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Document Acquisition Service - Omega Plays Another Code Recollection S9P3

  Рет қаралды 10

OmegaDoesThings

OmegaDoesThings

2 ай бұрын

Exactly what it says on the tin! Session 9, part 3 of the Another Code Recollection Let's Play. Next episode solves the poor audio quality when the AC is on, please look forward to it!
Credit to chiefgreenscreens on TikTok for the Doofensmirtz greenscreen footage!

Пікірлер: 4
@ultimatefanficwriter5016
@ultimatefanficwriter5016 2 ай бұрын
1:17 Ash, for the love of God, he's being nice to you. Can you tone down the sass a little bit?! I swear, you can be such a pain when you want to... Anyways, you have to admit it's pretty funny how your intuition alternates between being spot-on or completely missing the point XD (no offense, of course). It'd be fun to see how you'd go about it in the Ace Attorney games since you mentioned them... How ironic that you mention AA just when I'm approaching the series again. You're a mind-reader, Omega, I'll tell you that! Also, yeah, the AA case with the Nessie lookalike is from the first game (case n. 4, to be precise). Also, about the Nessie of Lake Juliet, you can actually see it in the game. You can find it by going behind a statue on the shore of the lake and taking a photo with the DAS. A question for you, though... how does the RC boat minigame play? I ask because it always seems like the controls for the boat are very unresponsive (by which I mean, the boat doesn't seem to move smoothly) and I can't tell whether it's by design or not. Also, I too thought, "WTH is Monokuma doing here?!" when I saw that bunny. Not to mention, it also looks like a character from Persona 2, so my mind went through some major whiplash, lemme tell you... Ah! One thing, though! There was actually an empty can inside the boathouse on the desk. Maybe consider reloading to get it, just saying. Oh, and there's also supposed to be one on the lake shore, so keep your eyes peeled. That's all for today, I feel. See you next Thursday!
@OmegaDoesThings
@OmegaDoesThings 2 ай бұрын
Dangit, as I was listening back to myself saying "I wasn't looking for cranes" in editing I went "crap, I haven't been looking for cans either", so I might reload and redo that part (but at least I've been using separate save slots at each major save point, so at least there's not too much to redo 😅) Also the RC section was kinda gross. The boat wasn't particularly maneuverable, the level geometry limited the approach angles, and there was no reverse (IIRC anyway, that's a bit I may have forgotten in the moment but the vid can confirm/deny). Like, sure, from a hydrodynamics perspective maybe that boat _can't_ reverse, or at least not quickly, but from a gameplay perspective that might have been one of the least fun boat sequences I've done. I just got _really_ lucky on the time it actually hooked lol
@ultimatefanficwriter5016
@ultimatefanficwriter5016 2 ай бұрын
@OmegaDoesThings So it was like I suspected... no wonder the movement looked janky! Though I'm not quite sure why the developers went with that route. Realism sake, maybe?
@OmegaDoesThings
@OmegaDoesThings 2 ай бұрын
@@ultimatefanficwriter5016 Generously, could be realism. Having done software dev for a while, could also just be poor implementation. On the third hand, could also be the devs wanted it like this arbitrarily. On the fourth hand I don't think I tested pushing the briefcase. On the fifth hand, I think I bumped into it several times without movement. (Guess I have extra hands now, call me Doc Ock)
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