Exactly what it says on the tin! Session 8, part 1 of the Another Code Recollection Let's Play, now with better audio quality!
Пікірлер: 2
@ultimatefanficwriter50163 ай бұрын
And so we finally start the sequel! I'm really curious to see what you'll think of its plot. One question to begin, though. I'm curious: what did you think of the original Another Code R? Did you enjoy your time with it? I've heard most people thought it was slow as hell and a pain in the ass. I'm playing it myself in these weeks, and I'm enjoying it a lot, but that's probably just me loving the series. That said, the thing I said about the photos won't really come into play until much later, so don't worry about it. Just remember you'll be in a diner. Also, speaking of permanently missable content, crane n. 3 of this game is also part of this list. Without spoiling too much, you'll find it in a big house: when you'll be going down (put a pin on down) the stairs, you'll find three people waiting for you. DON'T TALK TO ANY OF THEM. Go instead in one of the rooms to the side, and you'll find the crane. You'll find this crane a lot later in the game, but keep it in mind. Also, I just wanted to tell you that you missed some extra dialogue with Dan. It's nothing major, though, he just tells you that he has a five year old daughter and that the guy singing the Lake Juliet theme is the owner of the diner in the resort (and he also wrote the lyrics). Don't worry, you did good in buying everything on the shelf, you'll get some cute extra dialogue from Richard out of it. There's also another collectable in the game, but I'll tell you when you reach the right moment. That's all. See you next Thursday, Omega!
@OmegaDoesThings3 ай бұрын
TBH I mostly don't remember the original, or rather, I remember it didn't really have the same vibe I got from Trace Memory and was kinda "eh" about it at the time. There are a number of potential contributing factors as to why I might have thought this including but not limited to: - the main plot not picking up as fast - not being isolated on an island (like, sure, it's a campground but it's a public location with a routine bus and communication with the outside world) - more people being around (when Trace Memory literally has five characters you directly interact with, three of them are missing for like 90% of the game and one of them is a ghost, vs. Another Code R we've already just about doubled it in chapter 1) It's a thing of "the first game has a lot of mystery and tension the entire time, but the second feels less dangerous", I guess? Maybe I'll come to a different conclusion this time around haha.