Luigi's Mansion 3DS: GameCube Port or Full Mobile Remake?

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Digital Foundry

Digital Foundry

Күн бұрын

What made Luigi's Mansion so special when it launched with GameCube and how much of the magic persists into the new 3DS version? This video details the history of the game, and has all the graphics comparisons and performance analysis you need. It's a really decent mobile version of a classic Nintendo title.
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Пікірлер: 767
@lirfrank
@lirfrank 5 жыл бұрын
It's remarkable how the 3DS has ports of N64, GameCube, Wii, Wii U and arguably even Switch titles and it manages to have them playable.
@PiffGamer
@PiffGamer 5 жыл бұрын
Partly why it's the best handheld of all time
@neroultimate1
@neroultimate1 5 жыл бұрын
Not only that, but the homebrew scene for 3ds is INSANE
@OneTwoMark
@OneTwoMark 5 жыл бұрын
lirfrank By making them look like Utter shit is how. 3ds is underpowered, Nintendo need to get their head out of their asses and make stronger hardware. I played the definitive edition of Botw on PC because 900p 30fps sucks ass compared to 60fps 1080p on my laptop.
@lirfrank
@lirfrank 5 жыл бұрын
@@OneTwoMark I'd disagree that the Switch is underpowered for what basically is a tablet. As for the 3DS: it is 7 years old, and it was underpowered next to the Vita. That's why I find it remarkable that it can pull off the games it can, wih the visuals it does it.
@lirfrank
@lirfrank 5 жыл бұрын
@alak58 If the gamecube is almost two decades old, the 3DS is only a decade older. So we're talking about hardware that came out a while ago. I'd argue models, colors and animations are better than the Gamecube original. And well, the 3DS is a handheld device, while the gamecube is a homeconsole.
@funkybuttloving
@funkybuttloving 5 жыл бұрын
John just wanted to show off his Spice GameCube
@Poever
@Poever 5 жыл бұрын
Colin C Ruigi Mansion
@bebopblue
@bebopblue 5 жыл бұрын
Colin C still sexy
@joshman196
@joshman196 5 жыл бұрын
More like the casual mention of his Official Gamecube component cables ($200-$300!!)
@surrealbrain4227
@surrealbrain4227 5 жыл бұрын
To be fair, it's definitely worth showing off.
@NAGxxOUT
@NAGxxOUT 5 жыл бұрын
And his sexy original japanese game copy
@gabrieleriva651
@gabrieleriva651 5 жыл бұрын
5:26 "using official Gamecube component cables" Now I'm imagining the Digital Foundry studio selling office stuff to afford those cables.
@mrratchet
@mrratchet 5 жыл бұрын
Gamecube component cables are like £150+. That's almost the same price as a 3DS!
@Poever
@Poever 5 жыл бұрын
I got them for $20 in 2007
@jc_dogen
@jc_dogen 5 жыл бұрын
probably got em years ago. I bought some for 50 bucks around 5 years ago.
@ZinhoMegaman
@ZinhoMegaman 5 жыл бұрын
I bought mine for 70 U$ (total with shipping) from Japan to Brazil. It was here that i have to pay the biggest theft in tax form, which where around 45 U$!
@fancyslimoshady
@fancyslimoshady 5 жыл бұрын
The Wii sell those cable for like $14 .. so just use the Wii as a gamecube
@HybridAngelZero
@HybridAngelZero 5 жыл бұрын
Grezzo is so underrated as a developer, it's wild. I may be showing my age a bit here, but as someone who clearly remembers a time before PS2, GameCube and XBOX, the fact that the 3DS can run Luigi's Mansion and Tales of the Abyss is just amazing to me.
@AgsmaJustAgsma
@AgsmaJustAgsma 5 жыл бұрын
Ever Oasis is a really good action RPG. One of the very few that I was actually hooked on for quite some time.
@admin8244
@admin8244 5 жыл бұрын
Reflective mirrors! That RTX looks awesome.
@pegasusdrive12
@pegasusdrive12 5 жыл бұрын
Doorknob is better
@Fendera1
@Fendera1 5 жыл бұрын
Lol
@DanteGuitarra
@DanteGuitarra 5 жыл бұрын
The 3ds is the cure for vampirism.
@JeffreyThrash
@JeffreyThrash 5 жыл бұрын
That part of the RTX Demo always baffled me. I was playing Shenmue at the time of the RTX reveal (the PS4 version, though that version isn’t too different from the Dreamcast version other than being HD) and was confused that a 1999 Dreamcast game was handling reflections pretty well without Ray tracing.
@JeffreyThrash
@JeffreyThrash 5 жыл бұрын
I think raytracing is a bigger deal for game developers than for consumers. Raytracing makes it easier for 3D artists who are used to being able to create reflections and shadows without relying on fancy graphical magic, sort of like working with a photorealistic render engine like Pixar’s Renderman, but in real time. Basically, 3D artists don’t have to “fake” reflections like they did in the past.
@GamingMyWholeLife
@GamingMyWholeLife 5 жыл бұрын
The Gamecube was a beast. Very powerful for the time :)
@frankiebeans8055
@frankiebeans8055 5 жыл бұрын
I was so disappointed by the 3ds controls that I bought a gamecube and Luigi Manson to get the better experience. Money well spent. Dark moon is a great game too
@ajaakola2
@ajaakola2 5 жыл бұрын
@@frankiebeans8055 Never liked dark moon as it had no human ghosts or the feel of the first one
@retrosoul8770
@retrosoul8770 5 жыл бұрын
Strictly from a hardware perspective, the GameCube is the best engineered game system that Nintendo's ever produced, only the Famicom was also well engineered for its time. I know most ppl will yammer SNES! N64! But they both had big hardware issues relative to their era which counts them out.
@johnnyboy5354
@johnnyboy5354 5 жыл бұрын
Xbox: hold my beer...
@retrosoul8770
@retrosoul8770 5 жыл бұрын
Merlin Xbox was definitely a monster too. Ninja Gaiden, Chronicles of Riddick, Doom 3, HL2, Fable, Halo 2 etc fantastic graphics. Graphically the XB was greater than the GC, but I think their processing power was roughly equal from what I've researched. I heard the PowerPC cpu archit. was superior to the Pentium III but don't quote me on that I need to do more research on it.
@Megaspartan23
@Megaspartan23 5 жыл бұрын
It would be interesting if Super Mario Sunshine got released on the 3DS or Switch
@grizzlyhead9812
@grizzlyhead9812 5 жыл бұрын
If it was on 3DS, It’d probably have to be a new 3DS only game.
@crestofhonor2349
@crestofhonor2349 5 жыл бұрын
They could release it on both. The switch version would improved visuals and 60fps and the 3ds for people who do not own or cannot afford the switch would run at 30fps and have what ever compromises they need
@Anthestudios
@Anthestudios 5 жыл бұрын
Honestly, Super Mario Sunshine was so rushed I doubt Nintendo really looks back on it in a good way. The game is good for being a location for racing tracks (see Sunshine Airport), but I don't see it making a return any time soon. In its current form, at least.
@JT5ingh
@JT5ingh 5 жыл бұрын
@@Anthestudios so what you're saying is, Sunshine 2?
@NYCJoeBlack
@NYCJoeBlack 5 жыл бұрын
otakuman23 - I would love to have Super Mario Sunshine ☀️ on the Nintendo 3DS!!! Reason; portability and 3D effects. Plus, it would be an easy way for Nintendo to make a game in a short amount of time and make money from it as well. Plus, it’ll help keep the Nintendo 3DS alive until Nintendo figures out if they are going to make a successor to the N3DS or not.
@bananachild1936
@bananachild1936 5 жыл бұрын
Grezzo is one of the few devs who makes the most beautiful games on the 3DS. I wish Nintendo would've done more remakes for the 3DS with Grezzo before the near end of the system's lifespan.
@Xilefian
@Xilefian 5 жыл бұрын
Someone actually asked me to write a bit about the 3DS PICA200 GPU versus the GameCube Flipper GPU on a Reddit post of the DF Retro Water Rendering video series. The 3DS graphics hardware is more capable feature-wise than the Flipper or Hollywood GPUs, but the focus is clearly on power saving and low performance. The hardware has the capability to use off-screen rendering, it even has hardware support for what is an equivalent for the TEVs of the GameCube/Wii (which is how many visual effects are achieved on 3DS). The main difference is the hardware vertex and geometry shader on the PICA200, which I believe is done to allow the option to move these kinds of operations off the CPU where they would draw more power. I would say that all these 3DS changes are likely power saving efforts. Keeping another frame-buffer in memory for ghosts is wasteful of memory, especially if you're in stereoscopic 3D (then you've got 2x memory), it makes a bit more sense to just apply transparency with a single blend operation (blending an entire frame buffer would be very performance costly: that's a lot of transparent pixels that are processed, despite not being visible!). There's techniques for doing shadow mapping with texture environment operations, but I don't think they're suitable for stereoscopic 3D. Stencil shadows can be accelerated with geometry shaders, but they're still largely a CPU centric operation - I would imagine stencil volume shadows only applied to opaque character entities actually being better for stereo 3D in a 3rd person game compared to any framebuffer texture environment solution. I expect the shadow solution in this 3DS port was again a memory, energy, performance compromise. I'd like to see how Grezzo handled the shadows. It would give a good indication of where the compromises lie and what their motivation was.
@saturn6458
@saturn6458 5 жыл бұрын
Xilefian Or ya know, budget.
@Xilefian
@Xilefian 5 жыл бұрын
saturn 64 If you are referring to a financial budget, then these effects are all very easy to implement. About a day's work for all of them, including the solution that Grezzo went with, not a big deal and there's no money saved. I doubt a Nintendo financed project has money woes either, especially concerning individual graphical effects. The greater money/time cost would be in the asset production. If you mean technical budget, then that's precisely what I detailed in my comment. I would expect what Grezzo did (because any sane studio would do this) is explore each of their options (so spend the time to implement them all, as I said each one would take about a day to implement for a rookie developer) and then investigate the performance and energy consumption of each one on the 3DS and then go with the option they felt makes the most sense.
@SteelSkin667
@SteelSkin667 5 жыл бұрын
I don't know much about 3DS development, but I like the use of a baked lightmap for the environment shadows, it's a smart use of the extra memory of the 3DS and would indeed help with reducing CPU time and saving on battery.
@Xilefian
@Xilefian 5 жыл бұрын
SteelSkin667 yes a baked light-map seems like the perfect solution for both the environment shadows and the shadows of the lightning strikes - the small resolution of the 3DS hides a low resolution light-map and it entirely frees up the CPU at the cost of texture memory and a bit of GPU texture reads and blending. I'd like to know how Luigi's shadow is handled as I imagine stencil volumes would be fine for characters when the lightning strikes occur, however pausing at 9:54 this hand cut-scene looks like Luigi does actually have a very low resolution shadow-map (splodgy pixelated shadow moving over the door). I wonder if there is a baked shadow-map for the entire mansion and Luigi's shadow is combined with that? EDIT: Although looking at videos of this game in Citra emulator - these scenes with Luigi that look like shadow-mapping look more like stencil volume shadows - which is the technique I personally would have gone with for the character shadows when lightning strikes. Stencil volume shadows are quite easy to do for a 3rd person game (where the camera is never inside the shadow volume). EDIT2: There are other scenes where Luigi gains a shadow from light sources in rooms - these look very much like stencil volume shadows applied after the world is rendered, but before Luigi is rendered. Actually I'm almost certain his shadow is stencil volume: when he walks around the room in these scenes his shadow always points away from the light source, something that requires quite a bit of extra resolution for a shadow-mapped solution but is trivial to do for stencil shadows.
@SteelSkin667
@SteelSkin667 5 жыл бұрын
I haven't checked elsewhere but to me the dynamic shadows do have the characteristic sharpness of stencil shadows in most shots, including around the fingers in doorknob scene. The 240p resolution does make everything look a bit splodgy though.
@anasevi9456
@anasevi9456 5 жыл бұрын
considering that by 2011 the 3ds [and yes this still applies to the slightly upgraded New one] was considered bottom of the barrel mobile graphics nintendo bought for next to nothing; it's amazing games look as good as they do.
@Treetops27
@Treetops27 5 жыл бұрын
It was par for the course for 2010. There were phones with the same specs
@SENATORPAIN1
@SENATORPAIN1 2 жыл бұрын
@@Treetops27 there were phones with far far better specs.
@senorsnipey1595
@senorsnipey1595 Жыл бұрын
Phones may have had better specs but they didnt have great developers and thats why 3DS games in general looked better for most of its life span.
@FlareOfLegacy
@FlareOfLegacy 5 жыл бұрын
Would've been nice if for Gamecube to 3DS ports, Paper Mario: The Thousand Year Door had been brought over years ago (obviously now it's too late, and nearly everyone would prefer it on Switch instead).
@SuspiciousScout
@SuspiciousScout 5 жыл бұрын
Man I would kill for a re-release or remake of Thousand Year Door on Switch or 3DS. That's one of my favorite games of all time, and imagining it remade in the style of Color Splash with much higher textures would be a sight to behold.
@hiyall15
@hiyall15 5 жыл бұрын
@Suspicious Scout hell yeah. thousand year door is my favorite Nintendo title. beat that game so many times. its amazing and has a great story. i would love for a remake of it in the graphical style of color splash. i read that the director of intelligent systems said that (i cant remember word for word but its basically this) "if we are given the chance to make another paper mario, we will stray away from what we have been doing with the last previous games." this was after a discussion of them talking about why they made the last 2 paper marios the way they were. he simply said that they wanted to honor the creator of mario and allow him to make the game his way. all in all, this means if they get another chance to make a paper mario, we will get the classic style back
@Marcuscaravan
@Marcuscaravan 5 ай бұрын
It appears your wish has been granted
@blankpage9277
@blankpage9277 5 жыл бұрын
I find the stylistic changes especially interesting. GameCube Luigi was very cartoony in his expressions and proportions while 3ds Luigi doesn't squash and stretch.
@zachbaggett4962
@zachbaggett4962 5 жыл бұрын
I appreciate the tech breakdown by df, and by those in the comments. Might I just emphasize to the naysayers that despite some graphical cutbacks this is a gamecube era game running in STERIOSCOPIC 3D on a portable platform that was released more than seven years ago. That is impressive. I'm looking forward to playing this game in 3D as was originally intended.
@theobserver4214
@theobserver4214 5 жыл бұрын
Zach Baggett Eh. Dolphin in 3D works better. You get the original graphics and art style but in 3D.
@senorsnipey1595
@senorsnipey1595 Жыл бұрын
To be fair there are some cut backs/alterations but there are also things that are better in the 3ds version.
@senorsnipey1595
@senorsnipey1595 Жыл бұрын
​@@theobserver4214 the art style is actually better in the 3ds version. Just a few features that aren't as good. But idk what DF was talking about when it comes to lighting. Your flash light does project shadows
@BoshBargnani
@BoshBargnani 5 жыл бұрын
One of the few reviewers that still tests the 2ds/3ds. Great man. I appreciate it even if it was a very short section.
@NintendoFan
@NintendoFan 5 жыл бұрын
The fact that even the geometry pops up at the exact same time as the GC version, makes me believe that this is really just a port of the original game's code. Just slightly modified with different graphics and some adjustments for the game to run smoothly on the 3DS. The Zelda "remakes" (they weren't actually REMADE) made by Grezzo were the same thing. Dataminers even found that several unused assets from the N64 games still were present in the 3DS games. Yes, Majora's Mask had some big changes, but I believe all the changes were made after copy/pasting the original game and THEN modifying it. I'm pretty sure that's the case with LM too. I'm not an expert, so I might be wrong. But everything looks and feels like an exact conversion of the original game, but with different models, textures and lighting effects. If it was a full remake, or used the Dark Moon engine, it would obviously not be this accurate to the original game. Now if this is an "enhanced" port, it depends on the person. Because the lack of some lighting and transparency effects are pretty notorious when compared to the original. Now that I think about it, Nintendo doesn't usually make full remakes. The only ones that came to mind are Kirby: Nightmare in Dream Land, Kirby Super Star Ultra, Diddy Kong Racing DS and the 3DS version of Mario & Luigi: Superstar Saga.
@superstarxalien169
@superstarxalien169 5 жыл бұрын
all of the remakes you listed were made by subsidiaries so far, you're missing super mario 64 ds, the oot and majora's mask remakes, and star fox 64 3d
@Objectorbit
@Objectorbit 5 жыл бұрын
Uh, he already talked about the OoT and MM ports.
@NintendoFan
@NintendoFan 5 жыл бұрын
Bombchu Yeah. You're absolutely right. There's a reason so much unused stuff from the original games is found in these "enhanced ports". Also, while SMW used SMB3 as a base, I'm pretty sure the game was done in a new engine made specifically for the SNES. But I could be wrong. I'm not so sure if SMB3 was made using the SMB/SMBTLL engine either. It always seemed that it was made from scratch to me.
@winner3887
@winner3887 5 жыл бұрын
@@superstarxalien169 HAL Laboratory, Rare, and AlphaDream aren't Nintendo subsidiaries though.
@NintendoFan
@NintendoFan 5 жыл бұрын
Super Mario World was heavily inspired by SMB3 on the start of it's development. Plenty of graphics of the first builds of the game were very reminiscent of it. Miyamoto said on a interview that the game started development on exclusively on the SNES so that the console could have a Mario game for it's launch. It was made from scratch, precisely to test the power and new features that the SNES could offer. The SMB3 style was used at first, but it was mostly a placeholder to test the game before adding it's new ideas and power-ups. The SMAS games really were ported from the NES, however. They didn't even bothered to remove the unused levels from SMB3 from the game's code. It's a direct port with enhanced graphics and sounds. (and some specific minor changes here and there.) Some sound effects on SMAS are from SMW, but I'm 99% sure that the SMW runs on a completely different engine from SMAS. I mean, there was SMAS+SMW later, but that shouldn't be hard to implement. The SNES (and even the NES) can handle multiple engines and completely different codes on the same cartridge. That's why multipacks exist, after all.
@rabiroden
@rabiroden 5 жыл бұрын
Luigi's Mansion was one of the first times I was truly wowed by a game's graphics. I saw the game at a demo kiosk and when it showed the closeup of Luigi's hand turning the doorknob I thought "wow... that's a smooth hand." (Also that partially uncropped GameCube logo in the video is upsetting me lol)
@eddzsii993
@eddzsii993 5 жыл бұрын
Bruhhh
@viewtifuljoe99
@viewtifuljoe99 5 жыл бұрын
When it comes to handheld ports I always wait for DF's analysis. Glad to say I'll be picking this game up! Really enjoyed captain toad on 3ds recently too
@crestwood2618
@crestwood2618 5 жыл бұрын
Amazing video! Thank you very much for your comparison information, very informative... 👌🏻
@markm3416
@markm3416 4 жыл бұрын
Love your technical descriptions. well done.
@nortron_zero8994
@nortron_zero8994 5 жыл бұрын
John's videos are always so entertaining, thoughtful and well put together. Cut above the others. No offence, others.
@omgitsbees
@omgitsbees 5 жыл бұрын
This is an awesome video! I want to see more content like this. Comparisons like this are more interesting then PS4 vs. Xbox vs. PC comparisons where the outcome is always without failing going to be the same results.
@CCharmanderK
@CCharmanderK 5 жыл бұрын
I generally really like the look of the 3DS remake in terms of it being a darker, more atmospheric approach to the game and having more refined texture work on average, but the lack of frame-buffer shadows is probably the big thing I miss from the GameCube version. Very impressive work from Grezzo here on average, however.
@VideosbySteve
@VideosbySteve 5 жыл бұрын
"His hoes also behave slightly differently..." -John Lindeman, 2018
@Rogarcai
@Rogarcai 4 жыл бұрын
E Gad is a pimp
@arootube
@arootube 4 жыл бұрын
@@Rogarcai In Dark Moon he mentions wanting to spend some quality time with the Three Sisters.
@Tomiply
@Tomiply 5 жыл бұрын
Congrats on 650K subscribers!
@jmbenetti
@jmbenetti 5 жыл бұрын
Great work as always! I hope we could get more Gamecube games on the 3ds.
@carlosdelarochahdz.532
@carlosdelarochahdz.532 5 жыл бұрын
Nice! Good explanation, very deep!
@Fendera1
@Fendera1 5 жыл бұрын
Well done John, like always.
@FirlowXD
@FirlowXD 5 жыл бұрын
"One of the Nicest looking 3DS games" Monster Hunter Stories is arguably the best. It's gorgeous.
@charliegaudino
@charliegaudino 5 жыл бұрын
You guys always do a fantastic job! It's a bit strange to me how some things on the GameCube version still hold up better today than a newer hardware that is inside the 3ds. Not sure what that speaks for though. I missed the original on GameCube because when it came out I though it was dumb. But I recently played dark Moon and fell in love with it. So I am excited for this. I thought dark moon looked fantastic and I can't help but wonder if it's because the team that made it started from scratch and was able to use the hardware better than trying to manipulate certain effects to match a look. Either way, I sure when you actually play LM on 3ds and you forget about all the technical stuff, it's still a great time. It's just really nice to know what is going on in the background!
@SladeFFA
@SladeFFA 5 жыл бұрын
Not gonna lie until you showed the side by side I though "Wow the GameCube version looked pretty rough." Then I realized they were showing the 3DS version.
@aarongonzalez200
@aarongonzalez200 5 жыл бұрын
Yeap , the 3ds is not exactly a powerhouse .
@COOLMCDEN
@COOLMCDEN 4 жыл бұрын
That's because of the 240p screen.
@aryinc
@aryinc 3 жыл бұрын
agreed. gamecube shows some beutifull graphics on display. i kinda don't understand the 3ds not matching it, 3ds should be more powerfull right??.
@GamerGuide599
@GamerGuide599 3 жыл бұрын
@@aryinc 3ds isn't more powerful than the gamecube.
@aryinc
@aryinc 3 жыл бұрын
@@GamerGuide599 hmm i think it is. 3ds certainly more powerfull then psp.
@lucaspereirahmj
@lucaspereirahmj 5 жыл бұрын
I Guess that Luigis Mansion on 3DS uses the Zelda remakes engines from Grezzo, and not the Next Level engine of Dark Moon. I'm loving this technical analysis of the 3DS games, since no one does it, it's just that they're doing it now.
@RandomRandy
@RandomRandy 5 жыл бұрын
How have you guys not hit a million subs yet?
@StandingUpForBetter
@StandingUpForBetter 5 жыл бұрын
Well done! I am so glad Nintendo did not go lazy with this "port". They actually put some effort into it by providing Greezo the budget and time to put a polished game together. Also nice to finally experience Luigi's Mansion with the stereoscopic 3D it was meant to have. I have the orginal Gamecube version but I will be picking up this 3DS version as well. If they did this with 3D, surely they see the logic and fan interest in bringing Virtual Boy games to the 3DS before they stop developing for the system. At least one could hope. Again, thanks for the well done video!
@ozgurkarter4368
@ozgurkarter4368 5 жыл бұрын
"It's time to go.. back to the mansion" - reminded me of " day of the tentacle " and "maniac mansion"
@DigitalFoundry
@DigitalFoundry 5 жыл бұрын
So glad you caught that. That was exactly my intention. I even considered sticking a voice clip from Bernard in there.
@TheSoundofForgetting
@TheSoundofForgetting 5 жыл бұрын
Having the original and now the 3DS .. I have to say it’s very impressive and a good time all over again!
@snoleygames
@snoleygames 5 жыл бұрын
Fam... you went in on this video! Super depth with the comparisons. Very well done. I liked and subbed. Would you happen to have links for the purchase of GCN component cables and more importantly the 3ds capture kit? Thanks. 🤓
@senorsnipey1595
@senorsnipey1595 Жыл бұрын
There is good and bad for both but overall I really liked the look of the 3ds version though there are a few small things I preferred from the GC version. The mirror resolution is much better on 3DS
@slot9
@slot9 5 жыл бұрын
Great stuff
@EdenianTarkatan
@EdenianTarkatan 2 ай бұрын
Something I’ve noticed while playing it on the new 3ds for the first time is when you put it on 3D, the ghosts lose their glow and become transparent like the gamecube version
@gammaphonic
@gammaphonic 5 жыл бұрын
I’m really impressed with how it looks. I can’t wait to play it :)
@grizzlyhead9812
@grizzlyhead9812 5 жыл бұрын
I’m surprised you guys haven’t done an in depth Switch game analysis in a few months (other than MM11) especially with releases like VC4, the W2 patch, and Warriors Oucchi 4 that could be interesting material.
@dondon-vd2sy
@dondon-vd2sy 4 жыл бұрын
I rem being blown away by this on my GC back in da day. The 3ds xl version is spot on & imo looks a little bit more sharp & refined. 1 of the best games ever on GC highly rec 2 everyone after a fun ghost busting game. Another superb tech vid from my guy at DF. X
@SP8inc
@SP8inc 5 жыл бұрын
There are still some "dynamic shadows" in the game, just seen very occasionally. If you point your light to the front of a couple of chairs in one of the rooms, shadows appear for them, but they kind of suddenly appear, instead of form. Also many people have said that the dust that appeared in the cone of light is gone in the remake. It is NOT gone, simply it is harder to see. But if you point your light at 3/4 ways to the camera, you'll start seeing tiny dots slowly fall in the light. The game looks amazing! I love how much depth the 3D adds, and how beautiful some of the texture work is. The lightning is quite good as well, and it all adds up to probably one of the better looking games on the 3ds.
@hexagonal69
@hexagonal69 Жыл бұрын
The strobe flash and amiibo makes the game’s difficulty on par with that of Luigi’s Mansion 3, which I feel is really nice considering the game is older than some Luigi’s Mansion fans, but I feel like OG fans might say that you’re "playing on easy mode" if you use either of these. I’ve beaten the original GameCube game, but it was nice seeing how the strobe light and amiibo makes the game somehow more fun in that it’s not as difficult so it’s easier to enjoy. And someone who entered the series in Luigi’s Mansion 2 or 3, who’s used to the Strobe Light can have a hard time adjusting to the way the light works in the original game, since you have to turn of the light and then turn it back on right in front of the ghost, which is hard to get the timing down on since if you turn the light on when they’re too far away they just disappear instead.
@t4m642
@t4m642 5 жыл бұрын
GameCube version for the win in my opinion
@retropolis1
@retropolis1 5 жыл бұрын
I love that Day of the Tentacle reference :) ... Back... to the Mansion!
@VideosbySteve
@VideosbySteve 5 жыл бұрын
John as a huge MK fan i think it would be cool if you did a DF Retro on all the versions of the original Mortal Kombat. And another video for MKII, UMK3, etc.
@sonichuizcool7445
@sonichuizcool7445 4 жыл бұрын
@2:08 how do you get a picture so crisp and smooth? This is the quality picture ive been searching to achieve forever yet not matter what i do i just cant get it. Back in 2007 a friend bought a plasma tv and it literally looked like looking through a window. Everything was ultra smooth and clear. It ruined special effects because the image was so smooth and crisp. Can someone please enlighten me?
@sonicblast19
@sonicblast19 5 жыл бұрын
The engine used in this port is the same as in Majora's Mask made by the same people, you can notice that in the texture style.
@kyleboytoy
@kyleboytoy 5 жыл бұрын
Can you do an analysis of the Resonance of Fate 4K for PC/PS4 compared to the original release?
@gabrieleriva651
@gabrieleriva651 5 жыл бұрын
These kinds of "sidegrades" remember me of the Snes/Mega Drive times.
@SteelSkin667
@SteelSkin667 5 жыл бұрын
Yes! N64/Playstation conversions also often ended up with very different-looking games.
@AL2009man
@AL2009man 5 жыл бұрын
does Tearaway: Unfolded counts as a "sidegrade"?
@Edexote
@Edexote 5 жыл бұрын
John, you should do a Quake 3 analysis for consoles in DF Retro.
@Jonen560ti
@Jonen560ti 5 жыл бұрын
8:37 i wonder if those shadows are precomputed and simply faded into the scene when a lightning flash occurs
@NintendoMaster709
@NintendoMaster709 5 жыл бұрын
I still prefer the original
@Isaax
@Isaax 5 жыл бұрын
Understandable, have a nice day
@darkwing5458
@darkwing5458 5 жыл бұрын
Play the original.
@DTPettis
@DTPettis 4 жыл бұрын
i have a wii with component cables and I can not get the scaling right. the gamecube footage in this video looks so good!
@Holammer
@Holammer 5 жыл бұрын
Funny thing about 3DS games is that they obviously look very pixelated at 400x240, but games sometimes have high resolution textures so they scale very well when you try them in emulators. Luigi's Mansion here doesn't really do that, but it still looks great at 1080 or higher with Citra.
@michaeltherapid7994
@michaeltherapid7994 5 жыл бұрын
I can't believe it Comes out Today!
@fawesum
@fawesum 5 жыл бұрын
Nice Day of the Tentacle reference ;)
@lucaspereirahmj
@lucaspereirahmj 5 жыл бұрын
Hey @Digital Foundry, you could make deep analysis of others 3ds games, because the analysis that you done in the past of 3ds games were just footage of the game with framerate test
@LohTec
@LohTec 5 жыл бұрын
Would have liked to see both games in emulators to upscale the games and showcase the differences, but good video.
@ryanrdlps
@ryanrdlps 5 жыл бұрын
Fun fact. The mirrors are not rendering the scene twice (ray-tracing) It's a separate build of Luigi's model (exact duplicate) and the interior of the room the mirror is in. Since the mirrors are all static, as is the camera, it's simple to have a small area that seems to be a reflection!
@davelink88
@davelink88 5 жыл бұрын
I was wondering if you could do some comparison of Valkyria Chronicles or starlink. It’s always fun to see how the switch titel hold up.
@Vvonter
@Vvonter 3 жыл бұрын
I still think the main issue with the game it's the length considering it has a retail price. I wonder what game they'll remake next after their work in Link's Awakening. Maybe the Oracle games. I do wish they could remake a different series. Like maybe a retextured F-Zero GX with a new lighting engine.
@agamaz5650
@agamaz5650 5 жыл бұрын
gamecube looks much better but for the 3ds harware it is insanely impressive, i would barely code tetris on a 3ds
@2drealms196
@2drealms196 5 жыл бұрын
@Agamaz I know you said you could barely do it on 3ds but that is incredibly impressive. You don't give yourself credit, that is actually INSANELY impressive you could code Tetris on 3DS, since you are doing the work of 35 people. If you check the credits 35 devs worked on the tetris for nintendo 3DS, so even anyone who would only have finish coding 25% let alone 50% of the game, let alone barely finish it like YOU are among the best most efficient coders in the world. I think you could replicate the work of 20 devs easily. Games like No Man's Sky only had a dozen developers working on it.
@Poever
@Poever 5 жыл бұрын
You haven’t seen Tetris Axis
@agamaz5650
@agamaz5650 5 жыл бұрын
I also really loved Resident Evil Revelations that game looks amazing even in hd
@agamaz5650
@agamaz5650 5 жыл бұрын
So mindblowing for a 240p handheld
@cheappyv5156
@cheappyv5156 5 жыл бұрын
18 years have passed and they still had to downgrade it to make it work
@yamigekusu
@yamigekusu 5 жыл бұрын
I just beat this game again last night, and I'm itching to get the 3DS version... but I gotta wait until I save up money after I get a job (which I hope is soon!)
@existentialselkath1264
@existentialselkath1264 5 жыл бұрын
2.30 how are those reflections rendered? It can't be screen space and cube maps can't update like that
@Yodagamer1
@Yodagamer1 5 жыл бұрын
Back then they would just draw some polygons but mirrored. They did that with Mario 64, so I imagine it's the same trick or a framebuffer trick similar to the ones used in wave race for mirroring water.
@ZeroShaneBob
@ZeroShaneBob 5 жыл бұрын
I assume a Dark Souls Remastered video for Nintendo Switch is already coming, but I'd love even more if you'd do a video on last month's Valkyria Chronicles 4 and compare all versions of the game. There's also the recently released Valkyria Chronicles port for Switch that I've read has framerate issues. I'd love if you all would investigate that port.
@theoofth
@theoofth 5 жыл бұрын
I love your videos on the GameCube, I wish you guys could do more on the GameCube and it's hardware, it's my favourite console ever, no rubbish about it.
@Bradley_Lute
@Bradley_Lute 3 жыл бұрын
I totally missed this game. I pregnant passed it by a bunch of times in the estore because I thought it was Dark Moon. I'll have to check it out.
@dun0790
@dun0790 5 жыл бұрын
Thanks jon
@ejkk9513
@ejkk9513 5 жыл бұрын
Wow! Someone in 2018 who loves the Gamecube as much as I do! I loved the Gamecube design and people seem to forget how many masterpieces were released on the Gamecube. They had a couple of masterpieces every year on the Gamecube and loads of really great games, with a few stinkers. Gamecube was my preferred console in the 6th generation and is still my favorite console.
@sudacagamer
@sudacagamer 5 жыл бұрын
Solid port. I need this ASAP.
@paytonhaywood5913
@paytonhaywood5913 2 жыл бұрын
I never got to try this game on the game cube like ive always wanted to, so im glad they decided to remake it for 3ds out of the blue it was way better than what I expected and i liked it more than the newer luigis mansion today
@Jabutimado
@Jabutimado 2 жыл бұрын
Same
@TheChessGuy.
@TheChessGuy. Жыл бұрын
the 3ds versions art was more creepy then the smooth and bright also the sound too and the ui is all better than the original. for me at least i know im bias a bit but still i would call it remake
@videogameobsession
@videogameobsession 5 жыл бұрын
Video footage from the GameCube w/ YPbPr cables looks excellent here. I figured it was from the Dolphin emulator.
@julianx2rl
@julianx2rl 4 жыл бұрын
9:16 - The GameCube's cutscene is probably pre-rendered, while the 3DS's its in-game, so you can adjust the 3D slider during these.
@ccalhoun3908
@ccalhoun3908 2 ай бұрын
I can't find the muisic in this video what's it called?
@damongreen76
@damongreen76 2 жыл бұрын
does anyone know how to enable circle pad options in luigi's mansion on the 3ds?
@ricardodasilva3161
@ricardodasilva3161 5 жыл бұрын
have any predictions of when to launch?
@yme3267
@yme3267 5 жыл бұрын
Holy crap! I remember playing this as a kid..... huh....
@5persondude
@5persondude 5 жыл бұрын
Even though the Switch is getting Luigis Mansion 3, I really wish they'd put both of the previous games on Switch. Haven't played either except for the first game, but that was a rental of a scratched copy years ago. Doesn't help that the scratched copy I tried was really fucked up; in the room where you meet Egad, it never played the cutscene with him saving Luigi, it'd just play a different one where some painting would talk to each other about killing Luigi, and without the vacuum, I'd just be stuck in there until I died... thanks Blockbuster
@StarlinkNova
@StarlinkNova 5 жыл бұрын
Ah, Luigi's Mansion. A game I never thought I'd enjoy when I first got my Gamecube. Boy was I wrong.
@colestephens195
@colestephens195 5 жыл бұрын
What’s the music in the background at the beginning
@jd-py5nm
@jd-py5nm 5 жыл бұрын
loved this game on our launch gamecube havent spent much time with 3ds game gonna get for switch now
@FLYNN_TAGGART
@FLYNN_TAGGART 5 жыл бұрын
It's impressive that they got it to look so good on 3DS. The textures are much nicer on 3DS imo - it's a bit harder to tell at the lower rendering resolution, but in emulator you'll notice that they're great. I think the "ideal" version would be the GC version with the 3DS textures, that way we have the best of both worlds. I'm sure it would be easier to make an HD texture pack of the 3DS textures for GC rather than implement the lighting techniques into the 3DS version, so maybe someone will create that so we can have the best experience in Dolphin. Or better yet, make that version for Switch someday! Overall, the minor "issues" with the 3DS version are so negligible that you'd never notice when playing on a real 3DS. I'll buy it.
@cscjb
@cscjb 5 жыл бұрын
When I saw trailers of this originally I was super worried there was gonna be crap that Dark Moon had in it and that it played the same way. God when I started playing this though it's been nothing but incredible like I hoped it'd be. The Goo luigi shit is a co-op function and isn't some forced new thing. So far the game is just great in my opinion and I've been having fun with it, really makes me happy to get to play this game on a portable system now considering I got the gamecube at release with this it just brings so much nostalgia back and seeing that it was actually properly remade makes me incredibly happy.
@WIImotionmasher
@WIImotionmasher 5 жыл бұрын
I want to buy this and the Metroid game on 3DS. My Monster Hunter 4 3DS has not been used in a long time. Besides the two MH games on 3DS, I haven't really been interested in it's library. But this and Metroid are a must-try for me.
@DNFHistory
@DNFHistory 4 жыл бұрын
Dang John. Why didn’t you do the video for LM3?
@battyflaps5410
@battyflaps5410 5 жыл бұрын
I really liked luigis mansion its so unique in its style of gameplay and the way its put together..
@reviewrustyitalianasscrack9996
@reviewrustyitalianasscrack9996 5 жыл бұрын
So are u guys gonna do Soulcalibur 6 or not ?
@wile123456
@wile123456 5 жыл бұрын
Daily reminder to cover the master chief collection Xbox one x patch
@wile123456
@wile123456 5 жыл бұрын
@vishaal sharma well the master chief patch is not new anymore and they were busy when it came out but I still hope they cover it eventually. Also your statement is not true, they litterally cover every major new game that comes out
@metroidfan220
@metroidfan220 5 жыл бұрын
I think less transparency, in addition to helping performance, is also a reasonable choice for a handheld game as opposed to on a home console where lighting conditions should be more ideal. Of course, that flies in the face of the decisions they made for 3DS for "darker, moodier tone".
@asdfxuiop
@asdfxuiop 5 жыл бұрын
I hope you guys breakdown the switch dark souls
@andrewcosmicanimations8709
@andrewcosmicanimations8709 5 жыл бұрын
A little change I kinda miss from the original is during the intro of the Chauncey fight. Luigi looks around scared, but as soon as Chauncey cries, Luigi momentarily looks up before screaming in fear, a very realistic delay to his reaction. In the 3ds, he just screams without turning his head before hand. A small change that is not in my favor, but doesn't get in the way of me enjoying the game.
@theunbearablejuan
@theunbearablejuan 5 жыл бұрын
Resonance Of Fate HD/4K Edition analysis please!
@lmigmar
@lmigmar 5 жыл бұрын
Could it be DF has just quoted Tim Schafer’s “The Day of the Tentacle”? “it's time to go back to the mansion” 🤣🤣🤣🤣🤣🤣🤣
@stevoofd
@stevoofd 5 жыл бұрын
These are the kind of videos that satisfy my inner geek
@aarongarza4769
@aarongarza4769 5 жыл бұрын
“17 Years ago...” - John Dude whoa leave that part out you’re making me feel old here bud. Hahahahahahaha. Jk great video as always.
@InvidiousIgnoramus
@InvidiousIgnoramus 5 жыл бұрын
Luigi's Mansion deserved to be remastered on Switch, IMO. Seeing the game running at a full 60fps with bumped visuals would have been great.
@Said-yi4xy
@Said-yi4xy 5 жыл бұрын
Good vid
@Patrickmayonaiseinstrument
@Patrickmayonaiseinstrument 5 жыл бұрын
If the cutscenes play at 60fps, Then does the whole game support it?
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