DOTS Character NPCs

  Рет қаралды 300

Memphis Game Developers

Memphis Game Developers

11 ай бұрын

Using very basic AI to control NPCs with the DOTS Character Controller package
github.com/Unity-Technologies...
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Пікірлер: 4
@andywatts
@andywatts 3 ай бұрын
Thanks for making this playlist.
@casproduksiyoncasoyun4497
@casproduksiyoncasoyun4497 11 ай бұрын
You are the best. Giving effort and giving awesome info.
@MythDjinn
@MythDjinn 2 ай бұрын
thanks for the tutorials. would be great to get one where the camera turns into action mode. (players rotation is froze but moves side to side and forward, with the camera facing player forward direction)
@MythDjinn
@MythDjinn 2 ай бұрын
for those that want a start on fixing the players rotation to camera. i created a new float3 called FixedRotation in characterControl (ThirdPersonCharacterControlComponent.cs) [Serializable] public struct ThirdPersonCharacterControl : IComponentData { public float3 MoveVector; public float3 FixedRotaion; public bool Jump; } -------------------------------------------------------------------- in ThirdPersonPlayerFixedStepControlSystem.cs characterControl.FixedRotaion = cameraForwardOnUpPlane; // Move characterControl.MoveVector = (playerInputs.MoveInput.y * cameraForwardOnUpPlane) + (playerInputs.MoveInput.x * cameraRight); ----------------------------------------------------------------------------- in ThirdPersonCharacterAspect.cs around where this code is changed the MoveVector to FixedRotation //if (math.lengthsq(characterControl.MoveVector) > 0f) { CharacterControlUtilities.SlerpRotationTowardsDirectionAroundUp(ref characterRotation, baseContext.Time.DeltaTime, math.normalizesafe(characterControl.FixedRotaion), MathUtilities.GetUpFromRotation(characterRotation), characterComponent.RotationSharpness); }
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