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Edit objects in Bambu Studio with Mesh Boolean

  Рет қаралды 11,543

3D Revolution

3D Revolution

Күн бұрын

Пікірлер: 35
@notnuffnerf
@notnuffnerf 3 ай бұрын
This video is worth a million views. Thank you so much!
@3DRevolution
@3DRevolution 3 ай бұрын
Haha, thanks, happy printing!
@popsproduce
@popsproduce 2 ай бұрын
This is really good for making molds. Real easy way to cut out the inside of the cube or sphere with the shape of your model. Great for desktop injection molding or silicon.
@3DRevolution
@3DRevolution 2 ай бұрын
Absolutely! Is there anything fun you tend to make with this?
@kashiwase2007
@kashiwase2007 Ай бұрын
ラジコン飛行機の部品を簡単に編集することができました。ありがとうございます!
@3DRevolution
@3DRevolution Ай бұрын
お役に立てて本当にうれしいです。Super Thanks をありがとうございました。とても感謝しています。印刷を楽しんでください。
@tobiasberg5792
@tobiasberg5792 10 күн бұрын
Thank you helped me alot😃
@3DRevolution
@3DRevolution 6 күн бұрын
Glad it helped!
@juddjones4306
@juddjones4306 4 ай бұрын
Amazing instruction on the topic!
@3DRevolution
@3DRevolution 4 ай бұрын
Glad it was helpful!
@longuetc
@longuetc 6 күн бұрын
Great video! One question though: How do you explain (and more importantly, prevent) the shift of the mesh output? I thought it was just me but noticed your cube+benchy union also shifts. It doesn't matter when you only have 2 parts in the object, but when you are using the mesh function on 2 of a multiple part object, the output shifting really messes up the entire object's alignment (and necessitate to do the alignment all over again)
@ilhanbora8753
@ilhanbora8753 6 ай бұрын
Benim için çok faydalı oldu bu bilgi. Teşekkürler
@3DRevolution
@3DRevolution 6 ай бұрын
Faydalı olmasına gerçekten çok sevindim, mutlu baskılar!
@terryclair2914
@terryclair2914 6 ай бұрын
I see you only mentioned using primitives. Can you do the same boolean operations using different models?
@3DRevolution
@3DRevolution 6 ай бұрын
Apologies, I only used the example of primaries, but you can absolutely select the option of "Load" instead of one do the shapes and you can then import another stl to use instead
@nucleochemist
@nucleochemist 2 ай бұрын
Difference is excellent for making molds! What practical uses are there for the intersection tool? I'm too sleep deprived to think of an example but I bet it has potential.
@3DRevolution
@3DRevolution 2 ай бұрын
There's a lot of potential uses for it, technically the possibilities are endless. However, you could use it for example to create a cross section of something in any shape you wanted.
@ken-w
@ken-w 5 ай бұрын
Thanks, Good info
@3DRevolution
@3DRevolution 5 ай бұрын
You've very welcome!
@tftexe
@tftexe 11 күн бұрын
How do you select an object that is within another object to boolean?
@alandimery3379
@alandimery3379 Ай бұрын
Thank you, very nice. Can you help me please? I have imported two models, a 2mm back piece and a 1mm front piece. How can I raise the front piece 2mm off of the plate so that it rests on top of the back piece? Thanks.
@jenshaglof8180
@jenshaglof8180 Ай бұрын
One way to solve this is to raise the 1mm piece 2mm of the ground in the CAD software and then add a tiny tiny 2 mm high support rod, then when you import it into bambu studio it's 2mm off the ground. Then put the two models on top of each other and mesh boolean the support rod away.
@jenshaglof8180
@jenshaglof8180 Ай бұрын
Or make a cutout in the 2 mm piece that cuts away space for the support rod. You can do that in the CAD software. Not sure which program you are using but it's called Boolean in mine.
@jenshaglof8180
@jenshaglof8180 Ай бұрын
Sorry, just red 3DRevolutions answer to a similar question below. You just add them together as an assembly, then you're able to move them in the Z axis. I.e. off the ground. Wow I didn't know that, made stuff so much easier!
@3DRevolution
@3DRevolution Ай бұрын
Hey there, as @jenshaglof8180 kindly mentions below, you can add them as an assembly if they are both already imported. Alternatively, if you import the model you'd like to sit on the print bed, then right click on it, go to 'add part', then select 'load', you can then navigate to and select your second model. You'll then be able to position the second object wherever you like.
@ansiaaa
@ansiaaa 6 ай бұрын
after assembling two objects, is there a benefit in uniting them with boolean union? I get it could be useful with more objects involved that require more boolean operations, but what if there are only those two objects like the example in the video?
@3DRevolution
@3DRevolution 6 ай бұрын
It really comes down to what you're trying to do. If you literally want to just print two objects as one and be done with it, there's no real advantage to using the boolean once they've been assembled. If however you wanted to then be able to use that exact assembly for other things in the future, by cobmining them into one object, you could then right click and export it as a new STL in it's own right. This could be useful if you wanted to use your modified design in other projects in the future and you could just import the STL along with whatever other files you wanted to print in that project.
@ansiaaa
@ansiaaa 6 ай бұрын
@@3DRevolution thank you so much for your in depth answer! that's exactly what I wanted to know
@3DRevolution
@3DRevolution 6 ай бұрын
@@ansiaaa glad I could help :)
@layeetskeeters9244
@layeetskeeters9244 2 ай бұрын
how do I move parts along the Z axis? I try using the move tool but it returns back to the bed.
@3DRevolution
@3DRevolution 2 ай бұрын
Are you trying to move them once they are added as a part or joined using a mesh boolean assembly, or are you trying to move and position them before joining them? When something is still an independent object, it always needs to be placed onto the bed. It's only when it's seen as a component of another object (which itself is positioned on the bed) can you lift it on the z axis.
@adjustedrex4304
@adjustedrex4304 6 ай бұрын
How do you get that second object raised up on the Z axis to the top of my first object so that it can become one object?
@3DRevolution
@3DRevolution 6 ай бұрын
Hey sorry for the late reply. That's something I cover in this video. If you've just imported a model into Bambu Studio, or if you've right clicked on the bed and selected 'add primative', it will always snap to the bed on the Z axis. To combine two objects together and allow one of them to be placed wherever you like on the first, right click on your object, select 'Add part', then select, 'load'. Select your second file, and you'll be able to place it wherever you like and they'll be printed as a single object. If you've already imported and edited your second object, all you need to do is select both your objects at the same time, right click on one of them and select, 'Assemble'. Then, go into the 'Objects' list, select the one you want to move, select the move tool, and you can position it wherever you want.
@venko3211
@venko3211 6 ай бұрын
How make setting for .8Nozzle configuration. I have ender3 v2 printer
@3DRevolution
@3DRevolution 6 ай бұрын
Once you've set up your printer on Bambu Studio, if you hit the edit button nex to the drop down menu in the Printer settings (top left of the UI), then go to the extruder tab, you just need to change the 'Nozzle Diameter' setting to 0.8
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