The world needs more monsters. indie game dev style.
Пікірлер: 1 518
@TheNewton2 жыл бұрын
"Codewise antenna are just legs pointing up.." This is true lore.
@mnkeymasta2 жыл бұрын
hahaha Life imitates Art
@meee_5155Ай бұрын
@@mnkeymastaother way around
@GrandHighGamer3 жыл бұрын
The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.
@elnormanoski85872 жыл бұрын
Tru
@ardea10212 жыл бұрын
What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic
@nunyabezwackz2 жыл бұрын
Whats the object of game?
@voltairespuppet Жыл бұрын
ManyMon
@realpatty Жыл бұрын
If one dude can pull it off why can't Nintendo😭😭😭
@bugjams2 жыл бұрын
"Code-wise, antennae are just legs that point into the air." This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality. Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps
@definitivamenteno-malo79192 жыл бұрын
And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.
@giovannifontanetto96042 жыл бұрын
DNA is a code language
@definitivamenteno-malo79192 жыл бұрын
@@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.
@dopaminecloud2 жыл бұрын
@@giovannifontanetto9604 coding is simplified real life causality
@petersmythe64622 жыл бұрын
Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.
@BaileysDad2 жыл бұрын
What about making the fish move out of water inside of a sphere of water? I love watching you make this world!
@sinpfiec10472 жыл бұрын
It's a cool idea but hopefully he will see it
@ofir78592 жыл бұрын
@@sinpfiec1047 the video was from one year ago
@SilverKiwi_YT2 жыл бұрын
@@ofir7859 sad
@cheddargt2 жыл бұрын
I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk
@blanekaboom Жыл бұрын
i was thinking if there was a different story underwater
@Miziziziz3 жыл бұрын
Woah this is so cool!
@RujiKtheComatose3 жыл бұрын
Thanks man! I'm a fan of your videos so it's great to hear that from you.
@lmanproductions86802 жыл бұрын
Most epic crossover
@loonardtheloonard2 жыл бұрын
THIS IS HIM *POINTS FINGER*
@Thatsmahnut2 жыл бұрын
Yess
@boymeetsdrake64382 жыл бұрын
@@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation
@kanopusfox2 жыл бұрын
remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.
@joshybratwurst13982 жыл бұрын
This was so hard to read I thought it was a shitpost at first
@nadivvv2 жыл бұрын
So basically they're tiptoeing
@sungvin2 жыл бұрын
@@joshybratwurst1398 same
@bigman93412 жыл бұрын
Okay nerd
@maxgamesst12 жыл бұрын
He could make horses and goat people too
@Lolerburger2 жыл бұрын
What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?
@lucbloom2 жыл бұрын
Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.
@enderdrane2 жыл бұрын
"This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-" "Oh."
@Mopsie2 жыл бұрын
Hahahaha YES
@SleekHerooАй бұрын
We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"
@fahlgorithm2 жыл бұрын
Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.
@PenitusVox2 жыл бұрын
In case you didn't know, there was a new amazing update!
@revimfadli46662 жыл бұрын
Though it almost seemed like the channel's name checks out, fortunately this comment ages well
@anonymousfilipino32322 жыл бұрын
@@revimfadli4666 lmao "RujiK the Comatose"
@FoxyOfJungle2 жыл бұрын
The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)
@moondewan2 жыл бұрын
@@FoxyOfJungle He just made a new video about this game
@Wishes_for_Fishes2 жыл бұрын
Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.
@iSeeEZEkill2 жыл бұрын
Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures
@fruitfables4442 жыл бұрын
What if they could flop but be slightly slower and have a limit
@Exotio_2 жыл бұрын
This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky
@weeveferrelaine69732 жыл бұрын
It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob
@satibel2 жыл бұрын
I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.
@MaeveWumbo2 жыл бұрын
If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature. Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.
@pineball43Ай бұрын
i think you should let fish flop around like magikarp out of water
@noskcaj72423 жыл бұрын
I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!
@tomandpug45033 жыл бұрын
Your game looks so amazing! That procedural monster generation and movement is super impressive!
@eco-terroristoverlord2033 Жыл бұрын
You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme
@MadGameBoy Жыл бұрын
I keep getting recommended this video despite there being a newer one Atleast it keeps reminding me this game will exist Eventually
@ceopotato571226 күн бұрын
It's on steam. still not realised tho
@EnordAreven2 жыл бұрын
I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.
@metalmint-12 жыл бұрын
You've actually managed to procedurally generate animals without completely abd utterly fucking up everything like how no man's sky did
@Jroobelucios2 жыл бұрын
???
@JesusProtects2 жыл бұрын
You know who is a master doing that? God. Not a single mistake, all animals are complex and unique.
@anchoviesonnachos70742 жыл бұрын
@@JesusProtects God is good
@Potacintvervs2 жыл бұрын
@@JesusProtects of God makes no mistakes why do we still have an appendix? Or why do I have a genetic skin disorder? Why would God create a skin disorder that fucks my skin up?
@MikaelIsaksson2 жыл бұрын
@@JesusProtects Except for the 99% that died out.
@Da_maul2 жыл бұрын
Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again
@darkgeneral01922 жыл бұрын
3:43 who's That Pokémon? It's rattata!
@rigzmoviediaries6542 жыл бұрын
This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.
@DeviDank2 жыл бұрын
Dunno if you're still active, but keep it up! If this video series ends here imma be real sad. You were a big inspiration and I started coding again after watching your videos, man.
@__invictus__85172 жыл бұрын
Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.
@secretname38972 жыл бұрын
I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game
@GrizzliusMaximus3 жыл бұрын
This is just too good! You are by far one of the greatest GMS devs I know!
@delqyrus26192 жыл бұрын
First of all: This is sooo cool²! To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way... Your solution is totally awesome. Maybe even better than reality. So keep on coding!
@matsveritas20552 жыл бұрын
I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.
@delqyrus26192 жыл бұрын
@@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other. Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.
@matsveritas20552 жыл бұрын
@@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently. We're all family, if you think about it. I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.
@doublehamsam88642 жыл бұрын
This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.
@rhia.12342 жыл бұрын
KZfaq finally recommended me your channel, and I have to say this is some of the coolest game design I’ve seen in a while!
@TuncJH3 жыл бұрын
Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.
@dill_TV3 ай бұрын
Just keep coming back and watching these videos over and over. So stoked!
@evansamess72532 жыл бұрын
this looks so good I love the style so much and the animation/ way they move looks so unique I love it!
@Cptn.Viridian2 жыл бұрын
This is neat! If you are still trying to figure out how to incorporate fish on land, may I suggest a solution? Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool. Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!
@stevenethanlimanta10802 жыл бұрын
Or a bubble of water
@martimking1craft2 жыл бұрын
or give him 2 feets or 4 but that is not that cool
@johnjackson97672 жыл бұрын
This is ridiculously underrated content.
@parthernnixxart4623Ай бұрын
I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.
@miles24192 жыл бұрын
so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now
@Imperial_Lizardgirl3 ай бұрын
Bestiary: The monster creator
@sammamantha42683 жыл бұрын
ive always thought procedural animation was cool and this is just super cooler
@meowJACK2 жыл бұрын
UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with
@SwindysuxАй бұрын
perhaps for the fishes you can incorporate a lore reason like you give them a bubble blessing and they can follow you on land, maybe the blessing wears off if you want to make it a consumable, but i love the idea of fishes swimming in air behind the player
@feresepel2 жыл бұрын
is that a game? i need that
@SP952 жыл бұрын
How is that possible 😐 I have never seen a generative tool this powerful
@basicnodes7029Ай бұрын
This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!
@thing48262 жыл бұрын
That king dude should be a mascot of some kind.
@GeneralEverywhen2 жыл бұрын
Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes. One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment. All the best!
@pumkin6102 жыл бұрын
You right the algorithm brought me here and i added this to my watch later
@Dylen2 жыл бұрын
Dude you need to come back and show more about this project? How did you do this
@minaashido518 Жыл бұрын
In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)
@terrylyn Жыл бұрын
This is genuinely the most impressive thing I've seen in years regarding to computer graphics.
@lollipop.47842 жыл бұрын
You gotta upload broo
@ghb3232 жыл бұрын
Are they 3D models rendered in a 2D plane to look like 2D sprites? The animation is so smooth.
@pigsmacker2132 жыл бұрын
Love the animations for the monsters they look so smooth.
@jemzomaclain2 жыл бұрын
the little spider jumps were adorable
@Smoah2 жыл бұрын
“I also made a in game body edi-“ Me: Woah woah woah what are the properties and how the fuck did you do that. You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations. Great job 😺👍
@masterzoroark66642 жыл бұрын
I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3 Hyeenas need more love
@ronz66652 жыл бұрын
Lion better
@lechking9412 жыл бұрын
agreed it was more yeen than dog :P
@Roanan.2 жыл бұрын
I love the movement, it gives me serious rain world vibes and that's awesome.
@chunkyquail2 жыл бұрын
The coolest procedural animation video. You've made it look so simple. 😮
@fransiscusbagus20022 жыл бұрын
Some suggestion game title names: 1.Animalimbo (If the game meant to be more on mechanics) 2.Pixabeast (General game based on pixelized style) 3.Creatura / Explorature (If the game meant for adventure) 4.Limb walker (Again mechanics) Sub 2 channel ❤️ great job
@pebegou2 жыл бұрын
How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:
@mice21882 жыл бұрын
Please do more videos :(
@bwah94812 жыл бұрын
dude these are some of the coolest sprites I've ever seen. next level
@link88932 жыл бұрын
I love the way the creatures move; it is very satisfying.
@WQLFY2 жыл бұрын
godlike developer and godlike videos
@dochatter36382 жыл бұрын
The movement here feels like Rain World in 3D. I suppose procedural movement just has a very specific style. God, Rain World is cool. And this seems pretty cool, too.
@C_Corpze2 жыл бұрын
I’d love to see how this works in depth and behind the scenes, this looks amazing.
@monstertokusatsu60422 жыл бұрын
I like this, theirs movements so smooth and satisfying
@crizpr2 жыл бұрын
what happened to the game? got a discord maybe? i really hope it didnt die..
@97P962 жыл бұрын
This is looking great, are you continuing this project?
@eggycarrot2 жыл бұрын
yes he is and he has released a new progress video
@nestoroniFL2 жыл бұрын
The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.
@mchughm16a42 жыл бұрын
You sir, are a freaking genius. This has to be one of the collest projects i've ever seen
@TMinusRecords2 жыл бұрын
This is the best procedural generation I've ever seen!
@mirmir69652 жыл бұрын
First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!
@corvid84612 жыл бұрын
I love the way they move so much
@IplayTeemoasaWard2 жыл бұрын
First of all, hooooly shit what an awesome pile of code, kudos to you for programming this. But the one thing that came to mind for me was how much character movement animations add, since most of your creatures keep their movement patterns. Thats why things like monster hunter are so dope IMO, not only do they pump out awesome visual designs, they back all these designs with pinpoint animations
@jamesmckeown50032 жыл бұрын
I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:
@Eva-ez1ks2 жыл бұрын
legless sea creatures on land could swim around in an adorable levitating bubble
@piecho992 жыл бұрын
How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg). Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.
@sinusar25042 жыл бұрын
The aesthetic is gold bro. Good work!!
@jasondeutschbein81022 жыл бұрын
Hijacking my memories with all the classic video game music references.
@cleo32282 жыл бұрын
Just discovered this channel and this project looks so cool👀
@Petardozord27 күн бұрын
I'm jeallous of dedication and talent.
@truemori67002 жыл бұрын
God, I love this style. It's so cool!
@mmmmmmmmmmm102 жыл бұрын
Love your work. Great animations.
@tristanwegner2 жыл бұрын
This animation looks so smooth compared to most pixel art. Great job!
@TommyWashow2 жыл бұрын
this is absolutely gorgeous. Really impressive stuff
@HlootooThunderhammer Жыл бұрын
YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.
@hx0ad53 ай бұрын
i am extremely enamoured with each and every one of these excellent creatures
@BrotherLavarius2 жыл бұрын
Those pixel monsters are so adorable for some reason :3
@owncraticpath Жыл бұрын
Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!
@natogfg2 жыл бұрын
The animations is so smooth!
@mist2732 жыл бұрын
Omg I'm in love with these animations, I now want to implement this myself.
@BossClown92 жыл бұрын
THIS IS SO BEAUTIFUL. Bro, how. Like what. Im your new fan
@LaysDragon7 ай бұрын
shape shifting is really neat actually
@Flazeee2 жыл бұрын
Pls never stop with this game its so amazing!
@stoovan38672 жыл бұрын
Got this in my recommendations but wow! This game just looks so good!
@lochielongsocks35892 жыл бұрын
This is really cool just found out about your channel through this video being on my recommended page.
@HiHi-iu8gf2 жыл бұрын
man all this procedural stuff is actually so sick
@peopletakepicturesofeachother2 жыл бұрын
This is truly art. What a beautiful thing!
@anthonygeorge21292 жыл бұрын
This game looks super cool, and as an observer, I definitely have a couple of suggestions and praises. #1 this looks fantastic, it reminds me a lot of earthbound, which is one of my favorite games. I’m really sad that ocean creatures won’t be included, but a way you might be able to fix this is by combining certain sea creatures with other land animals. Like an octopus using its legs to slink around, or a flying fish, or manga ray, flying all the time. This is of course, you’re game, and I think it is incredibly well polished for such an early stage of development, and I can easily see this being something a young child would look back on and say “I remember when I played (insert game title), gosh, I should go and play it again”. I’m excited to see what some of the story elements are, and I think this shows you have a lot of talent as an animator, coder, and overall, as a creative. Keep up the fantastic work, I’m excited to be able to play it.😁
@jamienorman79402 жыл бұрын
I really love this style!
@epixxor34682 жыл бұрын
The art style looks amazing
@arthurfernandes41602 жыл бұрын
Such awesome art, you are very talented
@RistpekАй бұрын
2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well