I wish there was atmospheric pressure that would decrease with an increase in altitude, so to fly high you would have to come up with some form of forced induction!
@adamhnat51233 жыл бұрын
that would be cool! Im looking to theese days when you'll flight to the moon in stormworks :D
@Robot500503 жыл бұрын
Yea
@tylers59523 жыл бұрын
Yeah that should be cool
@tylers59523 жыл бұрын
And they should add a turbine so it could turn flowing fluid into tourk!
@under_the_table91172 жыл бұрын
@Sussy ass motherfucka I agree with you so much! Because I love building aircrafts.
@mrskywars12373 жыл бұрын
Well… time for a P-51 build with a two stage supercharger I guess, might need to update my ECU though
@oscarmarvi3 жыл бұрын
Put a neon down the wings and some drip
@MaxMarcotics3 жыл бұрын
It'd be nice if you had a semi-permanent table appear to list the comparisons and percentage difference
@kaiserinmargot3 жыл бұрын
I seriously never tought in-game superchargers were that gamechanging ! Awesome video as always btw !
@panzermensch41363 жыл бұрын
I wish the Impeler pump would also work with the exhaus gasses from the engine so we could build turbochargers. Thanks for the Video its was really helpful ! =)
@averagegamer56173 жыл бұрын
U can. He just didn’t do it. If u use two impellers side by side matching the torque things so they are the same, u can use the fluid in and feed in exhaust, and fluid out to feed it out. And on the intake one, it’s the same as u would expect. The air in can just have an air filter and the air out can go straight to the manifold. Or at least I hope it works. Otherwise I’ve been throwing them in all my cars and told myself lies that it made it better
@averagegamer56173 жыл бұрын
I just watched the end of the video… I don’t know honestly. I personally haven’t tested a before and after, but I put them in all my builds now, and now I feel stupid
@themystic66043 жыл бұрын
Same here, was really excited back when turbos first came to the experimental branch and I could pump exhaust through them to create torque. I was disappointed when this was removed, but apparently it was because people were able to make infinite generators with them. I'm really hoping they add this back in, or at least add a different part that accepts fluid and outputs torque but doesn't work the other way around as a pump. This way the torque output could be scaled down to where infinite generators aren't possible. Maybe some day 🤞
@tylers59523 жыл бұрын
Same
@thekak26273 жыл бұрын
i pretty sure they do, i have a engine of the workshop and it has supercharged exast out the back, idk tho i could be wrong
@user-nv6ti2cw8i3 жыл бұрын
Informative as always. Next one should be cooling.
@Lynsis923 жыл бұрын
Best way to do that would probably be to have the engine controlled based off of temp and see what has more power in the engine at say 90 degrees.
@DeadPlayer135793 жыл бұрын
Yeha issues with cooling
@SheepInACart3 жыл бұрын
+1 to cooling being next, its far from intuitive since the restriction of cooling water has so much effect. For now though I find engines work as one large tank of fluid (shared between all cylinders), and cooling manifolds like fluid ports. Try pairing a single radiator with each cooling manifold, and using a pump both into and out of the manifold, as that will maximize the water flow, thus minimize the difference between engine temperature and radiator temperature. Also nuclear reactors, fireboxes and heaters emit heat in a radius around them, so if you place radiators in that distance they will heat up (even if in a different sealed space)... I find for small creations you need to use a thermometer and threshold to limit your heaters to ~20'c, since otherwise your engines (or steam condensers) overheat as cooling system can't be far enough away, and as a bonus your battery will last longer.
@JBobjork3 жыл бұрын
Yes, a cooling guide about how it works in game without calling people stupid. In the game it does not work like in real life, and that got me to quit playing Stormworks as none of my creation can be used unless I make them out of radiators.
@Phantom_Incorporated3 жыл бұрын
Well, as someone who has started many engine fires from inadequate cooling, I can surely tell that it is very important. Lol
@Phantom_Incorporated3 жыл бұрын
I wish I had known you can't make turbo charged engines, I've wasted so much time making them and just assumed they were better than naturally aspirated.
@user-jc5qn1rd7c2 жыл бұрын
I hope they make the impeller pump can powered by exhaust, just like the turbocharger in real life
@maitoguy2791 Жыл бұрын
Me too
@aarondebruin97863 жыл бұрын
Impeller pump is the best at 25 rps i produce 70 psi. Then the engine is running pretty lean so i up the fuel trhottle to make the engine run at a stable afr of 13.2 wich produces 120watts
@IstasPumaNevada3 жыл бұрын
At some point in this testing series I'd love to see an efficiency comparison of power generation per fuel used, for these different engine setups. Preferably using gearboxes to give a fixed RPS, as fuel consumption rises _dramatically_ with RPS. iirc, from my testing it seems like around 7.5 to 8.5 rps is the sweet spot (which could be something else to test).
@tymoteuszkazubski27553 жыл бұрын
I think the best way to compare engines is to pick a load and RPS to do testing at. Then use controller to maintain said RPS . You can then estimate engine load by reading air throttle (in my latest tests even at max pressure air throttle was higher than fuel throttle) lower value means more power to spare and compare fuel efficiency by measuring fuel flow, lower flow is better. If you are testing anything keep variables to the minimum, it makes for better end easier to analyze data.
@nikospapageorgiou573 жыл бұрын
Great video! More engine component comparisons, and comparisons between diesel, coal, and nuclear in performance and consumption, would be really nice!
@martinriggs38163 жыл бұрын
You missed out on a pump! you should have tested the large impeller
@PeGri3 жыл бұрын
How about comparing fuel consumption while putting out the same power?
@pluemas3 жыл бұрын
Ive adored superchargers and turbochargers since I was a little kid, being showed the supercharger in my grandads TR6. Forced Induction is just so cool.
@zhannymc10433 жыл бұрын
Ford Falcon xr6 turbo. Look up high boost ones. 4L inline 6 turbo. Mix them with the ZF6 sequential. They are mint. Thank me later.
@BelBivDaBomb147 Жыл бұрын
Your videos have been so helpful! Easy to understand and gives a great fundamental understanding of mechanics. I am building with my 11 y/o daughter and she is completely enthralled! Thanks for all you do for the SW community!
@theonlysaint12323 жыл бұрын
One thing I found out when I was building me train engine. Is that the exhaust amount can have an effect on the engine performance. I originally had two both were connected to each engine but I was only getting low row. I then added an exhaust to each cylinder and it got way higher rpm. I’m not sure if you know already.
@SheepInACart3 жыл бұрын
Yep, and where this gets weird is catalytic converters, which cause some restriction to flow, but actually reduce the total amount of fluid. Thus if you put a converter on each exhaust port you can collect several ports together to a single fluid port without meaningfully impacting flow more than if each converter had its own fluid port attached.
@theonlysaint12323 жыл бұрын
@@SheepInACart oh interesting. Also it is Hard to do this all the the engine is in v10 form
@stevepittman37703 жыл бұрын
I love the science going on in these videos, definitely keep them coming. A suggestion: I have to imagine the pumps that run off the engine aren't improving performance as much as they could be - for a better comparison, maybe do the same setup but powering the rps-driven pumps with an electric motor instead? That way we see the full performance of the engine without the losses in power from driving the pump.
@kalle55483 жыл бұрын
Problem is that you will have to drive the compressor somehow, with a supercharger that’s commonly done from the crankshaft and with a turbo from the exhaust pressure (not possible in Stormworks), I guess it’s more inefficient to drive the pump directly (or with a gearbox) from the engine instead of first converting into electricity and than back into rotational power, so this is probably the most realistic for use in a creation
@stevepittman37703 жыл бұрын
@@kalle5548 Yeah, my suggestion is to just drive it with an electric motor from a battery so we can see the full impact it has on engine performance without requiring engine power to run it. In a practical setup it obviously makes way more sense to just run it off the engine, but I'm just curious.
@tymoteuszkazubski27553 жыл бұрын
It would be best if in all cases generation was provided by the engine tested so real life increases can be measured.
@stevepittman37703 жыл бұрын
@@tymoteuszkazubski2755 For general use, I 100% agree. I'm just curious how much of a drain the pumps are on the engine. Obviously they are producing more than they would without the pumps, so it's a net positive, but.
@kalle55483 жыл бұрын
@@stevepittman3770 I don’t know, haven’t tried myself, but I think you would still go net positive but with slightly less power and efficiency, you would have to test yourself if you want to find out if it’s more efficient to use the electric ones or not, would be interesting to see how it is in Stormworks compared to IRL
@rev42313 жыл бұрын
Oh hey as per the note at the end. A friend of mine and I have been developing a turbo charging system using a mixed custom and turbine jet engine. It is still pretty hard but it has to do with the negative pressure you can produce in stormworks with jet engines. I'm not even sure if it's an intended feature or if this is just the bare bones of a future feature we've discoverd but yeah you can do a type of turbo charging with that combo.
@roeland86323 жыл бұрын
You should do next: One crankshaft flat vs two crankshaft flat.
@maximumoverstat3 жыл бұрын
I'd be interested to see if the greater power of larger engines affects the benefit of impeller and drive belt pumps for supercharging... I'll have to try that out myself this weekend.
@festivelad50793 жыл бұрын
if you super charge correctly with a large impeller and controlled ratio, then yes, they work significantly, usually giving a 30-50% boost in power
@NickD7986-w5s3 жыл бұрын
ahh! another day lets see what mrn jersey posted.. oh.. its another modular engine video... 0 _ 0
@poklianon Жыл бұрын
by the moment I saw the video, all my recent engines had a turbo (small impeller pump) And now, while I'm having nostalgia watching this, im building twin turbo w12 for my sports car
@IstasPumaNevada3 жыл бұрын
Using the electric pumps isn't a fair comparison since it's not sapping power from the engine like the belt and torque driven pumps, so you're essentially getting energy from an outside source.
@admiralobvious3 жыл бұрын
Slap an alternator on the belt and you can feel less bad about that.
@SheepInACart3 жыл бұрын
IRL your right, but as is in game the electrical consumption works out to extremely little power (like only a watt or two off the generator, where 70 was being shown for this large pump config) so this test is pretty much what you get.
@1993edddie2 жыл бұрын
Stormworks has a turbine and compressor separate to use as a turbo
@cowerdnerddespacito95182 жыл бұрын
So we got both turbos and superchargers That’s cool
@Ragtagmanager3 жыл бұрын
I love these videos.
@thekak26273 жыл бұрын
Well I use the imperpeller pumps, and a big on so kind usually has more POWER
@niklasneumann33003 жыл бұрын
Interesting would be what happens when you add a radiator between the pump and the engine because in reality you need to cool the air after the pump or turbo 👍👍
@SheepInACart3 жыл бұрын
Sadly in my testing nothing useful. Pumps in game don't actually seem to raise the air temperature meaningfully, so adding an intercooler doesn't actually help performance, its just another restriction to flow. Its a sound concept in real life though, so was certainly worth a try.
@4rsh1932 жыл бұрын
Ohhh I'm gonna have fun making cars when I get storm works. I'm def gonna make a twin charged engine
@Shadow_Hawk_Streaming Жыл бұрын
So a bank of impeller pumps to all inputs and outputs might prove a great option to improve compact engines
@leosypher99932 жыл бұрын
I really feel like fluid being forced through an impeller pump should produce rotary power output
@militarymeerkat5203 жыл бұрын
Amazing video, perfectly laid out and well explained!
@roguedragondraksis91142 жыл бұрын
is there a vid on that engine controller, ive been trying to get mine to run more stably without much luck
@Cocokingable12 жыл бұрын
You missed the large impeller pump
@steeljawX3 жыл бұрын
I kind of wish they'd add back in a turbo. I'd love to Turbo Charge (having both a super charger and a turbo charger) an engine. I'd actually like to see you super charge the old engines and see if you can get better performance out of them. I wish that there was something like that for jet engines, like spool the fans up faster or something, but for now, I'd love to see if like a prop plane has better performance with a supercharger. Not that it'd be super interesting or something you'd need to do, but I'm wondering at what point does the extra power become outweighed by the extra fuel needed? Like a standard engine on an airplane (since weight is most crucial on aircrafts) will go X far. Will a super charged plane of the exact same stats save for that super charger go a farther or shorter distance that the standard? If shorter, can you add more fuel tanks to make it just as far or is there no point in doing that? If the case is that it's a bigger waste of fuel than power benefit, we might want to rethink this and think of a dual intake system where you have just a normal intake through one pipe with a valve and then a pumped intake on a closed valve on the other and being able to swap between more air (more power) and cruising power would be a bit more sensible.
@SheepInACart3 жыл бұрын
The turbo was a great idea, but the issue is the game doesn't have internally consistent maths as to represent conservation of energy, so having parts that turned pressure back to shaft power created many unintuitive and game breaking issues (indeed even wheels represent a simlar problem, and electric generators had to be radically reduced in efficiency to prevent the direct "generator powers the motor" being an infinite energy system). IMO the easy solution would be to make the turbo a single part with 4 fluid ports (compressor in/out, turbine in/out), but honestly it wouldn't add much in the way of meaningful player choices to the game simply using an electric pump doesn't. Jet engine wise, you can use multiple combusters to get more power (for more fuel), or multiple turbines (in parallel rather than series seems to work best) to increase shaft power, you can scale this out to stupendous amounts (devs admit jets are overpowered, but aren't fixing as it'd break all the existing creations). Aircraft wise, you'll normally go less distance for a given amount of fuel carried by increasing power, as drag goes up rapidly with speed. However in stormworks you often can improve economy by supercharinging then reducing engine RPS till you only make simlar power, at which point if you go further or not is a function of what the supercharger weighs vs the total amount of fuel carried. A large pump weighs 20kg, so if it improves fuel economy 10% to fit one, you'd really want ~250kg of fuel weight (including the tanks ect) before fitting it would work out. That said you don't need a second intake manifold, simply putting a one way valve in parallel with the pump will have the same result when you turn the pump off... although this only saves you the electrical power needed to run it, as the actual efficiency of the engine isn't reduced in stormworks from simply reducing the throttle, assuming the engine size/temperature/rps remains the same, 100% throttle naturally aspirated and whatever % it takes to make the same power supercharged will require the exact same fuel manifold throttle, and flow the same liters of fuel per minute. So all that said, there will be very few instances where its worth adding extra equipment to bypass a supercharger on an aircraft, simply run the engine at max boost all the time, and ideally control the power output via gearing, but otherwise close the throttle a bit. Finally word pedantry, but common use of the word "turbo" is a contraction of "turbo-supercharger", referring to a supercharger driven by a turbine rather than shaft power (alternately turbo-electric being a electrical generator driven by a turbine, as used by many steam ships). "Turbo-charging" is simply adding a turbo to a engine to increase the intake charge air pressure/flow. There isn't a specific word that maps to hybrid setups with both an exhaust driven turbine and engine driven supercharger, with "twin charging" in some parts of the world referring to this setup, but in others used equally for two turbo's on the same motor.
@oscarmarvi3 жыл бұрын
@@SheepInACart dude, why much text
@overclocked54223 жыл бұрын
I built one for my engine. Basically doubled the performance and as well as fuel consumption.
@EnderMalcolm3 жыл бұрын
Adding a second fuel manifold should, in theory, allow you to add more pumps to the air intake.
@JG-hi6by Жыл бұрын
You’re not necessarily turbocharging them you’re actually super charging them if you’re running the air pump directly from the motor Super charging is when you run the compressor off the engine, power and turbocharging is when you run the compressor off of the exhaust gases
@wyattrutter24733 жыл бұрын
What about using a boiler to use the hot exhaust and create power for an impeller?
@MrNJersey3 жыл бұрын
Explained at the end of the video, impeller only takes torque in, not out.
@SheepInACart3 жыл бұрын
@@LaserTractor An hack for this is just add your fuel tanks together and feed it as process variable to a PID with P0, I0, D-60 (or -3600 for liters per minute). If you decide to do this withing a micro-controller the "delta" block can also be used instead of a PID, but keep in mind it outputs difference per tick, so you'll then need to divide by 60 to get seconds.
@JP-xd6fmАй бұрын
@@SheepInACart Holly shit mate!, Once in a while, when I feel very smart I come up and read YT comments on Stormworks videos and is the perfect humble pie. . . Now I feel dumb af, thanks...lol
@timbyrne8292 жыл бұрын
This was useful thanks
@Xerophun3 жыл бұрын
Any chance you could cover supercharging or building large radial 5x5s? I can't seem to get enough fuel or air into them to get their full potential.
@Jamtime-tj6sv3 жыл бұрын
I already changed my air to fuel ratio to 12 to 6 for better performance out of the flat 8 cylinder ship engines, already my 6 deck cruise ship can easily reach 30 knots, I might give the large pump a try if it is needed, though my engines will use a lot of fuel. Testing I have done with the large impeller pump disappointed me, the engine actually lost power from powering the impeller pump.
@batman44uk443 жыл бұрын
I think it would be good to hook up a button to turn on/off the supercharger
@Gforce_23989 ай бұрын
could you use a small electric motor for the impeller pump?
@jmstudios4573 жыл бұрын
which they had turbines that you could use to make turbos....
@thelightbrigadef41723 жыл бұрын
Need to test modular engine with the flywheel. I know it's take a few seconds to start.
@danieljones87063 жыл бұрын
I love adding flywheels to my engine builds. On Helicopters, it makes landing without power much safer and on road vehicles, it keeps you from stalling out, so its great on cargo trucks.
@thelightbrigadef41723 жыл бұрын
@@danieljones8706 I even use flywheel on regular engine by using modular clutch to bypass the flywheel.
@EdyAlbertoMSGT3 Жыл бұрын
@@danieljones8706 A flywheel also helped my boat not stall and die when disengaging the clutch
@jacobsquartzminecart76322 жыл бұрын
8:12 Even the stormworks god has to flip around the Turbo pumps, there so confusing on which way is in and out.
@Bendigo12 жыл бұрын
Black part in
@anonymous-mj8wb Жыл бұрын
what if you hooked a large engien to 3 gear boxes, then to an impeller for fuel and air to make massive ammounts of power
@machy85153 жыл бұрын
Thank you so much for the tutorials I made my first custom engine recently thank you. You can and will always learn.
@yackson4804 Жыл бұрын
They need to add turbos
@TimSmith-vl4qkАй бұрын
Packard DR-980 diesel radial aircraft engine WITH roots blower
@stefanstefanix59743 жыл бұрын
Turbo in the car is good idea
@etopsirhc3 жыл бұрын
you should try the 4 turbo charger configurations as well to see how much they help as well.
@user-ug7bu6wh6w5 ай бұрын
Are you pulling the fuel usage from the composite data? I'm using fuel tank levels and can't get the steady numbers you got. Great job with all your posts.
@Hectic162 жыл бұрын
You forgot the large impeller pump
@Vyacheslav_Zvigintsev3 жыл бұрын
вот кого я уважаю, это мистера НДжерси ;)
@SmartEzer3 жыл бұрын
Солидарен)
@user-ud2le6ww2u3 жыл бұрын
Хороший оратор. 😉
@advorak8529 Жыл бұрын
Testing is unfair: the electrically driven pumps are "free" (draining the battery), while the shaft driven pumps engines are using energy. This needs to be accounted for! And since engines seem to be more efficient at low RPS, high load (high clutch), we need to attempt different RPS ... Since the generator is the target output, I would suggest: - set a number of generator power setting as target - go over a wide range of RPS/clutch combinations to get the power, record the fuel usage - check RPS/torque conversion using gears, allowing the engine to run at higher/lower RPS than without, see if we can get the engine into the most efficient band - for the belt driven pump, see if changing the pump clutch changes the equation - for impeller driven pumps, see if a clutch and/or gearing does change the equation - for the electrically driven pumps, we need to subtract the electrical power used from the generator output - for the electrically driven pumps, see if a tank as a reservoir and a pressure-operated on/off switch for the pump reduced the electrical power needed - and vary over a range from lean to rich air-fuel mixture --- or have some automated tuning select the most efficient combination (a smoothed first order derivative of the RPS may be a good indicator), then change the throttle to get back to target RPS, repeat until we are there - also, we need to control the engine temperature --- I have reasons to believe that it can effect the efficiency. As your engines were not running at the identical RPM, they might have run under different efficiencies.
@begerbingchilling3 жыл бұрын
Im curious to see what performance increase a turbocharger would give
@EdyAlbertoMSGT3 Жыл бұрын
A pump powered by exhaust fumes would be cool
@puebespuebes8589 Жыл бұрын
This is no supercharger, supercharger are either belt driven or shaft driven. In stormwork it's belt and RPS output. Turbocharger are driven by hot exhaust comming out of the exhaust manifold
@TimSmith-vl4qk2 жыл бұрын
Rolls-Royce Crecy I Specifications Data from The Rolls-Royce Crecy. General characteristics Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine Bore: 5.1 in (129.5 mm) Stroke: 6.5 in (165.1 mm) Displacement: 1,536 in³ (26 L) Dry weight: 1,900 lb (862 kg) Components Valvetrain: Crankshaft-driven reciprocating sleeve valves Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost. Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine) Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps Fuel type: 100 Octane petrol Oil system: Gear pump Cooling system: Liquid-cooled Reduction gear: 0.451:1 (Left-hand tractor) Performance Power output: 2,729 hp (2,035 kW) Specific power: 1.71 hp/in³ (77.97 kW/L) Compression ratio: 7:1 Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh) Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg) Rolls-Royce Crecy II Specifications Data from The Rolls-Royce Crecy. General characteristics Type: 12-cylinder supercharged liquid-cooled 2-stroke aircraft piston engine Bore: 5.1 in (129.5 mm) Stroke: 6.5 in (165.1 mm) Displacement: 1,536 in³ (26 L) Dry weight: 1,900 lb (862 kg) Components Valvetrain: Crankshaft-driven reciprocating sleeve valves Supercharger: Gear-driven centrifugal type supercharger with variable angle of attack of the impeller blades providing up to 18 psi (124 kPa) of boost. Turbocharger: Three engines fitted with exhaust turbine (50% scale version of Whittle W.1 turbine) Fuel system: Direct fuel injection, 2 x CAV 6-cylinder pumps Fuel type: KEROSENE Oil system: Gear pump Cooling system: Liquid-cooled Reduction gear: 0.451:1 (Left-hand tractor) Performance Power output: 2,729 hp (2,035 kW) Specific power: 1.71 hp/in³ (77.97 kW/L) Compression ratio: 8:1 Fuel consumption: 85.4 gal/hr (388.2 L/hr) at 2,500 rpm Specific fuel consumption: 0.55 pints/hp/hr at 1,800 rpm (with exhaust turbine, ~293 g/kWh) Power-to-weight ratio: 1.43 hp/lb (2.36 kW/kg)
@florianfeuillais3 жыл бұрын
In all you examples engines runs at different max RPS due to the supercharging, what is the fuel consumption and the energy generated by the different engines running at the same RPS?
@SheepInACart3 жыл бұрын
From my testing at present in Stormworks for any given Air/Fuel ratio, engine temperature and RPS modular engines make exactly the same power (and also heat in the engine) per unit of fuel consumed. Given the limited options for continuously variable loads in games, trying to run the engines at the same RPS is going to add a lot of variables that you'd have to explain and demonstrate didn't impact your results, thus while it would give you an accurate percentage power gain to show off, it'd make the example a lot less clear.
@florianfeuillais3 жыл бұрын
@@SheepInACart Thank you for theses informations, I went on and made a test best myself and conclude the same thing
@tymoteuszkazubski27553 жыл бұрын
@@SheepInACart I used variable wheel brake as a load. I prefer to do my tests at fixed RPS though.
@PoketMarty043 жыл бұрын
next video, please make a cooling comparison
@gregoriusandrewadidharma23952 жыл бұрын
Me: gonna make 6 cylinders with twin pump charging
@neon149492 жыл бұрын
You can doo a engine he's speed 70?
@RFARP3 жыл бұрын
Nice video keep it up
@finnbergermann2 жыл бұрын
I do not really understand the physics behind this, but would it change much if you use a large impeller pump? And will this work on a regular engine (like the small stock engine)?
@Bendigo12 жыл бұрын
The reason it works is that the pump supplies a constant volume of air, otherwise it may fluctuate as the manifold doesn't actually pull any air in. More fuel require more air, if the flow is too low for the proper amount of air it will be too rich and lose performance.
@finnbergermann2 жыл бұрын
@@Bendigo1 and this means what? Does this work with stock engines?
@Bendigo12 жыл бұрын
@@finnbergermann 1 part fuel needs about 2 parts air. If the air manifold doesn't have pressuised airflow, at a certain throttle setting it may only be able to provide 1.9 air for 1 part fuel. If it has a constant flow of pressized air, the manifold always has a surplus of air available to be able to maintain the proper ratio. As far as i know, the prefab engines are made to automatically have the proper ratio so as long as there is enough capacity of air it will run at optimal values. With modular engines the stoichiometry changes with temperature so air/fuel ratios need to change to maintain power and efficiency.
@ferociousfries35633 жыл бұрын
Yes.
@zhannymc10433 жыл бұрын
*Do superchargers work?* would be proper title ;) ty NJ for the vid either way
@g1expert1022 жыл бұрын
How far can you push it... I must know
@s.l.sshipbuilders55903 жыл бұрын
You should do a steam train build challenge
@Quantum-Bullet3 жыл бұрын
Doesn't temperature affect the stoichiometric and so change the efficiency or power of the engine independent to supercharge? Instead of the pumps one could add more cylinder, increasing power and fuel consumption as well. Basically comes down to power for fuel consumption.
@afoxwithahat78463 жыл бұрын
Yes, Heat engines are more efficient if less energy is converted into heat. If that's what you meant
@Bondubras3 жыл бұрын
What would happen if the fuel line was run through the cooling system before being sent to the cylinders? Does heating the fuel cause any performance differences? Or is that not even simulated in Stormworks?
@joespeed1952 Жыл бұрын
I don’t believe fuel temperature is simulated.
@Bondubras Жыл бұрын
Thanks for that. My next question is, would running fuel through the cooling system work to actually cool the engine? Even if there's no effect on the fuel itself, it's still a fluid, so I feel there should be some kind of effect on the engine itself. Or it's possibly a self-defeating thing, where the temperature of the fuel gets transferred back into the engine. Eh. Something to look into later.
@joespeed1952 Жыл бұрын
Is that engine controller available on the workshop? I could sure use it. 😉
@GorkSIG3 жыл бұрын
Proper way of comparing numbers is to wait for the system to settle. You should have started the engines and let them do their job for about 5 minutes before looking at numbers.
@mobius15042 жыл бұрын
"now im not gonna do an actual cooling system because they are a myth for modular engines and I cant make a real one"
@Bendigo12 жыл бұрын
Cooling systems are complicated and not easily understood. But they do work, just not the way everyone expects them to work.
@neonsamurai13483 жыл бұрын
I'm not sure it is clear cut. The fuel consumption for the RPS gain (it also would be useful to know the torque differences) is quite a lot. For the large engine that is an 18% rps increase for about a 53% gen (RPS & torque), for over double the fuel cost. Fuel consumption in this game is already far too high vs the real world, supercharging would even more severely limit range. I also wonder if there is the temperature increase, that real world super chargers add to the engine due to friction from the impeller. Supercharging in game is modeled incorrectly. Their purpose not to cram a pile more air and fuel into the engine (you can do it a bit, but too much would destroy the engine, and you also will decrease the life of the engine due to the additional strain), rather the air amount in the cylinder is increased while the fuel stays the same (this is different from rich/lean as that describes the fuel going into the engine while the air remains constant), which as I said increases engine power. As a result supercharged engines run up to a 12.5 ratio for maximum efficiency. You can see engine power boosts of up to 50%, and parasitic drains from the engine powering the supercharger of up to 20%, plus the extra weight from the supercharger, which would decrease fuel efficiency a bit (maybe up to 20% decrease). So the games figures are way off (aside from using the wrong air fuel ratio for a supercharger in your test), 50% boost for double the fuel is WAY off. It would be nice to have turbo charging added, as that is largely a free boost, and more commonly used.
@danieljones87063 жыл бұрын
Its his microcontroller. it targets an AFR, so its increasing the fuel consumption to match the increased air. You don't have to run superchargers that way in Stormworks.
@neonsamurai13483 жыл бұрын
@@danieljones8706 I will have to test myself, but I do not think Stormworks puts any limits on total air and fuel per cylinder, as as far as I understand you can just add more air and fuel intakes to increase what is going into the engine, and I suspect by using a large pump, even with the right AFR mixture, the fuel consumption will go up by a significant amount. In his test the fuel consumption doubled with the large pump, which is a lot more than the difference in ratio would allow for.
@danieljones87063 жыл бұрын
@@neonsamurai1348 You can test it out, but Stormworks doesn't magically increase fuel consumption just because you use forced induction. I'm pretty sure of this because whenever I use forced induction, I have to increase my fuel throttle constant.
@tymoteuszkazubski27553 жыл бұрын
@@danieljones8706 Air volume is a function of intake pressure. Since air and fuel manifolds are separated you need to increase fuel flow too. I believe it works as it should in this regard.
@supernova124583 жыл бұрын
So if a supercharger is possible, then is a turbo? If I'm correct a turbo forces a mixture of fresh air and exhaust into the engine, where as a supercharger just forces air in. Be interesting to see if the game actully accounts for it. Forcing fuel with a pump too, wonder what that would do to perforce with the forced air
@afoxwithahat78463 жыл бұрын
The only difference between Turbo and Supercharger is that one is connected via belt, so it's rpm are dependant of engine's rpm. Turbos spin freely, some can reach 150k rpm
@MrNJersey3 жыл бұрын
Turbo uses exhaust to turn pumps which provides air, where as supercharger uses engine power instead.
@Tacticaviator73 жыл бұрын
A turbocharger is powered by the exhaust of the engine while a supercharger is powered by the engine itself. Both force air into the engine, they are just powered by different sources.
@supernova124583 жыл бұрын
@@Tacticaviator7 Ohhh, that makes way more sense lol
@Mike_Rogge2 жыл бұрын
Supercharged my boat and it doubled the speed, wish cooling wasn't broken though as it is limited to 15 kts before the heat spirals out of control, no matter how much cooling I add.
@MrNJersey2 жыл бұрын
Do you have proper cooling? As you should be able to cool a engine up to around 40 reps
@Mike_Rogge2 жыл бұрын
@@MrNJersey The most I did was 3 heat exchangers and 3 radiator electrics, each hooked up to 2 coolant manifolds, with 3 small pumps on the seawater end and 6 on the freshwater side. The engine has 6 3x3 cylinders. This was divided into 3 loops, each covering 2 cylinders with a radiator and a heat exchanger. The system was freshwater-filled from and overhead large tank. It would overheat quickly at it's rev-limit of 20 rps, and the heat would spiral out of control at any value above 6 rps. Even with the supercharger removed things didn't get better, and so I concluded that cooling wa bugged and this task would be impossible.
@Mike_Rogge2 жыл бұрын
@@MrNJersey the heat exchangers and radiators were 5x5
@MrNJersey2 жыл бұрын
Do you have coolant manifold on the crankshaft or on the cylinder? Also do you have a pump to move water, and are alll heads the right direction, there could be so many things wrong, Join my discord and post for help!
@Mike_Rogge2 жыл бұрын
@@MrNJersey im in the discord but forgot about it, the manifold is on the cylinder, all other things I have checked and rebuilt many times.
@lizardmayn10513 жыл бұрын
can you try to make a botnia targa?
@shadymechanic90922 ай бұрын
When are you coming back?
@Eggnog3963 жыл бұрын
Just to ask; Is anyone else still unhappy with modular engine cooling?
@EdyAlbertoMSGT3 Жыл бұрын
YES IT JUST NO WORK
@mobius15042 жыл бұрын
why didnt you use a large impeller?
@farmergaming55843 жыл бұрын
How about u joined all the different pumps and things together and see how fast u can get it to go
@MikGamingDJMike3 жыл бұрын
does that work too for the steam?
@SheepInACart3 жыл бұрын
Yes, placing a large electric pump on both intake and exhaust of your steam turbines will increase their flow/power... IMO this should be patched out as it doesn't make much sense (and indeed connecting a pipe between those two pumps will let you produce infinite power without needing any more steam, so is an infinite energy exploit), but as it currently stands its a good way to boost the power to weight/volume/cost of your steam engines. On the other hand there is no point supercharging the firebox, as you can't apply enough useful load to it anyway, and so doing the opposite (restricting intake or exhaust with a variable throttle valve) will let you get as hot as needed produce the same boiler pressure (and thus steam power) with less coal use... fancy way to drive the valve is a PID, but even just a throttle or keypad works fine.
@TheFelepeno2 жыл бұрын
For me the first method with the belt driven pump doesn't actually supply any amount of air to the engine. I end up reading out with "too much fuel" (I've made sure to set the controller to supercharger ON). I've noticed the logic requires a clutch pressure input for the pump but I have no clue what to connect it to. Am I overthinking here?
@deadbody18773 жыл бұрын
How do you see the stats of of the generator
@MrNJersey3 жыл бұрын
Try page up
@gergohumicsko49722 жыл бұрын
Can you publicate the ecu? Or just send it to me?
@KawagoeFK3 жыл бұрын
I'm very intrested of turbocharger driven by exaust gases. But I didn't see anything change when i connect it to my engines.
@EdyAlbertoMSGT3 Жыл бұрын
I tried twin supercharger (2 large electric pumps) once. Not worth it.
@Sh4quille0atmeal2 жыл бұрын
link to the microcontroller??
@PiFF_GAMES2 жыл бұрын
hello, how did you make the consumption in l / s?
@Bendigo12 жыл бұрын
Delta of fuel level multiplied by 60.
@PiFF_GAMES2 жыл бұрын
@@Bendigo1 thx
@Bendigo12 жыл бұрын
@@PiFF_GAMES 👍 it helps to round the number so it isn't crazy long.
@colbycantsay66442 жыл бұрын
yo wut if u have twin and quad superchargers
@EdyAlbertoMSGT3 Жыл бұрын
I tried twin and it did not give me much though i could've been doing it wrong
@0_MoWe_02 жыл бұрын
it's not AIR, its EEH
@maxdax552 жыл бұрын
They dont use more fuel/power.
@stefanstefanix59743 жыл бұрын
Turbo in normal dishel engine is working
@jaccoruisch18632 жыл бұрын
i tried turbocharged, so an impeller pump connected to the exhaust pipes, then the power output of that impeller pump is spinning another impeller pump that is forcing air into the engine. don't actually know if it worked or not cause I didn't see any big increase (also because i was bored and stopped trying to perfect the engine).
@pavunistao3 жыл бұрын
MO POWA BABEH
@matallan50962 жыл бұрын
I just went to go and make a super charger on one of my engines and I am having a air to fuel ratio problem anyone got any ideas on how to help me cause I am just using divide at the moment.
@EdyAlbertoMSGT3 Жыл бұрын
Change the divide from 2 to around 1.05-1.2 and enjoy the extra power.
@matallan5096 Жыл бұрын
@@EdyAlbertoMSGT3 thank you I have like 8 or so different engines with weird rev limits and take ages to rev up
@pavlikocenasek72444 күн бұрын
Can someone help? I my afr is ať 24:0 and it should be at 14:0