Doom II: Zeppelin Armada - MAP07: Clockwork Sky - Blind Ultra-Violence 100%

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Vytaan

Vytaan

2 ай бұрын

Wads: DBP_59_full.wad
Download link: doomer.boards.net/thread/3272...
Source port: DSDA-Doom 0.27.5 (comp level 02)
This map is played on Ultra-Violence with 100% kills and secrets, pistol start and no saves.
The full playlist of my Zeppelin Armada playthrough: • Doom II: Zeppelin Arma...
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#doom
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Пікірлер: 34
@watrickpiege
@watrickpiege 2 ай бұрын
Music: Gemini Man (Megaman 3)
@_grisly_
@_grisly_ 2 ай бұрын
I wondered why it sounded familiar! Funny story, the first time I played that game, it was on a tiny 13" black and white TV. I feel old now 😭
@dreadwanderer
@dreadwanderer 2 ай бұрын
The action might not be spectacular but the concept is beautiful. Of all the maps this is one that most reminds me of Bioshock Infinite.
@theoldschooldude5059
@theoldschooldude5059 2 ай бұрын
What about MAP07? 😝😜🤪 DAAAMN, I meant MAP08 lol.
@dreadwanderer
@dreadwanderer 2 ай бұрын
@@theoldschooldude5059 MAP08 too, like that factory level in Infinite. But in this one I can just picture ziplining between the buildings
@xcoder1122
@xcoder1122 2 ай бұрын
The sniping arachnos are really a nice touch, as they keep you constantly moving while being outside. The map is not super difficult but without those arachnos, you could snipe a lot more and do peek-a-boo with the mancs from behind crates but as you must stay on the run, you will have to draw fire to yourself.
@UCm0i6w5lBlRthCtZEoj99tg
@UCm0i6w5lBlRthCtZEoj99tg 2 ай бұрын
thumbnail goes so hard on this one
@DinnerForkTongue
@DinnerForkTongue 2 ай бұрын
I love what Snowy did here. The combat fits the setting well - makes sense that tall buildings would house perched snipers with huge sightlines, to put pressure against you in not allowing you to drag enemies out to the big open area outside. Until you get rid of the Arachnotrons, I'd even call Clockwork Sky agoraphobic! The layout is... odd. From a bird's eye view the layout is totally interconnected, but height differences and fences make a lot of the passages one-way-only. I always miss that first interior with the green armour, so I can't fault you for missing out on the Chaingunner's little office. Bit rude of you to chainsaw him while he was putting pen to paper though 😝 The music is yet another unexpected hit! You normally don't associate Mega Man's OST with steampunk, sepia toned visuals and 3D combat, and yet Gemini Man's theme not only feels at home here, it boosts the map by a considerable amount.
@worldoffood123
@worldoffood123 2 ай бұрын
Absolutely beautiful level! Also a very cool rendition of some Mega Man music! I like how they mixed in guitars with it.
@eliotcrooks3940
@eliotcrooks3940 2 ай бұрын
Loved 🥰 that kitty 🐱 secret!
@adinocc2042
@adinocc2042 2 ай бұрын
All of those clouds are making me hungry for mashed potatoes!🥔🤣❗
@SashaKreider
@SashaKreider 2 ай бұрын
Fun map, needed more skyhooks and vigors though
@Dollar_Store_Cacodemon
@Dollar_Store_Cacodemon 2 ай бұрын
Ah cool! The secret at 27:31 is a portrait of Aaron Covenant from Clive Barker's Undying. 🙃
@Pauked
@Pauked 25 күн бұрын
Yes, I'm glad I'm not the only one who spotted it. I had seen it in earlier maps and then it dawned on me also where it was from. Undying was a fun game!
@Nob1ej0n
@Nob1ej0n Ай бұрын
Haha, love the literal switches for the secrets on this one. I also really enjoyed the music from Mega Man 3! (Good memories.) And you've got me mixing up my map sets here. When I saw the secret containing an area map I was looking for the capybara. 😅
@_grisly_
@_grisly_ 2 ай бұрын
Good run Zeptaan!
@eddiesalinas
@eddiesalinas 2 ай бұрын
I think the music is from the Gemini Man stage of Mega Man 3
@Executor372
@Executor372 2 ай бұрын
I Like it if Mods change the Sound of the Plasma rifle, the normal sound is so Loud!😖
@_grisly_
@_grisly_ 2 ай бұрын
... And just replace it with super loud bullet sound haha!
@TreuloseTomate
@TreuloseTomate 2 ай бұрын
Every WAD should use this plasma sound.
@DinnerForkTongue
@DinnerForkTongue 2 ай бұрын
Never mind that this zappy plasma is EVEN LOUDER. If it doesn't sound it on video, you can thank Vytaan's audio mixing skills.
@TreuloseTomate
@TreuloseTomate 2 ай бұрын
@@DinnerForkTongue I just realized, I confused this with the one that's used in Capybara. I take it back. Every WAD should use the plasma sound that Capybara uses. :o Zeppelin's is still better than vanilla, though.
@Executor372
@Executor372 2 ай бұрын
Mods Should be using the Doom 3 Plasma sound, it fits Perfekt for a Plasma Rifle.😅
@octopeople
@octopeople 2 ай бұрын
That's not an English flag, Holland man!
@DinnerForkTongue
@DinnerForkTongue 2 ай бұрын
It's England and a few satellites.
@alcidesforever
@alcidesforever 2 ай бұрын
Holland is not The Netherlands.
@octopeople
@octopeople 2 ай бұрын
@@alcidesforever yes I know. I said it wrong on purpose for comic effect
@fiereke
@fiereke 2 ай бұрын
It's England and a few low self-esteem people that have allowed England to colonize them.
@eliotcrooks3940
@eliotcrooks3940 2 ай бұрын
A clockwork orange 🍊 sky😅
@DinnerForkTongue
@DinnerForkTongue 2 ай бұрын
(mid-watch comment) You skipped the text screen. It's a slightly plot-important letter that starts here and is finished in the text screen after map11. So it's not a bad idea to show it either at the start of map11, so you can finish the video with the second half.
@Vytaan
@Vytaan 2 ай бұрын
Oops, I was afraid of that... I somehow automatically assumed there were no text screens, as we had incredible cutscenes at the end of MAP03 for example. I did see the one after MAP11 (kind of by accident 😅), I'll try to stitch the two together when I get there.
@theoldschooldude5059
@theoldschooldude5059 2 ай бұрын
I don't like boxy architecture of this map but the combat and secrets are pretty fun.
@southpakrules
@southpakrules 2 ай бұрын
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