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Hello everyone!
I finally release the update that I have been working on for over 1.5 years.
The main focus of my work was on remaking, improving and polishing every already existing aspect of the game, and providing a base for adding more content in the future. I didn't set-up a good enough foundation for it when I began the development, due to lack of experience, but now I think it is pretty decent.
You can see the HUGE complete changelog of this update here: docs.google.com/document/d/1F...
while in this video I only cover the most notable, visual changes.
Please, consider supporting this project on Patreon:
/ dragonsoftheedge
if you value it, and want to see it becoming an elaborate small-scale HTTYD (and not only) dragon, and fantasy creature simulator, in several years.
I really need your support.
WARNING: Unfortunately, as hard as I tried, due to reasons currently outside of my reach, I can not fix a few critical crashes in the game, mainly in multiplayer, right now. I will solve them for the next updates.
DOWNLOAD LINKS:
1) Installer (create your own Google Drive account and save it on it if it limits the downloads):
drive.google.com/file/d/1BAsT...
2) Self-unpacking archive:
drive.google.com/file/d/1YrDx...
3) Torrent download (click on the link on that site, beware of advertisements. You also need a torrent client, like Vuze, uTorrent and such, but the download is never limited this way).
mgnet.me/.DotE_0_2_1_4
Our discord server:
/ discord
Our site:
dragonsoftheedge.com/
Most notable changes:
Added a new version of the South Lands map.
Speed Stingers have been added.
They are very fast on ground, and can accelerate themselves even more for a limited time. They can paralyze creatures with their tail stings, can run on water, and are very dangerous dragons, despite the inability to fly.
Improved the skin editor.
Maximum skin resolution has been increased, allowing you to draw more detailed skins. They will be automatically downscaled in-game, when needed.
A lot of useful features have been added to it, some of which are:
Symmetry mode
Color eyedropper
Color can be picked through RGB or HEX code. Also, a history of last used colors is now recorded.
Colored brushes
Undo/Redo history
Normal/specular/roughness/metallic/displacement map generation and more control over the underlying default texture.
Automatic backups
And many other improvements and additions. Try them yourself in-game!
(Thanks to our Discord server members Twist and Alicornbrodie for these skins).
Expanded the character customization system.
You now can modify your dragon's default voice pitch, and more body parts are customizable. For example, you can now color each eye differently.
Added a new powerful system for modifying the default dragon body colors, or skin colors, to some extent, without having to repaint anything in the skin editor.
A new movement system. While still far from perfect, it provides a more natural, unrestrained movement on ground and more control over it, ability to climb obstacles and steep surfaces, to some extent, directed jumps, and other improvements. I tried to improve movement in the air slightly too.
More sounds have been added for most interactions. Footsteps, splashes, breath, fire, dragon-specific roars and growls, ambient effects and many more.
New head/neck rotation system has been implemented, now with less restrains. Improved the first person view mode for more immersion.
Added a new gameplay settings system. You can now modify most of the game rules here, to adjust gameplay to your liking, or to experiment with some crazy things.
Like sinking the whole map, making the weather extreme, enabling PvE mode for players or disabling/enabling certain gameplay mechanics and dragon abilities, changing balance and much more.
Added a server description interface.
Improved the fire system. Fire breath is more natural, illuminates surroundings, and is no longer hitscan. Fires have been made more natural too, in every aspect.
Save/load system now works much better, retaining most of the game state on load.
Also,
- More console commands, for administrators, for players, and for convenience and fun, including a few commands for RP.
- Improved the UI everywhere, convenience and appearance-wise. New icons have been added for many things.
- Improved the graphics.
- The game has been optimized in as many areas as I could. There is still a lot of room for optimization, but it will be very hard and require lots of time and a better PC on my side.
- More support for interactivity with most objects in the game world (but it is still barren, as I didn't focus on it yet).
- Improved the AI.
- Fixed a TON of bugs and issues.
And many other changes.