Diablo 2 Is An Unbeatable Masterpiece

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DarthMicrotransaction TV

DarthMicrotransaction TV

Ай бұрын

Why Diablo 2 Can Never Happen Again. Very often the arpg genre refers to diablo 2 when talking about diablo 3 diablo 4 path of exile or even last epoch. Why cant this level of game be delivered?
🔴 Live now for all diablo: / darthmicrotransaction

Пікірлер: 953
@dmdiablo4
@dmdiablo4 29 күн бұрын
live today for d2 full playthrough: www.twitch.tv/darthmicrotransaction After fully completing Diablo 2, it is one of the best games ever made. Why do YOU think these level of games aren't continually being pumped out?
@ACiDRiFT7
@ACiDRiFT7 29 күн бұрын
It is because, instead of taking the literal successes of Diablo 1/2/3 they are trying to interpret and convert the fundamentals of the game into "Modern Times". They take something like the item hunt in diablo 2 and instead of looking at all the items and moving them to diablo 4 they are breaking it down into categories like -build defining -rare -tiers of rarity. Then they are losing the plot of the actual good design decisions in diablo 2 by running them through the current Blizzard filter. You can see this with Mythic Uniques, they thought RARER meant more desirable but, they made them so rare nobody gave a shit about them at launch. They are repeating the same mistakes others have already made. It is a perfect example of how they are doing Business Manager style interpretations of actual good design decisions and since they don't have a good basis of knowledge they are trying to recreate fire with all the wrong ingredients. Add in the concept of creating things that can be marketable and whatever injections they put into their games and you get Diablo 4. If the project lead of Diablo 4 played 10,000 hours of diablo 1/2/3 throughout the years and had an engineering/analyst style understanding of what specifically is good about Diablo 1/2/3 there would have been a better product at launch. This also is partly the communities fault because, I personally remember trying to break down what was good in diablo 2 as easy to understand fundamentals not realizing they would be misinterpreted by managers. Things like "Meaningful decisions" etc etc. we all assumed would be interpreted through eyes of similar gaming experience and that just wasn't the case.
@talzy
@talzy 29 күн бұрын
The issue is PoE created an end-game expectation for content. This shifted the focus from the journey to the destination for ARPGs. What makes D2 so good, as you have fun at level 5 like you do at level 90. People enjoyed the journey from start to finish - nowadays, please want to skip or remove the journey in favor of basically grinding greater rifts at optimal speeds/builds. Finally, people wanting less of a social experience and more of a SSF experience removes the shared experiences that make games special and further crystalize the need for efficiency and optimization.
@toast1211
@toast1211 29 күн бұрын
@ACiDRiFT7 this comment is automatically wrong. He included D3 is "successful " diablo genres. D3 ruined the diablo franchise
@himay333
@himay333 29 күн бұрын
A big part of it really is the sense of accomplishment. New games have a much harder time with it. Due to spoilers and build guides, you either just outclass everything and it's easy mode, or it's deemed too hard, or too few meaningful rewards. Finding the perfect balance that rewards you without trivializing the game is nearly impossible.
@bobcs2155
@bobcs2155 29 күн бұрын
I feel lured by this video. Interesting discussion, but needs more d2 love
@tonysoto5530
@tonysoto5530 29 күн бұрын
D2 back in 2001-2006 you had to fucking be there man
@Rob-147
@Rob-147 28 күн бұрын
Patch 1.09 was peak gaming for me
@shaolin6150
@shaolin6150 27 күн бұрын
I missed out on so many girls because of this game. Was fucking crack.
@tsugha
@tsugha 26 күн бұрын
@@shaolin6150 i extended my uni grad :)
@rdubs1705
@rdubs1705 25 күн бұрын
I remember finding 2 Arkaine's valors during a night of magic finding with my friend in those days. We were jump around like we were rich haha
@nathan7007
@nathan7007 22 күн бұрын
​@@shaolin6150fucking truth 😂
@Darkholow
@Darkholow 29 күн бұрын
It will never happen again, because D2 was made by a different studio (Blizzard North) and back then games weren't made with "how are we going to keep our players playing our game for years and years on end with Seasonal content". This wasn't a thing..it was just to make a game fun to play..that's it.
@MrMoeGaming
@MrMoeGaming 29 күн бұрын
Funny how D2 wasn't designed to have new content every other month yet the game has kept me playing in for 20 years now
@vividly94
@vividly94 29 күн бұрын
Well, there's this game called Grim Dawn, in which is the spiritual successor of Diablo 2 -- and one of the main leads also was one of the main designers for Blizzard North.
@gozutheDJ
@gozutheDJ 29 күн бұрын
terrible take
@Th1sUsernameIsNotTaken
@Th1sUsernameIsNotTaken 29 күн бұрын
@@vividly94 I like Grim dawn but at the same time it has its issues. Really wish they'd make a Grim Dawn 2 already and really focus on improving the great things about Grim Dawn, while changing up previously mentioned issues.
@KingxKrabler
@KingxKrabler 29 күн бұрын
@@vividly94 Grim dawn was just a better titan quest for me.
@TinyGremolin
@TinyGremolin 29 күн бұрын
Also, these games came out when the internet was still in it's infancy, and content creators/youtube/guides didn't really exist. What this means, is EVERYONE had to play and learn the games themselves. Sadly, people rarely do that anymore.
@AD3SPG
@AD3SPG 29 күн бұрын
Oof true that I don't even look up noting but games can't do much change unless they it's VR but VR ain't my thing, I guess that's why people just want remakes or 2d remakes or pixelated downs.
@pedaleou
@pedaleou 29 күн бұрын
I always say that... lol... content creators and guides at some level just "ruin the experience" of games in general but arpgs games that are made for players to experiment try new things "the RPG element"... man... they just obliterate this experience since everyone plays with guides and games become so complex to a level were you cant play them properly without it... now game devs have to watch the content creators to create their games or the game is dead... for example how many people understand the paragon boards in D4 an take their own choices there... Everyone asked for complexity but in the end no one play that portion of the game just copy and paste... a content for content creators and mathematicians and PHDs goes into PoE... And that's why Diablo 1 is my favorite Diablo game! (I was there when the game launched playing without internet happy when struggle to death and having to create a new char!
@rosalina2938
@rosalina2938 29 күн бұрын
Cause games these days are time consuming and complicated. Like I spend hours to learn what each passiv in d4 does when I have 3 hours a day to play, if any.
@zoeyf3471
@zoeyf3471 29 күн бұрын
I remember playing D2, and not knowing the cow level existed. A kid at school was playing and we became friends. His character was level 70 something, and I asked, "how did you get that high?" He showed me the cow level and that was it. I had level 90 characters and killing cows all day. Learning things from word of mouth was awesome and is gone today.
@lov.2.g
@lov.2.g 29 күн бұрын
This
@user-kw1kn7in3i
@user-kw1kn7in3i 28 күн бұрын
That`s so much BS from the devs. We don`t ask them to reinvent the wheel. Take D2, make it 2024 graphics (that doesn`t mean 80% grey), take it's rune system, itemization, gem system, crafting system, random map generator, update/fix the skill system etc, add a new world, more bosses and that`s about it. Instant success. Literally copy&paste 90% of it systems/mechanics and update them for today's market. We don`t play old games just for the nostalgia; we play them for fun&relaxation.
@rickarda9232
@rickarda9232 27 күн бұрын
they did the Resurected.. That was great! other than ruining the fps mechanics for melee chars (because they(current d4 devs) didn't understand the mechanics behind it to why it worked like it did.) Anyways they should have just focused all their efforts on making 4 new acts for D2, add a few items and runewords(without making something extreme OP) and that would have been all fine and great and everyone would have loved it.
@JaGGeR-
@JaGGeR- 22 күн бұрын
​@@rickarda9232already been done. Play PD2. You're welcome
@Dr.GreenThumb666
@Dr.GreenThumb666 22 күн бұрын
agree 100% - this is what d3 should have been. d2 with a face lift and new lore. it really was all it needed.
@Shmandalf
@Shmandalf 12 күн бұрын
@@rickarda9232 As cool as that would be, all the folks who worked on D2 are looong gone. They wouldn't even know where to begin creating new content that would gel with D2 imo
@vyktorzhuravlev8304
@vyktorzhuravlev8304 29 күн бұрын
Games used to be atmospheric. I don't feel that now. Seems games lost the soul.
@pvkwtko8
@pvkwtko8 28 күн бұрын
Its not games that changed but you. When I was playing Diablo 1 I was hyper focused on that. I remember I screemed like little girl when I heard "Uhh fresh meat!" or the first time. Now Im playing on one monitor and watching youtube on the other one. We know whole builds we will be playing before we start playing the game. It is completly differend mindset. Plus there is a dierence between how 12 year old kid sees games than 40 old prick...
@Nazylexx
@Nazylexx 28 күн бұрын
​@@pvkwtko8"We know whole builds we will be playing before we start playing the game" I guess, I've found the problem here. You don't need to min max game before it comes out...😂
@vyktorzhuravlev8304
@vyktorzhuravlev8304 28 күн бұрын
@@pvkwtko8 Nothing like this. Even now, playing old games, I feel the same way as then. This is simply not the case in new games. Modern games do not touch the soul, with rare exceptions.
@schwarzertee7586
@schwarzertee7586 28 күн бұрын
@@vyktorzhuravlev8304 that's bs. There are plenty modern and atmopsheric games. Just not the mainstream bs.
@SaneMillennial
@SaneMillennial 28 күн бұрын
@@pvkwtko8 No Diablo 1 and 2 still have the same affect on me as they did when I played them as a kid. It felt like there was more to lose in D1 because you could die easily and had limited options for how you could fight so you had to play smarter and had something real to lose cuz if you died when you didn't save soon before that you lost game progress. In D2 I always dreaded the fight w/Duriel b/c he was really the hardest boss in the game and if you died in there, you'd always lose all of your equipped equipment so I had to have a back up set to put on from town just to go back and retrieve the body quickly before Duriel kills me again and you always had to get that town portal set up as soon as you're in side to try to prevent him from killing you b/c the potions never were enough. The stakes were higher, the music was very suspenseful, and the theme was just overall more on point and gameplay was more straightforward. Games now just seek to complicate things more and more and that's not what makes a good game. We need a return to more simple games as they're more relaxing to play instead of stressing whether or not I did my build right constantly.
@ajthedemon40
@ajthedemon40 29 күн бұрын
I just wish D4 stuck with the D2 itemization. Personally I think the itemization in D2 minus a few OP runewords is the best itemization in any ARPG. PoE does it pretty well too. I absolutely hate smart loot that you can only find items for the class you are playing instead of finding other awesome items for other classes that you can trade or even start up that character so you can use it. I also think that getting rid of magic find would also be a good thing. Maybe develop an algorithm that calculates how difficult an enemy is based off it's affixes or if its a hard boss/ unique mob and calculate it's independent magic find based off the difficulty the game thinks the mob is would be really cool IMO. Edit: Another good thing about itemization that is absent in D4 is item bases. Item bases give individual items reasons to be picked up PoE does item bases very well. Thicket bow higher attack speed, Vaal axe 25% maim on hit etc. why move away from something that was perfected.
@kekplexis
@kekplexis 29 күн бұрын
This is 100% true
@notefromone2925
@notefromone2925 28 күн бұрын
exactly man us D2 players should be listened to D3 was shit and D4 is following suite
@uUuWolf16uUu
@uUuWolf16uUu 26 күн бұрын
DIablo 4 should have been Diablo 2 with larger and more intricate skill trees (it is not), similiar itemization and just more and better quality of everything. It would have been a insane success. Now? It is a live service bullshit game with some seriously questionable design choices (see its current skill trees and many of the questionable choices in each class design).
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
what d2 is superior to d3 and d4 is that itemization during early and mid and late game is absolutely amazing. Criticism of d2 is just end game, something I have never even played.
@optimizor
@optimizor 21 күн бұрын
💯. Thing that keeps me playing is item hunting, not the great story or anything else. Doing runs and dropping something really cool is what made it the best. It’s hard to believe they can’t get that right. I think they are stuck on making any item be able to be anything to add value to cash shop cosmetics.
@Cream_89
@Cream_89 29 күн бұрын
Diablo 2's itemization is genius tho. Sure there is plenty of 'useless items, but the way how yellow items can be insanely good, same with crafted items. Blue items can even be bis, like the 40% MF ring. Charms/Jewels add that dopamine effect, there is always something to find and ID even tho 99% of the time it's shit, but it doesnt matter since you might get lucky and find something insanely good. Hell, even fucking white/grey items can be worth alot if you find the right base for your runewords. There is ALWAYS something to look for, so you don't feel like you 'wasting' your time. It's honestly such a shame the Diablo 4 team didn't implement some of the itemization from D2. To this day it's probably the best itemization of any ARPG imo.
@jonnyke7090
@jonnyke7090 29 күн бұрын
Hit the nail on the head brother. Goddamn I loved farmin the council back in the day... Then key farming so I could get torches. D2r was awesome to.
@VicJang
@VicJang 29 күн бұрын
Very true. Even with D4’s itemization rework, I still feel like I’m collecting garbage getting into late game. It’s much, much better than previous seasons, but no where close to D2’s loot that’s always interesting.
@via_negativa6183
@via_negativa6183 29 күн бұрын
Exactly and most people fundamentally don't understand why D2's loot system is the best, its not perfect, the rune word meta needed to be tuned but there a reason why people have played this game for decade's and the loot system is a huge part of it. I think you can't really get an understanding about how great it is without beating the game in hell mode and having an 80+ character. It remains unsurpassed and Blizzard are fools for not basing their sequels around it.
@off-meta-michael
@off-meta-michael 29 күн бұрын
This is exactly right. Every item type from grey, white, blue, yellow, gold, green, orange, and runeword all have their place. The balance isn't perfect and there are systems that were left behind, but overall it still holds up really well in a way that keeps people wanting to play.
@alessioleporati1478
@alessioleporati1478 29 күн бұрын
The drop rates in D2 were so low that most players go years before ever finding a unique they need and the grind made it feel like you’re hitting a wall. I don’t think the nostalgia of D2 lessens the need of a modern Diablo game. D3 and DI were disappointing but D4 not as disappointing so there’s hope by season 6, D4 will be the king of ARPGs
@yzwme586
@yzwme586 29 күн бұрын
D2 is like that iceberg meme, you think you know so much about it, but it's much deeper than that. By far the best Diablo, it's not even close.
@farming4g
@farming4g 29 күн бұрын
For a game to be 20+ years old and still relevant is a testament... similar with Starcraft or Age of Empires. There is one game that might reach this status as well - Deep Rock Galactic
@cloudnine5651
@cloudnine5651 29 күн бұрын
not even close to the best diablo lmfao
@LittleRadicalThinker
@LittleRadicalThinker 29 күн бұрын
@@farming4gStarCraft is as the legend as D2, AoE, I don’t think that great. Some people probably will be playing SC and D2 in 2500AD.
@yzwme586
@yzwme586 29 күн бұрын
@@cloudnine5651 Ok what's the best Diablo and why? Please enlighten us.
@cloudnine5651
@cloudnine5651 29 күн бұрын
@@yzwme586 do you seriously think i care to convice a bunch of losers on the internet that they are wrong? lmfao go back to school kid
@franshepard9542
@franshepard9542 29 күн бұрын
Diablo 2 is, in short, you and a slot machine turned into a video game. It's that simple. It's all about the items. There aren't hundreds and hundreds of numbers like Diablo 4. Even the endgame is almost non-existent. You can upgrade numbers to increase the chances of item drops, but little else. All the builds work. They're all great to play. And even if you repeat the same scenario thousands of times, you always want one more run. You keep playing because it's fun. That's it. I've been playing Diablo 2 for over 20 years. Not only my "safe place" when I don't know what to play, but I consider it a perfect game because it's always there whether it's for half-hour sessions, several hours, or not putting it down for weeks. Greetings from Spain
@jprec5174
@jprec5174 17 күн бұрын
d2 is more roguelike than the newer sequels to the franchise and that's why they fail. They made d3/4 to be a never-ending loot pinata, meanwhile diablo 2 is designed to be a rng slot machine where the deck is stacked against you. This makes finding powerful gear memorable and impactful. The best thing to happen to D2 was the rise of the speedrunning scene. It brought back life into the Diablo 2 community and allowed gamers and devs alike to see it as one of the first protospeed run games the likes of which you see in Hades and the Binding of Isaac. Finding a Bonesnap maul on ladder reset is pretty cool. Finding it on a Hardcore speedrun on a barb is like a god tier rng moment.
@midwestmind691
@midwestmind691 29 күн бұрын
I was lucky enough to be in my early 40's now and got the chance in real time play golden era of Blizzard games when they first came out.
@OnwardSN
@OnwardSN 29 күн бұрын
i will be 40 this year and as hard as it is not looking at it with a certain bias, i truly feel our age group got the best experience for gaming.
@midwestmind691
@midwestmind691 29 күн бұрын
@@OnwardSN it does seem gaming grew up with us. I got a Nintendo in 2nd grade, an SNES in 5th grade, PC in 7th grade and PS1 in 9th. So as the games evolved from kiddie side scrollers to horror and more complex games, we aged accordingly.
@satyricon420
@satyricon420 29 күн бұрын
I remember people thinking the StarCraft players models were Moderators or hackers in the lobby room.
@jakemeyer8188
@jakemeyer8188 23 күн бұрын
I'm right there with you, man...
@yosuckerfool
@yosuckerfool 19 күн бұрын
Oh how I loved warcraft 2
@marcosc1676
@marcosc1676 29 күн бұрын
i honestly think the way we consume information about games breaks all expectations. We watch "best Arpgs comming in 2024", then we build hype on something, then there comes trailers, early access, people consume every pixel of the new half-made game in 2 weeks and then move to the next one. It is brutal on game devs as well, not gonna lie. D2 was developed over many years and was released on a completely different era of information consumption. People needed to play over and over to discover things. Now we start a game with a "best starting guide" open on the second monitor. Crazy times
@Th1sUsernameIsNotTaken
@Th1sUsernameIsNotTaken 29 күн бұрын
I'm glad I never pay attention to those videos. I'll check them out after I've played for a bit and feel I've discovered everything I can by myself, or if I'm struggling with certain mechanics, but otherwise I love discovering a game. I fell into that trap with PoE for awhile trying to follow guides, and didn't really enjoy it. The moment I just started playing for myself and said screw guides, I enjoyed the game again.
@frankgallagur2045
@frankgallagur2045 28 күн бұрын
Items felt so important in diablo 2. The fact a 140 defence shako vs a 141 perfect shako is literally 30X the value. It was literally satisfying opening your inventory and knowing and seeing you got a perfect item equipped. Any other rpg ive played, the items felt like little slot cards i could care less if i accidently dropped one. In diablo 2, if you had a griffons, them 4 squares were straight sacred, and made you feel good to have it.
@shadyrebob5999
@shadyrebob5999 29 күн бұрын
The itemization in Diablo 2 is what sets it apart from 3 and 4. So much loot that actually means something and makes things worth picking up. Whites, blues, and even some crazy yellow items. Poe does a pretty good job overall but it is almost too confusing. Looking forward to POE 2 and starting at ground level before it gets insanely complicated.
@Dommomos
@Dommomos 29 күн бұрын
Seems like they've done a lot to overall reduce the amount of loot in PoE2 so that you'll be excited with finding white bases etc. here's to hoping ey!
@quiteunpleasant6473
@quiteunpleasant6473 29 күн бұрын
Agreed. But there is something even more important in D2: Monster Design. In D2 you remember every single monster in the game and what they do, they all force you to adjust at least a little bit (sometimes a lot) to deal with their abilities. Almost every other ARPG, sometimes even the good ones, fail on that and whatever monster you're fighting is meaningless, it's just about whether you have enough gear to withstand the damage of that "zone's difficulty" or not. Or else you're fighting the affixes (like lasers, mortars or some nonsense) instead of what would make that type of monster really unique.
@chrismoore1372
@chrismoore1372 27 күн бұрын
Been saying this since D4 was around the corner. All this time they had and they failed big on the item game.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
I didn't enjoy itemization at all in my one and only play through of act1-10. Only thing that really mattered were skill slots and links, which to be fair is really enjoyable, but it got sort of maxed out really early.
@MrJramirex
@MrJramirex 28 күн бұрын
People focus a lot about D2 itemization, but the ambiance of Diablo 2 is just second to none. The music, the sound effects, the world, the lighting, the monsters.
@welcome_to_the_own_zone
@welcome_to_the_own_zone 29 күн бұрын
I had to have a buddy drive me to Babbages in the local mall on release day because I was just 15. I guess it's time to schedule a colonoscopy.
@lazarus908
@lazarus908 29 күн бұрын
Dude. I forgot about Babbages. I didn't even realize they turned into GameStop. I remember watching my cousin play D2 and Driver when I was like 13-14. See you at the Drs office 😭🤣
@VeronikaGama
@VeronikaGama 28 күн бұрын
I was 12 when the game came out. My sister had to drive me to the local brothel to pick up this game.
@countzolof
@countzolof 29 күн бұрын
I love when DM has a score to match the intensity of his speeches
@SaulGoodman-w2x
@SaulGoodman-w2x 29 күн бұрын
Is that the Act 5 soundtrack? Freakn epic
@superoldbaby
@superoldbaby 27 күн бұрын
Blizz had a real orchestra record the Act 5 music
@MrJustin1m
@MrJustin1m 29 күн бұрын
my issue with d4 is that with an infinite budget and dev team they are too scared to take a swing at things, its just reskinned d3. atleast the devs at last epoch are trying things.
@wraithflaire1639
@wraithflaire1639 29 күн бұрын
There's no such thing as an infinite budget.
@wraithflaire1639
@wraithflaire1639 29 күн бұрын
What exactly are they trying? And how exactly are they dynamically different from what Diablo 4 tried?
@MrJustin1m
@MrJustin1m 29 күн бұрын
@wraithflaire1639 it's hyperbole, I get it's the internet but use your head for a second. Their unique crafting, the crafting system in its self(Which d4 took inspiration from) the faction system, the way skills work, build defining items that are actually interesting and not just do x more damage because you have this item.
@crini413
@crini413 29 күн бұрын
Bro my issue with d4 is this: they made the game and it took years. They released it to the public and within 2 days people were saying "why does t4 drop low level items that seems dumb" and it took them MONTHS to change it. When they changed it they said "oh I guess we didn't realize this was an issue". WHAT???? it took us less than a week! I un-installed that day. They have no fuckin idea what they're doing
@smvincent84
@smvincent84 29 күн бұрын
I'd say they did originally try going in a bit of a different direction, but they released the game way too early and there was a backlash. Their method of quieting the backlash was to listen to all the D3 streamers and turn the game into what the D3 people wanted rather than stick to their guns and keep going in the direction they were going.
@Br34kdown
@Br34kdown 29 күн бұрын
d2 itemization is what seperates it from other ARPGs. Something like PD2 which took that itemization even further makes it the best ARPG option you can play. Every ARPG now has cookie cutter builds that will always require the same core items to play it. In D2, I can play the same skill as someone else, with the same synergies fo rthat skill, but a complete different item set based on my goals. MF build, pure damage, survivability, faster block rate, FHR, etc. That is lost in a lot of new ARPGs because everything is made into a guide and you'ret old the exact items you need for every slot. TL;DR everyone should go play PD2 if you're a fan of D2 and not a fan of modern ARPGs. It is the best combination of the best core systems and modern quality of life and end game options.
@healergirl28
@healergirl28 29 күн бұрын
The whole premise is just wrong though. The genre has not been "figured out" there's so much room for improvement, and some of that improvement IS just returning to what made Diablo 2 such a good game. PoE 2 is bringing a lot of that, and that's why everyone is so damn excited to play it. PoE 2 is making a lot of innovations, and I think it's really safe to say even PoE 2 wont be the final form of the ARPG genre, it will continue to get better from there.
@TheTuttle99
@TheTuttle99 29 күн бұрын
Poe is nothing like d2 tho
@MrHideyHole
@MrHideyHole 29 күн бұрын
A D2 clone could release tomorrow that makes no big changes to the genre and everyone would be VERY satisfied. The evidence of this is in the release of D2 Resurrected.
@blazedehart2748
@blazedehart2748 29 күн бұрын
⁠@@MrHideyHolethats just not true. PoE 1.0 released as a D2.5. And if you released it today as is it would be considered an absolute flop. PoE launched to 34k players as a free game and was heralded as the second coming of D2. It was the defacto “D3” for many years. It has since evolved into its own thing, but none of these old games would be considered successful launching today and having 30k players.
@MrHideyHole
@MrHideyHole 29 күн бұрын
POE was never a D2 clone in spite of the media and fanboys at the time, it was always just another ARPG. It doesn't have any of the gameplay or design that make D2 what it is. Reread my comment.
@off-meta-michael
@off-meta-michael 29 күн бұрын
I only like d2 and cannot wait for POE2
@__________8997
@__________8997 29 күн бұрын
D2 is a timeless classic for various reasons, pivotal being as others have said of focusing on it being a good game over player retention of making money short term for years, but also design in key facets. Sound design and music is S tier, Matt Uelmen not only did the music, he also did SFX like the gold dropping. Division of labor is great, but having someone like him or Marty composing the music of all the Halos helps bring things together for the game's identity due to a singular vision. Imagine if Howard Shore didn't do all three LotR movies with them swapping composers like directors for the sequel Star Wars trilogy. Too many cooks veering from a focused vision of a product-dozens of producers in an episode of TV for instance-not outlining properly wasting development time, and profit before a good game or other visual media has been rampant across the board. Diametrically opposed rationales be butting heads, we've got the budget to employ a gigantic team in all areas, and rush it out the door we'll finish it in post. All of this has lead to gaudy mediocrity in media for a decade now.
@MrMoeGaming
@MrMoeGaming 29 күн бұрын
Diablo 2 is brutally hard compared to that new crap. You got items so rare that most people playing for years wont even get the whiff of them. Its also extremely simple yet complex. No new games hits that itch anymore. They all look fancy and flashy but the very core elements are dead boring and dreadful.
@sephrinx4958
@sephrinx4958 29 күн бұрын
Yep. I played Diablo 2 like a fiend for 10 years. Never saw an soj, zod, hoz, or a TON of other items.
@MrMoeGaming
@MrMoeGaming 29 күн бұрын
@@sephrinx4958One of the things that makes the game fun. The trading and playing with friends aspect is also something that keeps me so intrigued. Most characters cant do everything solo which is amazing.
@MixMeister5000
@MixMeister5000 29 күн бұрын
Dude they made some items in D4 unbelievably hard to get and everyone is complaining. This community is the problem.
@Agon1stt
@Agon1stt 29 күн бұрын
For real man, whenever i get the hunger to play d2 again it hooks me up for months on end grinding for that loot and upgrades thats how you know its the best ARPG ever created
@xSayPleasex
@xSayPleasex 29 күн бұрын
@@Agon1stt Just hearing about D2 or hearing SFX from the game makes me want to go play it again. What a game, a true addiction lol.
@fernandogonzalezii5788
@fernandogonzalezii5788 29 күн бұрын
It definitely feels like for the vast majority of things created in our day and age that it is profit versus passion. I'm not saying PoE is not a profitable company. But it took so much passion and hard work to curate such a beautiful ARPG. Diablo 4's aesthetic was also gorgeous with an incredible eye for detail. But the gameplay only recently became enjoyable and the end game is still blasé. It is about an enjoyable rich endgame that is progression based. As far as the revolutionary itemization system D2 created, that is an original. However much like the Reinassance using the same principals as the ancient Greeks and Romans, the art form can be taken to all new heights. I'm not bashing on newer games or shilling for PoE/ Elden Ring. What I am saying is that art always reveals itself.
@AlainNavasDrama
@AlainNavasDrama 29 күн бұрын
they should follow D2 format and allow us to spam boss fights...The whole summoning mats things is REALLY boring gameplay loop...Just lets us ght the bosses over and over like d2 and lower the drop rates..
@kekplexis
@kekplexis 29 күн бұрын
It's the least problem of D4
@evenglare
@evenglare 29 күн бұрын
@@kekplexis but it is a problem. I dont think they insinuated it wasn't the least problem, simply that it is infact a problem. I dont understand what your reply adds to the conversation
@kekplexis
@kekplexis 28 күн бұрын
@@evenglare my reply adds the fact that this is such a minor problem that it can be completely ignored until game's core mechanics such as itemization and progression are fixed. And who are they you're talking about?
@andrewburke3470
@andrewburke3470 28 күн бұрын
The depth of the item system of D2 was what made it so great. You had unique thst were good enough for end game, you had rare and crafted items that had the potential to be extremely good but very hard to find because of the probability. You had socketed items which could also spawn ethereal and enhanced, adding another layer of rarity. The aura system on items and combined with both the player and the mercenary added another huge aspect to the late game. Comparing all this to Diablo 4 where it feels like the game just gives you items based on your level with no real deep endgame is much less fun. Do people do holy grail hunts in D4? Plus the fact that trading and the economy was completely in the hands of the player, these are the things people want back.
@jbassguy571
@jbassguy571 29 күн бұрын
ARPGs don't really resemble d2 anymore. They are all just build simulators now, with stupid seasons and endless scaling Grift style endgame and craft-to-brick loot. Somehow, the loot system in d2 (especially pre 1.10) is still the best, and the mob design and behavior is also better which is kinda shocking isn't it? Don't get me wrong d2 has a lot of flaws (especially post 1.10) but the fact that newer ARPGs abandoned the best aspects of d2 is what surprises me to this day.
@kekplexis
@kekplexis 29 күн бұрын
This is true
@Rob-147
@Rob-147 28 күн бұрын
1.08 items were so busted, I loved it. Having them in 1.09 was so special because of how scarce they were
@jprec5174
@jprec5174 17 күн бұрын
Blizzard destroyed the franchise by sacking Blizzard North then acting as if they could copy it. In case you didn't realize it, Blizzard built its entire empire off of making competent copies of other games. Wow being incredibly similar to Everquest1-2, but more casual friendly. Every blizzard game that blizzard makes is always a casual derivative of some other genre-defining game.
@Rob-147
@Rob-147 17 күн бұрын
​​@@jprec5174it was the higher ups at Blizzard North that gave their resignations (based on Blizzard North feeling like they we're losing control of the fate of their own staff iirc), which Blizzard accepted. It was a sad day for gaming, I'm sure both sides had valid arguments. You can hear about it with some interviews with David Brevik. I wonder what an alternative timeline would look like where Blizzard North continued the Diablo franchise. I'm hoping Dream Haven brings more integrity to gaming. I still have faith in Mike Morhaime, I wish him and David Brevik could reconcile and work together again.
@jprec5174
@jprec5174 17 күн бұрын
@@Rob-147 because blizzard didnt allow them to make the game they wanted. They wanted to make diablo 3 fully online and the cowards at Blizzard South were afraid it would overshadow WoW.
@Atmosfe4r
@Atmosfe4r 29 күн бұрын
33 Immortals, MMO mixed with roguelike style is very innovative. Played the closed beta and it was so much fun and refreshing aswell. Hope more company's try their vision with this.
@rene.s.s
@rene.s.s 29 күн бұрын
I’ll tell you how you can blow everyone’s mind. Make an ARPG where all the power comes from only skill trees. Add items that raise those skills. Add stats that only have minor impact to damage but important synergies to the system. You’re welcome.
@CedricDur
@CedricDur 29 күн бұрын
You're being super generous with the 5-6% increases. That assumes the games come out and are actually good. Look at D4 when it came out. We did not progress in 5-6%. If anything we backslid by 20%.
@Shipdacheese
@Shipdacheese 29 күн бұрын
How did it backslid by 20%? People are just making stuff up i swear...
@CedricDur
@CedricDur 29 күн бұрын
@@Shipdacheese Crappy itemization that made gearing obtuse ('10% chance to proc a chance to do extra damage if the target is frozen', wtf??'), uninspired builder/spender mechanic that is so hated we all run away from the very second we can because NO ONE likes to build on resources with a crappy basic skill. Just to name two. 'Oh you don't have your mana handled? Then you're forced to use potions until you got this handled'. D4: 'yeah, I know you're surrounded by a ton of dangerous foes and running for your life, but you're out of resources so spam your 10 damage basic builder so you can use your actual skills'. Looking at D2, D3, LE, PoE? Yeah, D4 backslid. If you don't agree with the % I gave that's just a random number. Point is it took S4 for the game to feel better (and by the end they were overdoing it) and now with S5 they are just breaking it all down to reinvent the wheel.
@Shipdacheese
@Shipdacheese 29 күн бұрын
@@CedricDur It did take until season 4 but i feel gear is in a good place now and the 'high' you get when you actually drop a 2 GA item is good. Can it improved even further? Sure. S5 is made by the 'odd' team so...yea not good! Because of the gear rework, the first part you just said about '10% to proc when frozen etc' is in the past. It's gone. Mana builder builds are only, (maybe) used for leveling up. If you lack mana/resource at endgame and using basic skills for this, you are doing something WRONG! Every barb/sorc/necro build does NOT need a builder anymore. What else you got? :) Even more so, i played D2 for about 15 years...if you play D4 long enough you just can't go back. The animations of the monsters/character is so superior in this game, so much so that you will probably get a mild headache if you play D2 again. D2 was an amazing game but it's the past! D3...not a fan.
@CedricDur
@CedricDur 29 күн бұрын
@@Shipdacheese I know? I said 'at release'. Release of the game, not release of Season 4. And again, like I said, 'we get away from that mechanic as soon as we can' which just shows how reviled the builder spender mechanic is and it just made early leveling horrible. Now we get resource per second and much faster leveling so it's a lot more bearable. I'm not even sure why it seems like we are disagreeing unless you think D4 at release was great. It would not be a common opinion to find but you would certainly be entitled to it.
@caueferreira8159
@caueferreira8159 29 күн бұрын
I think they could make a good game instead of D4, D2 is a different "breed", only thing you can compare is that they are arpg, D2 dark atmosphere will never be recreated because bli$$ard is fkin garbage and that's it. Even if you/we try to sugarcoat saying that they "fixed" D4, that shit will never be 10% of what D2 was, at least not design wise.
@f.m848
@f.m848 29 күн бұрын
idk, There are a lot of old games that I can completely lose myself in, and there are a lot of new games of the same genre that improved everything but I can't get the same level of engagement. It's not nostalgia either, some of these old games I've never played before. there is some secret game-making sauce that you just don't see these days.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
I'm currently all in on master of magic. A mix of civ and magic the gathering? yes please!
@Movie_Games
@Movie_Games 23 күн бұрын
I thought D4 was going to redefine by introducing Dark Souls type play. Meaning the enemies can beat the crap out of you, but you can dodgeroll and use movement spells. They were headed in that direction, then people started bitching. They want to see thousands of things die on their screen in 5 seconds.
@xSayPleasex
@xSayPleasex 29 күн бұрын
The lack of social feature design in D4 is just mind boggling. Diablo 2 with its simple 8 player game setup and game name search somehow worked sooooooo much better. You make a game, name it with an objective, and nearly instantly you have potential friends to start playing with... I log in to D4 and interact with basically no one unless an actual person on my friends list is on. Seeing people at a 'world boss' or helltide boss is the only time it feels like other players exist and It is just sad design.
@fyngolnoldor4891
@fyngolnoldor4891 29 күн бұрын
This is a bad take. For one thing, you keep mentioning "reinvention" of the genre, or basically making changes so huge they can't be considered incremental but you don't realize that at point you've essentially created a NEW genre, kinda like how at the beginning there were just RPGs and then at some point games that focused more on the action of the character rather than the story started being made and those started calling themselves ARPGs. It's also not true that ARPGs have been figured out: POE, out of necessity to monetize itself, generated the sustainable seasonal model for ARPGs that was then adopted by D3 & D4. But more than that, through that model they constantly add layers and layers of content to the game and once in a while completely rejuvenate the endgame map system. Last Epoch has also made an innovation with their excellent crafting system that allow you to take an item with 2-3 good affixes and then craft it to fit your character, but more than that, their Circle of Fortune is a very exciting target farming mechanism and this has been recognized by players and other games alike (which is why D4 adapted a lot of their ideas in S4). I personally think these things are more than "incremental" changes but if you don't agree then what to you might look like changes big enough to "reinvent" the genre I would probably call a new genre altogether. There are very strong arguments to be made that the reason people feel gaming is worse is because it objectively is, as a result of becoming a large industry. Where before you had small teams being agile and running with their most interesting ideas to make mostly single player games now you have corporations that create games with the same logic as making widgets in a factory and then aim to maximize the revenue from them by selling battlepasses and MTX and sometimes having gacha mechanics, etc. Let's compare D4 and D2 for instance. D2 was designed as a single-player game whose only revenue came from the upfront cost of the game. This means that there was no interest in making you come back again and again, season after season to extract money from you through the battlepasses and so that corporate could have strong-looking engagement metrics. Because they didn't sell MTX, all the cool art designs went on items you could get as drops in the game, whereas in D4 the only cool armor sets exist on the MTX shop. In D2 they made bosses challenging but the rewards were of great value so that you felt you accomplished something AND got a good reward for it. In D4 their system makes you farm for mats to farm bosses hundreds of times so that MAYBE you get a good item and thousands of times if you want a good item with greater affixes.
@Noksivs
@Noksivs 27 күн бұрын
"... their Circle of Fortune is a very exciting target farming mechanism and this has been recognized by players and other games alike (which is why D4 adapted a lot of their ideas in S4). " This system is taken from POE too, It was called Prophecies, which GGG later retired. But I do agree with your post overall, DM's take was one of his worst tbh. Claiming that "Diablo 2 Is An Unbeatable Masterpiece", means he have not seen the whole game, which is obvious since he was currently going through the story acts when he said it. But the end-game of d2 is non existing. repeat the acts 3 times, then do Baal runs. Thats it. And then he claims POE have only improved the genre by 5-10% by all of its additions and pioneering of end-game?... crazy.
@fyngolnoldor4891
@fyngolnoldor4891 27 күн бұрын
@@Noksivs No it's not taken from Prophecies, that was a very primitive system with only a minor similarity to CoF. You had 0 control over what prophecy you got and most of them were junk not even related to items (go to area X, something something, you get a chaos orb). CoF allows you to SELECT what type of prophecy you want to have active and thus target farm specific classes of weapons/armor/etc. There's also quite a bit of progression in the system. While POE's prophecies had a few useful things (6L prophecy, some of the Fated Uniques), it was ultimately a repetitive, boring and undeveloped system which is why it was eventually scrapped.
@Kamato8519
@Kamato8519 25 күн бұрын
Your explanation feels logical to me. 🙂 While I don't know much about genres figured out (take on fighting games for example, as they constantly change and evolve for the better or worst -- looking at you MK franchise), in Diablo 4 for instance, I did welcome the 'dash' option and I would have liked it, if it is a bit more like in souls-like games. But when faced Uber Lilith, it proved otherwise. Still, its a nice feature for an ARPG. I did not try out Path of Exile and I have no interest in it, as I like Diablo's fantasy world in general; books, lore and story. But I did play Pillars of Eternity (the other PoE), but that is considered CRPG and character growth and power feels only similar, though choices matter more, as no respec is offered. I for once don't feel gaming is worse, but do feel that it developed or took ways differently throughout the decades. Titan Quest as a "Diablo-clone", or another ARPG, has similar "endgame" as Diablo 2 and its also fun, but cannot deny, for me D4's endgame activites (Uber boss content hunting, Helltides, Whisper quests, etc.) are satisfactory to spend a little time with the game. I only miss the 'Horadric Cube' and its recipes from D2. 😛 For hardcore players, these might not be enough though.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
@@Noksivs why would I play end game? the game has ended I'm done with it
@Noksivs
@Noksivs 24 күн бұрын
@@snuffeldjuret Because people still find the character progression and gameplay fun. But if the game has no fundamental end-game structure, people just continue to play the same story 3 times over (new difficulties), and then to farm gear end up doing "Baal runs" until their eyes starts bleeding. In path of exile, once you have completed the campaign, the story continues into the mapping system, which leads you into the pinnacle bosses at the very end.
@theyamato4106
@theyamato4106 29 күн бұрын
"Over 9,000 Individuals Were Involved In The Development Of Diablo IV". Of course, people expect D2 level of upgrades. But we got D4 now, like WTF
@Kjetilstorm
@Kjetilstorm 29 күн бұрын
They literally credited the entire company. There were overwatch devs Wondering why their name was in the credits
@xSayPleasex
@xSayPleasex 29 күн бұрын
@@Kjetilstorm lol Bob asked John a question once so his name is in there too ;)
@akhsdenlew1861
@akhsdenlew1861 29 күн бұрын
random people who did like... 1 voice acting or something, were in the credits... like calm down.
@arcc4
@arcc4 29 күн бұрын
@@xSayPleasex Someone opened a door for a person on the D4 team and got credited.
@shayaharonson9634
@shayaharonson9634 28 күн бұрын
All these fools defending, cut that number in half ok? Still thousands of people with infinite budget making this dumpster fire garbage of a game, even with recycled content.. what a joke, y’all lame as fk.
@foshoplays5547
@foshoplays5547 29 күн бұрын
Good video, just a heads up the background diablo music is kinda loud
@vettemaster1996
@vettemaster1996 29 күн бұрын
Thank you for putting my recent thoughts on newer games in to a tangible form. Almost my exact take on games lately.
@jhl4828
@jhl4828 28 күн бұрын
Only Blizzard NORTH could make great games. Blizzard died when Blizzard NORTH died.
@smartpig2386
@smartpig2386 29 күн бұрын
once you get your fill of diablo 2, project diablo 2 is a great extension.
@tankorz3427
@tankorz3427 29 күн бұрын
I second this
@Boujee-Gaming
@Boujee-Gaming 29 күн бұрын
They’re not rdy for pd2.
@laneface
@laneface 29 күн бұрын
I mostly agree with what you're saying but I do think there still room for ground breaking/re-invention games. The problem is these major publishers aren't willing to take risks and want to have a live service system where they make as much money as possible. What's ironic though is that with all these failed attempts at live service they'd be better off taking some risks and see if something sticks with the player base.
@Pelitass
@Pelitass 26 күн бұрын
Have you ever Played Grim Dawn? worth trying, especially if you enjoyed D1 and 2
@famip3679
@famip3679 28 күн бұрын
The problem is they release half baked games with dlc on dlc
@DibsOnTopLoL
@DibsOnTopLoL 29 күн бұрын
Been playing d2 on-off since I was a pre-teen, and while I enjoy D3/D4, D2 is still my favorite. What keeps bringing me back: ○ D2 is more replayable than any other hack-n-slash dungeon crawler, because: a) leveling is quick and enjoyable b) the campaign is quick and enjoyable (and fun to speedrun) c) getting gear is quick and enjoyable d) early/mid-game gear feels powerful, and has longevity into the late game e) itemization is highly flexible (+skills > almost everthing) due to above/below, the progression from mid->late game gear doesn't feel like a slog or horrible f) magic finding is FUN; and all items (even rares) can be highly valuable g) runes are abundant (some rare to find), consumable, and make early, mid, and end-game gear; making them the perfect currency to form an in-game economy around h) runeword, rare, unique itemization affix ranges is varied and diverse enough to make it hype af when something rolls great, and like a jackpot when rolls perfect i) the world, monsters, dungeons, and decor feels natural; neither under or overwhelming at any point j) the music f***king slaps, and perfectly fits the setting/zone k) The Cow Mof***king l) "random" unique boss events (uber diablo) -> rewards annihilus m) farmable unique boss event (uber tristram) -> rewards hellfire torches n) Every class (especially after D2r) has multiple builds that are fun and viable on a budget o) The skill tree is direct and straight forward (A, B, C, D skills make each other stronger by x%); there is NO guesswork in whether you are running the best talents, and you don't need a guide p) Gameplay is generally 2-5 spammable buttons at most of extremely or no cd skills (unlike WoW with 15+ buttons and a dozen more with minute+ cds) q) The audio and visuals are solid, clear, without clutter, and neither over or underwhelming (except mosaic assassin; RIP your eyes) r) It takes 1/5th second to know what (if anything) you want to pick up off the ground s) CRAFTING GG gear t) GAMBLING GG gear u) Maps are varied, but most are procedural or follow "rules" that make re-navigating zones easy and fun v) elite/unique monsters are everywhere, and terror zones make every zone end-game farmable w) Calculating damage/mitigation is simple x) Boss Farming is quick, easy, and fun (think penny slots with occasionally ridiculous payouts) y) There are extremely rare (but non-essential) item drops that are incredibly cool to find (I still haven't found every drop in the game) z) The community. People help each other frequently without expecting anything in return; often times giving away exceptional gear they don't need simply because their inventory/mules are full and it's not worth the time trying to hoard/sell every item. Don't get me wrong; it has it's own flaws. But D2 shines due to it's simplicity; and a lot of modern games fail simply because the "fun" factor is gated behind overcomplicated systems, calculations, poor itemization, and extensive time requirements.
@jprec5174
@jprec5174 17 күн бұрын
i agree except I think D2 is the goat because it is deceptively simple. Over the years of playing the game I still seem to find something new about it and learn about hidden mechanics and things I didn't even know existed. Itemization is incredibly complex at the high level of gameplay, and so is the way some skills were mechanically designed.
@LuketheGamerDuke
@LuketheGamerDuke 27 күн бұрын
Item drops, artistic esthetics, legit challenge, scoring, everything felt earned. D2 team could have built on the genre and likely could have continued innovating the game. Blizzard nuked the entire team because the suits wanted to make it like WoW. We see scattered innovation with PoE and No Rest, but remember these studios are ex-D2 devs. Just imagine how great Diablo could have been if Blizzard just let the team do its thing.
@j3annie1963
@j3annie1963 29 күн бұрын
Who picked out the background symphony music? Love those french horns.
@Noksivs
@Noksivs 27 күн бұрын
You never played D2 i see. It is the ingame music of act 5 diablo 2.
@j3annie1963
@j3annie1963 27 күн бұрын
@@Noksivs thanks!
@toast1211
@toast1211 29 күн бұрын
D2 itemization is what made it great. d3 the worst game in diablo history but for some reason in their mind because the losers made it, they think it's great but it ruined the diablo franchise. D4s failures all of them are because it's D3
@japsk8er3
@japsk8er3 29 күн бұрын
nailed it
@crini413
@crini413 29 күн бұрын
​@@CurseOfGamingLOL
@japsk8er3
@japsk8er3 29 күн бұрын
@@CurseOfGaming 100% delusional.
@realdac7899
@realdac7899 29 күн бұрын
When people say itemization was great do they mean runewords were great. Bc there were a handful of uniques that were even usable and then everything else was a dusk shroud or crystal sword with a runeword. It was pretty simple to farm bis gear and then it was done.
@BelialTnTn
@BelialTnTn 29 күн бұрын
@@realdac7899 you could get Crystal Swords with the right amount of sockets starting from normal difficulty, act 3 I believe. So it's always relevant to have different kinds of items of different levels, and the possibility to loot them at any given time. That makes the dopamine side of looting going strong, there's always a chance to loot something very useful. Besides, the weapons themselves change, from damage to attack speed etc. In Diablo 4 all weapons are exactly the same, basically. Same damage (it all depends on your level, not the weapon's), attack speed differing so slightly you won't even notice it. And it all depends on your current level. so everything you have less than 925 Item Power is trash, and everything above is uselss if you're already slightly maxed out. That's how I see it. It just becomes boring after some time. Legendaries tropping like flies, while also being totally useless, because they simply put the equivalent of "ability runes" of Diablo 3 into the Legendary affixes and that's it.
@eric7069
@eric7069 29 күн бұрын
My opinion is the problem with games now is youtube exists. Back in the day we had to figure out everything about the game ourselves or by word of mouth. So the learning curve has drastically changed and thus the overall game experience
@Th1sUsernameIsNotTaken
@Th1sUsernameIsNotTaken 29 күн бұрын
That or buy the official game guides lol
@healergirl28
@healergirl28 29 күн бұрын
When I first played Diablo 2 in the early 2000s, I still looked up things on the internet. This idea that nobody had access to information about the games we played and that's why we liked them is more of a nostalgia myth than anything about the actual game itself.
@pedaleou
@pedaleou 29 күн бұрын
@@healergirl28 I never know about runes when I played D2 I did not have internet to look up on things like that ... rune system just broke the game for me... becouse I dont understand that there was such complexity hidden in the game... hidden lol... terrible choice and II still hate that...
@dakota7016
@dakota7016 29 күн бұрын
I wish a game would come out with repeatable ladder bosses and boss specific loot like RuneScape
@Grish4m
@Grish4m 29 күн бұрын
Great thinking and commenting. One little detail I would have liked is that the music in the background would have been way less loud. I had to put on captions on times to understand what you were saying. D2 has great music, but i don't want to hear it when someone is tackling the topics you did. Otherwise great vid!
@jonnyke7090
@jonnyke7090 29 күн бұрын
D2 is just so damn good. I can remember the first time seeing and playing it, was blown away as a kid. Been playing it ever since ❤
@Lariendel1
@Lariendel1 29 күн бұрын
You said Elden Ring was a good example of something new but Elden Ring is just an amazing and more accessible version of the previous souls games.
@robgg956
@robgg956 29 күн бұрын
You couldn't have said it better ...."people want what they remember". It started for me when I was around 6 years old and I discovered The Legend of Zelda. Way before computers where even around or internet until my teenage years when Diablo 1 came out. Wow I was mind-blown. The constant eagerness to wake up each morning or get home from school and on weekend to stay up all night to play was awesome. Diablo 2 soon after and bnet where we can now tap into our dial-up connection and play with the 'world' and trade with each other and explore all we can with new builds, was just so much fun! What I remember (as some may call nostalgia) is what I miss with all these new regurgitated versions of the masterpiece D2 is. I hope some day I can relive those memories in a new innovative way. Until then I'll enjoy what we do have and my frequent dose of D2R, lol!
@harleyjay338
@harleyjay338 28 күн бұрын
diablo 2 was my first online game, played on dial up at 7 yrs old , that game taught me to type, spell. how to make friends and barter. the game taught me a lot, and i feel it will always be apart of me. also, remember having to type your friends name before EVERY WHISPER! haha
@TheShizzo
@TheShizzo 29 күн бұрын
Don't agree, just because you can't think of a new innovative way of adding to a genre doesn't mean it can't be done. Perfect example of this is: Kingmakers.
@dmdiablo4
@dmdiablo4 29 күн бұрын
fair counter point bud
@wraithflaire1639
@wraithflaire1639 29 күн бұрын
At certain points divergence from genre formula ceases to be simple innovation but crosses over into the realm of being a birth of a new genre. Kingmakers just might qualify as such. If so his point still might stand.
@sweatter8213
@sweatter8213 29 күн бұрын
Baldurs Gate 3 is the perfect example of how this can still happen today! it just takes passion and a ton of effort and a company that doesn't cycle through employees every 2 years
@wraithflaire1639
@wraithflaire1639 29 күн бұрын
Baldur's Gate 3 had the benefit of being in a genre that hasn't reached its peak yet. I like to think it's genre still has New peaks to reach even after Baldur's Gate 3.
@Akakiryuushin
@Akakiryuushin 29 күн бұрын
Really? The only thing bg3 had above bg2 was better hardware, which allowed more stuff that was already there. Wat was truly innovative about bg3?
@toast1211
@toast1211 29 күн бұрын
Bg3 is mediocre. Ot was great for a first time play through. Then maybe one more with a friend. But it's riddled with bugs and problems.
@Kevfactor
@Kevfactor 29 күн бұрын
The thing is nothing last forever. BG3 worked but that doesn't mean BG4 will not end up like cyberpunk. a lot of stuff works like that because there is a big initial push for passion when people are well poor trying to scrape up. Devs can leave or the studio can be sold off to Sony. AA has it's place and can work but it takes so much money to mak ea game these days sadly.
@TheTuttle99
@TheTuttle99 29 күн бұрын
Perfect example of apples to oranges
@drjagged
@drjagged 29 күн бұрын
I wouldn’t doubt when people want d4 to be like d2 , many of them are referring to the itemization system. The itemization of d2 is a superior system. Stoked to see d4 improving on this. To be fair, there’s also way many more farming strategies that can be done for particular things in d2, which adds some farming-type variety. This will get better in d4 with time I hope
@bayousurvivor
@bayousurvivor 29 күн бұрын
Great video
@sm0ke52
@sm0ke52 29 күн бұрын
People don't want another D2 game. People want the impact that D2 brought to the genre.
@fang_xianfu
@fang_xianfu 29 күн бұрын
Well, DM just played D2 and said it's still one of the best games ever. No context, no need to say "it was great in its day", it's still amazing now, today.
@adeadlyfart13
@adeadlyfart13 29 күн бұрын
You just proved the OP’s statement to be true
@MrHideyHole
@MrHideyHole 29 күн бұрын
You're wrong. No need to elaborate. If D2 received a massive expansion tomorrow people would shit themselves and rush to pay blizzard to get that much more time in a D2 game.
@Dommomos
@Dommomos 29 күн бұрын
@@sm0ke52 disagree. We don't need to impact, we need the respect and understanding of what actually made it a good game and one that you want to keep coming back to. So little of that exists in D4.
@jimmathin1669
@jimmathin1669 29 күн бұрын
best thing d2 did back then is to hide the dmg numbers
@derringera
@derringera 29 күн бұрын
Yes. The big flashing damage numbers on D3 and D4 are the worst. D3's completely lost the vibes but D4's is a lot closer if the damage numbers are turned off in the settings.
@tinypolz
@tinypolz 29 күн бұрын
innovation without imitation is a complete waste of time, and studios aren't even imitating their beloved games.
@184Dadada
@184Dadada 29 күн бұрын
The problem - every game since has focused on bigger, louder, flashier than the game before them. Been a snowball down the wrong hill for decades. Stupid amounts of money were made along the way. Why climb back up that hill to check out the other side of it? It's pretty simple and tragic.
@Maibuwolf
@Maibuwolf 26 күн бұрын
I think a lot of the problem is the advancement of graphics accelerated to much. These days tech changes so fast that by the time Game A launches some other company can see it and start making Game B as a clone but with flashier and prettier graphics so that is what they do. Back in the day advancements in graphics happened slower. Was not so easy to compete based on just that. You had to either wait a year or two or actually try to make a good game.
@smit6680
@smit6680 29 күн бұрын
You've never played D2 until you've played D2 classic.
@vdubyaslc1
@vdubyaslc1 29 күн бұрын
320dmg +2skills dual leach strength lance for 40 soj plz. Hahaha no runes just luck and legit trading without discord and other trading platforms… my back hurts I need to take my ibuprofen hahahaha
@MichaelSplatkins
@MichaelSplatkins 29 күн бұрын
Damn... I miss my bowazon with guided and piercing arrow to multitap the same target over and over again. Sniping players from halfway across a map.😂
@Pimula.Tsuchimi
@Pimula.Tsuchimi 29 күн бұрын
Can't reinvent the wheel. D2 Is the wheel. Upgrade the zones to be larger upgrade the graphics. That's it.
@dmdiablo4
@dmdiablo4 29 күн бұрын
perfect answer
@OrdinaryDAD69
@OrdinaryDAD69 29 күн бұрын
D2 Loot is what makes it second to none. Every single item has the potential to be great or used for something. Whites, greys, blues, yellows, uniques, set items, crafted items, charms, jewels, runes, and runewords. There is no end to the possibilities. You still see items go for insane amounts of money/forum gold on JSP to this day. And then the whole PvP community looks for completely different things , even making lower level items worth a ton. No other ARPG has come close to D2 besides POE (and that is a great game for way different reasons).
@huldu
@huldu 29 күн бұрын
First problem, most of these games are made by AAA developers so the main focus it to make money not to make a good game. It should be clear these days. Another problem is that they're designed to be live service games with microtransactions and so on. The future as always will be indie developers and smaller teams in general because their motivation(hopefully) is to make a good game and less forced into using old IP's they own because they're scared of taking chances. Of course just because you have a small indie developer making a game doesn't mean it'll be a good one but at least they're taking chances. A game doesn't need fancy graphics the gameplay is far more important and that's why sometimes you see quite simple 2D pixel games pop off because they really nailed the gameplay.
@kekplexis
@kekplexis 29 күн бұрын
Path of Exile is both live service game and filled with micro transactions. So it's not a problem. The main thing is just the game needs to be good.
@eddiebulls7851
@eddiebulls7851 29 күн бұрын
Beta tested it back in the days when you had to get an actual invite. Thank you very much.
@optimizor
@optimizor 21 күн бұрын
Literally no one is asking for new ideas. We want the EXACT same itemization Diablo 2 had with the EXACT same act progression, but add in end game like Diablo 3 did, they basically had this with cow level. The issue with D2R is it is built over the top of D2. I want a game built with new engine, new skills, new classes, better UI, but with EXACT itemization and then item farming. Edit: I would prefer pre runewords as well, definitely before enigma and all those came out, it’s like the codex. There is zero excitement in d4. Too many items to sift through with little distinction. Also repeatable easy access farming just feels better, I don’t want to have to collect this and that and other crap to farm something, it’s lame. I just want to be able to switch off and pull the rng lever.
@dennisvogel5982
@dennisvogel5982 28 күн бұрын
fun thing about D2 and a game like d4 is, that people (including me) say d4 needs to have certain things and a lot of them where not present in d2. d4 needs more Endgame activities! - d2 almost no endgame activities at all - d4 needs balance ! D2 without Gear, Sorc is like miles ahead of everything. D4 Uber uniques are too rare! - D2 played for 20 years never found a zod rune or tyraels might. D4 needs an easy respecc - d2 for the longest time had no respecc at all.... the list goes on. So in the end the important question is - why is d2 still so good today when it has no right to be? - sure some sort of nostalgia is involved. But something about the simplicity in one place and complexity in another works sooooooo well with that game. Something about the items keeps you grinding, without a reason to do so AND without exciting activities to do so - you can run mephisto 1000 times and its kind of exciting and its hard to describe why. And i think thats why it is so hard to at least recreate the experience. POE did a very good job with the core item design to try and give everything a meaning, but they also failed in a way so hard, that you need an external created filter, to sort your loot on the ground because 99% is still trash. D4 did a step in the right direction by making items simpler actually - thats a little bit contrary to the popular believe, that you need to add new systems all the time and add complexity. So the big question is, what is the distillate if you break down d2 to its core. Is its just the click monster to open lootpinata? is difficulty a factor? - is the simplicity mandatory to make it addictive? Does it only work if the game promotes trading? - does it only work if the general lifespan of a character is pretty short and there is big incentive to play multiple characters? - what is the essence of that game that makes it so fun.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
I don't need a single end game activity in d4. I never played any end game in d2. I need the game to be fun to play. D2 is fun to play, d4 is sadly not.
@xSayPleasex
@xSayPleasex 29 күн бұрын
This is why I'm so grateful to have had the NES as my first console back in the 80's (minus playing a friends Atari a little). The level of innovation of the tech constantly opened up new and exciting genres and complexities that simply weren't possible before and blew everyone's mind when they released. Today's gaming environment has advantages too particularly in ease of access and cost through platforms like steam, sense of communities with the internet, and simply just how impressive the games and tech is nowadays.
@fishinthesalt4498
@fishinthesalt4498 29 күн бұрын
Vampire Survivors breaks your arguement
@mozusfreeman
@mozusfreeman 29 күн бұрын
Final Fantasy 11 Online took my virginity... in 20 + years later there's nothing I can compare it to😢
@christophermanabat1934
@christophermanabat1934 26 күн бұрын
Haha I played FFXI as well. I started with D2, then went to FFXI and ended with WoW before I was forced to grow up and get a job haha. Id say WoW is the closest thing to FFXI. FFXI is a very hard game compared to recent standards. You need a party to do anything worth doing. I still play FFXI on a private server thats based on CoP expansion. nothing like getting a party in Qufim or valkrum dunes and leveling a new class. Login for an hour and catching some moat carp haha. I also still play D2R as my main game but when I want something different. FFXI is where I go.
@d8l835
@d8l835 29 күн бұрын
There is always an underlying motive to making videogames that wasnt there 20 years ago in the form it is now. Every aspect of these games is always designed with this question always in the back of the teams head, "how do keep the player engaged as long as possible" This sounds great at first...but can we all agree that making the game fun first and foremost is the biggest factor in how long you are going to play? Intentionally putting road blocks or something in the way of the fun (slow progression, convoluted crafting systems that lead into more convoluted systems, seasonal expansions, battle passes, etc). I feel this is probably the biggest issues with all games these days, not just diablo. The core of it should be fun, like addicting fun. Everything else should simply be there to aid you into more of that fun and minimize the not so fun/boring/annoying aspects. Why do we gave to be greeted with sales offers and battle passes when launching the games? Lol its so annoying
@rogertoledano652
@rogertoledano652 22 күн бұрын
if you didnt play this in the early 2000's, you could never understand how crazy d2 was.
@derringera
@derringera 29 күн бұрын
Your audio levels made the point for me. It's all good when the D2 soundtrack is drowning out your voice because the D2 music and vibes were just as revolutionary as the game play. Blizzard North created a universe I wanted to be in for many thousands of hours. D3's music and style complete missed on that. No amount of end-game or quality of skill tree is ever going to save an ARPG for me if the universe isn't interesting to be in.
@snoobl
@snoobl 29 күн бұрын
DEATHS: 2 Life: 356 / 373
@Someothername2134
@Someothername2134 29 күн бұрын
After i saw your D1 playthrough (i never played it) i was blown away by the leaps b/w it and D2 (which i did play). A serious masterpiece for its time.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
which is absolutely wild as d1 is one of the best games ever made :).
@BootShootBoogie
@BootShootBoogie 29 күн бұрын
Watching this while playing Project Diablo 2, which is the live service version of Diablo 2. Been playing this game for 20 years.
@nobingnobs8748
@nobingnobs8748 22 күн бұрын
median XL for me is how D2 lives on
@umbranoxx
@umbranoxx 29 күн бұрын
I just recently started playing Diablo 2 for the first time and I'm loving it so far, only complaint is the severe lack of carry capacity but it forces you to make tough decisions on what to bring back with you
@shayaharonson9634
@shayaharonson9634 28 күн бұрын
??? You have infinite portals and mobs don’t respawn, capacity is irrelevant compared to today’s arpgs.
@RustedSku11
@RustedSku11 28 күн бұрын
Do they make any ARPG's that are sci-fi like a starcraft ARPG?
@na1topi
@na1topi 24 күн бұрын
I think the younger generation will not understand what you mean. Switching from 8bit gaming all the way to 128bit consoles and on PC from single player dos games to online gaming late 90s was like a new millennia for us. Games were better often multiple times than the previous instalment/generation. All the games that switched from 2D to 3D are a good example (Zelda, GTA etc)
@kobarsos82
@kobarsos82 11 күн бұрын
The day we do get something completely new that re-invents the wheel in any genre, will only happen with VR but only when its advanced enough to make it so good, that everyone will want it. This might take decades. Will see. Apart from that, yeah, absolutely correct, its all the same.
@johnbraden5521
@johnbraden5521 28 күн бұрын
We figured out novels a long time ago, but there are plenty of books you haven't read yet that will blow your mind. Creators, not content creators, but real creators are going to come along and push some boundaries.
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
with ai, I believe the future is bright for gaming as it will be easier for passionate people to push these boundaries.
@Redstarka22
@Redstarka22 19 күн бұрын
@@snuffeldjuret considering the only thing AI seems to be able to create is content mill slop, things aren't looking very bright.
@snuffeldjuret
@snuffeldjuret 19 күн бұрын
@@Redstarka22 things improve surely you understand that?
@Redstarka22
@Redstarka22 19 күн бұрын
@@snuffeldjuret Generative AI has only gotten worse over the last year. What makes you believe that it will improve enough for it to be a useful tool to improve quality?
@snuffeldjuret
@snuffeldjuret 19 күн бұрын
@@Redstarka22 lol, you people with your delulu takes are too funny. We have seen your ilk all throughout history, and every time you are wrong. Get back on your horse man, go back to your cave.
@rofltrance
@rofltrance 29 күн бұрын
I think you’re right, in that a game needs that mind blowing moments and feelings by exceeding expectations. I really really hope that Grinding Gear Games is able to pull off something similar to what Blizzard North did with D2 by truly considering interesting, innovative systems within the ARPG genre that set the bar for what ARPGs are by certain multiplier (more vs increased!). I also know that they are aware how hard it is and are aware that they only have one shot at it . Maybe if they can solve melee vs ranged play in a meaningful way?
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
it is just so difficult. Given how important loot is, legacy becomes so important. In diablo, you have decades or iconic items. Are there any of those in poe or is it all just rare items with correct slots and links?
@Th1sUsernameIsNotTaken
@Th1sUsernameIsNotTaken 29 күн бұрын
Games would have to do some ground-breaking anime style change for these genres to have something change in them. Not even from the Virtual full dive sense either, but the mechanics themselves that are mad wild. Shangri-La Frontier level of madness lol.
@cryofwill1416
@cryofwill1416 28 күн бұрын
Where i can watch the whole gameplay? 😊
@snuffeldjuret
@snuffeldjuret 24 күн бұрын
twitch :)
@srenlarsen4531
@srenlarsen4531 28 күн бұрын
Went to try s4 d4 and i just get so many legendaries.... Like cmon its overwhelming.... Why is it so hard to copy paste d2 itemization
@user-zg4rp6xu2t
@user-zg4rp6xu2t 26 күн бұрын
Metroidvainia's are my jam. Engaging story, acquire news skills to defeat new enemies or bosses, which allows you to unlock more of the map. Yes its been done over and over again, but there's just something about them that appeals to me. Maybe you're right and its just something I remember from being a kid, doesn't hurt that Castlevania Symphony of the Night was my favorite game. Sprite animations nowadays are really amazing as well, shit definitely didn't look the way it does now when we were kids.
@Maibuwolf
@Maibuwolf 26 күн бұрын
Best thing about sprite images is they tend to hold up better over time than most other game art does. Not all but most. Old sprite based games that were done well graphically still look good today. Obviously not as good as we could do today but they still look good.
@aidanmaguire4740
@aidanmaguire4740 29 күн бұрын
I still have the original box set on CDs. Such a great game.
@user-mw4pt6le5i
@user-mw4pt6le5i 29 күн бұрын
D2 is like a stick shift for an old muscle car or off roader. Lots of nostalgia value and a core fan base that will cling to it. However, times and values change, and the vast majority of the population do not have the time or desire to learn to drive a stick when an automatic transmission is so much easier and more convenient. When your bottom line is shareholder profit, you’re going to maximize your appeal to the widest audience.
@johnkeitel5871
@johnkeitel5871 28 күн бұрын
Well said
@tartu2583
@tartu2583 28 күн бұрын
Non-automatic cars are prevelent everywhere but the US
@shy7517
@shy7517 23 күн бұрын
Such a good analysis
@stevenvanderkolk3613
@stevenvanderkolk3613 14 күн бұрын
I think a big problem with newer ARPG's is that they make the campaign to easy and let you rush trough it to get to so called endgame. The great thing about D2 is that just doing a playthrough itself is a lot of fun and somewhat of a challenge (atleast selffound). The endgame should be there to extend the game for you and make you feel powerfull in the end.
@FloridaManYT
@FloridaManYT 29 күн бұрын
a MMO or ARPG from the bad guys POV and you got to heaven
@paytonwilson986
@paytonwilson986 29 күн бұрын
I agree to an extent on all genres are all figured out, however every once in a while you will get a gem. Baldurs Gate 3 is another game that pushed a genre beyond what we thought could be done. Elden ring as well. It is very rare
@erasmusvladolich6118
@erasmusvladolich6118 29 күн бұрын
The way I heard it, D4 was originally going to be first and third person like skyrim. I'm not sure what happened exactly, but it sounded like it was too far from being a "Diablo" game. So the idea was scrapped. I feel like a Skyrim-Diablo hybrid would be fairly original, but would upset most fans.
@VicJang
@VicJang 29 күн бұрын
I agree 100% with the noltagia part where people expect to have the same wonderful experience they had as a teenager playing Diablo 2 for the first time (or whatever games it was for them). And they’re disappointed, because there’s no way for that to happen. Time and space has changed, and you have changed too.
@srenlarsen4531
@srenlarsen4531 28 күн бұрын
Also the music in diablo 2 is so good. D3 and D4 is the first Blizzard game where i mute music. I dont know why its so hard to create. Just get help from the heartstone team, they still make nice music
@fang_xianfu
@fang_xianfu 29 күн бұрын
There is still lots of innovation going on in gaming. Roguelite games came out of nowhere and got maxed out, the eay you put it, in like 5 or 10 years. Autobattlers. Suvivor games got maxed out in like 2 years.
@kittenburger_prime
@kittenburger_prime 28 күн бұрын
Mario Wonder devs talked about wanting to capture that holy shit childhood experience.
@jhhood86
@jhhood86 29 күн бұрын
Games evolve in two aspects. 1) The gameplay which DM covers a lot in this video. 2) the technology. Most of these classic games were pushing the computer technology at the time to expand at crazy rates which means more and more technology updates to games. Now that AI is such a big thing these days and the graphics fidelity of UR5, I dont doubt there will be games out there soon with 100% dynamic stories where no experience is ever the same
@matthuck378
@matthuck378 21 күн бұрын
No matter how advanced and amazing a game could get, nothing can take your accumulated experiences away and make something new again.
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