Рет қаралды 43,994
Kain is about to teach you pathetic mockeries the difference between a crazed fallen god and a REAL MAN.
Equipment:
Highwind (+70 ATK, Assist Guage Duration +30%)
Chainsaw (HP Wall Rush +20%)
(none)
Auto Crossbow (Physical Damage +15%)
Accessories:
Hyper Ring (Damage +5%)
Muscle Belt (Physical Damage +7%)
Sniper Eye (HP Wall Rush +10%)
Battle Hammer (Assist Guage Depletion +5%)
HP = 100%
Large Gap in HP
No Damage
Pre-EX Mode
Hatless
Level Gap 30
Ugh...I thought I had him with my EX Burst, but Feral Chaos just barely survived! Oh well...that was an anti-climactic end, lol.
Anyway, this was a very basic setup. No fancy gimmicky equipment or accessory builds, just raw damage and wall rush. Kain's aerial HP attacks can do absurd damage depending on the distance to the wall/floor/ceiling, so my plan was to use EXP to Assist and Assist Charge to set up an extremely powerful Rising Drive/Sky Rave. From the ceiling, a single Sky Rave can do 4-5k damage by itself, which is certainly awesome.
To set up the assist, I went mostly with Kain's wall rushing moves. Since Sky Rave is usually stronger due to my assist pushing the opponent upwards, I can use Celestial Shooter to wall rush my foe up to the ceiling if I want to initiate just a Sky Rave, or I could start with a Rising Drive combo to bring him up and wait for him to attack so I could counter for an Assist Charge. (For those who don't know, you get one full assist bar for free if you interrupt an opponent's brave attack while you yourself are at very low brave.)
Aside from those HP attacks, both Gungnir and Jump are useful here. Gungnir is mostly there to punish Deus Iratus, which never actually got used in this fight. Jump can counter a lot of Feral Chaos's attacks, as you can treat it like a dodge at startup. Vicious (his charging brave move) is particularly easy to read and counter with Jump. If I failed to get an Assist Charge, I usually relied on Jump + EXP to Assist to get me ready for another combo.