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Difficulty is one of the most important things about a game, and as there are so many different kinds of players out there, it is pretty much impossible to balance things perfectly. So, I wanted to take a little time exploring some of the major approaches by diving into everything from The Witcher 3 to Resident Evil 4 to Dark Souls in order to figure out what I like and dislike about each of them.
Patreon: / razbuten
Nebula: nebula.app/razbuten
Discord: / discord
Twitter: / therazbuten
Audio edit by HeavyEyed: / heavyeyed and Trey Mitchell: / craytreyvids
Thumbnail by HotCyder: / hotcyder
Thank you to Laura Kate Dale for providing feedback on a portion of the script: / laurakbuzz
Special thanks to honorary bagbutens Victor DUva
Additional Music and Sound Effects by Epidemic Sound: epidemicsound.com/creator
0:00 How Difficulty Options Made Me Hate (and Then Love) The Witcher 3
3:59 Why I Don't Like To Switch Between Difficulties
6:41 The Blessing (and Curse) Of Customization
9:13 Recommended and Adaptive Difficulty
15:50 This Is The Part Where I Talk About Dark Souls
25:07 This Is The Part Where I Talk About Elden Ring
28:40 So, What's It All About Then?