 жыл бұрын
This project is so interesting. I am so looking forward to actually play it but seeing how it grows is also just very nice.
@RobertZabulonian
@RobertZabulonian 8 жыл бұрын
Every new video leaves me more and more awestruck.
@Lambda_Ovine
@Lambda_Ovine 3 жыл бұрын
Put the game on my Wish List on Steam. I've waited for YEARS waiting for somebody to do something like this. 4D has so much potential for exploration games, platformers, puzzles and even boss fights where you have to fight different 3D cross sections of a 4D beast! I've been waiting for years for somebody with the correct set of skills to think outside the box in the most radical and extreme way possible.
@meditativemind9219
@meditativemind9219 7 жыл бұрын
Having seen MANY explanations and examples of 4D, you've explained it very simply. Thank you for your contribution, I am looking forward to your creation!
@AAhmou
@AAhmou 7 жыл бұрын
Nice to see the expression of 4D on a folding 3D world.
@AgentMidnight
@AgentMidnight 8 жыл бұрын
This is incredibly fascinating. I've been dying to play it since XKCD mentioned it!
@Mark73
@Mark73 8 жыл бұрын
+Cubik Back in friggin' 2010!
@VolumetricTerrain-hz7ci
@VolumetricTerrain-hz7ci 3 ай бұрын
Thanks for the description of the game. Cool code technology! Keep doing what you're doing, you're doing great!
@Patchlamb
@Patchlamb 4 жыл бұрын
all the pure science videos i've seen describe how a 4D object looks passing through 3D only explained it so simply, with basic shapes, and didn't quite go into full detail. but this... making the concept practical so it becomes a game... it explains it WAY better and WAY cooler :O
@ZachHixsonTutorials
@ZachHixsonTutorials 8 жыл бұрын
The game doesn't look all that fun (although I'll admit, I have only watched a few videos on it), but I would probably buy it just for the programming and concepts that went into this!
@Ownage4lif31
@Ownage4lif31 8 жыл бұрын
+Zach Hixson That's why he's taking his time and trying to create something people would enjoy. Sure, I said that with most games. When I actually played it, I ended up enjoying it. Give this one a chance. This must be a very complex game and I don't think many will enjoy due to the reason of it being 4D in a way nobody has done.
@foreignwarren7361
@foreignwarren7361 6 жыл бұрын
your absolutely right...good graphics / look doesnt make a good game...
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
foreign warren And bad graphics / bad looks also does not make a good game...
@foreignwarren7361
@foreignwarren7361 6 жыл бұрын
Mustafa Öztürk that would depend on other factors
@mustafaozturk3343
@mustafaozturk3343 6 жыл бұрын
foreign warren Yeah, that is exactly what I am trying to tell you. There are some factors which makes a game a good game and graphics one of them. But this does not mean bad graphics = bad game. However, stop talking like graphics is not important for a game.
@CubeMath
@CubeMath 7 жыл бұрын
Will the 2d slice example be part of the game when its relased to show how the game works?
@mtbdesignworks
@mtbdesignworks 7 жыл бұрын
Yes!
@christopherklix1113
@christopherklix1113 6 жыл бұрын
The concept behind this is actually very simple. But as soon as you are trying to visualize the 4d movement in your mind, it kinda drives you into an obsession to figure it out and really understand it. Imagining the 4th dimension as a spatial dimension is very interesting. Great work!
@ChertovBaobab
@ChertovBaobab 6 жыл бұрын
Wow. Just. Wow. I already love this! It looks so intriging!
@SergeyRAD
@SergeyRAD 7 жыл бұрын
Great concept! Is it possible to trapped inside the object during the movement?
@mtbdesignworks
@mtbdesignworks 7 жыл бұрын
No because when the world appears to change, you are not moving, just changing which way you are facing.
@alanp741
@alanp741 7 жыл бұрын
Oh...so that's what basicaly is happening
@coopergates9680
@coopergates9680 7 жыл бұрын
The ending gates resemble the logo for Coding Dojo. Who created it first?
@JoelHoward011
@JoelHoward011 7 жыл бұрын
@Cooper Gates : The Japanese did: en.wikipedia.org/wiki/Torii
@inkanus5jg
@inkanus5jg 7 жыл бұрын
What changes is the perspective according to you.
@gamefoun
@gamefoun 7 жыл бұрын
For the ring video in the and card. Since it's not released I can try to guess the solution. You move one ring up into another plane, move it to the position of the first ring and then move it back into the original plane. Now they are bound together and you can't break them apart without destroying one or using the 4th dimension.
@gamefoun
@gamefoun 7 жыл бұрын
I hope I got that right :)
@merseyless
@merseyless 7 жыл бұрын
Oh my god. When this is released, I'll need a 3 hour long accompanying video of you walking through all the cool stuff you've done to make it work.
@hunan131
@hunan131 8 жыл бұрын
This is incredibly inspiring. Thank you for working on the game.
@GeoffreyHale
@GeoffreyHale 5 жыл бұрын
2:38 "What you see is a 2D projection of a 3D slice of a 4D object."
@un852
@un852 6 жыл бұрын
It sounds like what your saying is that everything in your 4d engine is built solid (made out of tetrahedron's rather than triangles). Your work looks great, but is their a practical application to this? Are these tetrahedrons easy to manipulate? For example would it be realistic to use them to create realistic materials, to cause dirt to actually behave like dirt, water like water etc...? Is this better than voxel technology?
@donovanmahan2901
@donovanmahan2901 2 жыл бұрын
Because there are three lateral axes perpendicular to any normal axis (facing outward/inward) in 4D space, you need tetrahedra to model even the surface mesh of the world.
@NattyGameDev
@NattyGameDev 6 жыл бұрын
Absolutely Genius ! Can't wait to see it ! Best of luck for launch !
@Bananananamann
@Bananananamann 4 жыл бұрын
Absolutely beautiful concept. Thank you for investigating this!
@agent000000008
@agent000000008 5 жыл бұрын
I thought he was saying “Me and Gakure” referring to his Japanese friend who helped him to make this game...
@urble
@urble 7 жыл бұрын
gotta love the 4D scarf tho
@westonmansfield5547
@westonmansfield5547 5 жыл бұрын
out of all videos ive watched of 4d, this is the only one that actually helped me understand the concept. its like space within/ on top of space
@YouMockMe
@YouMockMe 7 жыл бұрын
This was awesome man....great work in the approach and concept.
@smoldio8744
@smoldio8744 2 жыл бұрын
ive been waiting for this game for six years
@BD12
@BD12 8 жыл бұрын
Aaaaaaargh when I can I PLAY this, I want to get my Carl Sagan experience going already
@StephenWilson112
@StephenWilson112 8 жыл бұрын
I had a similar idea to this, but touché man, you beat me to the punch, and nailed it! Clever idea to procedurally generate 4D objects the way you do. This is awesome!
@bearknucklesketching9317
@bearknucklesketching9317 6 жыл бұрын
No way!! I've been playing with the idea of 4D for a couple years! Thinking how it would look when you traveled and such. I even thought about making an adventure game with it! (Kind of like A Link to the Past) I can't believe someone else thought of exactly the same thing. It's really satisfying to see the movement. Exactly like I'd imagined! Great work!
@mikemel3459
@mikemel3459 Жыл бұрын
Ah, the fallacy of originality. Yep, if you've thought of it, so have others. And as the population grows and the internet homogenizes the information available to us, this will only increase more.
@GuillermoValleCosmos
@GuillermoValleCosmos 8 жыл бұрын
Actually thinking about it, to be really mindboggling the game character itself should be 4D too
@Szobiz
@Szobiz 5 жыл бұрын
i wish, but he couldn't because he would need to move through parts we are not seeing and so we could get stuck without knowing
@seanmuller8774
@seanmuller8774 4 жыл бұрын
How is the development of this game coming along?
@cheychc
@cheychc 8 жыл бұрын
This game looks absolutely fantastic! I'm so excited to play it!
@ianr8060
@ianr8060 7 жыл бұрын
The idea of 4D is pretty interesting. You helped me wrap my head around what it may be space wise.
@dexis9412
@dexis9412 7 жыл бұрын
Now, please make a 26 dimensional game using every letter of the alphabet
@jeongheonlee4556
@jeongheonlee4556 7 жыл бұрын
perfect idea for a XKCD episode
@dwouu
@dwouu 7 жыл бұрын
Dexis It only goes to 10th or 11th dimension.
@wuketuke6601
@wuketuke6601 6 жыл бұрын
No, use the Chinese alphabet (for a bit more dimensions)
@somerandomdragon558
@somerandomdragon558 5 жыл бұрын
Since the complexity of worlds growls exponentially with the amount of dimensions, 26D would fuck the computer. xD
@neoselket562
@neoselket562 5 жыл бұрын
nO
@Sniffelur
@Sniffelur 5 жыл бұрын
So you can travel to alternate 3d universes, by combining them in a 3d slice of a 4d universe? (how it looks to me...)
@Szobiz
@Szobiz 5 жыл бұрын
yes precisely they did the same thing as everyone else but tied everything together in a complicated way. "impressive"
@checkpoint3260
@checkpoint3260 6 жыл бұрын
Amazing... and most people have a hard time conceiving the 4D world from the Flatland analogy... you went the extra mile and made a model. Very impressive
@valkoharja
@valkoharja 7 жыл бұрын
Wow! What a fascinating project.
@xanthirudha
@xanthirudha 6 жыл бұрын
COOL STORY BRO. I TOLD ONE PHD MATH DUDE WHO THOUGHT I WAS KIDDING. STILL NOT TAKING ME SERIOULY
@Szobiz
@Szobiz 5 жыл бұрын
and u were
@KitKatHexe
@KitKatHexe 4 жыл бұрын
Video: "As far as we know our universe only has three spatial dimensions" Me: laughs in the 11 dimensions of string theory
@-na-nomad6247
@-na-nomad6247 6 жыл бұрын
When you realize, 20 years ago, the average people couldn't grasp simple things like projecting a 3D scene into a 2D scene and now we have games(1 game) that play with the 4th dimension is by itself fascinating.
@wade-potato6200
@wade-potato6200 4 жыл бұрын
This is the first video on the subject that I have understood, thank you.
@abuzzedwhaler7949
@abuzzedwhaler7949 7 жыл бұрын
What software would you use? 4ds max? Cinema5d? 😂👌
@anders_x3
@anders_x3 8 жыл бұрын
can you not render a bigger slice of the world at once? why has it to be such a small piece? would be much more immersive imo if the whole screen was terrain
@mtbdesignworks
@mtbdesignworks 8 жыл бұрын
+Trax2oooK1ng That's more gameplay related. If the levels are small there is less stuff to keep track of. The amount of tiles grows with N to the 4th power, so it gets overwhelming very quickly.
@CaesarsSalad
@CaesarsSalad 8 жыл бұрын
+Trax2oooK1ng I think it would look even more confusing when you rotate the slice of a bigger level. Stuff more distant to you would change even faster, it would be just a blur. I guess it could look okay if you limit "draw distance" during rotation or something like that. Just a thought.
@Mark73
@Mark73 8 жыл бұрын
+Miegakure Wouldn't it be the 3rd power, since you're only getting more floor tiles, and not more tiles vertically?
@mtbdesignworks
@mtbdesignworks 8 жыл бұрын
+Mark P. To be precise, the level design often involves height, so levels are small because they grow with the 4th power, but yes the ground does "only" grow to the 3rd power.
@WhatsOnMyShelf
@WhatsOnMyShelf 8 жыл бұрын
+Miegakure Is it a processor issue (ex. the frame rate crumbles with more tiles) or is it the size of the data generated?
@willem1703
@willem1703 7 жыл бұрын
How insane would a 4D boss be in an otherwise 3D game? Nearly every player'd be like, wtf is he doing? Teleporting? Shapechanging? Or, holy cow! An entire 4D dungeon! There's some neat 4D clockwork machinery in the center to indicate translation through the 4th dimension. It would probably need to be a bonus level, on the account of being so mind-bendingly bizarre. I only recently discovered this. So looking forward to it! Cheers, man. Brilliant!
@azazeltheslave790
@azazeltheslave790 4 жыл бұрын
I love things like this because it gets people out of their normal reality of thinking. If there is a fourth dimension and we dont see it but we are in it that means that there are dimensions beyond the fourth, and the fifth, and the sixth and so on, there is so much in this world that is physically beyond comprehension and can only be understood by abandoning all reliance on our own comprehension and rely on what is understandable through mathematics and deductive logic. This is exactly why no matter how logically I think, I never throw out the possibilities of extra terrestrials or gods and demons because I know that what I know is literally a fraction of a fraction of a fractal reality.
@MuzikBike
@MuzikBike 6 жыл бұрын
0:16 if anyone's struggling with the pronunciation
@nobueno2551
@nobueno2551 7 жыл бұрын
Could you show us what happens to the character from the perspective of the NPCs? I gather he might just deform and disappear but it would be interesting to see it happen.
@justinjensen1009
@justinjensen1009 7 жыл бұрын
If the character is purely 3D, he would simply vanish instantly. However, if he was given a bit of 4D thickness, he would probably be sliced away so you could temporarily see his insides, then he would vanish.
@TiagoTiagoT
@TiagoTiagoT 7 жыл бұрын
Not his insides, the borders of his 4d body. If the motion along the 4th dimension was gradual enough, he would appear to shrink and float and look a little deformed; turning into a floating lump before shrinking completely into nothingness.
@17MrLeon
@17MrLeon 7 жыл бұрын
That would happen if he would be 4d person and you would be watching 3d intersection (shadow) of his 4d body. But if he was really only 3d charactr he would vanish instantly. Just like if you have 2d character and move him on 3d dimention you dont see him schrink since he is only 2d in disapears imdiatly when you interest plane where he is not present. So If he is 3d not 4d than he would just instantly vanish. Remember the world is 4d the characters are 3d.
@anselmschueler
@anselmschueler 6 жыл бұрын
It would look just like the npcs look to the character.
@sgbench
@sgbench 6 жыл бұрын
Mark Neu gets it
@logitech4873
@logitech4873 8 жыл бұрын
I think a lot of people would be very interested in seeing a video that goes into greater depth about the technology and development process of this game. If you ever find the time, it would be lovely.
@MaksymCzech
@MaksymCzech 5 жыл бұрын
Mind=Blown Amazing what we can do with technology these days. Dank stuff!
@DanZaidan
@DanZaidan 7 жыл бұрын
Hi Marc! Is the 2d slice example shown @1:35 just an animation or is that an actual tool running in real time?
@mtbdesignworks
@mtbdesignworks 7 жыл бұрын
It's a tool running in real time :)
@yongamer
@yongamer 7 жыл бұрын
I want to create a game which is inspired by Platos cave allegory. I look at his allegory as a journy from living in 2 dimensions and discovering a 3rd dimension.
@RussellTeapot
@RussellTeapot 7 жыл бұрын
If you like the subject, I suggest you to read "Flatland", by Edwin Abbott (which is mentioned in the video). The whole plot is very similar to Plato's cave allegory
@yongamer
@yongamer 7 жыл бұрын
You are right, I should definitely give it a shot.
@nameguy101
@nameguy101 7 жыл бұрын
2d to 3d is a tired trope in games. Super Paper Mario and Fez are two _major_ titles (almost "classics") that are already based on that premise. A game inspired by Plato's cave is interesting to literary critics, not game designers - I guarantee it won't yield interesting play behaviour.
@TiagoTiagoT
@TiagoTiagoT 7 жыл бұрын
+Nameguy Maybe Vegard will have some new insight on how to make it interesting?
@yongamer
@yongamer 7 жыл бұрын
Nameguy Super mario and Fez focus more in the direction of puzzle in 2 and 3 dimensions. I'm thinking about an artistic puzzle game that is more about experiencing going from 2 to 3 dimensions. Maybe having the first half of the game assuming that there is only 2 dimensions, and then figuring out that there was a third dimension all the time. Throughaout this first half I might also add some hints to this. In this game you might go back to experience the same map in 3 dimensions, but with another challenge in mind.
@benjaminramsey4695
@benjaminramsey4695 6 жыл бұрын
This is truly mind-bending!
@deathwolf1767
@deathwolf1767 6 жыл бұрын
I like innovative inventions because once you get an idea and you share it,other people see it differently and create something new with it,an amazing discovery,maybe some future game or program will use your these ideas......gotta love technological evolution
@fedor3000
@fedor3000 8 жыл бұрын
why not simply use ... Cinema4D!? Badum tss
@habadapf
@habadapf 7 жыл бұрын
i think this is the first Cinema 4D p̶u̶n̶ joke I have ever seen.
@robwarrior2120
@robwarrior2120 7 жыл бұрын
The V8 dude what did he say?! can't you understand the words you're reading?
@habadapf
@habadapf 7 жыл бұрын
The V8 Ah thanks. non native english speaker here.
@habadapf
@habadapf 7 жыл бұрын
+ just learned something from a youtube comment.. this thread is getting more and more rare^^
@BO-pf9wi
@BO-pf9wi 6 жыл бұрын
fedor3000 Because were talking about 4D *objects* not 4D *space* , but going to the cinema and watching a 4D movie isn't actuall 4D it's 2D becuase you can't turn the movie around and see it from another angle, it's just multiple 2D frames (photos) played in a certain order that makes it seem to move. 4D movies aren't even 3D, the movie is still 2D they simply have real life effects (e.g splashes of water) and movment included to the seating area to simulate the enviroment of the movie. ( *EDIT* please if a got anything wrong correct me, I'm 12)
@Linkinpurk
@Linkinpurk 6 жыл бұрын
what happens if you stand on a place where on a other koordinate of the 4th dimension is a stone ?
@spalshie7662
@spalshie7662 6 жыл бұрын
Telecom Service The same thing as when you try to walk into a rock, I suppose; you can't
@jucipher1
@jucipher1 6 жыл бұрын
Pff.. you get stoned.
@SamTanXYZ
@SamTanXYZ 6 жыл бұрын
When it does that weird morphy thingy the character isn't moving at all, only rotating. Notice how none of the numbers at 1:18 are changing?
@littlenarwhal3914
@littlenarwhal3914 6 жыл бұрын
This looks truly beautiful....
@Lugmillord
@Lugmillord 7 жыл бұрын
I always wanted to see a game like this. Really fascinating! But gameplay-wise it will probably be hard to wrap your around it. Still, it's a pleasure to look at!
@BannedIP
@BannedIP 8 жыл бұрын
Can I use the forth dimension to get inside banks vaults?
@mtbdesignworks
@mtbdesignworks 8 жыл бұрын
+BannedIP Yes
@googelplussucksys5889
@googelplussucksys5889 8 жыл бұрын
+Miegakure Will we be able to strafe along the 4th dimension or only Resident Evil-style?
@mtbdesignworks
@mtbdesignworks 8 жыл бұрын
+Googelplus Sucksys Who knows
@googelplussucksys5889
@googelplussucksys5889 8 жыл бұрын
Miegakure:0
@somerandomdragon558
@somerandomdragon558 5 жыл бұрын
Depends on how the bank vault is constructed. A 4D vault should have walls on the 4D sides aswell of course. So, probably no. Unless the builder of the vault was a little retarded and forgot about adding some walls. :p
@Webcomentarista_Aditivo
@Webcomentarista_Aditivo 4 жыл бұрын
If choosing between 2D and 3D girls wasn't already hard enough
@GaetanAlmela
@GaetanAlmela 6 жыл бұрын
This is the first time I've heard of this game and it's already easily one of the coolest things I've ever seen
@TheFerdi265
@TheFerdi265 8 жыл бұрын
So hyped about the ring-linking video with the updated engine
@heckyes
@heckyes 6 жыл бұрын
I don't get it. What does the 4th number represent? What makes this so significant? To me it just looks like a 3d game with the 2.5d camera and the scenery changes around when you move and you can rotate the camera?
@Dylan_Thomas1
@Dylan_Thomas1 6 жыл бұрын
For me it's surreal and fascinating. I can't comprehend a 4 dimensional object, but here you see infinite 3D cross sections of 4 dimensional objects. It bends reality in my mind.
@Fucisko
@Fucisko 6 жыл бұрын
The 4th number represents another dimension. Imagine a 2D plane (like a paper), and then put a bunch of them together. Just stack a bunch of papers together, and the stack of papers is your 3d world. But you can only move in on one paper, and then between the papers. So you have like a dot on a paper that can move around, and can "jump" up to or down to the paper next to it's current paper. Now the problematic part, imagine stucking a bunch of 3d spaces together to form a 4d world. You really can't imagine it since we live in a 3d universe. To us there is simply nothing else than the 3d universe, there is nowhere "next to it" to put another 3d space. But if we lived in a 4d world it'd would basically be mutltiple 3d universes next to each other. So the 4th number tells you which 3d space you're currently in.
@heckyes
@heckyes 6 жыл бұрын
Gotcha. So its exactly as I described it. Thank you.
@Fucisko
@Fucisko 6 жыл бұрын
Luke Gege Try reading my previous comment
@Fucisko
@Fucisko 6 жыл бұрын
My point is that no, it's not a 3D object. It's just projected as such.
@harleyspeedthrust4013
@harleyspeedthrust4013 7 жыл бұрын
I made my first first-person shooter (and engine) when I was fifteen. I guess it's time to make an FPS in 4D.
@aaronb7260
@aaronb7260 6 жыл бұрын
this looks awesome. I will totally buy this when it comes out.
@lightesque1407
@lightesque1407 7 жыл бұрын
Been wondering about the fourth dimension! this helps a little bit. thanks
@tomaszdzieduszynski
@tomaszdzieduszynski 8 жыл бұрын
I don't really like the idea of just showing the section. It's like a 2D game would show 3D as a section view (like in mario). Instead - 2D games can easily show 3D projection of space (with perspective). What I would really want to see, would be 2D perspective projection (could be stereoscopic to make it more clear) of stereoscopic 4D to 3D projection. Probably with some limited "depth" of vision to minimize overlaping effect. With some smart i.e. color design (clear, and readable) that should be possible to do.
@coopergates9680
@coopergates9680 7 жыл бұрын
Want to make your own 4D engine?
@thomaskaldahl196
@thomaskaldahl196 7 жыл бұрын
great idea, but it has a sort of cluttering effect. you end up being forced to use wireframe graphics, and unless u restrict the game to simple geometry, the whole screen becomes a mess of intersecting lines
@sgbench
@sgbench 6 жыл бұрын
I suppose that with VR, you could project 4D objects onto the 3D virtual space, losing only one dimension instead of the two lost in this video. But I bet it would still take a long time to develop an intuition for such a projection.
@theotryhard8651
@theotryhard8651 6 жыл бұрын
your eyes can only see 2d ffs
@tehlazercat8438
@tehlazercat8438 7 жыл бұрын
this is how portal 3 is gonna work I bet
@lmeza1983
@lmeza1983 6 жыл бұрын
HL3 will work on 6 spatial dimensions plus time travel in 12 directions! each one as DLC, obviously.
@blzy2305
@blzy2305 6 жыл бұрын
One direction = 10$ each
@PZCherokee
@PZCherokee 2 жыл бұрын
We dream in 4D. This is why we see things the same way as this simulation. Where everything is changing in a nonsensical yet understandable way at the same time, and time doesn’t seem to matter at all. Like the character in this game is probably seeing all of the stuff happening around him like a dream. Even the way the other characters appear disappear and reappear depending on the atmosphere.
@BennyDYT1
@BennyDYT1 5 жыл бұрын
I think it is more fitting for " presentation " rather than a game, but it is quite amazing indeed!
@TymphaRedbreaduwuowo
@TymphaRedbreaduwuowo 6 жыл бұрын
4th dimension is time no?
@Fucisko
@Fucisko 6 жыл бұрын
In our 3d universe, yes. However this game takes place in a 4d universe, where 5th dimension is time. It simply has 4 spatial dimensions, instead of our 3 spatial dimensions.
@firstnamelastname-oy7es
@firstnamelastname-oy7es 6 жыл бұрын
Dimensions can be anything. It's just another number involved in the computation. Often times in our culture, we equate the 4th dimension to time, with the three previous ones being some form of distance that are all perpendicular to each other.
@ilustrado7291
@ilustrado7291 7 жыл бұрын
Doctor Strange
@alanp741
@alanp741 7 жыл бұрын
XD
@finnhaverkamp
@finnhaverkamp 8 жыл бұрын
Still psyched after all of these years.
@RyanScottForReal
@RyanScottForReal 5 жыл бұрын
Very interesting and beautiful as well.
@videogameguy9093
@videogameguy9093 8 жыл бұрын
The reason it's difficult to visualize 4D objects is because it's impossible. Just as it's impossible for a 2d entity to visualize 3D objects, and it's impossible for a 4D entity to visualize 5D objects.
@Colopty
@Colopty 7 жыл бұрын
Not necessarily, we make great visualizations of 3D objects on a 2D screen, we might be able to make a working visualization of 4D objects too one day once someone reaches some kind of enlightened state after playing with these sort of games enough to "get it". It's gonna be really freaking mind melting once that happens, though.
@victorsousa7239
@victorsousa7239 7 жыл бұрын
Colopty Even if there was a software that could let us be able to "see" a 4d object, we could't see, all we would see is just a projection of a 4d object in the 3d.
@rohanofelvenpower5566
@rohanofelvenpower5566 7 жыл бұрын
Videogameguy909 its not impossible. it doesnt exist! its illogical!
@ImaginationVisinity
@ImaginationVisinity 7 жыл бұрын
Videogameguy909 do yo ever wonder what the hell kind of perception a 2d being actually has? their reality would obviously be a slice of ours. when they look around would they really just see like lines or something? only moving up, down forward and back but if they did see lines then how thick would they be?
@ImaginationVisinity
@ImaginationVisinity 7 жыл бұрын
Videogameguy909 wait, lines would be 1d. so could they look around but only up down forward and back but not side to side. yea they would see 1d just like how we only see 2d technically, except our brain generates 3d concept with.. time i guess😕
@itsGeorgeAgain
@itsGeorgeAgain 7 жыл бұрын
God this is messing with my brain
@AbandonedVoid
@AbandonedVoid 7 жыл бұрын
I love how it all distorts and tears, I'd love to see this used as an effect in a dimension-shifting game like Soul Reaver with a more fantastical setting
@simonl1938
@simonl1938 5 жыл бұрын
this is really cool, definitely checking the game out
@Chief-wx1fj
@Chief-wx1fj 6 жыл бұрын
Very clever and all that shit, but is it fun to play?
@themannyzaur
@themannyzaur 6 жыл бұрын
Most. Epic. Comment. Ever!
@vicenteisaaclopezvaldez2450
@vicenteisaaclopezvaldez2450 6 жыл бұрын
Stiff Gam If you like puzzles the possibility might be "yes", maybe some platforming and, y'know, I can think of a couple of ways you can use the 4th dimension to make a game, like, if It works like I think it does it might be the nearest we can get to teleportation. So long story short: if done well.
@99drift
@99drift 6 жыл бұрын
Are the instruments of cinema used only to make fun and enjoyable pieces of film to watch while eating popcorn? Absolutely not. they are used also with analytics intents, to make documentaries for example, to explore new visual techniques, experiment, or maybe simply to explain something. We have the possibility and most importantly the need to get everything out of each form of expression. Software included. Because videogames are first of all pieces of software, programmed exactly like any other, not witchcraft. Now, try to see this as the first interactive essay about a possible rendition of the 4th dimension. Not all essays or lectures try to be fun, accessible or joyful to communicate their content. And when they do they're probably not written by an academic, but more likely by a writer with creative talent who got interested into that matter. We're not in the 90's anymore, developers have finally more freedom than ever, and the number of home-consoles in our houses will rise exponentially. Why would a powerful hardware like for example a ps4, an accessible and easy to use piece of hardware, be relegated to just play heavy-involving games? And I'm not talking about other entertainment services like streaming and such that xbox is pushing so hard. Im talking about different kinds of *experiences*, such as The Last Guardian, mocked by the incompetent buch of idiots that is videogame press for not being as responsive as other games only because it tried to simulate a living and disobedient creature aka artificial intelligence. Should every game have the option to be speedrun or exploited to be released? Are we insane? That game is a milestone in programming and on top of that gifted us with atmospheres and artistic elements that most of the hollywood flicks can't even reach. If you want fun games theres a clusterfuck of them, and a lot good too. And who knows maybe Migekure will be fun too, it's too early too judge. Just don't pretend everything to be Mad Max, because some people also want Stalker in their lives, understand?
@floorpuncher3280
@floorpuncher3280 5 жыл бұрын
Wow
@thehuman2cs715
@thehuman2cs715 7 жыл бұрын
this is confusing af
@AndrewBrownK
@AndrewBrownK 2 жыл бұрын
In my opinion games, tools, and experiences like this will be ESSENTIAL to giving us the depth of higher dimensional intuitions needed to further Einstein’s work.
@Azihayya
@Azihayya 3 ай бұрын
Finnallly, and video that does a really good job and showing how 4 dimension objects are constructed rationally. I've been sitting here wondering if you just draw 3D objects and then place them on a fourth dimension to create a 4th dimension object. Nahhhh, this visualization helped me understand what people are doing--to some extent. I'm still trying to understand exactly what people mean when they talk about what simple 3D shapes would look like in 4 dimensions.
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