Easy parametric ridge-like structure with Tissue

  Рет қаралды 22,374

UH Studio Design Academy

UH Studio Design Academy

Күн бұрын

Free guide here: uhstudio.com/posts/parametric.... PATREON for files and detailed guides / uhstudio . Also full course from the summer is available on Patreon.
Learn how to create parametric ridge-like structure with the Tissue addon and subdivision mesh in Blender. #blenderarchitecture #parametric. This technique is useful for architects and architectural design for form finding concept design processes.
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Chapters
00:00 - intro and base shape
01:53 - Base panel
02:50 - Tesselate with tissue
04:49 - rotate tessellation with UVs, refine and add ground
06:09 - duplciating linked and further refinement
06:54 - creating deeper ridges and more subdivisions
08:01 - panel component variations
09:04 - this is easy and that's the point!
09:17 - add an edge perimeter to base mesh
11:46 - re-doing the UV unwrap for correct component rotation
14:03 - perimeter edge
15:34 - selective tessellation
#blenderarchitecture

Пікірлер: 69
@3DCGdesign
@3DCGdesign 7 ай бұрын
This is just what I've been looking for when I want to create my parametric architecture and panel designs! and that tip "Rotation : Active UV" helped me so much - thank you!
@UHStudio
@UHStudio 7 ай бұрын
Cheers!
@nananashigure8022
@nananashigure8022 Жыл бұрын
This is amazing! Been struggling trying to create these organic forms, your workflow saves my life
@UHStudio
@UHStudio Жыл бұрын
Happy to hear you find it useful :)
@sanderb456
@sanderb456 Жыл бұрын
This kinda blows my mind. Thank you for sharing - It's like I just got a super power.
@bauraz
@bauraz 8 ай бұрын
Dude this is just beautiful! We are waiting for more cool videos on this topic!
@UHStudio
@UHStudio 8 ай бұрын
Thanks so much!
@s-fablab
@s-fablab Жыл бұрын
This is very, very cool, thank you for such a clear and visual explanation!
@UHStudio
@UHStudio Жыл бұрын
Glad it was helpful!
@hybridphoenix7766
@hybridphoenix7766 Жыл бұрын
Very helpful! I've been looking for something like this for Blender because I've used this kind of workflow within Revit wherein an individual creates an adaptive family that is prepared to be applied to a mass that has a pattern. Thank you for sharing.
@UHStudio
@UHStudio Жыл бұрын
Cheers! Yes, it is quite fun actually! However, you can't quite push it to the same level as adaptive families, where, for example you can have a frame of the panel stay consistent no matter the size. Actually, it is possible with the "frame" option in Tissue, it's just that the middle area from the frame is currently limited to what it can be.
@sarameneses769
@sarameneses769 6 ай бұрын
This is incredible ! I'm in Love
@MikeMike-wc8on
@MikeMike-wc8on Жыл бұрын
Great! You showed me some new features I did not even know!
@UHStudio
@UHStudio Жыл бұрын
Cheers!
@SteveWarner
@SteveWarner Жыл бұрын
Great tutorial! I've seen you use Tissue in the past. Tried it and failed miserably. I simply didn't understand the workflow, but you've done a great job of showing it here. Thank you!
@UHStudio
@UHStudio Жыл бұрын
Thank you! Much appreciated!
@GerryGoodDude
@GerryGoodDude Жыл бұрын
I too have failed miserably trying to follow some of your earlier tutorials. Thanks for breaking it down in simple terms!
@UHStudio
@UHStudio Жыл бұрын
@@GerryGoodDude Cheers!
@93avaneesh
@93avaneesh 9 ай бұрын
Amazing! Blender is worthy of all efforts. Thanks to you.
@UHStudio
@UHStudio 7 ай бұрын
Cheers! Appreciate it!
@P45H4
@P45H4 Жыл бұрын
Thanks for the tutorial. Very clear and understandable, nice presentation.
@UHStudio
@UHStudio Жыл бұрын
Thanks and glad you find it easy to follow!
@StephenCoorlas
@StephenCoorlas Жыл бұрын
Very cool 🤘🏼
@movingshapes
@movingshapes 3 ай бұрын
Nice tutorial. Thank you!
@UHStudio
@UHStudio 3 ай бұрын
Cheers!
@vizdotlife
@vizdotlife 5 ай бұрын
Super cool!
@UHStudio
@UHStudio 5 ай бұрын
Thank you!
@AC-je2dy
@AC-je2dy 2 ай бұрын
Such a cool video😮
@UHStudio
@UHStudio 2 ай бұрын
Thanks :)
@nirajkapadiya3890
@nirajkapadiya3890 9 ай бұрын
you are a genius
@UHStudio
@UHStudio 7 ай бұрын
Thanks, but I just copy from the geniuses
@movingshapes
@movingshapes 3 ай бұрын
Also, would it be possible to control the angles of individual ridges according to the model surface (but not necessarily the normal of the surface)?
@thedgilsc1579
@thedgilsc1579 Жыл бұрын
Hello, super tutorial. Just have an issue with some part of structure don't go the correct unwarp whatever I do...
@UHStudio
@UHStudio Жыл бұрын
Might have to experiment with the UV unwrap, by rotating the faces, or by using the rotate tools in the Tissue sidebar. Alternatively, what I've found is that if you start from a plane, scale it up, and then create loop cuts (as opposed extruding edges), the mesh maintains orientation better. There are also issues with the Bundled Tissue version when using the Mirror modifier. i suggest trying the lastest tissue from github instead.
@daz7960
@daz7960 2 ай бұрын
Thank you for russian architecture)
@yeetmaster2510
@yeetmaster2510 4 ай бұрын
i cannot tesselate the base panel ? and i cannot unwrap they said non uniform scale ?
@movingshapes
@movingshapes 3 ай бұрын
Would it be possible to have the ridges gradually flatten in some areas (the top of the slope for example), while protruding in some other areas (the bottom of the ravine for example)?
@UHStudio
@UHStudio 3 ай бұрын
Yes, that can be done in Tissue with Shape Keys. It's a bit more advanced, but basically you can have an empty acting as an attractor, and generating a vertex group gradient between to shape key states of the same object, one that's relatively flat and another that's highly angled.
@FraukeFreundlich
@FraukeFreundlich Жыл бұрын
Great Tutorial, thank you so much. But also your dev-look adjustments are pretty cool, would you Share them with us? :)
@UHStudio
@UHStudio Жыл бұрын
Thank you. I am using ambient occlusion to something like 20m, and I have added a sun, enabled with the "Scene Lights" option in the viewport shading menu (right-most arrow in the 3d view header)
@FraukeFreundlich
@FraukeFreundlich Жыл бұрын
@@UHStudio thank you, Sir! :)
@marcoreinhold4775
@marcoreinhold4775 Жыл бұрын
Great tutorial. Can you post a link to the addon? Thanks.
@SteveWarner
@SteveWarner Жыл бұрын
It comes with Blender. Just open prefs and search for it in your addons.
@UHStudio
@UHStudio Жыл бұрын
Yes, Tissue is part of the Blender installation, it just needs to be enabled in the preferences -> addons.
@Z-add
@Z-add 19 күн бұрын
So this is useful for even parametric furniture. Correct?
@UHStudio
@UHStudio 15 күн бұрын
Yes, certainly
@tonytk5744
@tonytk5744 Жыл бұрын
Is it possible to do these things using just node? Like a Rhino grasshopper.
@UHStudio
@UHStudio Жыл бұрын
It is, some genius people have a made a tessellate-like node group for geometry nodes. However, the point of this video is to show how easy it is to do a completely parametric model without node scripting. For example, this would take a little longer to generate with Grasshopper. The base shape generator could either be imported from Blender or created with Rhino's subdiv tools. But, it won't be as fast. Not that Rhino/GH doesn't have a place in my workflow. I actually use them all the time for working it better paneling, etc. As for quick concepts, Blender is excellent and super fast
@monnos9876
@monnos9876 Жыл бұрын
@@UHStudio So what do you recommend for an architecture graduation project. Use blender or Rhino-Grasshopper?
@MrLelopes
@MrLelopes Жыл бұрын
looks amezing, but how do I docmunt something like that?
@UHStudio
@UHStudio Жыл бұрын
Depends on what kind of documentation. Traditional plans, elevations and sections and currently best done by importing the project into either Freecad or Rhino. However, this structure wouldn't be possile to get built from just plans and elevations. Instead, it would need to be broken down into parts, and the sizes and quantities of these separate parts would need to be documented. For example it it were to be a thin concrete shell, then with the contractor, it would be important to know how to break it down into separate parts So the documentation for the mould would be needed, which would be an architecture and engineering exercise on its own. In most cases, even if moulder, it would likely be panelised, so the separate panels would need to be documented independently.
@MrLelopes
@MrLelopes Жыл бұрын
Yeah, I was hoping there were an easy way to break it down to smaller pieces in some automated way. Lol. One can dream.
@lovefestcentroamerica6053
@lovefestcentroamerica6053 Жыл бұрын
Thanks for the great tutorial! I just have one problem, when i export this to unreal engine 5, everything ok, but when i put material it only show the material outside and when i go to the inside nothing is showed is like nothing is there, any solution from blender, so i can give materials in the interior when im in UE5? Thanks for the help!
@UHStudio
@UHStudio Жыл бұрын
It sounds like Unreal wants manifold geometry, so the normals are always facing outwards. Try adding a solidify modifier to do that.
@lovefestcentroamerica6053
@lovefestcentroamerica6053 Жыл бұрын
@@UHStudio thank you so much for your help! It worked!
@j_shelby_damnwird
@j_shelby_damnwird Жыл бұрын
Can this type of model be 3D printed?
@UHStudio
@UHStudio Жыл бұрын
Yes.
@PalaisAE
@PalaisAE 7 ай бұрын
Could anyone please tell me how to have the moving bar (XYZ control) right above the object when selecting?
@UHStudio
@UHStudio 7 ай бұрын
You can either activate the transform gizme by selecting the Move Tool in the right-hand toolbar in the viewport or by having it univerally available, by clicking on the drop-down icon menu in the viewport header, left-hand side bow-and-arrow Gizmos icon, and under Object Gizmos, selecting Move, Rotate, and Scale.
@PalaisAE
@PalaisAE 7 ай бұрын
@@UHStudio I found it. Thank you very much!
@UHStudio
@UHStudio 7 ай бұрын
@@PalaisAE Cheers!
@MikeMike-wc8on
@MikeMike-wc8on Жыл бұрын
Hmm.. So I tried to repeat this in Blender 3.5 and found out that the addon Tissue Tools is not working. Same file I created in 3.5 and opened in Blender 3.3 seems to working fine though. Sad.
@UHStudio
@UHStudio Жыл бұрын
It should be working. It it gets updated rather frequently. If you google Blender Tissue, you can get the latest dev version from github
@MikeMike-wc8on
@MikeMike-wc8on Жыл бұрын
@@UHStudio I found the reason, it was conflict between Tissue and another addon, which also uses Numby.
@MikeMike-wc8on
@MikeMike-wc8on Жыл бұрын
@@UHStudio so I just disabled Numby module in Sverchok (it is not this really needed there all the time) and everything seems to be alright now :-)
@UHStudio
@UHStudio Жыл бұрын
@@MikeMike-wc8on good to know!
@StephenCoorlas
@StephenCoorlas Жыл бұрын
Very cool 🤘🏼
@StephenCoorlas
@StephenCoorlas Жыл бұрын
Very cool 🤘🏼
@UHStudio
@UHStudio Жыл бұрын
thanks!
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