DM / GM Tips & Tricks: Roll Dice Less, But in Full View When Appropriate

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Unscripted & Unchained RPG Review

Unscripted & Unchained RPG Review

Ай бұрын

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DM / GM Tips & Tricks: Roll Dice Less, But in Full View When Appropriate
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Пікірлер: 7
@anon-yw4wd
@anon-yw4wd Ай бұрын
Good video with great advice all new players would do well to listen.
@tabletoptaproom
@tabletoptaproom Ай бұрын
No fudge, in plain view, but sometimes certain rolls should be secret- like the surprise roll you mentioned
@juddgoswick2024
@juddgoswick2024 Ай бұрын
When playing Amber Diceless and its offshoots, I make sure to roll the d0s out in the open, and make my players do the same. 😉 On a serious note, I have started using morale rules to keep myself honest, as I have a tendency at times to keep mooks in the fight longer than they should be staying. I do not ask players to roll morale unless required by some kind of NPC special ability (fear effects and such).
@nosotrosloslobosestamosreg4115
@nosotrosloslobosestamosreg4115 17 күн бұрын
I used to roll dice behind the DM screen just to make noise, and later faking I took notes. Just for the lulz.
@tabletoptaproom
@tabletoptaproom Ай бұрын
No fudging, mostly they should be in plane view but sometimes some rolls should be in secret ie surprise which you mentioned
@_User333
@_User333 Ай бұрын
Hi Bluddworth, an interesting video thanks. How flexible are you with your systems in general? For instance you are a DM with a new group and/or your rolls are mostly going against the player character for a period of time (favoring the monsters), and one of the characters asked you to make a change. It might mean you are requested to reveal a secret roll or allow them to perform the roll rather than you as the DM. Would you allow this or do you stick to the system and only talk about flexibility after the game.
@DM_Bluddworth
@DM_Bluddworth Ай бұрын
A GM’s rolls aren’t “against” the players they are merely the game mechanics in action. That is precisely why most rolls should be done in full view, so that the integrity of the roll is without question. As to your question on flexibility, the player would have to explain why a secret roll should be a known action or one that he or she is rolling. I’d ask a series of questions based on the situation: How does your character know for sure there is no trap vs he failed to find the trap? What if there is a modifier that the player is unaware of? ie it is a master crafter trap, installed by a Master Thief of the Thieves’ Guild so it is -20% to detect and -30% to disarm. I would roll the detection roll for the PC, apply the modifier, and if successful I’d then narrate “You have discovered a masterfully concealed trap and after closer inspection of the mechanism, you expect that disarming it will be an equally difficult task.” Then I’d wait to hear the PC explain how he might attempt to mitigate that challenge through roleplay (in character). “Yarra closely examines the trap, even shining a light source directly at it. He remains crouched down staring at the device, while he sorts through his various tools trying to select the best tool for the complex trap.” The other PCs notice the unusual amount of time Yarra is taking. The Dwarf, Tovid, who has some tinkering experience comes over to look at the device as well. GM - asks Tovid to make an INT or background skill check. If he succeeds, GM “You notice something about the device’s mechanism that could be helpful to Yarra”. The GM secretly reduces the difficulty of disarming the trap by 20% or based on system Yarra can roll with advantage his disarm trap skill. Any time a player wants to do something that is typically unknowable by the character, ask the player to roleplay it out in character and ask other characters to assist in what ways they might.
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