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Dissection: The Predator Problem - Warhammer 40k 9th Edition

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WhatThe40k

WhatThe40k

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@drekbleh7081
@drekbleh7081 3 жыл бұрын
0:13 "Available with optional spike" Mechanicus: "That counts as copyright infringement."
@lokalnyork
@lokalnyork 3 жыл бұрын
Hey Heretic Techmarine, why don't You take a seat?
@CasanovaHero
@CasanovaHero 3 жыл бұрын
It's such a shame because the predator is such a classic design that aged really well when compared to the new primaris stuff. I really hope GW supports the older tanks. I'm much more excited to see those on the table than the hover tanks.
@rudesthazard5769
@rudesthazard5769 3 жыл бұрын
big same
@moxopal5681
@moxopal5681 3 жыл бұрын
then only half the people would need to buy the gladiators, or the repulsors daaaa ....
@tuffn00gies
@tuffn00gies 3 жыл бұрын
Gotta sell those new kits!
@alexkaplan6581
@alexkaplan6581 3 жыл бұрын
Treads>flattened chunks of sheet metal.
@michielkreuse610
@michielkreuse610 3 жыл бұрын
I think the lascannon should have a damage profile of 2d3. this gives better averages and does a minimum of 2 damage.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Its not a bad alternative. I thought similarly in the past. It offers the same min and max values as what I put forward, but importantly, it has a superior average. Which is why I opted for the inferior d6 damage clamped at min 2. This may sound counter to my position but I kinda like Lascannons as being unreliable (or at least less), anti tank weapons, they are crude mass produced imperial cannons. And mechanicum cognis, laser destroyers, dark lances, etc should really shine in comparison. Which they do currently. But as illustrated in the video, I loathe the 1 damage result.
@michielkreuse610
@michielkreuse610 3 жыл бұрын
@@WhatThe40k in addition to this you will roll 3 en 4 far more often than 5 or 6. I forgot to mention that sorry.
@michielkreuse610
@michielkreuse610 3 жыл бұрын
@@WhatThe40k hi, i have thought about what you said above. and I think that having more reliable lascannons fits in the fluff, because these weapons have been around sinds before the dark age of technology and laser tech is described as reliable. basically these weapons are tried and true, tested over the millennia. Therefore I think that a bit more reliability fits the fluff. Random tech seems more of an orc thing or for tau experimental tech.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
@@michielkreuse610 that's a very interesting perspective. Definitely a valid argument consistency in the damage profile. Theoretically speaking I wonder ifbinstead lascannons should be flat 3dmg?? Definitely worse than melta, but has a range advantage. And remains a worse quality option relative to cognis and laser destroyer.
@tristankeech4070
@tristankeech4070 3 жыл бұрын
9th will change all lance style weapons to 3+d3 in my opinion.
@Abaddunskin
@Abaddunskin 3 жыл бұрын
It's not just a predator problem, it's a tank problem, I'm sure everybody has noticed by now that 9th ed has upped the offensive and defensive profiles of virtually all units except tanks, you highlighted in your video that the predator, the quintessential 40K MBT, has a similar durability profile to a medium walker. That simply cannot stand. I don't actually think invulnerable saves are the answer, as it's not addressing the main issue which is the overlap between good anti-heavy infantry weapon profiles and anti tank profiles, as anti-HI tends to be in decent enough volumes at a AP of -2 or -3, so you might save against a couple of shots, but enough will get through to at least drop the tank by a bracket. You could give all MBTs -1 damage but that might be stepping on the toes of DG and doesn't solve the other issue, melta, and melta like spam. The change to multi-meltas made the game inhospitable for T7 tanks, and whilst eradicators may have fallen off a little but, they are still one of the most cost effective anti tank units in the game. I think that it would be much more appropriate to up the toughness of all MBTs to T8 and the wounds to around 14-15, so predators, castigators, lemon Russ', hammerheads etc, keep the lighter fire support tanks and APCs at T7 11-12 Wds, and up super heavies (including the landraider) to T9; It creates more of a niche for S9 and 10 weapons, S8 will no longer be universally good against everything but it will still be an effective profile against lighter, cheaper tanks, and it will be harder for S7 and S8 anti-HI to dent them.(Before IG players tear my legs off for saying everything should be as tough as a Leman Russ, I think that the LR should have a -1 to wound against range attacks to reflect the thick front armour plate, but with a point cost to match this increased durability) As for the lascannon suggestion, I like it, I think the problem with suggesting upping the damage to 2d3, or D3+3 of D3x2 is that you further create an environment that is hostile to tanks without good cause. I mean, the dark lance(and the brightlance too when it is rebalanced) is balanced relative to the lascannon, but because of the current cap on unit toughness there really aren't that many opportunities for S9 to shine over S8. By implementing the change I suggested above, you make lascannons better without necessarily making them stronger. Consider as well that lascannons come in BULK, so on you are more likely to average out your damage compared to, say, the laser destructor on the gladiator lancer, which needs to help getting it's averages off.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I really like this comment!! Thanks for taking the time to breakdown and share your take. I think you're right about the defensive lack. I personally prefer invulnerable saves as a mechanic for the force field type abilities. To that end your assessment on multimelta (and the like) saturation, as having crippled vehicle validity- is something I've been discussing in the comments with others here as well. And I think your suggested improvements seem to remedy and realign where MBTs should sit-at least I'm theory 😅. I do quite like it though!
@davidwasilewski
@davidwasilewski 3 жыл бұрын
I own 6 Drukhari raiders. Hold my beer for a minute…..
@adammclaughlin845
@adammclaughlin845 2 жыл бұрын
This issue with the growing number of units and rules which reduce damage is, why have so many high damage weapons in the first place?
@cannedsnow4511
@cannedsnow4511 3 жыл бұрын
Poor rules or intentional design to ensure that the new primaris tanks get purchases
@honestindomitus1342
@honestindomitus1342 3 жыл бұрын
Maybe, but I don’t really see that. Gladiators and repulsors are far more expensive, and the repulsor executioner lost it’s crazy OP rules with 9th. If anything, it’s intended to make dreadnoughts more desirable. Redemptors in particular are even better off than the vanilla and venerable versions.
@corneal35
@corneal35 3 жыл бұрын
@@honestindomitus1342 crazy OP rules? you mean the ability to fly and the double shooting? the thing that really broke it was all the rerolls.
@Ultra_Hlebus
@Ultra_Hlebus 3 жыл бұрын
@@corneal35 and now they are just pieces of overpriced garbage. SM tanks can’t do a thing
@MrFelblood
@MrFelblood 3 жыл бұрын
You might be giving GW a bit too much credit. Odds are they f'ked the Preds by accident, and left it that way out of equal parts self-interest and apathy.
@Nevets1073
@Nevets1073 3 жыл бұрын
You mean like the Repulsor that has Las-Talons and Twin Linked Lascannons on it?
@Astrhal
@Astrhal 3 жыл бұрын
the virgin space marine lascanon with D6 damage against the chad mechanicus lascanon with D3+3 damage
@drekbleh7081
@drekbleh7081 3 жыл бұрын
Goddamnit. They always hoard the best shit
@Millipede666
@Millipede666 3 жыл бұрын
Slayer dark lances?
@ElvishShellfish
@ElvishShellfish 3 жыл бұрын
Hey, Adeptus Mechadicus
@RosieJonesRules
@RosieJonesRules 3 жыл бұрын
The Thad maximum dakka Leman Russ Punisher
@Marinealver
@Marinealver 3 жыл бұрын
AdMech are going to create the next Reign of Blood.
@mathieuboe9128
@mathieuboe9128 3 жыл бұрын
'[...] and... it's a one.' 'BuT tHaT's WhAt CoMmAnD pOiNtS aRe FoR!1!1111!!!' This is what a Rule Designer said to one of their playtesters when they brought up the fact that D6 damage(s) weapon are absolutely garbage and should not exist. I've lost hope, honestly. Take the latest Munitorum Field Manual. -20 points on the Gladiator Reapers. On what planet would somebody legitimately pick a Reaper over of a Redemptor Dreadnought with dual Onslaught ? Not on Earth I can assure you.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Man that's brutal.... Really disheartening to hear that. 😔 Great example too, with the gladiator reaper vs dreadnought.
@t0k3p0k3
@t0k3p0k3 3 жыл бұрын
I guess that's just down to taste. I like how d6 shots and d6 damage weapons work together with command reroll. But It seems I'm in the minority.
@jesusgarza2208
@jesusgarza2208 3 жыл бұрын
@@t0k3p0k3 It's a waste of a CP though, and it doesn't guarantee you'll get a better result. Weapons designed for anti-big should have a minimum damage that is suitable for the intended target, like they've been doing with similar weapons for D3+3 damage
@PleasantKenobi
@PleasantKenobi 3 жыл бұрын
This video was fantastic. Well editted, concise, clean, and visual information was a huge bonus to the spoken word. Thank you!
@CloningIsTooGoodForSheep
@CloningIsTooGoodForSheep 3 жыл бұрын
Predators used to have a troop carrying capacity of 5 when introduced into the game they were actually armoured personnel carriers (hence the limited firepower and autocannon as the main weapon). When troop carrying capacity was removed to accomodate the razorback the predator ovcupied a weird not quite main battle tank but is a main battle tank problem.
@LMGunslinger
@LMGunslinger 3 жыл бұрын
Wow this game has changed alot, I remember when there was side, front and rear armor.
@Marinealver
@Marinealver 3 жыл бұрын
That got rid of in 7th ed. 6th was when they were given hull points. GW tried to copy Warmachines and failed.
@Millipede666
@Millipede666 3 жыл бұрын
Pretty much every vehicle without an invuln sucks atm because of how cheap and efficient ap -4 shooting is. For a predator to see play it would have to cost around 120 points. This seems to suggest that GW has no design space to work with unless they add new rules to the pred. The new gladiator tanks suffer the same problems imo. They will only ever see play if their price was absurdly low since you cannot buff them and they cannot stay alive.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I couldn't agree more. Well said. The Core keyword has had its intended effect removing the ability for rules to stack on vehicles... Though for those vehicles, it was the access to the stacking abilities that allowed them to be viable on the tabletop. In retrospect it was rather foolish to add the core keyword and deny it from vehicles without providing specific mechanics to compensate for that lack.
@doctordoubledakka3939
@doctordoubledakka3939 3 жыл бұрын
I greatly agree with you about vehicles without invul(orFNP). I think vehicles without some defensive helper good use a sizable boost in wounds.
@davidbowles7281
@davidbowles7281 3 жыл бұрын
This ^^^^^^^^
@davidbowles7281
@davidbowles7281 3 жыл бұрын
@@WhatThe40k Basically marine vehicles are now playing 7th ed 40K in 9th ed. All useless now except the magical contemptor dread.
@alexkaplan6581
@alexkaplan6581 3 жыл бұрын
@@davidbowles7281 And Necrons can't shed tanks with the greatest of ease any longer.
@luckylarry71
@luckylarry71 3 жыл бұрын
Your solution of D6 minimum 2 was bang on. Had the same theory when I discussed the topic of Preds with a fried recently. Of course we both could be wrong.. I'm still rocking my devastator squad armed with 2 missile launchers and 2 lascannons in a fluffy lists, but just can't find a reason to fit in my Pred ;-( The problem here is also that Dreads are pants on head crazy winners in 9th...
@gratuitouslurking8610
@gratuitouslurking8610 3 жыл бұрын
This solution was part of the reason I ran the Banesword variant of the Baneblade chassis all the time. It wasn't the best plan, mostly as guard armies are such glass cannons right now with the cannon in massive air quotes, but I could reliably destroy even things with invul and damage mitigation, plus it's melee stats weren't too bad either.
@smugron1101
@smugron1101 3 жыл бұрын
I feel like all Lascannon should have a D3x2 damage profile instead D6 for the sake of consistency and not being a waste of points if you constantly roll 1's for damage cause of bad luck.
@miklow6605
@miklow6605 3 жыл бұрын
Putting them at flat 4 would also be an option.
@Millipede666
@Millipede666 3 жыл бұрын
@@miklow6605 even if they made marine lascannons a flat 6 dmg no one would take preds they would take devs, tacs, and dreads to benefit from rerolls and be harder to kill/target
@miklow6605
@miklow6605 3 жыл бұрын
@@Millipede666 A normal dread with twin las and fist should be 150 and a predator with 4 las 140.
@Millipede666
@Millipede666 3 жыл бұрын
@@miklow6605 that seems like the right idea... you exchange close combat/durability for more firepower and mobility. Certainly more sensible than what we got right now
@Marinealver
@Marinealver 3 жыл бұрын
D3+3
@lovecervere3699
@lovecervere3699 3 жыл бұрын
Honestly I feel like Core was a mistake to all army's internal balance, since almost always there's a Core unit that's better than the supposed "specialist" options, and often a weaker Core unit can be reliably buffed to be better than any non Core. The dreadnought is a prime example of this, and also weirdly hearkens back to the days when the SM codex first dropped in 8th and dreads were the only vehicles that even got Chapter Tactics.
@Evohunter7
@Evohunter7 3 жыл бұрын
Rhino chassis vehicles are awesome in my opinion. I wish they were in the game. I own 4 rhinos, 3 vindicators, two razorbacks and two predators. Iron Hands are my tabletop jam it seems.
@terminatoruk4921
@terminatoruk4921 3 жыл бұрын
Incredibly well presented and balanced arguments - great job! Your killshot idea is inspired!
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Glad to hear its appreciated! 😊
@mikemartin3671
@mikemartin3671 3 жыл бұрын
Great job! Love your presentation style. Hope you get more views and subscriptions, so here we are presenting comments to the algorithm. Take care and be well.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Thank you so much! Also happy to hear you enjoyed the content!
@frannyfranfrancis
@frannyfranfrancis 3 жыл бұрын
New to the game, lore, hobby and this channel. Thanks for being a well rounded noob friendly channel. You handle each aspect with the thorough dedication it deserves with out over simplifying the material
@WhatThe40k
@WhatThe40k 3 жыл бұрын
That's great! Happy to know the channel is serving new viewers well. 😊
@CaptScrotes
@CaptScrotes 3 жыл бұрын
Huge shout out for the awesome video and the Ape Escape Soundtrack. Souchi Terada is a GOAT
@khorneflakes4446
@khorneflakes4446 3 жыл бұрын
D6 damage melee weapons are even worse feeling as the unit must make the charge too. This is why I blacklisted trygons from my non fluffy lists.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
100%. Further still the consequences of those D6 wiffs are even deadlier as well....
@kenreckless9845
@kenreckless9845 3 жыл бұрын
Think your Predator is bad? My Tau Hammerhead says hi. Two iconic tanks, so poorly treated...
@cavycorp9136
@cavycorp9136 3 жыл бұрын
You make some excellent points, but have you considered that putting persona 5 music in the background makes me want to play it instead of completing my pile of shame?
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Take your time. 😎
@mr.mammuthusafricanavus8299
@mr.mammuthusafricanavus8299 3 жыл бұрын
GW never should have made a hover tank for Space Marines :P
@Marinealver
@Marinealver 3 жыл бұрын
Remember when Hover tech was considered heretical xeno technology?
@TheGigaslayer
@TheGigaslayer 3 жыл бұрын
This idea is a bit radical but what if they did flat 4 damage? Still inferior to the dark / bring lances, constitant damage but not near the high cap, still outshined by melta most of the time but has longer range and higher strength.
@doctordoubledakka3939
@doctordoubledakka3939 3 жыл бұрын
D3+1 damage, but with melta's +2 damage at half-range?
@TheGigaslayer
@TheGigaslayer 3 жыл бұрын
@@doctordoubledakka3939 Idk about that one. Then you get into the argument that las and melta are filling the exact same role where now its either long range or short range anti vehicle. Trying to keep the spirit of the weapons intact.
@ThSeLo
@ThSeLo 3 жыл бұрын
I don't really play the tabletop, but I still enjoyed it, nice video, may the algorithm blesses you
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Much appreciated!
@timothylyons5686
@timothylyons5686 3 жыл бұрын
Give it to the girls, add a battle cannon and extra heavy bolters, call it something like, I don't know, how about a Castigator. Hmm, might work.
@tadhgmcelligott3693
@tadhgmcelligott3693 3 жыл бұрын
Why only compare two predators when there's 3 (excluding FW and chaos) Everyone always forgets the baal predator lol
@BlaHamut
@BlaHamut 3 жыл бұрын
And that blood angel dreads aren't core either. So nice that every new codex seems to have our chapter tactic and we got the shaft for units and strats.
@VestedUTuber
@VestedUTuber 3 жыл бұрын
The Baal predator is weird, since it fits a completely different role to the regular predator tanks. Instead of dedicated anti-tank or anti-light vehicle with some anti-elite capabilities, it's a dedicated anti-horde vehicle, which puts it in a unique spot that not many other Astartes units, short of the stupidly expensive Land Rader Crusaider and a cheap-ish but points-inefficient devastator squad with heavy bolters, can actually cover.
@1krani
@1krani 3 жыл бұрын
"Available with option spikes." *The Inquisition would like to know your planet's location*
@Gorbz
@Gorbz 3 жыл бұрын
GW doesn't want you to buy Predators. They want you to buy Gladius tanks.
@Millipede666
@Millipede666 3 жыл бұрын
They did a really bad job pushing the gladius tanks. They have all the same problems as the pred and are even more points inefficient.
@alexkaplan6581
@alexkaplan6581 3 жыл бұрын
@@Millipede666 And much uglier, to boot.
@Millipede666
@Millipede666 3 жыл бұрын
@@alexkaplan6581 meh... tanks are supposed to be ugly.
@alexkaplan6581
@alexkaplan6581 3 жыл бұрын
@@Millipede666 They're also supposed to have treads, not a pile of weirdly bent sheet metal.
@VestedUTuber
@VestedUTuber 3 жыл бұрын
​@@alexkaplan6581 To be fair, the Gladius is a _grav_ tank. Problem is, most of the Astartes grav tanks are just "take a tank and stick grav plates underneath". They should have taken a page out of the Custodes book instead with those designs, because Custodes grav tanks look awesome.
@AFnord
@AFnord 3 жыл бұрын
I think the biggest problem with the predator is simply that GW has shown a lack of restraint when designing other units, leaving the poor old pred in the dust. It's not that the predator is necessarily awfully designed, nor that it does not function as it's described in the fluff (it's a medium tank after all, not a heavy tank), but so many other units have just got so many cool other rules and become weapon hedgehogs that the vanilla-feeling predator just ends up in a really awkward spot. I don't agree that a 6 to hit or to wound means "crit" though. Those rolls only show if you hit or overcame the opponents defenses, it says nothing about how well you overcame them. Only the damage roll does. And the issue with the lascannon seems to more come down to you not rolling enough dice (i.e. not having enough of them. Overcosted?) resulted in a very swingy-feeling weapon. If they're going to keep them few and far between then yeah, creating a damage floor would be a good idea, though I would go for 3.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I agree. The 6 to hit/wound as crit was mostly for the lols. But I agree with your reply. Upon further rumination I think the state of affairs can be attributed to the following. Presently, reliable high impact multi damage anti tank weaponry is in abundance. And so multi wound armoured units are more frail than ever. In the case of the predator and similar vehicles, this is exacerbated by losing the layering of abilities due to the core keyword system and also not gaining any specific abilities to make up for that loss. Thanks for the lengthy comment btw!
@ferrousoxcide393
@ferrousoxcide393 3 жыл бұрын
I feel like saving the Pred could be as simple as letting it take sponsion auto cannons, also/or an ability to reroll the laz damage roll.
@Michael-ib6ky
@Michael-ib6ky 3 жыл бұрын
I'm down for just d3+3. Im a big fan of weapon profile homogeneity, with similar options available to each faction. Takes away from the flavor, sure, but it would also simplify balance and allow a unit's own rules/faction abilities be a determining factor.
@justdenis1224
@justdenis1224 3 жыл бұрын
Why I love Whatthe40k, 40k content, Persona ost
@s2korpionic
@s2korpionic 3 жыл бұрын
I agree with your points, though it's weird to see mouth forming out of a space marine's helmet... unless you're actually a possessed.
@ApexWolfPack
@ApexWolfPack 3 жыл бұрын
Reivers. Hands down one of the best looking models in the line. But their gimmick is targeting leadership which is underwhelming in ninth. I think can think of a few ways to make them worth taking: - Have them force the enemy to fight last. (This is a bit of a low hanging solution) - They act in the same way banshee masks do. (This was stronger in 8th, but being able to secure a safe charge for another unit, who is likely to make a go candidate to be overwatched seems cool.) - Allow them to reduce the enemies charge distance within a radius if they are the target - Turn off obsec for units. I can keep going. There are so many cool ways to make them great.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Couldn't agree more!
@hossdelgato6098
@hossdelgato6098 3 жыл бұрын
Jesus this content is next level
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Happy to hear you think so!😊
@ShahbazBokhari
@ShahbazBokhari 3 жыл бұрын
“Hunni, hunni, wake up! New WhatThe40K video!”
@darioscomicschool1111
@darioscomicschool1111 6 ай бұрын
8:05 THOSE JUICY D6 Damage +1!!! Behold the Glory of the LAS!
@honestindomitus1342
@honestindomitus1342 3 жыл бұрын
Funny thing about your proposed las cannon fix? Still only does 1 damage to dreadnoughts😂
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Haha true enough. But that is the case of a special rule lowering damage potency, not a heavy weapon that innately can hit as hard as small arms weapons.
@eam1215
@eam1215 3 жыл бұрын
That seems pretty good to me. When I used to have predators, a twin linked profile just meant you could reroll to hit and do at most one wound.
@JeanParisot
@JeanParisot 3 жыл бұрын
If anything, a great shelf model to have XD
@freybrand1617
@freybrand1617 3 жыл бұрын
I feel like a lot of the reasons why Games Workshop does not give as much love to the classic Space Marine line or more traditional Space Marine weapons is because they do not want people buying the old kits. They want to sell those primaris kits that are anywhere between $60 to $120 a pop. Predator tanks are something that I never really owned but when I borrowed a couple im 7th, they did work in some games. However I quickly stopped using Las cannons and any weapon with D6 damage for that matter because it was just so inconsistent and it was not worth it. Melta weapons are much more effective now anyways considering that they will always have a minimum damage results and half range. We also now see that the adeptus mechanicus guys have special Lascannons that essentially have D3 + 3 damage mechanic, I suspect though that they will not bring that over to all lascannons.
@ka1juhunt3r
@ka1juhunt3r 3 жыл бұрын
I think a good balance would be 2D3 as the lascannons is not as powerful as the mechanicus cog is lascannons which are D3+3 so even then your lowest result should be a 2.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
As I mentioned to another comment, the 2d3 damage is not a bad alternative. It offers the same min and max values as what I put forward, but importantly, it has a superior average.
@richmcgee434
@richmcgee434 3 жыл бұрын
@@WhatThe40k d3+2 would also work fine. Still meaningfully weaker than the d3+3 superguns, far less swingy than the despised d6, and it takes the minimum damage up to where 3W infantry isn't living through a hit any more. Average damage is now 4, up from 3.5, which helps with the offense. I'd create a new category ("vehicular lascannon") for that form of the weapon so you can differentiate it from the man-portable version, which could be dropped to d3+1 without significantly harming their utility - and maybe allow a slight points drop, if GW can get around the concept of numbers that aren't evenly divisible by 5 existing. Then again, I'd also rewrite every single vehicle datasheet so the degrading profile affected their saves (which could also stand some tinkering in the process) rather than BS, and we all know that isn't going to happen.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
@@richmcgee434 Thanks for the breakdown. As time has passed, and more and more discussion has taken place on this video (your comment included) I have come around to the idea of 2d3 dmg result for lascannons. I am quite curious about your thoughts on degrading profiles that you hinted there at the end of your comment. That is, if you are inclined to share them.
@leokrupp4442
@leokrupp4442 3 жыл бұрын
Lol, that thumbnail -"I want Horus's body found, sweep pattern double back, let's go!"
@ironbomb6753
@ironbomb6753 3 жыл бұрын
I like the wet pallet in front of our scholarly Astartes. A true man of vision. 👍
@morviummarv6390
@morviummarv6390 3 жыл бұрын
uh you can do the same Video with every Land Raider Class
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Some of the points here do definitely apply to land raiders. Thinking on it quickly.. Land Raiders do have far more wounds, greater toughness and save than standard medium armour units. I think if lascannons were min 2, they would definitely feel more potent, since a layer of wiff opporunity. By doing the same, did you mean propose some ability fixes? If so, someone commented about bringing in assault ramp rules for land raiders and storm ravens which might make their utility worthwhile.
@honestindomitus1342
@honestindomitus1342 3 жыл бұрын
I do wanna push back a little on the idea that the only explanation for single shot, D6 damage weapon is bad design. It’s high variance for sure, and when it doesn’t work (which feels like most of the time) it sucks. But 4 LCs can also kill a knight in a single round of shooting. So maybe the better unit of analysis is: what’s the best way for a marine army to get 4 LCs on the board? Devastators (also Heavy Support) are, I think, the cheapest way, with 4 LCs at 155 pts. The predator does it for 15 pts more, and for your money you get +6” movement and 7T vs 4. All I’m saying is, maybe this video is more about how Dreads are busted😂
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I appreciate the push back👍. While 4 lascannons can kill a knight. The extreme variance says they won't a very high percentage of the time, too lazy to math it out right now 😅. But that's the game, its dice based. 12 plasma guns could kill a knight too. The reason why I claim its bad design isn't because of efficacy the dice variability (though I think that is lame too). It's because of what that variability tells us and resolves as. A heavy, anti tank weapon can deal the damage of the autogun, even after passing the many barriers that allow damage to even occur. To your point, dreads are extremely good. But I think its because its the only gem, so to speak. In an army with few vehicle invulns dreads have a defensive ability. +Core, which is a biiiiiig deal. Other vehicles just can't compare (hence my position of them needing ability support). Though funnily enough, the only invuln vehicles I can think of for marines are also dreadnoughts..... 🙃 Regardless, thanks for the substantive comment. It means a lot!
@honestindomitus1342
@honestindomitus1342 3 жыл бұрын
@@WhatThe40k I get the thing about it being immersion breaking, and I agree that damage in particular is probably the single most visceral component of the puzzle. The wounding scheme is the one that pulls me out of it. How does it make sense that a S16 thunder punch from a KNIGHT has a 16% chance to fail to wound a gretchin? How does it make ANY sense that this is the SAME chance that a chainsword has to wound that gretchin? I guess you’re right, “that’s the game.” Keep up the breakdowns, I’m loving it!
@miklow6605
@miklow6605 3 жыл бұрын
@@honestindomitus1342 The best to fix the wound roll, would be the addition of: 3x strength -> 1s are successful and 1/3 strength -> 6s fail.
@doombringer175
@doombringer175 3 жыл бұрын
Sorry this sounds like a math hammer moment so I'd like to run some numbers. first off probability 4 lascannon shots kills a knight. Assumptions: 1) lascannon (hensforth LC) will be wielded by a unit with a 3+ BS 2) knight is a T8 24W 3+/5++S model 3) no re-rolls or modifiers of any kind so each LC has a 2/3's chance to hit a 2/3's chance to wound a 2/3 chance to get through the save Each LC has a ~29.6% chance to go to damage This means the probability of all 4 getting to wound is ~0.7% now all would need to roll a 6 ( ~0.07% chance of 4/4 sixes) Combine the two outcomes and, well, its a rather small number Punching a gretchin assuming: 1) WS3+ with a S16 weapon and 4A 2) T2 1W 6+S model 3) no rerolls or modifiers weapon skill becomes 4+ because of fist each attack has 50/50 odds to hit each hit wound 5/6 times and if wounded death is guaranteed probability of any individual punch killing is ~41.7% probability of 0 dead grots ~11.5% There is nothing i am trying to prove/disprove this was just a fun thought experiment. thank you both.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
@@honestindomitus1342 That's fair enough :) I also quite like thunder punch knight example 😂. I like @Mik Low suggestion. Also happy to hear you're enjoying the breakdown videos!
@Biggabertha
@Biggabertha 3 жыл бұрын
:0!! That last song is from Phantasy Star Online!! Man, I miss that game!! Very good video! Agree on a lot of your points - will still field mine because they're so iconic!
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Phantasy star online will always have a place in my heart. 😢 And, I am happy to hear you enjoyed the video. Definitely do field your predator. The classic model deserves its place on the table, hopefully rules come around.
@dukegeekosity9763
@dukegeekosity9763 3 жыл бұрын
Nice gestures of your presenter alter ego. I am delighted!
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Thanks!!😊
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
Feels kinda similar to the problem of the vindicator
@BB-pn2qv
@BB-pn2qv 3 жыл бұрын
Love your videos, so well explained! Keep it up! Helpful for new players
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Glad to hear it!✊
@Revanavarice
@Revanavarice 3 жыл бұрын
The Lascannon segue is essentially a rant on any weapon with D6 damage profiles. There's the beef right there. Its why 2-3 Damage weapons are so preferred because of the consistency of the damage bracket expected per shots fired, and its much easier for the player to type-match (explicitly counters the recent editions' focus on beefed-up infantry) and predict how their offense will progress... except its a dice rolling game, and the variance is what makes the game unpredictable enough to derive some spontaneous fun from. You brought up the eldar as an example for sophisticated examples of a given family of weapons: maybe the Imp variants as copy-pasted and poorly-understood bits of dark age tech do have that unpredictable performance potential. At least the orks are happy with just getting shots off. Frankly, the layers of dice rolling reminds of me of how gluttonous Battletech was with one's time; and this is after the templates and arcs were removed to make 40k more streamlined seeing as the melee layer to the game is what makes it stand out (or the maneuvering shenanigans involved)... Here's my hot take: remove the wound roll, and fold in invul saves as an opposed value to the weapon's AP. Gets rid of two prolonging dice rolls and gets right to hit+fail save=calculate damage, or a simple ineffective shot -don't care if it missed or was saved, the result is the same.
@cheesecakedoublepeanutbutt6511
@cheesecakedoublepeanutbutt6511 3 жыл бұрын
True reason: GW don't want you to buy predator
@viewtifuljoe4412
@viewtifuljoe4412 3 жыл бұрын
Probably, but I refuse to buy any ugly ass hover tanks.
@Marinealver
@Marinealver 3 жыл бұрын
Or a Thunderhawk, or Battle Fleet Gothic.
@Bblackout1
@Bblackout1 3 жыл бұрын
This video makes a fair point for the lascannon. But I have a much better question. Why is the default arguement for balance always "make it better"? This seems like a fairly narrowminded approach. Perhaps the correct balance solution is to tweak the points, change keywords, or other creative design ideas. There are even good ideas in tthis comment section on making them more "takeable" but not necessarily good. The eradicator arguement in particular is just weird. The balance discussion shouldnt be about making everything similar to one of the strongest units in the codex, thats how power creep really kicks in.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Thanks for the lengthy comment! Your suggestion for alternative methods over just improving units is definitely a valid route, but I didn't think they were the right approach in the case of the predator. I'll go point by point and try to explain my rationale. My stance on point tweaking - I am of the opinion that purely raising or lowering points can only do so much. Even if the predator is a steal, making it cheaper ultimately does nothing for its survivability or performance. Rather I would prefer to see changes to the predator that is representative of what it should be in universe. Not sure what you mean by keyword changes or other creative design ideas, i would be happy to hear more about it though.😊 The point to eradicators... I think you're straw-manning me here. I did not propose that everything needs to be similar to one of the strongest units in the codex. I make the case that the predator has underwhelming offensive impact when that is the only role it operates in. And I proposed an ability that shares a similar restriction to eradicators. Now how does that theoretical ability resolve....? Predators aren't core units. They are firing a far inferior weapon to the melta/heavy melta rifle. And rather than firing twice they are adding 1 to wound rolls and damage. Eradicators still remain vastly superior. I am not a fan of codex creep (who is amirite), but there is something we have to keep in mind. GW added the core keyword system because they didn't want certain units (mostly vehicles in this case) to be able to take advantage of the layering of abilities. Which is a fine design decision to make things easier to balance. However, they didn't give those vehicle units anything to compensate for the lack of those layering rules. Units which for the previous edition relied on those layering rules for their value. And instead we have many core units with powerful built in abilities on top of being core units (eradicators and dreads come to mind). On the defensive problem side of things, its mostly a game environment problem. Never before has reliable anti tank weaponry been so readily available. So vehicle and monster units without defensive abilities are often passed on. Granted melta type weaponry should shred such units.... But then so too should the predator be impactful. Not just a low cost unit that has underwhelming performance. Perhaps that clarifies my position a little better?
@Bblackout1
@Bblackout1 3 жыл бұрын
@@WhatThe40k @WhatThe40k yes thanks for the clarification that makes more sense. For clarification on what I said. For the keywords and creative rules I was thinking something along the lines of tweaking units like the techmarines in order to make vehicles in general more viable. Also giving the firstborn vehicles similar abilities to the repulsor executioners Aquilon Optics or giving them a strat similar to Daemonforge. To be fair the eradicator thing is a bit of a strawman argument. Its just that it seems like the eradicators are brought up a lot in discussions of balance. I definitely agree with you for the defensive profile. Even if the predator was given the profile of a land raider I dont know how much that helps in a meta with melta and dark lances.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
​@@Bblackout1 True enough. I also quite like the idea of techmarines being able to make vehicles more viable. Maybe the awakening machine spirit should also enable units to operate at top profile..? 🤷‍♂️
@MrFelblood
@MrFelblood 3 жыл бұрын
The fact of the matter is, we need these units to be usable in the meta we have, not in the meta we miss from twelve years ago. It hurts, but we have to live with it. Nowdays, numbers are bigger than they used to be. It's inflation. The value of a single wound has gone down, and damage and wound numbers have had to go up. Units that have not followed this trend have fallen under the usability curve. If preds are going to get back on competitive lists, they need to do more reliable damage, or absorb more enemy fire, within 5 rounds.
@primafacie5029
@primafacie5029 3 жыл бұрын
You had me at "why is it so shite"...
@RolfHartmann
@RolfHartmann 3 жыл бұрын
"No melee ability", and I smirk thinking of my Angry Marines Predator Crab with a mine flail.
@lionanatorgaming3298
@lionanatorgaming3298 3 жыл бұрын
My view is similar to that expressed by others in that there is too much overlap between anti-elite infantry weapons and anti-armour weapons. The anti-elite infantry weapons while technically weaker (lower strength) make up for this with more shots, you are shooting at infantry so generally speaking this is needed. However weight of fire in means it is quite likely that some wounds will get through (dice being dice) and with the damage usually being at least 2 means the health pool is easily dented and the bracket's even more easily reached. For tanks I feel their armour is far too easily ignored by these anti-elite weapons and a possible fix to this would be some ability to ignore/negate some level of AP although I'm not sure how this would be implemented.
@gratuitouslurking8610
@gratuitouslurking8610 3 жыл бұрын
For most of my CSM career, I've had only older CSM vehicles to work with and not a lot of the daemon engines, so all this discussion about the downsides of the Predator and Land Raider both hit rather hard to me. There's not a problem with having something be a potential glass cannon, like a Land Raider's potential 24 damage if you manage to roll high enough for all their lascannons, but with so much randomness that mathhammer will never 100% make it, even if you got units parked nearby to help with those crucial rerolls. Sadly you can't even get that anymore, with the CORE changes removing HQ support to all but basically infantry (not applied to CSM but give it a few months to a year) and the CSM warband skills not working on VEHICLE units (hopefully WILL be a thing judging from the Death Guard codex.) Despite the Forgefiend's Hades Autocannons being a bit more on the 'meh' side it still does far better anti-infantry and anti-armor options than the Predator, and with a 5+ invul can survive better against the current 'look how much melta I'm carrying' meta.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
A very insightful comment. And I feel for ya, the CSM camp as a whole is in a terrible place currently. I think the niche the predators can operate could be as a sort of glass cannon as you put it. Daemon engines are more resilient with their invlun and regen, so allow a unit like the predator to have eradicator esque capabilities. I'd say it feels necessary. Without CORE, vehicles can't benefit from force multiplying abilities, they are, in a sense, out on their own. But the potent infantry units that have core also have dope abilities (like eradicators and dreadnoughts)....Feels off.
@gratuitouslurking8610
@gratuitouslurking8610 3 жыл бұрын
@@WhatThe40k Honestly I feel like I could get into such a rant regarding the Guard's take on this too, as I've played them a bit during the start of 9th now the shops have been opening up. Guard get even less rerolls, infantry basically only work in weight of numbers, and while in theory the gun upgrades to melta and the like were a good step to improve the vehicle parking lot, they still suffer the same survival issues brought up here with basically everything in their arsenal, with the added pain of their opening roll being a 50/50 4+. Even 26 wounds on a Baneblade chassis vehicle go surprisingly fast when faced against a squad of heavy support Sister infantry who can tag you 30" away with four multi-melta and roll buffs atop that. Swinging back to Chaos again, this was partly why the Obliterator was such a big-ticket unit in 8th, Fleshmetal Guns despite the randomness were so good and you had decently tough infantry (the same toughness Orks are seemingly moving to base apparently) plus a Daemonic save, and stupidly high levels of synergy with other things (Slaanesh mark, Master of Possession, Greater Possessed, allied Heralds or Daemon Princes, dedicated Iron Warriors stratagem and Warlord trait support after Faith and Fury), plus the added advantages of 3 smaller bases compared to one larger model such as hiding in terrain or their deepstrike. But yeah, after the Death Guard tweaks we're probably going to see far more Mauler/Forgefiend focus on our end, and no doubt to keep pushing non-mark Chaos towards the more daemonic end and less from the 'Firstborn but spikes' stuff of yore, for better or worse.
@ErokLobotomist
@ErokLobotomist 3 жыл бұрын
You got me with that thumbnail lol Great video btw. As a noob I've wanted to grab one for the "cool tank" factor but I've been on the fence. Since I managed to find an "ebay rescue" Vindicator I think I'll skip it. Cheers from Canada! I have to add that the more I watched this video the more entertaining it became lol Great stuff.
@tomasdawe4423
@tomasdawe4423 3 жыл бұрын
I always thought a glancing hit was when you rolled a 1 to wound against a Guardsman that you had hit with plasma/melta/lascannon etc.
@RSBurgener
@RSBurgener 3 жыл бұрын
The state of tanks in 40k is pretty depressing. I get the fact that they want to give weight to the actions of infantry and characters on the battlefield. This could easily turn into a tank battle game if the vehicles were too powerful. But they gotta do better than this. I don't know if they think there are too many predators and land raiders out in the wild and they're afraid of missing out on sales, but it needs some revision. Great video, thanks!
@WhatThe40k
@WhatThe40k 3 жыл бұрын
An interesting point of view, thanks for sharing!! Rather than some cabalistic goal to push infantry I think its just rules incompetence tbh... Sales are sales, they made product, so it stands that they want to make profit. Step 1: Let's remove ability stacking from vehicles with the Core Keyword system. Step 2: Let's not add specific abilities to those units so they can excel at their purpose. Step 3: Let's give dreadnoughts the core keyword and also give it a unique defensive ability.
@VestedUTuber
@VestedUTuber 3 жыл бұрын
Easy solution: Bump the Predator and Castigator to T8 (The Predator always had better front armor than the Rhino in earlier editions, why not reflect this? And the Castigator is just a Sororitas Predator), drop the Predator's points cost by 20 for both versions (keep sponsons the same) and the Castigator's by 10 (because it's still a better tank than the Predator, so it should still cost more), and just get rid of degrading profiles because vehicles already have survivability issues as it is, they don't need to be punished even more. The issue Lascannons is offset by the fact that on an all-Las Annihilator you basically have four of them, all firing at the same target. Each shot has the same individual chance of hitting, wounding, and then the opponent failing the save, and then you end up rolling up to 4D6 for damage at the end. You have a better chance (not necessarily higher) of rolling at least one good damage roll because you're rolling more dice in general and each one has an effectively equal chance of rolling any result. It's still not the best, but it's a lot better than a single Lascannon.
@littleconan7929
@littleconan7929 3 жыл бұрын
Well Even if dreadnought is cheaper, it only has 2 lascanons. The preadtor has twice the firepower of the dreadgnought ! The main problem is that the predator won't be easy to hide, and will be easily destroyed and the four lascanon will only grant it at target mark on the hull...
@leighporter2997
@leighporter2997 3 жыл бұрын
I agree with most here mate. With gw addressing the lascannon problem. They have given it a go with the new admech lascannon with D3+3 damage. To award a player getting through those hurdles with 4 damage mimum is great. As for the predators not selling or needed, I am of the opinion its self sabotage so they can rebox them with additional parts for the sisters of battle. With sisters becoming the mid tier power armour imperium army or "guard marines" it is them keeping moulds that would just go to waste when they can bank on nostalgia and people who are frustrated with guard not being so great anymore but not wanting spacemarines, due to the troupes of them so sisters becomes the best middle ground possible
@thirdimpact172
@thirdimpact172 3 жыл бұрын
the ad mech version is a Cognis Lascannon, its meant to be a little better and different than the regular cause ad mech is hoarding all the good guns, but i mean, id rather have some flattened dmg across the board, any random shot count/dmg needs to be DX+Y so you can have something to count on.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I pretty much share the same sentiment as @Third Impact, which is why I opted for an inferior than cognis/laser destroyer- but still vastly superior alternative of d6 damage with min 2.
@thirdimpact172
@thirdimpact172 3 жыл бұрын
​@@WhatThe40k yeah i typed that up before the end of your vid, i like the "treat 1 as 2 dmg", then your at least killing a basic space marine, most likely to be a 5 man squad, thats pretty decent
@leighporter2997
@leighporter2997 3 жыл бұрын
@@WhatThe40k i can agree with you and @ThirdImpact though the point was lost a little, what I was conveying, as 'cognis lascannons' where exactly the same as normal lascannons except janky strategy rules in 8th. Is that gw has addressed the lascannon problem and has thought this through but has only shown that thought process with the new admech 9th ed lascannons
@WhatThe40k
@WhatThe40k 3 жыл бұрын
@@leighporter2997 ah I see. we'll have to see what they do with normal LCs when it comes time for the guards codex...
@tuffn00gies
@tuffn00gies 3 жыл бұрын
They're saving all this for the SM codex 2.0 next year.
@magearamil8626
@magearamil8626 3 жыл бұрын
I REALLY want to buy at least 1 Predator for my first army! It looks WAYYYY too cool not to own one! I LOVE it. Yeah one with Autocannon + Bolters add Missile for strong Alpha strike and maybe hide him in reserves if enemy has good anti-tank fire power?
@WhatThe40k
@WhatThe40k 3 жыл бұрын
I feel ya, the predator is very cool. With its 12" move you can deploy it behind obscuring terrain and potentially move out and shoot at a target should you go 2nd. But there are other variables to factor in. Is the enemy very fast with fly (like dark eldar), or does the enemy have potent indirect fire?
@magearamil8626
@magearamil8626 3 жыл бұрын
@@WhatThe40k well I just cry it is so weak :(
@magearamil8626
@magearamil8626 3 жыл бұрын
@@WhatThe40k maybe video on Impulsor as it comes with new Combat Patrol for Space Marines?
@dominict9325
@dominict9325 3 жыл бұрын
I wouldn't mind the predators having such shit rules if they were at least cheap to field. In my mind, predators should be the dirt cheap workhorse tank to form the backbone of an armoured contingent - something that you can take a lot of and expect to get work done, but not expect any of them to win you the game. Lascannons should fill a similar role in weapon form if they're to retain the shitty d6 damage - they're the AV weapon you spam and get results with through sheer volume of shots, while melta is the expensive option that deletes whatever it touches. To this end, I think the base predator chassis should cost no more than 100 points, and lascannons should be 5 points a pop. Yeah, it's as cheap as a flamer, but really both lascannons and flamers are equally bad at their jobs so they SHOULD be the same cost. The autocannon and heavy bolter variant should cost more since they're more effective, but not cripplingly so - a 10-15 point difference between the anti infantry and anti armour tanks is enough. So this way, we're looking at predators only setting you back about 120-130 points at most and becoming a nice, spammable main battle tank. A killshot ability would be nice as well, but I don't think it would be worth it if it blows out their cost. Also, these changes would not just benefit predators - every unit in the game with access to lascannons would be very happy about them costing 5 points (devastators, havocs and heavy weapons teams jump to mind) and in particular if land raiders saw a similar reduction to the cost of their chassis (say, 180 points) and the lascannons were that cheap, then they would actually be worth taking for more than just a joke or nostalgia.
@xenoskeptical1998
@xenoskeptical1998 3 жыл бұрын
It's clearly inspired by the design of the Bradley IFV, so naturally it will suck just the same.
@chrisdee5032
@chrisdee5032 10 ай бұрын
Now we're in 10th, I think the Predator still has its place on the tabletop! Points cost is good and each variant has a decent(ish) ability.
@WhatThe40k
@WhatThe40k 10 ай бұрын
Absolutely! I too am much happier with where Predators are sitting now. Though I dislike the effect Twin-Linked has on the narrative to mechanics on the table top😅. But that's nit-picking, Predators Tanks are certainly better off in 10th.
@juan_grande_128
@juan_grande_128 3 жыл бұрын
Next the Vindicators 😍
@fin4314
@fin4314 3 жыл бұрын
Vindicator will never be good :( I'm just glad that it's shield is finnaly doing something
@WhatThe40k
@WhatThe40k 3 жыл бұрын
The vindicator definitely shares many problems with the predator. Its saving grace is better toughness and the plus 1 save for its shield. But the swing city of D6 shots D6 damage is certainly holding it back .
@juan_grande_128
@juan_grande_128 3 жыл бұрын
@@WhatThe40k it's as easy to fix as just making have a minimum shot and damage number
@d.t.m8393
@d.t.m8393 3 жыл бұрын
@@juan_grande_128 Honestly if the Vindicator just had the Basilisk rule (pick the higher of 2D6 for the amount of shots it gets) I'd use it. I really think that's all it needs as it's already relatively cheap, T8, and gets a 2+ save versus shooting.
@juan_grande_128
@juan_grande_128 3 жыл бұрын
@@d.t.m8393 and it still looks cool😎
@BB-pn2qv
@BB-pn2qv 3 жыл бұрын
That’s a good fix for lasconnons
@Confessor
@Confessor 3 жыл бұрын
I think another unit that gets shafted is the hydra. It has a base 4+ to hit, gets a +1 to hit against fliers (sounds good enough), and gets a -1 against anything else... they also have a degrading profile, and their best targets still usually give a -1 to hit from being super sonic so they still struggle to hit especially if they have other modifiers. Sure, they are better than their pre 8th incarnations as the skyfire rule made all none flyer shots snap firing, but with the change in editions ot left the unit completely behind even in flyer metas they were somewhat subpar.
@richmcgee434
@richmcgee434 3 жыл бұрын
It'll probably get the same fix the Stalker design did where the hit penalty against ground targets vanishes while remaining a dangerous AA gun - if and when we see a new Guard codex.
@Confessor
@Confessor 3 жыл бұрын
@@richmcgee434 Q4 2024 after three space marine updates, take it or leave it
@Castorps_Shadow
@Castorps_Shadow 2 жыл бұрын
What is the best anti tank weaponry for astra militarum? Could you do an insightful analysis - as you always give them - of 'horde+tank' armies (like Astra Militarum or Tyranids) versus more 'average' armies (in the sense that they don't combine the two extremes of bodies and many monsters/vehicles)? I'm glad I found your channel and have learned to look better at the game. Thanks for all the work.
@WhatThe40k
@WhatThe40k 2 жыл бұрын
Thank you for the kind comment 😊Regarding best anti tank weapon for the Guard, its tough. Their weapon ruling is dated and waiting for a new codex ( a state of rules management that frustrates me to no end). Just so many weapons are variable damage with also variable shots for an army that has mediocre BS. I am also no all that familiar with the guard. Based on a gut check I would guess maybe the Demolisher cannon would be pretty decent, if you can get doctrines or stratagems which can mitigate the randomness. As for an insightful analysis on horde armies vs elite armies I am not quite sure what point of focus you are looking for specifically.
@Grymbaldknight
@Grymbaldknight 3 жыл бұрын
I feel like Lascannons should have a damage characteristic of "D6+1". It's not a huge difference, as it still has the effect of ensuring a minimum of 2 damage... but it puts in that potential for a cheeky 7 damage if the player rolls well, representing the sheer, brutal stopping power of Imperial Lascannons over Eldar weapons.
@balazsvarga1823
@balazsvarga1823 3 жыл бұрын
In the Blood Ravens mod I differentiated them from the Dreadnoughts by giving the dreadnoughts a bit more survivability but half the speed. There a predator can easily kite enemies, a Dreadnought can not.
@reclaimatorerebus6531
@reclaimatorerebus6531 3 жыл бұрын
Where is the interior cutaway at 0:06 from? I think the issue raised about survivability is an issue across all tanks. Something I appreciated about the old armor facings was immunity to low strength weapons. An idea that I was bouncing around in a different chat was giving vehicles a keyword like vehicle (4), which would make it immune to strength 4 weapons. This immunity could go up depending on the tank, so something like a land raider might be vehicle (6). This would only be for shooting, but would require dedicated antitank to tank out vehicles, and without giving everything a 2+ save. As for offence, I can't see them doing this, but if you consider the predator is a tracked vehicle, it should provide a more stable firing platform than a walker or an imperium repulsor tank, so give it a +1 to hit if it doesn't move.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Thanks for the lengthy reply. The armour facing is really neat mechanic. Also you point about the tracked vehicle should serve as a better shooting base makes good sense. But trading movement in a game where you move 5 times is a hefty price. +1 to hit doesn't cut it imo. Maybe moving up to half like the leman russ is a good way alternative..? Regarding your question on the cutaway. Hoenstly I am not sure, 😅i stumbled upon it on google images.
@Kottekungen
@Kottekungen 3 жыл бұрын
I think they should have done a predator unicqe ability like shooting twice, or increasing the las cannons to "predator pattern mars las cannons" S9 Ap4 D6+2 " Heavy 2 And heavy 3 for the turret
@lordcastellan4735
@lordcastellan4735 3 жыл бұрын
While you make strong points, there's a better comparison for the predator than the dreadnought. The problem with the comparison comes with it being a comparison with a unit of a different imperial faction. That comparison is the leman russ battle tank. They have similar defensive profiles, similar weapon options aside from the main gun and the biggest differences being the toughness and BS. Theyre both very easy to kill and have high damage potential. The main defensive abilities that guard get to help are 2 defensive psychic powers and an order to pop smoke and still shoot. These could be mimicked by marines. Perhaps might of heroes on a predator could have a special function to increase armor saves. And maybe they could get a stratagem to mimic strike and shroud. The next important buff that russes get and predators lack, is the ability to ignore damage with a stratagem called relentless. If the predator gained a stratagem like relentless it could ignore it's bracket for shooting and have one last hurrah before it dies. Maybe call this hypothetical stratagem "wounded animal" or "the prey has become the predator".
@christophervennix9861
@christophervennix9861 2 жыл бұрын
Some alternatives for the Lascannon: 1d3 + 2 - this gives a 3-5 damage profile with an average of 3.5 damage, putting it above even a stalker bolt rifle and the like. 2d3 - this gives a 2-6 damage profile with an average of 3 damage, slightly lower average 1d6 where 1's go to 2's gives a 2-6 damage profile with an average of 3.66 In fairness this is the 'best' configuration with the optimal ceiling (6) and the best average, although I personally like the 1d3 + 2 just for the consistency of being better than a stalker bolt rifle.
@Aetrion
@Aetrion 3 жыл бұрын
When have predator tanks ever not been underwhelming? They have always just been "That tank that does nothing your infantry can't do". Maybe I'm crazy, but to me a vehicle is only ever justified if it carries a weapon you can't field without it being on a vehicle. The Landraider has the same problem.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
IIRC there was a brief point in time during 8th edition when predators were stupidly good (assuming you went first 😂), because of the killshot stratagem. But your point stands. It's well put and I find it rather though provoking (I wonder if it can serve as a litmus test of sorts...🤔). But I agree, its why I think Vehicles need to be more impactful, especially without the ability to be supported without the core keyword.
@MrFelblood
@MrFelblood 3 жыл бұрын
Tanks haven't been good since the death of Tank Shock rules i.e. tanks meleeing infantry by just running them over. Charging a tank has gone from Death Or Glory to a win button.
@Nevets1073
@Nevets1073 3 жыл бұрын
When it debuted in Rogue Trader it could transport 5 models and, like most other vehicles, it would run roughshod over most infantry. Back then, of course, Dreadnoughts could have Jump Packs, which was freaking awesome. Tactical Squads could have them, too. It was a great time to be a kid with no money, all these totally lit options and no cash to buy them.
@robloxdude19
@robloxdude19 3 жыл бұрын
As an Iron Hands player, the Dreadnought is FAR superior, particularly due to March of Ancients which allows Dreadnoughts to become Characters with all the benefits that brings, namely Character Targeting Rules due to only being 9 wounds. For example, take an Annihilator and compare it to a Mortis with dual Twin Lascannons. Both are armed with 4 Lascannons total but in an Iron Hands list, that Dread can basically sit behind gunline units for protection and fire with impunity whilst using a Predator, it's open season. Furthermore, Iron Hands gain the 6+ FNP bonus as standard so potentially, there is a 1 in 6 chance to completely a negate 2 damage attack whilst a Predator only has a 1 in 36 chance to negate those wounds. Overall the Predator is in a bad state and FAR in need of some buffs.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Thanks for the detailed comment! Its a shame the iron tenth also finds armoured units to be lack luster, worse still to be substantially inferior to dreadnoughts. As you described, Its almost to the same degree as everyone else, but sitting on top of the existing disparity.
@forgefartherloki6585
@forgefartherloki6585 3 жыл бұрын
Awesome work
@nightmagnus7595
@nightmagnus7595 3 жыл бұрын
Make it cost the same price at base as a double-SB Rhino (85 pts), including the twin LC/Autocannon. That way, at full cost for 2 extra LCs, 1 SB and a HKM, you're paying 135 max for a dedicated, non-core battle tank. That way, the quality of its wounds don't matter as much, but we can go deeper. Horus Heresy allows you to purchase upgrades to units directly with points. "Heavily-armoured" - 2+ save, -1"M (10pts). "Blessed Ammunition" - Once per turn, you may reroll one or all dice for a Damage roll (5pts) "Mechanicum Marvel" - on a hit roll of 6, you may reroll any failed wound rolls for those hits (15pts). Plus, give them the wound heal that Rhinos get. It is basically just an upgunned rhino, so having the basic cost of it be the base makes sense.
@pablocruz5613
@pablocruz5613 3 жыл бұрын
I have distamced myself from 40k due to a huge resentment with GW and the treatment of Classic Marines. Back in 8th i often used lascannons and melta weapons for my anti tank (mostly melta because BLOOD ANGELS) and it was nkt a rarity for me to roll consistently belpw the 3 wound mark. Even with meltas special fule which was already hard to get. I think GW has really taken the feel of the game and homogenized it, all anti tank weapons are either lascannons or melta, all anti infantry is either flamers, storm bolters or heavy bolters. It speaks to the fact the only thing thay got me through 8th were my Admech forces because they FELT unique, melee that dealt mortal wounds, snipers that could wound tanks, tanks thay got stronger by being closer together, hell, even Ballistari with their cognis "advance and still shoot your lascannon at -2" felt more unique than ANY other army i played
@WhatThe40k
@WhatThe40k 3 жыл бұрын
This was very insightful. Particularly the bit about everything becoming homogenized. That descriptor feels very apt.
@AFnord
@AFnord 3 жыл бұрын
"and the treatment of Classic Marines" welcome to the world of being a long-time Xenos player, of any of the xenos races.
@aTF2player
@aTF2player 3 жыл бұрын
I wish lascannons and other d6 damage weapons had something like blast where depending on what your shooting it has different effects. Perhaps "if targeting a vehicle still operating on its top bracket. This weapon is d6+2" or something
@MrSamurai137
@MrSamurai137 3 жыл бұрын
Good point I thing it should be D6 +1 damage for a lascannon. With additional heavy burns damage bonus of +1 on a roll of 3or more on a D6 as the heat of a laser is not just penetrative but spending super heating metal and/or burning flash! Giving a mini of 2 and a max of 8 damage this would make sense for a strength 9 weapon!
@saltyking2350
@saltyking2350 3 жыл бұрын
Or you know 2D6, that's why Necrons dedicated anti-tank options aren't good except for the silent king
@Shippo89
@Shippo89 3 жыл бұрын
Gotta love the 0-36 potential damage.
@alexkaplan6581
@alexkaplan6581 3 жыл бұрын
Or Sytheguard.
@kokos742
@kokos742 3 жыл бұрын
meanwhile Helbrute is for 110 but has no reduced dmg, 8 Wounds and cannot piar range weapons, no invul, no fpn ... but on 6 it gets angry I guess :D
@Jarms48
@Jarms48 3 жыл бұрын
What about krak missiles then? I would give krak missiles minimum 2 damage and lascannons minimum 3. That means Ad-Mech lascannons are both minimum 4 and assault rather than heavy.
@Drow1342
@Drow1342 3 жыл бұрын
"Optional with Spikes" 👍🤣👍
@joshuaharvey7505
@joshuaharvey7505 Жыл бұрын
Right off the bat before I watch the video: YES. I'm seeing absolutely NOBODY in any of the groups I'm active in, who took the time to magnetise any of their rhinos to fit and field them as predators. And that got me curious, because... I want to field both my rhinos as predators when I feel like it; in both 30k and 40k
@Demonarrows1
@Demonarrows1 3 жыл бұрын
For things you can count, wounds, points etc its fewer not less.
@terminatoruk4921
@terminatoruk4921 3 жыл бұрын
Had another thought on this in defensive terms on T7/T8, 2/3+ saves tanks with no invulns. Firstly, I'd like to see weapons < 8str only wounding on 4+ ... this would cut down on +1 to wound nonsense making a mockery of armoured vehicles without affecting str 7-10 anti-tank weapons. Secondly, I think MBTs should have a rule whereby if the weapons Str is less than their toughness, any AP for that attack is ignored - again, this stops high AP but essentially anti-infantry weapons from glancing hitting tanks to death in old terms.
@d3rralle964
@d3rralle964 3 жыл бұрын
Best example is the Doomsday Ark with d6 shot and d6 dmg. A frustrating unit, the fact that the unit with DOOM in its name did not get D3+3 dmg is as frustrating as the unit itself.
@WhatThe40k
@WhatThe40k 3 жыл бұрын
You've hit a sore spot for me. The Doomsday ark is atrocious for that very reason you've mentioned. The most technologically advanced faction too. smh
@arthurguezengar5303
@arthurguezengar5303 3 жыл бұрын
The problem with the laser cannon is that it is not a good single shot weapon. To make it efficient, you have to multiply the shots to level the damage statistic (astra militarum proverb: you can solved any problem by increasing the number of cannon). One laser cannon is not very effective, eight much more. The predator's problem comes mainly from its point cost which does not allow it to multiply threats and firepower. A 150-point predator annihilator would already be much more interesting for its role. For toughness, a simple save at 2+ would be enough to compensate without using additional rules
@DarksteelPenguin
@DarksteelPenguin 3 жыл бұрын
Even with a squad of Havocs (who have 4 lascannons and can be buffed in many ways), you still get the frustration of getting 1s or 2s on your damage rolls.
@arthurguezengar5303
@arthurguezengar5303 3 жыл бұрын
@@DarksteelPenguin : Of course, but the more lascannons you have, the less you will have this result. I think 5 or 6 lascannon is the minimum to limit the frustration of the dice (vendetta for ever)
@arthurguezengar5303
@arthurguezengar5303 3 жыл бұрын
@@DarksteelPenguin Typically, havocs need endless cacophony to be truly effective. Going from 4 to 8 shots changes everything. Same thinks for the leman russ for exemple. I'm sure a cheaper predator with a better save would be a simple and very effective solution to give up a second chance to this unit
@Suojeluninja
@Suojeluninja 3 жыл бұрын
Its based on a APC chassis. Its not SUPPOSED to have much armor or firepower, rather this is a light scout tank, maybe add a rule where they can appear from flanks of the map, increase their speed and reduce their cost. That said Space Marines could have a actual MBT available.
@mazimadu
@mazimadu 3 жыл бұрын
WhatThe40k: The predator tank has no melee combat functionality Me: IT'S A TANK!
@MrFelblood
@MrFelblood 3 жыл бұрын
Yeah, but *b*y being a tank, it's not a dreadnaught, which is a major drawback.
@mistery8363
@mistery8363 3 жыл бұрын
it could always ram the enemy
@paladinwiggles7896
@paladinwiggles7896 3 жыл бұрын
I agree with your assessment of Rhino Chassis tank defenses. I play sisters myself and our Exorcist just got a heavy handed nerf alongside the Castigator coming out which, is nice, certainly better than the Predator but I do feel its main lack is in its defensive capabilities. I will say a 6+ invuln isn't all people cracked it up to be, it ONLY comes into effect against AP -4 (so melta weaponry, which admittedly is very HOT right now (sorry not sorry)). But I'd definately like to see my immolators not being immediately removed for their T7 and 10 wounds. Personally I didn't think the Annihilators offensive capability was that bad but I suppose I can see the problems. I think I'd be happy to see it get minimum damage 3, making its average 4 (vs the Dark Lances 5). I think Autocannons should be AP -2. That would make them more suited to the anti-heavy infantry/light vehicle role. I just don't see myself taking the auto-cannons over the castigator battle cannon in any scenario.
@rquer7913
@rquer7913 3 жыл бұрын
The problem with vehicles in general is that, without an invul and / or damage reduction (deathguard) or being utterly cheap for what they offer (raider), they do not have a niche in the current (bad) game design, in which even sustained heavy bolter fire can cripple a battle tank without effort. The killing power scalation after upscaling marines wounds to 2 (and the posterior overall increase at D2 for many weapons in the tabletop), combined with enormous AP values, makes tanks not worth their points cost. Another option I see would be to implement two AP, /damage profiles for the weapons one against soft and one against hard targets, For instance, the las cannon could be AP-3/-3 Damage 1D6/2D3 to represent the difficulty to aim to a Infantry model, and the heavy bolter could be AP-1/-1 D2/D1 to represent the less damaging nature of heavy bolter shells on hard targets as tanks...
@WhatThe40k
@WhatThe40k 3 жыл бұрын
Solid breakdown. I very much agree!
@MrFelblood
@MrFelblood 3 жыл бұрын
I wonder if a Lascannon minimum damage of 3 *for just the Annihilator* would be enough to shift the meta. You'd need to give the Destructor something, too. Especially since Las sponsions on a Destructor would suddenly start to look really bad. Chaos Predators are even worse off, especially for Death Guard. I don't even know where to start salvaging those.
@Ben-of-old-Yorkshire
@Ben-of-old-Yorkshire 3 жыл бұрын
I think that all units should be more flexible in construction, like the way in HH there are add ons that cost points to upgrade offence and defence.
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