How The Mortar Became The WORST Defense In Clash of Clans...
Пікірлер: 627
@user-jo7oo9or9c5 ай бұрын
the mortar seemed to loose relevancy over time as you progressed in the game due to most troops used at highwe th levels are either air troops or have high health
@brinsa82805 ай бұрын
Thanks Bro, in Video ist Just too much explaining
@hardik6025 ай бұрын
What do you expect it has 30 damage 😭
@StartlyWit555 ай бұрын
@@hardik602 and then multiply it by 5, that will be damage per hit
@butterfreeman5 ай бұрын
@@StartlyWit55that’s only for one
@thunder_sohan5 ай бұрын
It only is great against low hp troops 😂
@peterfischer14005 ай бұрын
The Mortar is actually useful at high th levels because it can outrange the flame flinger and take time of its lifespan
@bow_gaming32355 ай бұрын
yeah if someone is having stupid sense enough to put flame flinger into mortar range
@ArmyBlinkStayOnceMidzyMoaMY5 ай бұрын
Tell me you're not th16 without telling me you're not th16
@Ap0r3Dist3inHS5 ай бұрын
@@bow_gaming3235 Flame Flinger will inevitably move into mortar range. You'll need to distract the mortar
@Niravvv5 ай бұрын
@@bow_gaming3235it's hard distracting it all the time whilst looking at other things when attacking
@lillyie5 ай бұрын
then you realize xbow and traps exists and those can take care of flame flinger just as well. plus it's not like an attacker can just... deal with the mortar before deploying flame flingers? they can deploy distraction troops or freeze it
@alejozbohorquez94045 ай бұрын
Who else remember that time when the mortar was feared by every single player once? It's surprising how it is nearly useless now.
@Azzoz15 ай бұрын
Still have ptsd from it ngl
@altamasparsanov91815 ай бұрын
@@Azzoz1😂😂
@gosubbougaming5 ай бұрын
@@Azzoz1bro same
@trollermcgeetv5 ай бұрын
100 dead barbs from mortar was a traumatizing memory indeed.
@phileascurtil56054 ай бұрын
It was years and years ago. When I restarted an account last year I was suprised to see how useless it became.
@arktourous13295 ай бұрын
I think if we slightly buff the damage of the mortar and change its favourite target from any to whatever is the lowest housing space troop in its range, it would be better as then it will focus on the wizards, witches and annoying swarm units instead of Golems and Yetis
@FernandoJCruz-kt1zo5 ай бұрын
that's a really great idea actually, a lot of people don't use spam cards often so it would definetly be balanced
@lejioh6415 ай бұрын
The problem with the "target lower housing space" is for lower town halls, they typically send a group of giants as a mortar distraction so that would make giants utterly useless
@pugness5 ай бұрын
Could add a slight slow effect where it hits the ground
@kleinfeicht5 ай бұрын
Thats actually a bad Idea since low housing units are more irrelevant than ever they are far to weak and nearly no old meta are played with them anymore most use low housing just as a filler to get rid of like 5 buildings Making the mortar especially target them make them even more worse than ever
@juniormartinez58715 ай бұрын
@@pugnessthat actually sounds like a good idea.
@user-mh6rp1bu3m5 ай бұрын
scattershot is just a direct upgrade. even cannon is better
@NoGoatsNoGlory.4 ай бұрын
Flame flinger has entered the chat
@user-jm2wh4yw1o4 ай бұрын
😂
@kendivedmakarig2152 ай бұрын
@@NoGoatsNoGlory. Not really X bows are the real counters of Flame Flinger.
@milkxvАй бұрын
@@kendivedmakarig215having 4 other buildings to counter flame flingers are huge. You don’t just ignore a mortar when placing a flame flinger that’s dumb it counters it just as much as xbow
@Riyozsu5 ай бұрын
Mortar at th5,6,7: Nah I'd win Mortar at th10+: Space filler
@cjm23712 ай бұрын
Mortars lose relevancy even at the start of TH8😂
@kendivedmakarig2152 ай бұрын
@@cjm2371 Actually Mortars loose relevancy at Th7 since most of the attack are Drag attack.
@hansokuguys2 ай бұрын
@@kendivedmakarig215 Hog too outrunning mortar shell and even if get hit , we just heal em XD
@alex2005zАй бұрын
At th10+ they are there to mess up your funneling (since they are still classified as a defence). Plus they also kill wizards that are used for funneling (and you cant really use a giant to tank since it both doubles the unit count to funnel and it will go into melle range, thus letting the mortar hit the wizard)
@bowxfire527510 күн бұрын
I use archer spam strat to gain loot. Mortars are my biggest enemy if I raid a dead th 11 base. So I lightning all of them. Destroy everything on the outside and first layer of def with archers, heros take out atleast 2 wizard towers, lost 2 games in 120 raids. Used my cc troops on a th 12 as th10 and lost with 48% cuz I didn't know that lazer on th does ranged damage. Lost another with 45% cuz I didn't wanna use my cc troops.
@idkidk43344 ай бұрын
Still better than the stupid expensive walls
@calebtaylor383519 күн бұрын
They’re cheap now
@darktag79617 күн бұрын
@@calebtaylor3835what
@farewell4185 ай бұрын
We definitely need a combined feature for mortars in the upcoming th16 updates like the ricochet cannon. The supercell developers always seems to make balanced and unique ideas and I think they can implement it very well.
@arthurperalta1045 ай бұрын
I think it would be tough to implement an idea like that, without making it too similar to the scattershot
@supermannygamer20035 ай бұрын
Meanwhile, the clash royale and clash mini devs: Cr devs: let's make it balanced Cm devs: but then people will think its weak and not spend! CR devs: you're right
@vinceheins5 ай бұрын
I think a cool idea would be making it a combination of combining a mortar and a multi mortar, Aditionally then add another multi mortar. Then the master builder can build them tigertet to something like a defensive flame Flinger, that can move through the base and take cover behind walls
@King_Jockey5 ай бұрын
they should give it nearly infinite range and shoot 3 shells like a multimortar upgrade and to have the area around it be its blindspot call it the Falcon Gunship or something
@DinoDavid874 ай бұрын
I can see the combined mortar maybe getting some sort of homing shot or leading its target which is similar to scattershot sure but it still can’t shoot air and honestly I don’t see the need for a combined mortar to be on the same level as something like a scattershot
@geneticallygamer5 ай бұрын
One special thing that mortar has in low th level is its pushback ability. It a pity they completey abandoned it cuz i feel like it would be a really nice thing at higher th
@watchoutforwhoyoupissoff30465 ай бұрын
Yes make it somewhat similar to sweeper
@Hidde_5 ай бұрын
There is one key difference between the home village mortars and the builder base mortars, and that is splash damage. The whole reason why the multi mortar in the builder base was so good is because it splashes a huge area, but the mortars in the home village (even the geared up one) has almost no splash damage. I believe making the splash radius bigger in the home village would improve the mortars a lot. Another idea that i had, is when you level up mortars, their attack range should increase. Their default range is 3-11 tiles if i'm not mistaken. But for instance, if your mortar reaches level 8 at townhall 10 (a.k.a. Where the flame flingers can be used for the first time), their range should go from 3-11 tiles to 3-12 tiles (or 11.5 tiles if that's too broken). And then at townhall 16 the mortar should get another range increase of 1 tile. The only thing mortars are good for nowadays is outranging the flame flingers (which x-bows and the monolith can do as well), so by implementing these things I listed, maybe they get other uses besides for sniping the flame flingers. tl,dr: increase splash damage like multi mortar in builder base has, increase range as levels go up.
@aquatix52735 ай бұрын
I think a cool buff to the mortar would be to make it deal more damage the more housing space a troop takes. That and maybe like- making it miss less
@B.L.A.D.E5 ай бұрын
Well i think increase the projectile speed
@KiraIRL5 ай бұрын
that's just lazy developing tbh
@isaacgarcia92345 ай бұрын
So just like the monolith?
@Astari7775 ай бұрын
Just increase projectile speed by 10%
@roach5905 ай бұрын
That just goes against what the mortar is supposed to be
@piggyjeff15145 ай бұрын
A buff that I think could help the mortar is to allow it to hit air troops if they are within its blind area, as they would be close enough for it to hit them
@NoGoatsNoGlory.4 ай бұрын
This is a perfect counter for balloon spam at early levels
@lancelot98374 ай бұрын
Simple fix allow all 4 mortars to have multi option and quicker it up
@user-jm2wh4yw1o4 ай бұрын
Combile all mortar become artery eagle 2
@Anto-xh5vn2 ай бұрын
@@user-jm2wh4yw1o 💀
@Anto-xh5vn2 ай бұрын
Yeah but with 40% of the original or it'd kinda too op
@user-om9je7uh6z5 ай бұрын
I think that the reason that makes the idea of buffing it impossible is that ground strategies are not used that much compared to air strategies, so buffing the mortar will be an additional reason to leave the ground strategies.
@shotgunuser95605 ай бұрын
I really don't think the mortar is that bad. It's found its place being one of the few defenses that counters the flame flinger
@palestineball24815 ай бұрын
X-bow, monolith, ?
@Nat.Cla.5 ай бұрын
@@palestineball2481he said one of the few
@takutolovex5 ай бұрын
@@palestineball2481you wouldn't put those defenses on the edge of the base ...
@palestineball24815 ай бұрын
@@takutolovex some people are dumb enough to put their flame flinger in the radios of these defenses
@VladimirOfRus4 ай бұрын
@@palestineball2481 minus literacy
@herranton5 ай бұрын
They need to do what they did with cannons and archer towers. Just combine 2 into 1, and make it an entirely different defense. Something useful.
@qxlf5 ай бұрын
the mortar could use the same mechanic as the canon cart from the builder base, as soon as a shot lands the ground, shoot another canon ball. this makes the mortar faster. and also lower the arc of the mortar, making shots land faster. this would be a decent counter against faster troops
@bosgamer111Ай бұрын
Lower th would fail all their atacks 😂
@qxlfАй бұрын
@@bosgamer111 probably
@mitchsorenstein6305 ай бұрын
When I was a kid when I reached town hall 8's Mortar I imagined it would have fire damage(Damage over time once hit) because at that level, the mortar changed from boulders to flaming boulders. Boy was I disappointed. I think the DOT damage should be implemented for the mortar and a bigger splash radius.
@self-proclaimedanimator5 ай бұрын
Man there is something like that in Builder Base Lava launcher or something They should just Gear up Mortars again to make it that
@joebro72805 ай бұрын
@@self-proclaimedanimatorI love that idea!
@NoGoatsNoGlory.4 ай бұрын
Bro I thought gold storages would deal retaliation damage at level ten! 😂 And walls would spill lava onto the ground (th 11) or zap troops (th 12), I even thought the wizards in the wizard towers could be studying black magic as they leveled up and would slowly develop a small aura of DPS. Take one look at higher level wizards and tell me they don't have anything cooking in their devious eyes 👀
@user-jm2wh4yw1o4 ай бұрын
Like builder base lava launcher
@sonnybocalajr.7255 ай бұрын
For it to be relevent again, on the next update they need to make all 4 mortars as geared-up mortars.
@bastianian29394 ай бұрын
It is already useful on high th levels, it outranges flame flinger
@nickstone31955 ай бұрын
Since merging defenses is a thing now, perhaps TH17 can have another mortar added to the base (so player can keep their multi-mortar). The merged mortar would have increased range, very heavy damage, and its aoe would be perhaps twice that of the large bomb. This would make it so that hiding troops directly behind your tanks difficult as it could shred through the support troops. And I think it would be good for its aoe to hit both ground and air. It would be a ground targeting defense that hits everything in its range. one more idea is that the merged mortar would deal damage to troops near it every time it fired (mini crusher) due to the force of launching its shells
@knox38705 ай бұрын
it is important that there are heavy defenses and weaker defenses like the mortar, because it would be hard to concentrate on every defense and not on the most important ones. and the morzat is good at higher th levels, because of the flameflinger and to use it like a distranction for defense targeting troups and make the funneling harder
@kingpusheencatboss31925 ай бұрын
They’ll prob do a evolution of it like the merged canon and archer tower where it either has more aoe or it could shoot potions (like poison or maybe even goblins like the evo mortar in clash royale) like how we use mortars to release smoke screens or tear gas. I think needs a place again and it won’t ever be a major defence like the air defence or eagle artillery /monoliths etc. so I think making it have a support function like potion throwers for your base is the best way to make it useful again.
@TheGremlin855 ай бұрын
Mortars at higher town halls got a slight buff because they out range the flame flingers and do a bit of damage to them so they will be able to destroy like 1 or 2 fewer defenses
@QuantumSilica5 ай бұрын
Yeah, only if there are players who dumb enough to put flame flinger into mortars range. A single balloon or two can easily solve the problem.
@joebro72805 ай бұрын
@@QuantumSilicaBases that are built to defend from flame flingers make it more difficult than simply allowing you to knock it out with a balloon or two. They often make you have to constantly distract it with troops until the flinger eventually takes it out. Also its health was buffed so defenses around it can shoot down those balloons before you can take it down so easily.
@eiilos985 ай бұрын
I think the Mortars from Galaxy Life were better, because there were no troops faster than the Riders, but you actually had to actually get some skill to use Riders. And it helps that most of the Troops were centered at slow/bulky troops.
@smilay78155 ай бұрын
super underrated chanel, thx for your videos :)
@st4ck_6144 ай бұрын
Mortars appeal is that they can damage weak troops behind ur tanks , so that delay on hit makes sense. But now no one really uses witches or wizards or archers which mortar is decent against
@juanborra60555 ай бұрын
Maybe SUPERCELL can make a merge version of the mortar in a later update for Clash of Clans. Where it can fire multiple rounds that target multiple troops at a time.
@michaeljosephtumamac4685 ай бұрын
Or will have a impact field where it deals DoT(damage over time) like a lava launcher
@Helena-me6mp2 ай бұрын
@@michaeljosephtumamac468 poison spell tower 2
@michaeljosephtumamac4682 ай бұрын
Hahahahhhaa
@beanutaiАй бұрын
I think it would be a good change if they made the mortar shoot a fragmented shot at Th11+. Like a shot that blows up midair and does damage in a large circular area
@theunknown2132918 күн бұрын
Mortar at th4 th5: 🗿 Mortar now: 🤡
@rohitdas85905 ай бұрын
All mortar should be multi at higher Th’s also a bit increased range with quick reload …that would fix it fairly as it’s still one of the best defence for Flame Flinger (just keep them at close to corners, not too close otherwise it will be easy to chip-out).
@mark2oreo4 ай бұрын
I definitely agree with some earlier comments that a stun effect or a burning effect from the mortar would immediately make it relevant again as that could not be ignored by anything in its impact area. Also, it could work how actual real mortars work with specific fuzes, detonating above/into whatever is directly below them, which for the purpose of the game could be air or ground troops (Essentially how the eagle artillery works). And they could frag out as well to bolster the splash damage If they really wanted to get fancy with it you could have unlockable and selectable effects like with the heroes equipment, such as freeze/stun, burn, frag, poison, etc Or maybe even the ability to switch it to flak cannon mode, making it possible to toggle between an air or a ground defense
@nilskiemle955620 күн бұрын
I remember the time players putting mortars in the center of their bases instead of the townhalls cos that's how good mortar is. Now they are placed outside of the walls 😥
@christocream5 ай бұрын
The builder base mortar ay bh10 is brutal. If they do something like that at the homebase we would get so,e spice in it
@assbeatergamingxd2815 ай бұрын
Mortal shell should get faster and faster as you level it up, similar to wizard tower, at first levels it has the same problem as mortar but as you level up, fire balls become faster and faster. Also make damage upgrade more drastic, instead of 4-6 damage increase or whatever make it like 10-14 like so at the max town hall it has like 240 damage instead of 60. ( 60 hp is not enough to one shot archers btw )
@bigfella237295 ай бұрын
it shoots every five seconds so it doesn’t do 60 damage per shot at th16, it does 5x the dps every shot, so 12 dps which is around level 6 does 60 damage per shot
@mkctao38153 ай бұрын
Now that defense merging is in the game, they should make it so you can merge 1-3 mortars with the eagle artillery (basically the better mortar as you said) and give the eagle artillery some new effect that comes with it, maybe simply get 3 more charges per burst, or making craters, or even a cluster charge
@aaronpoopoo99062 ай бұрын
Seeing as how they added the multi archer tower and ricochet cannon I think they could add a seeking morter that shoots like 4 consecutive shots that seek out and hit the target faster and with more damage
@gunny4443 ай бұрын
Amazing video!!👏🏽
@ffking8454Ай бұрын
Moter in home village 😊 Moter in builder base 💀
@EvanReichert4 ай бұрын
I think the mortar should have some sort of air mortar ability whenever an air troop reaches the inner radius of the range. Imagine u have a baby dragon going up to a mortar and when it reaches the small radius where the actual mortars range stops, the air mortars kick in and do some extra damage to air troops (but only in the radius inside the real radius). I think this would bring back the mortar, and also be pretty cool having its own little air defence system attached to it. The actual “air mortar” shouldn’t do too much damage. Maybe the same amount of damage per hit as an air defence, but has the same hit speed as the mortar.
@pedims4 ай бұрын
Another video topic: Why the builder base spring trap is the worst trap. Reason: Because it can only spring barbarians and archers. At max level its spring capacity is 8, which is enough for either two barbs or two archers.
@rokohladilo63155 ай бұрын
A solution which they will probably implement in the near future is that they will probably make a merge version of a regular mortar. As of what it might be, I'm going with an artillery mortar. It would fire artillery shots which would have 100% accuracy. It might fire just one shot at a time but it would obviously deal more damage than the regular mortar, also still dealing splash damage.
@slyveonnumeros4 ай бұрын
I think a good buff for mortar would either be adding knock-back to any troop, working more or less like a support defence, or making it preview the troop aimed by speed and target and then shoot at were it is supposed to be, but I think the first option is more viable.
@insertname43375 ай бұрын
Mortars used to feel like the eagle artillery, it fell off so hard
@sidvid51046 күн бұрын
With the addition of ricochet cannon and multi archer tower, Supercell can actually integrate this with the mortar, So since you get eagle artillery at th11, you can combine four mortars to end up getting the eagle artillery you have, which will solve the issue
@lejioh6415 ай бұрын
An added effect would be making it retarget if theres more enemies in its range, to make it balanced, if there's 10 giants in its range while theres also 9 wizards, it would target the giants since its more, its the opposite if there was less giants
@asta958623 күн бұрын
For some reason, when I first started playing COC, the thing I hated most when attacking using archers and barbarians was mortar
@shrimpguy690029 күн бұрын
I always saw the mortar as a planned obsolescence thing. It is there as a preventative measure against people spamming barbarians across all town hall levels
@sashoboss2121Ай бұрын
I remember the mortars being devastating for barch back in the day and I think they added the 4th mortar just to combat overuse of barch. This mightve been combined with being able to use 2 lightning spells to take out 1 mortar making barch that much more powerful. Its been 10 years since then so I may have forgotten another key reason
@alex2005zАй бұрын
The reason that the mortar (and multi mortar) were (or are) usefull is for taking out support units behind a tank (the lag in the shots means it will hit wizards or cannon carts behind giants). And this works for the reduced attacking options of builder base. But for the main base? When was the last time GoWi (golems and witches) was a thing? No one used the "standard" tanks in front and damage/support in the back style (I guess sometimes you do it with the queen and warden, but those arent squishy enough for a mortar). No attack nowadays follows this attack style, due to the avalability of better options, the fact that a lot more defenses means more damage on the sides (which your tanks wont soak) and honestly just how strong the heroes get higher up
@Stella_Ayunda5 ай бұрын
before supertroops was introduced, mortars was nightmare for my wallbreakers. and now is my flameflinger's turn
@aventicks7182 ай бұрын
I actually think bomb towers are an extension of mortars. I think they were added in late as a reaction to seeing the weaknesses of the mortar.
@Walkey335 ай бұрын
i think a way to save the mortar would be add the goblin mortar like in clash royal. Keep accuracy and damage the same except there’s goblins that will attack. That would be a good buff because goblins always landing near the attacking troops would add a distracting factor that would mess up an enemy’s attack
@pistonmines22 күн бұрын
With the addition of merging buildings, the mortar should benefit from that. Perhaps merging them would give them two independent targets to shoot at. Or perhaps a better idea is a higher range of explosion with more damage, which pretty much mitigates the two big issues of low damage and low accuracy.
@goldenalbatross9462Ай бұрын
Perhaps a rework they could consider is that at a higher level, mortars get essentially multiple damage radii. The standard explosion is increased in size but maybe does just a bit less damage relatively speaking to not immediately erase weak spam troops. A second damage radius would be very small but deal much more damage and can also damage air troops. Maybe even do knock back. PS i reached TH lvl 9 and stopped playing years ago so idk if these changes really would help.
@chaseb.4811Ай бұрын
I feel like the easiest way to buff it would be to just have the damage increase more with the levels, and to make the aoe of the mortar shell a lot wider (also as the level goes up)
@l2deca7024 ай бұрын
I feel like the mortar is irrelevant now at higher town hall levels but I do feel like it still is a key component of a base because it can help with clean up on weaker troops to finish them off so the stronger defenses can focus on the main troops
@aljazturk8483Ай бұрын
I thing what they could change is to make it better acuracy like shorter projectile travel time, still only shoot on ground troops but if air troops are where ground troopd are getting hit than it should also dmg the air ones
@DR...9515 ай бұрын
I think rather than making them do more dmg I hope next update they can make mortar fuse together by 2 and the special ability is Mortar special ability 1: When enemy is in its range the longer there's an enemy the faster mortar attacks (more like the little prince of clash royale) Or Mortal ability 2: When mortar hit an enemy it will do 1.5x the dmg more per hit. This is strong against tanks that were slow or those who Queen charge since the longer the mortar Keeps hitting the troops the more dmg it will deal (the ability is called outburst) Or Mortar ability number 3: The troops that get hit by mortar will receive new effect called "Dizziness" where when troops get inflicted by it the troops will be weakened dmg and health (10% more dmg taken or more) which makes troops vulnerable. Or Mortar ability number 4: (SUPER CHARGE - every 2 hit the next hit will do a massive dmg plus knock back probably 3X dmg)
@danieltan73444 ай бұрын
I think the best way to do it is making optional upgrade, kind of how we could choose which potion on the potion trap. Set it as optional in which: a. have increased damage, a homing feature and remove the minimum range penalty but reducing 1 range b. ability to target air troops c. increased range and splash range with homing feature This is just idea tho, some might tweak it to make it more balance imho
@chillstoneblakeblast31725 ай бұрын
I think the next Merged Defense is going to be a small Rocket Artillery. Only way to "buff" the mortar without giving it stats and may solve the current issue with Air defenses being sniped by Giant Arrow (You can still snipe the 2 non-merged Air defenses)
@mrgamerfloppa5898Ай бұрын
When I was a lower TH, I remembered how much I feared the mortar but when I got my first air troop, the Balloons, I only feared the fireworks
@olgabatsak98695 ай бұрын
I am sure the best change for Mortar it to add a stun effect whose duration increases from upgrading.
@bean72504 ай бұрын
Funny how a cannon, archer tower and x bow does no damage to a queen walk until a mortar is firing too.
@sagechanged79235 ай бұрын
Turning the mortar into the builder base lava launcher with its ramp up damage could be a pretty cool upgrade. Otherwise, it's fine how it is. I don't want to deal with yet another splash defense that can melt healthy troops like the eagle artillery, scattershot, townhall, etc.
@Silent_Shishya5 ай бұрын
That would be too OP for witch users. It will shut down an entire attack strategy
@michaeljosephtumamac4685 ай бұрын
I think it will be great for a fusion defense Like a ricochet cannon
@ragedarkprince33634 ай бұрын
rn mortars biggest use is to counter flame flingers but ppl just use 1 barb to tank and take it out
@notyourfox16 күн бұрын
I'd give a mortar some bigger damage on higher levels, buff reloading speed and/or probably add something like a stun effect for split second which would force troops hit to pause whatever they were doing for that time and have to do that again. That would be a good defense against ground troops with slow attack speed.
@Kiryukai5 ай бұрын
They should just make the mortar's favorite target be siege machines and give it a damage bonus towards them since mortars in higher townhalls are usually just flameflinger counters
@GemmyDeery5 ай бұрын
Maybe a direct hit mechanic would be a good buff? Like if hitting inly a single unit deal bigger damage ir something
@akkir67075 ай бұрын
this is the reason mortars are my last priority in terms of defensive building upgrades on my village
@thepro1800019 күн бұрын
I'd make that from th10 on the mortar leaves a lava pool that deals DoT or sets the troops on fire, adjust its aim and make the splash area bigger
@spectrecreeper91084 ай бұрын
I wanna see the mortar get a combination where is basically becomes the lava launcher from the builder base
@ghost_ship_supreme2 ай бұрын
The only thing more useless now is traps and air traps. Except maybe the seeking air mine and skeletons/tornado for delaying
@mehshutup30412 ай бұрын
The free training hurt it more. Back then at th9 i use a lot of barcher and hunt full collector base only. Now that everything is free might as well go full dragon
@palestineball24815 ай бұрын
The Mortar is literally the last defense that I upgrade before moving on to the next townhall level, I only upgrade it for the looks of it, nothing else
@Autismicbanana17 күн бұрын
They could give it a flame pool effect where the longer troops stand in it the more damage they take
@yeshhhhhhh3 ай бұрын
A buff to the motars are adding spells to them Like giving mortals a freeze spell whenever it lands a hit but it cycles through every 3 hits.
@rajahasanmaroko51694 ай бұрын
the mortar need aimbot fr
@minecraftone47703 ай бұрын
I think a good fix would be a rework where it becomes more like actual unguided artillery give it a much faster fire rate and a slide buff to its rant and damage but make it much less acurate.
@complexcubes2 ай бұрын
Man I remember the good old times where the mortar was the make it or break it of your defense..... I remember just trying to take down the mortar first as soon as possible and the goblin map M comme mortar was giving me so much trouble.... Good ol' times
@damienjoubert5190Ай бұрын
Two of the ways you could make it more useful i think is more damage and able to target air ( but no splash damage for air )
@-Random-Games-Ай бұрын
Im a th 9, and i use weird attacks to have fun. I use ground attacks with wizards and other things, and the mortars usually hammer my wizards in. I usually dont bring too many heal spells.
@memeley_troll5 ай бұрын
I think it'd be awesome if they add the "combine mechanic" we've seen with Cannons and Archer Tower. This Mega Mortar would shoot the rocket from Clash Royale. Dealing massive damage
@shrijanshrestha208522 күн бұрын
If supercell combines two mortar and make A lava launcher like builder hall it will be great
@xuansangdotrinh10555 ай бұрын
Since the release of combine of cannon and archer. Cannons have ricochet, archers has multi hit, so what should mortar get without getting in the way of Eagle artillery or Scattershot? Cluster bomb is my suggestion, every shot creates 6-8 more explosions, dealing even more dmg
@pugness5 ай бұрын
Increase its splash dmg and add a slowing effect to the ground it hits for short period
@Joy_Deep2914 ай бұрын
I mean it's still a counter for flame flinger. So that's something. It doesn't do much but it does shoeten it's lifespan quite a bit to the point where it might not reach a key defence in it's vicinity
@Zanvulf4 ай бұрын
I believe in the next town hall you will be able to merge mirrors similar to merging the archer towers and cannons
@rhye44345 ай бұрын
I think a way they could combat the mortar becoming irrelevant is to give it a 'preferred' troop to shoot where it would target swarm troops and only shoot other troops when there were no swarm troops in range. It would make it more of a threat and make it more difficult to counter.
@kyruzen1082Ай бұрын
I just thoughbof something...maybe we could 1)change the mortar into something like a midieval like artillery that damage is air troops or 2) change the ammunition to make it so after the hit it will have a second hit like a fireworks dealing more area splash but lass damage 3)i know this will be a more different defense but at the certain level we could change the mortar 4) Subterranean Thumper! This innovative defense launches explosive charges that erupt from beneath the ground, dealing splash damage to enemy troops and slowing their movement. Watch as their advance falters and formations crumble under the Thumper's disruptive power. One thing is after it locks down to an enemy its full straight hit or miss and has a bigger splash radius but slower in term of reloading
@interviolet66752 ай бұрын
I think the biggest thing working against the mortar and really players in general is the amount of "new" ways to attack are just way too strong for most defenses to stand a chance. With the warden's attack block ability and freeze and heal spells the focus is more on how people attack and nothing for how to defend. A fundamental update that reworks the functions of defenses needs to be put into place or the game will feel too off balance, ironic since supercell are all about "balance" having blogposts and official art showing the barbarian and multiple weights.
@Doggo4Life5 ай бұрын
They can add that area effect of lava launcher to make mortar a bit better
@llHazamall5 күн бұрын
An interesting buff would be to eliminate 2 collectors and change them for mortars, they will be bad but at least they will be numerous
@Rajshreekende-rt9wt5 ай бұрын
I remember that I used to fear a mortar at th4 and change opponents till any of them hadn't built it but now I only care about x bows and inferno as s th9
@zemtex_gaming3 ай бұрын
Speaking before Th16 expansion update. I see a bright future for the mortar if supercell adds a combined building mortar like they did with cannons and AT. Maybe this new building will make the mortar a reliable defense again
@Jinks.-29 күн бұрын
It would be cool if you could put the mortar into a flak cannon mode. We don’t have a dedicated splash air defense on the main village.
@trackex97833 ай бұрын
mort should just get some kind of burn damage at the later levels and it would probably be fixed, because it was always a ground defense it wouldnt even change anything really for air strats
@levistepanian534128 күн бұрын
they should let you combine mortars like the archer towers, they should also let you do this earlier than th16 because why wait so long for a defense to be actually useful. they could at least make it either not miss or have huge splash radius.
@nan01ynk2 ай бұрын
How would a mortar with a Damage Over Time effect on the units it hits fare? With the triple barrel mortar being able to stack that DOT, but only unlocking this DOT around th8 or so Pairing this with a generally faster projectile speed bc of how often it misses
@Toilet_crusher265 ай бұрын
Him:multi mortar made mortars usefu- Siege machines:allow us to introduce ourselves
@masterhack3534 ай бұрын
Mortar should have a stun effect kinda like in clash royale also when higher lvl it should shoot goblins like the morter evulotion in clash royale and maybe can splash to air
@bustinjieber96005 ай бұрын
the "irrelevance" of walls ultimately affected mortars in general, if you cant keep your enemies at mortars attack range then they are truly not that useful.