Elden Ring is disappointing

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NeverKnowsBest

NeverKnowsBest

Күн бұрын

How do you do fellow tarnished? I'm here to talk about a ring.
0:00 Introduction
2:40 Part One - Credit where it's due
8:28 Part Two - "The Revolutionary" Open World
28:31 - Part Three - The "Accessible" Difficulty
1:12:33 Part Four - The "Deep" Story
1:37:52 Conclusion
/ neverknowsbestyoutube

Пікірлер: 15 000
@someguy3186
@someguy3186 Жыл бұрын
This obsession with “meta” is one of the worst things that happened with games and especially gamers. With competitive multiplayer games, it makes sense. Otherwise, just no.
@Artemito91sk8
@Artemito91sk8 Жыл бұрын
to this day i dislike every competitive aspect of all games. Even when im playing fucking lol i just do random shit until one team beats the other (Yei to my 35-40% winrate but im actually having fun)
@MonkeyspankO
@MonkeyspankO Жыл бұрын
tbh, this is an issue in all game genres, RTS, FPS, etc. People gravitate toward the meta and then nothing else. Make fun of "noobs" and anyone just trying to have a good time. Eventually its just two guys left, checking each move with the meta counter. I guess a certain type of personality finds that fun
@SnailHatan
@SnailHatan Жыл бұрын
Meta only matters to pvp in this game. Everyone else is just trolling. You don’t understand the real player-base if you think people are actually “obsessed” with meta in Fromsoft games. Streamers aren’t real player-base, they’re entertainers with egos. And they want to look like they’re amazing at every game, so they use the best weapons. I don’t know any real people who care about meta
@tomguglielmo9805
@tomguglielmo9805 Жыл бұрын
Meta isn't a thing in souls games. Nobody can just tank, and tank and tank and tank. It's all about damage. Period.
@tomguglielmo9805
@tomguglielmo9805 Жыл бұрын
@@SnailHatan your very mistaken. You can make 90% of the builds possible in elden ring, and you definitely would NOT casually enjoy the game.... it is definitely partly meta, but meta is a stupid word. It's literally just damage. These games are so ACTUALLY boring and old school, it's amazing this game is called GOTY imo.. the last few years of mediocrity have made THIS possibly GOTY...
@blackestyang7528
@blackestyang7528 Жыл бұрын
the biggest problem with Elden Ring is the enemies are playing Sekiro while the tarnished are playing Demon Souls
@Littleandr0idman
@Littleandr0idman Жыл бұрын
Melania is the most egregious example of this. People often say that the waterfowl dance feels like it was meant to be parried
@naven3002
@naven3002 Жыл бұрын
@@Littleandr0idman yeah lol. if theres like an asset leak or something and its revealed shes a reused Sekrio boss i would not be surprised.
@Kidcrowley
@Kidcrowley Жыл бұрын
Nah, the movement feels like ds3 which is good, but yeah, malenia’s waterfowl is crazy and malikeths movement feels like straight out of sekiro
@athanatos4517
@athanatos4517 Жыл бұрын
@@Kidcrowley Elden Ring character is slower than Dark Souls 3 by far
@gawd6261
@gawd6261 Жыл бұрын
Bro just throw a freeze pot at that hoe when she’s in the air. It cancels the water fowl crap
@Capta1nAsh
@Capta1nAsh 5 күн бұрын
“Gitgud” to me is to learn from my mistakes and improve. But this game doesn’t make you feel like your mistakes are your own. I basically had to pump up vigor and lion claw my way through the game because I was flat out not understanding where I was going wrong. Even rewatching my streams after the fact to study my gameplay and learning nothing
@michaldratovniik6993
@michaldratovniik6993 2 күн бұрын
I tried to be less passive and it went well tbh even trading hits if i could
@imustconsultwiththeeldergo5906
@imustconsultwiththeeldergo5906 11 күн бұрын
stupid die hard fans whose only response to fair critique is song named ,,git gud,, will lead fromsoftware its own early grave. I hope I'm wrong tho.
@marloncarpio8311
@marloncarpio8311 5 күн бұрын
The downfall that I don't wanna see...
@jamesdudeck231
@jamesdudeck231 Жыл бұрын
"Given the opportunity, players will optimize the fun out of a game”; therefore, “One of the responsibilities of designers is to protect the player from themselves" Sid Meier and Soren Johnson
@diamondhamster4320
@diamondhamster4320 Жыл бұрын
"Adapt. Evolve. Change. Overcome." - this famous quote does not have even a mention/sliver of FUN in it.
@sbes14
@sbes14 Жыл бұрын
The CIV games are exactly like that though, aren't they? If you've played them enough, you can easily cheese them.
@neonmoose315
@neonmoose315 Жыл бұрын
@@sbes14i agree, as a big civ fan i kinda like the optimization
@yannaedc5934
@yannaedc5934 Жыл бұрын
lol dang, that one hit yeah. I'm so happy I like troll builds
@knowwhatimeme
@knowwhatimeme Жыл бұрын
This game does NOT suck, ppl do! The ones disappointed with this game are only disappointing themselves lol 😎
@HelmetHair
@HelmetHair Жыл бұрын
"Meta is the enemy of fun" Truthful words. It goes for multiplayer shooters too. Try to play outside how the meta is formed and your teammates get pissed. God forbid you add a little "roleplaying" flavor, or just trying to have some fun.
@Torencresent
@Torencresent Жыл бұрын
100% agree, random internet stranger
@brandogtv9650
@brandogtv9650 Жыл бұрын
Long gone are the days where games were intended to be fun and not sweaty.
@epicazeroth
@epicazeroth Жыл бұрын
If you are intentionally playing suboptimally in a team-based competitive game, your teammates are right to be angry at you.
@elitedonut1089
@elitedonut1089 Жыл бұрын
You are definitely a Destiny 2 player
@toastyman111
@toastyman111 Жыл бұрын
You guys aren't understanding what he's saying. Having negative experiences with metagaming in multiplayer games is completely different to the complaint in this video. He's saying the fact that the difficulty in the game is such that is compels people to look up the strongest builds is a problem. You guys are just airing your irrelevant grievances about the time someone flamed you for playing an off meta build in a multiplayer game lol
@talus9663
@talus9663 8 күн бұрын
My biggest gripe is the atrocious quest design. I have to read guides just to complete them which often spoils the little bit of narrative there is. I think there’s a way to make a vague quest/journal in a game like this. Hell, even Melina could play that role.
@johnskelington
@johnskelington 8 күн бұрын
How Pathologic 2 handled quest tracking would be perfect for a game like this.
@larzprissel5983
@larzprissel5983 6 күн бұрын
i mean this has been something in all fromsoft games, it’s just the way they design their games
@johnskelington
@johnskelington 6 күн бұрын
@larzprissel5983 It's not perfect in the earlier games either, but at least most questlines are structured in a way where it's easy to run into reoccurring characters on your journey in those other games. Meanwhile, it feels like Elden Ring expects you to run laps around the world map like we're in Skyrim. I have no idea how you're expected to do most of these quests blind.
@professorkatze1123
@professorkatze1123 5 күн бұрын
that is very true. i never played a soulsgame before and it took me like 50 hours and the Wiki to figure out that the vague oneliners some npcs drop are part of quests you can do
@Hejhej622
@Hejhej622 5 күн бұрын
@@larzprissel5983but its exacerbated in elden ring since the map is so fucking huge
@Ic-gv2eo
@Ic-gv2eo 6 ай бұрын
It's honestly funny to me hearing all the people say "I played the game blind too" as if playing a game without looking at a guide is weird. to me if a game needs a guide then it's bad game design
@evacody1249
@evacody1249 6 ай бұрын
Which is why I like Witcher 3, AC Odyssey, Kingdoms of Amalur and Harizon. I don't need a guide. I can just play the game.
@dundundundundundun6589
@dundundundundundun6589 10 күн бұрын
This is one of the most popular and difficult from soft games of course people are gonna make guides and of course the fans are gonna look for them. You do not need a guide at all to beat elden ring but of course they’re going to exist just like any other game
@TheStormCellar239
@TheStormCellar239 10 күн бұрын
@@dundundundundundun6589completing elden ring w/o a guide as a normal person w a career would just be a chore, taking the fun out of gaming with hours of guesswork
@samvargas3825
@samvargas3825 8 күн бұрын
There’s isn’t a single game in the world that requires an external guide to play. But it’s a curious thing that pretty much every single has one. Also I’m not sure if youve been to a book store but game companies sell paper back and hard pack 100% in depth guides for the people that are interested in it. This idea that “a game that needs a guide is a bad game” seems to me very close minded to the broader reality at hand.
@donkarnage6986
@donkarnage6986 8 күн бұрын
Or you are just a lazy gamer...
@kynlem
@kynlem Жыл бұрын
people weren’t making fun of musk’s build because it wasn’t meta, they were making fun of it because it’s idiotic. two nearly identical shields, next to no health, defense reducing talismans, and heavy rolling is a funny combo for such an “intelligent” person to come up with. simple as that. i do really agree with your comments on meta though.
@user-zb8wb4vi3w
@user-zb8wb4vi3w Жыл бұрын
Musk is nowhere near as intelligent as the dumb masses think he is if you look into his actual history. He's mostly a character that the dumb masses will listen to so they use him to push all sorts of agendas. No different to gates or jobs.
@Ashephalt
@Ashephalt Жыл бұрын
His build is the closest you can get to “playing the game wrong” tbh as it was pretty obvious he had a fundamental misunderstanding of the mechanics by having two shields equipped and fat rolling lol.
@blackgoldred
@blackgoldred Жыл бұрын
Or it is so brilliant you can’t even comprehend its genius
@willsoe
@willsoe Жыл бұрын
I mean if anyone else had posted that build they would have just got advice like "don't have 2 shields", it's just the extension of hating musk, so it's a really bad example which shouldn't have been included as an argument imo
@CarlMakesVideos
@CarlMakesVideos Жыл бұрын
Further, people are kinda just looking for anything to dunk on Musk over. Not that they're wrong, much of the time, and on more important matters than this.
@gizzad
@gizzad Жыл бұрын
"Because F the lands between, I know nothing about this place, and F these people. They mean nothing to me. But a hug, a hug is something I can understand." Epic. My thoughts exactly.
@blizzybangs
@blizzybangs Жыл бұрын
You gotta check this video! Sick combos Incantations only helpful kzfaq.info/get/bejne/p9WfrJuI1b-2hZ8.html
@ilayohana3150
@ilayohana3150 Жыл бұрын
same here but i didnt touch fia i just decided i wanted to destroy that world ever since i realised theres magic in this shit
@sadi5713
@sadi5713 Жыл бұрын
@@ilayohana3150 Muggle Chad
@Plsrateeight
@Plsrateeight Жыл бұрын
@@ilayohana3150 Sounds like a trash that you've always been trashed
@ilayohana3150
@ilayohana3150 Жыл бұрын
@@Plsrateeight no!!! You killed my video game npcs!!! 🤓
@TheePotatoGamer
@TheePotatoGamer 4 күн бұрын
What I find incredily annoying is the fromsoft fan base seems to have split into 3 camps when it comes to the difficulty. Camp 1 just insists you get good and refuses to elaborate further. Camp two insists you have no right to complained about difficulty, because you can just explore and spirts are so op. And camp 3 thinks the game is too hard to the point it makes the game unenjoyable. The way camps 1 and 2 treat members of camp 3 is horrible, insisting there opinions don’t matter and they are just winers who suck at the game (which some are) I loved elden ring, but this dlc just feels too difficult. I enjoyed my experiences with Sekiro and ds3 much better
@facundovera3227
@facundovera3227 3 күн бұрын
I'm so sowry, I'd offer flowers if I could find them.
@basselahmed2089
@basselahmed2089 3 күн бұрын
It's not fun either way imo. I did the whole game with dlc solo and was frustrated the whole time (unlike other fromsoft games), and summons simply make the fight too easy to the point that it's not even a challenge.
@enol1466
@enol1466 7 күн бұрын
Video still holds up, dlc has many of the same flaws. Especially in lackluster enemy deisgn. Swing swing swing swing stomp aoe swing swing. When am i allowed to heal???
@Gravbae
@Gravbae 4 күн бұрын
Not to mention, elden ring adds nothing new and innovates absolutely nothing. It's just a mishmash of open world with dark souls, I played the game for over 400 hours and I haven't found a single mechanic that made it distinct. Dark souls started it all and changed alot in gaming itself Dark souls 2 added smoothness and fully realized animations plus the dual wield mechanic Bloodborne added the beautifully made fast paced gameplay with weapons that transform (still haven't seen a game utilize a mechanic like this for all its weapons) Dark souls 3 added bloodbornes speed to Dark souls and was truly the peak of Dark souls, and it's bosses and world os so compact and memorable to no ends and it added the weapon skills Sekiro popularized parry mechanics and insane skill ceilings. Elden ring? Nothing, open world games have always been a thing, all its mechanics are just taken from Dark souls 3 and put against sekiro bosses with input reading for added artificial difficulty. It's world doesn't even feel as connected as the previous games, I didn't have a single moment of my mind being blown by an area being connected to a past area.
@TheePotatoGamer
@TheePotatoGamer 4 күн бұрын
@@Gravbaeyou could say this, but Elden ring does offer a completely different experience than other souls games for me. While in many ways it is negative, I can’t deny the fact it does feel different with the world design and encounters. Sometimes I have gotten lost running around and exploring, and it has been fun. Also felt the caves were much improved in the dlc
@Gravbae
@Gravbae 3 күн бұрын
@@TheePotatoGamer to that I wholeheartedly agree, I am of the opinion that elden ring is a very good game but not a masterpiece or an innovation. It's world is speaking the most fleshed out and most breathtaking, the experience truly is a unique one compared to other soulslike.
@Ashn-
@Ashn- Күн бұрын
​@@Gravbae​well to me every fromsoft game is masterpiece, elden ring included. steatlh, dedicated jump button, or powerstance, rally (malenia great rune) it's all previous game mechanic okay, but.. mixed physick, great rune, mount, ash of war, spirit ashes, time cycle including night only enemies, explorations... is that all a joke? i mean.. since ds 1 until sekiro isn't that all about roll/dodge and striking?
@Gravbae
@Gravbae Күн бұрын
@@Ashn- I understand what you're meaning but with all due respect most of the stuff you've brought up are either mechanics that add nothing to the gameplay or already added past stuff. Stealth has barely any use (except the dlc) Jump is only good for some platforming or a jump attack which is a must in any open world game and itself doesn't add much Ash of war is literally the weapon skills from ds3 renamed Spirit ashes are literal summons since the days of demons souls but instead don't require a summon sign Mount is something NEEDED especially in an open world game or moving through spaces would be unbearable (that's why every single open world in existence has one) Time cycle is cool to have but again it's nothing unique and the enemies in it are just 1 boss repeated a million times throughout the game Mixed physic is a very nice idea to that I agree but really it's just something to add more buffs to your characters that isn't a spell Also for your comment about ds1 to sekiro I've explained what each souls game added to the series since ds1, so far I haven't seen elden ring innovate, only mix and mash 2 genres without adding its own thing to it (ofc lore doesn't count cause that shit is beautiful) A good game that came out recently that innovated to the souls genre was lies of p with its entire weapon fusion system
@Hooy-Jaymay
@Hooy-Jaymay Жыл бұрын
Other streamers resorted to using meta weapons or meta builds. Jerma resorted to roleplaying a 1950's comedian in the middle of the fight and flashed his ding dong at the end.
@team2735
@team2735 Жыл бұрын
what a psycho. i remember the time he got frenzy flamed by the three fingers and he has never been the same since...
@JohnGoodFaith
@JohnGoodFaith Жыл бұрын
Best joke of last year for me
@ELGUAPOIV
@ELGUAPOIV Жыл бұрын
Jermas playthrough was so funny 🤣
@andros4323
@andros4323 Жыл бұрын
bro wat
@RealEvilLordExdeath
@RealEvilLordExdeath Жыл бұрын
The souls community doesnt care for meta, we just play how we want. Meta first come up qhen all the casual trash joined to play the games
@GreenSinic
@GreenSinic Жыл бұрын
I greatly enjoy how this became a critique on modern gaming's cancerous wiki spoiler culture.
@sauceinmyface9302
@sauceinmyface9302 Жыл бұрын
I think it'll be hard to go back, and maybe Elden Ring tried too hard to appeal to everybody. Loads of options, but still really hard, but also the traditional souls levelling, stamina, and healing systems. I think the solution is to make different games of about the same difficulty, with significantly different systems.
@shintruth2716
@shintruth2716 Жыл бұрын
Elden Ring is literally the first From Software game I didn't finish, this critique is on point about everything. Elden Ring might be a good game, but an horrible Souls Like. Almost no fights are balanced, way too many copy pasta, and a story that makes no sense. The good things about the game are the scenery and the combat, but since there is so much recycled content, the scenery isn't really that magical, and since almost no fights are balanced, the combat feels secondary to your stats. What the hell From Software. The saddest part of it all, is since Elden Ring made so much money, they'll probably just continue to do more open worlds, and we will never see another traditional souls like from them.
@poisonated7467
@poisonated7467 Жыл бұрын
@@sauceinmyface9302 You don't have to go back, there is a way forward. It's called giving the player less information and making specific information less documentable. It's possible, but no one's doing it. Everything is controllable, it's all a bunch of control systems with inputs and outputs. Which control systems are the most fun? Imo, the ones that give less information while still being deep/complex enough to be discoverable.
@sauceinmyface9302
@sauceinmyface9302 Жыл бұрын
@@poisonated7467 I suppose? Games like Outer Wilds and Tunic are good examples of this, but even then, it's so easy for people to get stuck, look something up, and accidentally see too much.
@poisonated7467
@poisonated7467 Жыл бұрын
@@sauceinmyface9302 True, the basic systems will be the same. That's part of the culture problem in gaming and I don't know how to fix that. Regardless, we should take every step we can to war against it with intelligent design.
@Redguard-Nazeem
@Redguard-Nazeem 13 күн бұрын
Out of all the souls games I find Elden Ring the most boring...
@Miuranger1
@Miuranger1 2 күн бұрын
It's just so boring for some reason I don't know why
@hack3rm4n13
@hack3rm4n13 Күн бұрын
@@Miuranger1 perhaps the hours upon hours of riding a horse through empty fields?
@user-tg4gm3uk1i
@user-tg4gm3uk1i 4 күн бұрын
The dlc just proves this video right
@kemdom
@kemdom Жыл бұрын
For the meta comment: all the streamers I've watched beat Malenia went the same way - - try for hours to beat her solo, learning the moveset to instinct level. - getting so good at it that they get to almost finishing even Phase 2. - getting caught off-guard at the last moment, being infuriated. - summoning Mimic just to beat her on the "first try" - feeling so fcking unfulfilled.
@fahimtajwaar2521
@fahimtajwaar2521 Жыл бұрын
That was me in a way too. I remember the first time I fought her, I played the whole game solo and had maybe 30 tries just to beat her first phase. I was playing blind, so when I realised that was only half the fight and I was only just surviving, I decided maybe I’ll use mimic tear so I can get to the second phase quicker and practise it so I’ll learn quicker for the solo kill. Horrible idea, because once Malenia was on half health on the second phase, I realised my mimic tear didn’t need me AT ALL to kill her (pre nerf, didn’t know how op it was). He ended up killing her before she killed me, and it was incredibly unfulfilling. I remember beating myself up for not just closing the app that night before sleeping.
@mercylavigne
@mercylavigne Жыл бұрын
@@fahimtajwaar2521 You are just bad at the game. Everyone by this point defeated her. Not a hard boss at all.
@fahimtajwaar2521
@fahimtajwaar2521 Жыл бұрын
@@mercylavigne brother if you go on my channel I have stored videos beating her on ng+7 and rl1 solo. I have platinumed every fromsoft game in the souls-like genre from demons souls 2008 to now, some twice because they’ve been re-released. I’m allowed to have criticisms of the game, especially considering I have been a long time fan of the franchise. And unfortunately I am not a fan of the balancing around summons, neither of some unfun gameplay mechanics in Malenia’s fight.
@mercylavigne
@mercylavigne Жыл бұрын
@@fahimtajwaar2521 I never used summons so i don't know anything about them. Malenia is bad designed, yeah, but it's not that hard without Waterfowl Dance. Her moves are pretty predictable, but phase two is pretty annoying for Faith/Strength builds. Elden Ring has no unbalanced fights, really. Some bosses are REALLY FUCKING HARD, but you get used to it. Closest boss to be nigh unfair is Commander Niall.
@fahimtajwaar2521
@fahimtajwaar2521 Жыл бұрын
@@mercylavigne for me it’s less about being unfair and more about being challenging to the point of being unfun. Yes I can beat a boss with 15-hit combos that two shot me with 3 second delays on every hit and 5 aoes that have after effects and combos that they can extend from animation reading and then getting ganked, but quite frankly, I don’t have fun doing it. Previous games never had 15-hit combos with 2 second attack windows, or optional extensions, or delays on every hit, and they sure as hell didn’t two shot you with endgame vigor. But Elden Ring takes every measure it can to trick the player and at a point I just get tired of it. Bosses like slave knight Gael might be a pushover compared to Elden ring bosses because they have standard damage and predictable/sight-readable combos, but I find they’re simply more fun because they don’t pull a “sike - you thought” on every move.
@yume6532
@yume6532 Жыл бұрын
I also did my first playthrough blind, aside from getting absolutely lost in Lyndell and looking up where to go next to progress the story. I did not get stuck on Malenia because I simply was not able to find the keys to the consecrated snowfield.
@asundelgun3487
@asundelgun3487 Жыл бұрын
You're playing the wrong game lol
@mercylavigne
@mercylavigne Жыл бұрын
Lost in leyndell? Looool u suck
@zenks5883
@zenks5883 Жыл бұрын
@@asundelgun3487 what does that even supposed to mean?
@jnewgot
@jnewgot Жыл бұрын
@@zenks5883 It's probably sarcasm regarding either looking up a guide because of getting lost or someone being snarky over "blind" playing. It could also be that they never found their way to the "secret" area being that it's a secret.
@josephperera1318
@josephperera1318 Жыл бұрын
it is obvious that you are meant to take that main road to the end of the game so i didnt really go of it in my first run which is sad
@Avrimor
@Avrimor 6 күн бұрын
Your analysis rings truer than ever to me, going through again after the DLC. Very interested to hear what you have to say about it
@CKrup
@CKrup 6 ай бұрын
The input reading was a major problem at launch, it's better now but still a problem. So many enemies and bosses start an attack on the exact same frame that you begin healing. The godskin duo and their single versions would always throw a fireball at you the instant you heal. Ironically giving a little bit of a delay to this input reading actually makes the enemies feel smarter because it feels like a fellow consciousness reacting to your actions in a realistic way, as opposed to a machine making a perfect calculation every single time based off your button presses.
@sunbleachedangel
@sunbleachedangel 5 ай бұрын
it's still fucking awful and extremely obvious, the boss walks around doing nothing for five seconds while you are standing in place and the millisecond you press the attack input they attack you back, a lot faster of course and deal a lot of damage to you which is essentially unavoidable unless you stand around doing nothing for even longer, waiting for the boss to do fucking anything that isn't reading your inputs (technically it's reading your animations but it makes no difference)
@dunkawunka2278
@dunkawunka2278 5 ай бұрын
Bosses never actually read your inputs, they read your animations
@sunbleachedangel
@sunbleachedangel 5 ай бұрын
@@dunkawunka2278 which makes no real difference to the argument
@dunkawunka2278
@dunkawunka2278 5 ай бұрын
@sunbleachedangel i wasnt trying to invalidate you, im just trying to clear a common misconception
@sunbleachedangel
@sunbleachedangel 5 ай бұрын
@@dunkawunka2278 fair
@AbdullahSediqi23
@AbdullahSediqi23 Жыл бұрын
The size of elden ring does not work with the traditional fromsoftware questing format. At least give us a journal to keep track of things in case we don't play the game continuously. This does not ruin immersion
@kush6846
@kush6846 Жыл бұрын
Most of the game was me looking up guides because I had no idea where I was supposed to go, and where certain quest lines were located. It’s not only a world where it’s fun to get lost in, you’ll actually get lost, it became annoying for me.
@zachkahn3381
@zachkahn3381 Жыл бұрын
That’s my problem, I recently bought Elden Ring and I don’t want to lose momentum and forget what I have going on
@titanscar2183
@titanscar2183 Жыл бұрын
@@kush6846 bro if you unironically got lost in this game than maybe open world RPG's aren't your forte there's fast traveling, clearly defined paths, etc. you can't get lost in this game in terms of literally being lost
@rdf274
@rdf274 Жыл бұрын
or make the character write stuff by hand on his map...I think games that implement their map system this way, making it obvious it's an item the character is carrying, have the perfect idea here.
@kush6846
@kush6846 Жыл бұрын
@@titanscar2183 in terms of finding where to go to progress the main story, it wasn’t a problem, but it’s the side quests, certain characters and locations to trigger them that I couldn’t find.
@tiagoesteves9583
@tiagoesteves9583 Жыл бұрын
i think one of elden ring's problems is that part of the enemy's design is based on sekiro. In sekiro you don't have a stamina bar and with skill and timing you can parry most attacks. In the elden ring you have a stamina, and when an enemy starts a barrage of attacks, you are sure to dodge being hit. Similar how some of bloodborne migrated to dark souls 3, some parts of sekiro came to elden ring, the problem is that in the first case the games had similar mechanics and systems, therefore they were compatible, in the second there are significant differences that make this combination incompatible.
@dripkingwavelord987
@dripkingwavelord987 Жыл бұрын
@J B and it was still better than Elden Fail
@shrakholog1013
@shrakholog1013 Жыл бұрын
@J B pretty much the same as all other Fromsoft game, spam rolling.
@unknwnn7673
@unknwnn7673 Жыл бұрын
@@shrakholog1013 lol no. spam rolling will kill you every time. It’s the last thing you wanna end up doing in Fromsoft games
@shrakholog1013
@shrakholog1013 Жыл бұрын
@@unknwnn7673 spam rolling won't kill you if you time it right. With Elden Ring's bosses that attacks in consecutive succession, the player is forced to roll over and over, until the bosses' stamina depletes. I'm just pointing out to J B that if Sekiro is just spam deflect then all other Fromsoft game is spam roll, meaning it's pointless to compare Sekiro and Souls games from a hater's perspective.
@MGrey-qb5xz
@MGrey-qb5xz Жыл бұрын
holy shit you are right , this means they combined both of their games in the worst way possible.
@joesizzle10
@joesizzle10 5 ай бұрын
Malenia was the first boss in the whole series to make me stop, analyze my life choices, and realize that beating a hard boss in a video game clearly wasn't worth hours upon hours of torment.
@Frostman411
@Frostman411 5 ай бұрын
I think she took me... 22-23 tries pre patch. And that was using everything at my disposal, Mimic tear, spells, buffs, frostbite. It's only been 1-3 tries on every subsequent playthrough, but they really messed up with that Waterfowl dance. She'd have easily been the hardest boss in the game without that still. I honestly wish they'd used the previous animation without the wild tracking. I think I can count on one hand how many times I've successful dodged all of that attack. She really was the first boss I'd say it wasn't a fair fight. Even for how hard Gael, O&S, and Sister Friede were, I'd still say they were absolutely fair fights. Only boss to push that envelope was Orphan of Kos, who you could just outpower if you grinded bloodgems.
@joesizzle10
@joesizzle10 5 ай бұрын
@@Frostman411 I felt that way with Mohg, the first boss that had a truly unavoidable attack felt like a betrayal after the no hit community was keeping the older games alive
@BasedHyperborean
@BasedHyperborean 5 ай бұрын
If it took you hours upon hours, that's a you problem big guy
@joesizzle10
@joesizzle10 5 ай бұрын
@@BasedHyperborean using magic is forbidden in this house hold
@carlotzin56
@carlotzin56 3 ай бұрын
skill issue
@CafeCreativeYT
@CafeCreativeYT 7 күн бұрын
This video aged like fine wine
@HuMaNise34
@HuMaNise34 5 күн бұрын
After playing the DLC I missed Malenia......yeah the last boss broke me, had to resort to turtling with my mimic tear to beat it. My build ended up not mattering when it comes to defeating that boss.
@Gael-xp4fk
@Gael-xp4fk Күн бұрын
It really did the dlc just solidified ER has my 2nd least favorite of the fromsoft games and prolly wont ever replay it
@SR-190
@SR-190 17 сағат бұрын
How is the DLC so highly rated?
@dee-jay45
@dee-jay45 Жыл бұрын
In many ways a lot of these criticisms mirror what people lament about MMORPGs. How in the "good old days" you were encouraged to explore and experiment, while the modern experience punishes you. I wonder how much of that is really down to the simple evolution of the gaming community.
@hiscores9282
@hiscores9282 Жыл бұрын
The game is pure open ended exploration no check lists or hand holding or side dungeon markers, across a massive landscape, and can be rerouted at players whim. The legacy dungeons are peak complexity and scale in the series, the free form overworld exploration and traditional legacy dungeon crawling are meant to contrast and compliment each other, and they do. Yet some ppl can mistake the forrest for the trees and make 2hr vids where they missed the point lol
@Quanxi7
@Quanxi7 Жыл бұрын
@@JavaSchoolBlues >is aggressive for no reason >refuses to elaborate >leaves
@Bollibompa
@Bollibompa Жыл бұрын
@@JavaSchoolBlues No, it's pretty much the best counter to the real "dumb take" which is that exploration and experimentation is punished in Elden Ring.
@studiogimli7645
@studiogimli7645 Жыл бұрын
@@hiscores9282 but the overworld exploration is really bad compared to the legacy dungeons, if i just want a game with no check lists or handholding i could play ultima 6, the GOAT
@xx_amongus_xx6987
@xx_amongus_xx6987 Жыл бұрын
@@hiscores9282 Oh yeah, the incredible open world that has open fields with nothing but a random group of enemies just standing there. How cool
@Hugsloth
@Hugsloth Жыл бұрын
The way Jerma beat Melania was so perfect. He used the goofiest looking spell in the game, face contorted in a mix of terror and adrenaline, making inhuman noises of anxiety, until FINALLY he beat her second phase and all the tension came out in one exhale, before he suddenly became concerned his fly was open when he jumped up in excitement, and deflated his own moment of victory.
@x-321e5
@x-321e5 Жыл бұрын
My favorite moment in any jerma stream, only matched by the time he did his dollhouse streams and everyone wanted Ludwig to die
@yellowsaurus4895
@yellowsaurus4895 Жыл бұрын
Certified Mohg Moment
@MGrey-qb5xz
@MGrey-qb5xz Жыл бұрын
you should try other software souls games if you like troll builds
@holycrusader7829
@holycrusader7829 Жыл бұрын
He deflated his victory because he thought he showed his dick live on twitch when he jumped
@lilboydafriend
@lilboydafriend Жыл бұрын
jerma fans are even weirder than he is, there's like 2000 of you but you're fucking everywhere
@potatophace2792
@potatophace2792 24 күн бұрын
As a Fromsoft fan, I knew I disliked Elden Ring compared to the other games and I couldn't quite say why. This helped to express what I felt.
@hatem-st4ty
@hatem-st4ty 23 күн бұрын
Elden ring>>> Bloodborne and dark souls 3 and if you say I'm a elden ring player my first one is dark souls 1 lil bro so cope harder elden ring is better from gameplay and graphics seals ost bosses only sekiro is equal and dark souls 1
@marloncarpio8311
@marloncarpio8311 5 күн бұрын
​@@hatem-st4tyNo.
@Baboon-nk4wq
@Baboon-nk4wq 5 күн бұрын
@@hatem-st4ty Autism speaks.
@MrDaketa
@MrDaketa 5 күн бұрын
​@@hatem-st4tyBro why are you so mad.
@GodsendMusic
@GodsendMusic 5 күн бұрын
​@@hatem-st4tybro calm down
@je6164
@je6164 9 күн бұрын
They just enabled the horse...2 and a half years later Why did I have to suffer ?
@coredeadman5980
@coredeadman5980 7 күн бұрын
In the elden beast fight?
@EmondJeremie
@EmondJeremie 6 күн бұрын
​@@coredeadman5980 yep
@coredeadman5980
@coredeadman5980 6 күн бұрын
@@EmondJeremie lol, i just beat that boss a few days ago^^
@dunhune
@dunhune Жыл бұрын
In regards to a map not having a player marker, a really fun mechanic I encountered was in the indie game "Salt." In that game the map is a huge seed-generated world of small islands in a vast ocean. When you start the game, your map is blank except for your starting island and you have to basically make your own map as you go. You have a compass which you use to determine the direction you're going and you have to add islands to your map manually, estimating the distance and direction you've travelled onto the map. It's difficult to gauge how far and what direction you're going so you map is rarely 100% accurate. Its super immersive and tons of fun since you can add different kinds of flags and notes to your map. It really is one of the best exploration games I've played, in terms of travel and navigation.
@Xnvasxve
@Xnvasxve Жыл бұрын
Valheim
@AC-hj9tv
@AC-hj9tv Жыл бұрын
@@Xnvasxve DigDug
@odstbane
@odstbane Жыл бұрын
I use a mod and play with no map marker in kongdom come deliverance. It really enhances the immersion. It's nice to still have the map to look up directions to get between towns but you have to navigate there yourself and really do get to know the landscape
@HoloDust
@HoloDust Жыл бұрын
Out of somewhat newer open world games, Outward is built on some of the old-school design principles and it also does not have a player marker, so you have to orient yourself by learning its geography. It's really satisfying, especially when played in local coop. Though it does give you a map from the get go, so that is chance missed.
@roycemainville1744
@roycemainville1744 Жыл бұрын
Hollowknight has somewhat of that approach as you have to give up a vital charm slot to be able to use it…so you get your marker but with an added deficit
@HalikBun
@HalikBun Жыл бұрын
The "Accessible" Difficulty section mimics my experience of playing alongside a friends. He looked up locations for bosses, and I didn't, and every time I asked him how he did on a boss, his attempts and time were so much lower than mine simply because he was completing bosses in the correct order based on level. I didn't know this, and genuinely thought I was just terrible at the game. lol Still had a blast with it, and wouldn't have wanted to do it differently otherwise. Though part of the reason was because I had eventually found a weapon I really liked the look of and how it fit my character, only to realize it's Art of War it had could stunlock large amount of enemies and bosses at a long range, while doing quite a lot of damage. This was a happenstance find, but I could imagine the later parts of the game being far more difficult without it. Funny enough I didn't see many people with the weapon.
@angerayne
@angerayne Жыл бұрын
Mind sharing which weapon that was? :D
@HalikBun
@HalikBun Жыл бұрын
@@angerayne Ruins Greatsword It was most likely more common than I thought, but none of my friends said they got the weapon when I joined them and used it. But as someone that always uses the chunkiest of big weapons, while theming my character around smashing earth and shooting lightning, this weapon was so perfect I would have been sad to find out about it after the fact if I had missed it on my first run. Would have been happy enough with the Starscourge Greatswords, but Ruins is more rough and lightning oriented in its look and ability, so definitely prefer it.
@darlingxluxii7977
@darlingxluxii7977 Жыл бұрын
@@HalikBun ruins great sword is good. One of my equipped load weapons I use is the bastard weapon and the Astel wings. I love using them because they are powerful fun and really pretty to look at.
@jprec5174
@jprec5174 Жыл бұрын
It is absolutely intended that margit pushes your shit in early on to encourage you to leave and explore south, then go back to stormveil.
@Bill_Garthright
@Bill_Garthright Жыл бұрын
@@HalikBun _and genuinely thought I was just terrible at the game._ I _am_ genuinely terrible at games like this. So,... are there difficulty settings which I could set to be very easy? Or should I just forget about this one?
@MrJabbothehut
@MrJabbothehut 10 күн бұрын
This video is bang on and the fact that it has gotten 10k dislikes shows that people will defend their favourite toy and never find faults in it. I have a few friends who are like this and they are insufferable. Edit: lol 14 likes on a comment on a 2 ywar old vid. People are defo cheesed off at the dlc like me 🤣🤣🤣
@chocolatekake6796
@chocolatekake6796 7 күн бұрын
Just here to say that the dislike extension is an estimate based off of the people who have it, which is often innacurate
@dynamiteandmatches
@dynamiteandmatches 6 ай бұрын
I literally wouldn’t have completed a single side quest if I didn’t look up a guide. I tried to play blind I really did and honestly I think I was having more fun blind, but I had this overwhelming feeling that I was missing out on a lot of stuff especially cause I’m using a mage type build. Bruh I literally missed comet in the library because I didn’t check the right book shelf!!! Even while I was playing blind I didn’t consider elden ring as hard as everybody was saying but after I looked up a guide the difficulty shot down even further! It’s a great game and I understand the praise. But this shit just feel like Dark Souls 3+ season of discovery type vibe.
@Herr_Brechmann
@Herr_Brechmann 5 ай бұрын
Thats all on you guys fomo killed the experience for a lot of people. No one understands this game be here in 10 years too. It's about bragging you played it at launch to make yourself seem relevant to strangers.
@user-bm7mo2ck6r
@user-bm7mo2ck6r 2 ай бұрын
That’s the eternal struggle of a souls game. You want to look something up because you are afraid of missing content, but you also don’t want to ruin the fun. It was a little quicker and easier in the linear style of dark souls or bloodborne or sekiro but with Elden ring the world was so massive it takes hours of looking at things online while playing the game if you don’t want to miss quests, and honestly it was exhausting.
@makoto3212
@makoto3212 16 күн бұрын
maybe try not to look up anything in the dlc? no one forcing you to finish the game in a week or month.
@Omar_05
@Omar_05 14 күн бұрын
@@makoto3212stfu. You are bound to miss multiple quests in this game if you don’t look shit up
@notverybright9825
@notverybright9825 Жыл бұрын
Personally, I feel like Sekiro & Bloodborne are the natural successor of Fromsoft's Dark Souls series. Improvements over storytelling, npc quest and dialogues as well as the meat of souls game, the combat from both those games can be seen compared to their Dark Souls era of game design. Whereas Elden Ring felt like a massive step back from their progression. Instead they fall back into their comfort zone of making 'Dark Souls 4' with open world & horse riding. The combat and storytelling part especially felt dumb down compared to their other games.
@brodericksiz625
@brodericksiz625 Жыл бұрын
I think that, from a purely gameplay standpoint, Sekiro is the best fromsoft game, but Bloodborne is the best overall experience. Even with the limited healing items (which, honestly, is only a problem briefly in the mid game, since, by the time you get to the endgame, the amount of blood echoes you gain by just playing normally is more than enough to buy enough healing items and still level up if you so choose), even with the chalice dungeons, even with the Mikolash gimmick fight. I love Elden Ring, but I genuinely believe it would have been even better if it had a lesser amount of unique weapons, but each of them has a bigger and more varied moveset, like in Bloodborne, and if it had a visible posture metre, like in Sekiro. And a deflection mechanic. What I love the most about Sekiro is that you are not trying to inflict death by a thousand cuts to your enemies, nor are you creating massive combos of obscure items and mechanics to one-shot them; instead, what you're doing in Sekiro is trying to find an opening to land a decisive hit. That can be done by landing a lesser hit (which in and of itself is not something you can just walk to the boss and do, they can block and deflect you as well), by deflecting their attacks, and by pressuring them. I was into historical fencing for a while, and even practiced it. Because of the mechanics I just mentioned, Sekiro is the only game I tried to this day that creates a rhythm and feel that is similar to an actual sword fight. As much as I love Elden Ring, I wish it had gone that route instead of being open world Dark Souls. Open world Dark Souls is still awesome, though
@istheworldreal
@istheworldreal Жыл бұрын
This is what i've been telling people about, fromsoft CAN but on elden ring they DON'T. As usual though fromshit fanboy defend this crap like their life's on the line. The combat now is just roll and hit like a caveman and people can't see this shit, literally massive downgrade compared to sekiro, and because of how massively "success" elden ring is it start to creeping on other games trying so hard to copy paste soulshit gameplay instead of trying something new and literally creating a new slop of genre
@wandereringshadow8658
@wandereringshadow8658 11 ай бұрын
I enjoy Elden Ring just because it scratched the itch I've been looking for in a game for a while. I can see how its not some peoples cup of tea, but I enjoyed it personally.
@ivynbean
@ivynbean 11 ай бұрын
@@istheworldrealsouls games have always been a roll fest what r u talking about
@gunnellagann
@gunnellagann 11 ай бұрын
​@@istheworldrealyeah not too much agreeable when you use terms like soulshit, seems like you're not on the same page of fans that want improvements if you talk like this
@yusted1
@yusted1 Жыл бұрын
I think one issue is that alot of bosses feel like they belong in sekiro with how fast they are. If they were slightly slower and had more varied timing then it would feel better
@cardmossdn8058
@cardmossdn8058 Жыл бұрын
Every Elden Ring critic parrots this point, but what bosses are you talking about? There’s malenia, yes, but what else?
@Paulo-ro3ws
@Paulo-ro3ws Жыл бұрын
@@cardmossdn8058 I also would like to know, because I have seen this EXACT same comment multiple times and every single time not one person even bothered giving examples.
@mori7644
@mori7644 Жыл бұрын
@@Paulo-ro3ws The only other one that comes to mind is Morgott, but even then that’s a stretch.
@randomlyrapid8996
@randomlyrapid8996 Жыл бұрын
@@mori7644 And hell Morgott's my favorite boss. I feel like most of these complaints come from people who use the slowest weapons.
@mori7644
@mori7644 Жыл бұрын
@@randomlyrapid8996 I mean if you’re using heavy weapons, you should know that you’re not an anime character swinging that weapon like a straight sword and they still complain.
@squidking3554
@squidking3554 3 ай бұрын
Hi man! I know that you probably wont read this comment after a year but I want to tell you that I just finished Elden Ring with an 123 hours run, and at the end I just felt dissapointment, same as you. Its a good game but it could be so more. The open world showed us how hollow this world is.
@FroggyKhajiit
@FroggyKhajiit 4 күн бұрын
The amount of how well I fell represented in this video is astonishing. I never fully understand why I was so disappointed in this game. Even now in the DLC. I had so much expectations but in the end it was all just another shallow add-on in a game full of ideas that don't truly work. Thank you for saying out loud what most of us think.
@jairusstrunk94
@jairusstrunk94 Жыл бұрын
Personally I'd rather outlevel a region than have to deal with something like Level scaling. I really hate level scaling. Morrowind had it right and skyrim has it so wrong.
@sasaki999pro
@sasaki999pro Жыл бұрын
Just because one game does a system poorly does not mean another game can't come and improve it, open your minds people.
@pantonearqm2791
@pantonearqm2791 Жыл бұрын
@@sasaki999pro level scaling was always terrible. It destroys sense of progression and player immersion. There is nothing to be open-minded about.
@ImortalZeus13
@ImortalZeus13 Жыл бұрын
There's no reason to hate a game mechanic at a fundamental level. You could easily implement a soft level scaling mechanic. Something that would buff weak enemies a little when you're way ahead, and bring down harsh enemies just a bit when you're behind. Level scaling doesn't have to mean "the enemies are always an even match", and you can still maintain hard difficulty while doing it.
@ImortalZeus13
@ImortalZeus13 Жыл бұрын
@@pantonearqm2791 "it ruins player progression and immersion" Except it literally doesn't have to if it's handled subtlely. You just think that "player scaling" instantly means equalized challenges for every player level, when that's not at all what it means. Nobody would notice or care if it took one less sword swings for a low level character to kill some of the mobs in Caelid
@vazazell5967
@vazazell5967 Жыл бұрын
Skyrim's level scaling holds the entire game together, the fuck are you on? Without it there will be a completely, absolutely different game, a game similar to elden ring's fuckups in fact. Level scaling is the only way to make openworld progression work besides making the open world closed.
@nrask8727
@nrask8727 Жыл бұрын
They punish you in another way when you do go and search out the world. You constantly risk breaking side quests by talking to the wrong people, killing a boss in the wrong order, or even just opening some other quest before you were "supposed" to.
@dmjr437
@dmjr437 Жыл бұрын
thats why you just replay the game. theres like 7 different endings
@askmeier359
@askmeier359 Жыл бұрын
@@dmjr437 yeah just replay the entire game smh
@yidingliu8663
@yidingliu8663 Жыл бұрын
This. Other issues, especially level gating, I can live with. But this is a big no-no for me. New Vegas has level gating, but you generally don't break quests by doing things in your order. Witcher 3 has level gating, sort of, and you generally don't break quests by doing things in your order. And these are less forgiving examples. Things like BotW, Elder Scrolls/Fallouts, or Ubisoft games are absolutely scared to keep people out of content. Not asking anything to that level, but having quest not broken by doing open-world things in an open-world game, when there are so few quests.
@naka3339
@naka3339 Жыл бұрын
@@askmeier359 "ohhh noo the game punish me because if i dont play using a 100% all secrets guide i dont get 100%" lmao retard
@sakurakiefluvr
@sakurakiefluvr Жыл бұрын
dawg replay the game that’s why it’s good it’s fun to replay bc u can get a different story every time making it entertaining
@Steril707
@Steril707 6 ай бұрын
Wow, you are really voicing almost all of my complaints about the game.
@firstlast9846
@firstlast9846 6 ай бұрын
I’ve just started playing so I don’t wanna be too harsh.. but I’ve played BB and DS3 - those are my only introductions to souls games.. I knew going into them - but I sank into the games so easily - from the lore to the gameplay. This just has… no charm? The lore is super cool from what I’ve seen. But I’m spotting enemies from 100 metres away and it just feels off. It hasn’t grabbed me like the others did.
@questionablezoomer764
@questionablezoomer764 6 ай бұрын
@@firstlast9846 same with me, I'm a longtime FromSoft fan but Elden Ring could've been so much more and unique because they marketed it as such, and the trailers made it look like not just my dream game but many others' as well. Elden Ring is proof that FromSoft are running out of ideas and the unique vision they once had. It's my most disappointing game of all time and definitely the most disappointing in recent years, when what they did was makng just another Dark Souls game with a couple of new mechanics, like all sequels do, but Elden Ring was never supposed to be a sequel to Dark Souls 3, it was supposed to be Elden Ring, but it only did sequel things with the Dark Souls series, the changes that Elden Ring made could've been made in a potential Dark Souls 4 as well. And no, just because it had new lore, is not enough and doesn't justify it being a new IP when Bloodborne and Sekiro were new IPs that also had different lore than Dark Souls, and yet they felt like actual new IPs, unlike Elden RIng. Gameplay is really what separates these games, but Elden Ring didn't bring anything new to the table that a Dark Souls 4 couldn't have done just as well, unlike Bloodborne and Sekiro.
@firstlast9846
@firstlast9846 6 ай бұрын
@questionablezoomer764 - admittedly it has grown on me since writing the previous comment… but it still just doesn’t have whatever it was that pulled me into BB and DS and I can’t put my finger on it. I loved walking around Stormveil Castle cos it felt like FS game - but again - idk it’s beyond aesthetics I just don’t know why this feels off for me.
@QuantumFishFTW
@QuantumFishFTW 6 ай бұрын
​@@questionablezoomer764 your idea of them running out of ideas is the fact they didn't make the same game they make every time?
@struggler7164
@struggler7164 6 ай бұрын
​@@firstlast9846What's the problem with spotting enemies 100 meters away anyway? That's supposed to be a good thing because of the anticipation.
@Invisibleguy-kn7bd
@Invisibleguy-kn7bd 4 ай бұрын
On the open world point, a big issue is that because most items are only useful for specific builds, it means a lot of the rewards you get for finishing dungeons ends up being useless. I remember playing a DEX/INT Sorcerer build on my first game, and the amount of times I'd get incantations or STR based weapons as a reward for going through a whole dungeon got annoying. If you're not playing a magic build at all, then the sheer number of spells as rewards is also a pain. What ends up happening is on future playthroughs you just look up where the loot you want is, and then go do that dungeon. The open world is also a huge issue wrt normal upgrade materials. Did a club only run recently and literally had to Google where to find enough smithing stones of each level just to get this ONE WEAPON up to +25. Hell, didn't even reach +25 until after beating Godskin duo and getting their miner's bell bc finding enough Smithing stone (8) was becoming a chore. And that was for a single normal weapon. Madness
@christianbaker3564
@christianbaker3564 Ай бұрын
This 100000000x. I know you can change your build but that still requires a hard to find specific item 😂😂.
@jwilliam6743
@jwilliam6743 Жыл бұрын
"Disappointed that the lessons Fromsoft is likely to learn from this are the wrong ones" is the exact reason I begrudge the metacritic score and the blind loyalty of Fromsoft git guds. Have fun fighting Melania clones 30 times in the next game.
@frogglen6350
@frogglen6350 Жыл бұрын
Oh no....people like a game....the horror...
@jwilliam6743
@jwilliam6743 Жыл бұрын
@@frogglen6350 nothing wrong with liking the game. Elden ring is a great game with a handful of fatal flaws that will become prevalent in future from soft games if no one is willing to point them out. I don't want to deal with waterfowl dance again nor do I want to deal with combos that require my melee only character to have to roll more than five times in varying tempos to finally get a chance to counter attack. My hope is from soft balances things out a little better on their next outing. To quote the video "at what point does hard become too hard"?
@mentalforceru
@mentalforceru Жыл бұрын
@@jwilliam6743 And this is precisely why Team Ninja is my new friend now. After the 60th hour of Elden ring, i was just... done, while at the same time im clocking almost 180 hours in Nioh 2(with 4 new game+'s and now working my way through the end game content). The reason why is quite simple: The game just gives me more tools to deal with bosses, and many of these tools are usually perfectly viable. It doesn't matter what weapon you use, as long as you practice the core mechanics of the game(which are all crucial compared to the 'Guard counter' that i only ever used once) you will be able to make basically any weapon, or magic style or w/e work. And yes some might feel slower, however if you enjoy it, just play it and you'll be completely fine.
@Mad.boi_-mcgee
@Mad.boi_-mcgee Жыл бұрын
@@mentalforceru bro people can say all they want about how they'll think Nioh 2 is easy (even though it's literally not going to be in any shape form or way)but when the actual game starts they'll be limping back to Elden ring. Heck people crying about Malenia have no Idea about the creature mission that Team Ninja actually incorporated into the game and named it "The Dragon Clan" fuck Ren and his Old school methods.
@thisishowitallends9321
@thisishowitallends9321 Жыл бұрын
Ya, I can already tell, no one will be enthralled with the sequel. It all will be more of the same and even git guds will git lost. Or if not, their minority will remain the only ones forming a jerk circle around it lol
@SunlightGwyn
@SunlightGwyn 7 ай бұрын
22:55 That's a fair criticism. There should be lore reasons why these dungeons exist and why the bosses are there. None of the bosses in the Legacy Dungeons should ever be repeated either.
@timsestito9118
@timsestito9118 3 ай бұрын
I feel the opposite. I agree with the criticism about the repeat bosses but saying the amount of dungeons in the world makes it feel like a video game... well yeah we're playing a video game. I have never played a Souls borne game and my friends basically walked me through the early part of the game as I learned how to play the game. I had so much fun going through the different caves & catacombs with my friends. Sure they were repetitive and on a new game plus, I'll probably avoid half of them, but for the average player, they're going to find a quarter or half of these dungeons.
@adamiadamiadami
@adamiadamiadami 3 ай бұрын
There *are* lore reasons. Elden Ring's "fanbase" is plagued by casual gamers who come from western gaming and don't understand that From Software thinks about everything they put in their games. They just don't spell it out for free as if the casual audience can't be intelligent enough to research and learn their lore.
@lorenzocassaro3054
@lorenzocassaro3054 3 ай бұрын
​@@adamiadamiadamiOk. Explain who put the dragon there.
@someoneinsomewhere8079
@someoneinsomewhere8079 3 ай бұрын
​@@lorenzocassaro3054Magma Wyrms are humans who participated in dragon communion and eventually after overdoing it, ended up turning themselves into that. Everything has a reason dum dum.
@j.2512
@j.2512 2 ай бұрын
@@adamiadamiadami if you have to google and read a wiki instead of just playing the game and getting the lore through gameplay then its a failure of the game.
@bardosfojie9680
@bardosfojie9680 5 күн бұрын
coming back after the expansion and this holds up so well, the meta segment aged beautifully
@angel17891
@angel17891 5 күн бұрын
I'm helping others with Messmer and Radahn and most of the hosts I see now use a big ass shield and they don't even bother to roll anymore or they spam the same spell( especially the scadutree thorn incantation) constantly without engaging with the boss up close at all.
@kalsizzle
@kalsizzle 6 ай бұрын
Dark Souls 1's world was more dangerous than its enemies and I feel we've lost that in subsequent souls games.
@MGrey-qb5xz
@MGrey-qb5xz 6 ай бұрын
It isn't about being dangerous, but engaging and making you be familiar with it. Dark souls 2 is difficult in a tunnel vision way
@dalytennis
@dalytennis 4 ай бұрын
Dark Souls 1's world was more dangerous than its enemies because it was made 20 years ago. You want Elden Ring's world, the thing you spend most of your time in, to constantly be more dangerous than Malenia, pre-nerf Radhan, Maliketh, etc? Are you a masochist? Who would enjoy that. DS1's world was more dangerous than its enemies because they literally couldn't program monsters to be any bit difficult back then, so they made up for that with random bullshit in the game to give you the illusion of difficulty. Making a surface very small so it's easy to fall off of is not actual difficulty. Making mobs jump out of dark corners in an already dark game is not difficulty. These are examples of pseudo difficulty. Difficulty revolves around monster mechanics, not cheesy bullshit.
@robertoaltuve4145
@robertoaltuve4145 3 ай бұрын
dark souls 2 has the harder area difficulty. And in bosses, well most of them are the easiest and other the hardest for some.
@kalsizzle
@kalsizzle 3 ай бұрын
@@robertoaltuve4145 I recently played DS2 and Elden Ring back to back. I agree DS2 has harder areas but bosses like Darklurker, Sir Alonne, Lud & Zallen are pretty easy compared to something like Radagon / Elden Beast. Still a big DS2 fan though.
@robertoaltuve4145
@robertoaltuve4145 3 ай бұрын
@@kalsizzle Difficulty in bosses can be a lot more subjective than the areas though. I consider Alonne the hardest of from souls games for me. But if you ask me about another "hard" bosses probably can get surprised. At least i do everytime i hear they are super hard.
@RockR277
@RockR277 Жыл бұрын
I do really enjoy this game for the most part, but I am actually worried for the trajectory of future From Soft games. Particularly in the boss design department. And if they decide to do another open world, the balance department.
@starhammer5247
@starhammer5247 Жыл бұрын
They're moving back to mech games like Armoured Core if recent news is anything to go by.
@MadDragonify
@MadDragonify Жыл бұрын
@@starhammer5247 god I hope so
@marcusgreen8843
@marcusgreen8843 Жыл бұрын
@@starhammer5247 well after the success of this game it would be idiotic not to make another game similar. Also the money they made from this can help them increase their resources and be able to work on multiple games at once
@josephbrown9685
@josephbrown9685 Жыл бұрын
Open world is not the issue. It’s the scope. A smaller world would allow for more uniqueness and better balance. There is no need to have dozens of similar boss battles and similar catacombs. More playtime hours does not necessarily equal more quality hours.
@phoenixx913
@phoenixx913 Жыл бұрын
I know one of their next projects is a new armored core game, then I heard they have another game in the works but I don't think anyone knows what it is. They did say though that they might do an Elden Ring 2 but aren't sure yet.
@Yoroiful
@Yoroiful Жыл бұрын
1:36:01 Finally someone who understands it. That's exactly how I felt about it. If you follow the questline, Fia does use you and betray you, but in the end she's one of the few people who offered you any kindness and comfort. Everyone else tells you to go there, do this, do that, but they won't elaborate as to why, and they don't seem to particularly care about what happens to you.
@Choco____1
@Choco____1 Жыл бұрын
Well, there are a lot of other characters that don't just try to use you and are quite nice. Boc is an example. Same with Millicent, Nepheli, Thops, etc. There are a rather large number of nice people in the lands between so long as you ignore the thousands of enemies that don't have characters.
@treasurewuji8740
@treasurewuji8740 Жыл бұрын
@@Choco____1 Even when Sellen says: if you cannot become Elden Lord, you will always have a place in the Academy. This is...... Edit: the sad thing is that Nepheli is the only one with a semi good ending provided the player does not burn the lands between.
@guilhermewagner9707
@guilhermewagner9707 Жыл бұрын
I liked her, but when she killed my man D she was just a skank to me.
@Yoroiful
@Yoroiful Жыл бұрын
@@Choco____1 Boc is a good example, yes, but he's not really connected to any of the runes, and he's not a "waifu'. I found Nepheli annoying, but I really loved Sellen, for example. She's also one of the few caring characters.
@Yoroiful
@Yoroiful Жыл бұрын
@@treasurewuji8740 or turn her into a doll.
@enriquepelenato4956
@enriquepelenato4956 5 күн бұрын
26:40 Dude... You absolute expressed what I really really miss about Dark Souls 1. It was never repeated again, and yet that was my expectation for Elden Ring. I think like Miyazaki has kind of lost his roots.... the things players complain about are often the things that make games so memorable and unique. They want everything to be streamlined and easy. What you've said here is exactly what I hope for Miyazaki to return to, even if it means less bosses, less enemies. But wider expansiveness, and just more awe, in short "Less is More". There are parts of Dark Souls 1 that felt so mystical to me despite it's low-end graphics. I hope someone from fromsoftware watches this video and takes notes. Well done.
@LothlorBass
@LothlorBass 6 ай бұрын
I definitely used summons my first playthrough, at least until I was good enough to take down the bosses on my own. I’ve always struggled with fromsoft games, but I love the atmosphere and art style so much that I always find ways to play through them, even if that means using summons
@BrandonDenny-we1rw
@BrandonDenny-we1rw 6 ай бұрын
Dont feel shamed for using summons. Theyre a part of the game design
@dcgreenspro
@dcgreenspro 5 ай бұрын
I’ve played since launch. Still a mystery as to dodge rolling. A giant shield and summons are fun to me. And I still get destroyed.
@SwiFTDBL
@SwiFTDBL 5 ай бұрын
Nothing wrong with summons. Use them your first play thru and then try to not use them the next time!
@frysebox1
@frysebox1 4 ай бұрын
I have played through every DS game with a 2h weapon, parry shield, melee only and no summons. After Leyndell in Elden Ring however the game starts to cheese you, so this time around I had no qualms about cheesing it back.
@kilometers6088
@kilometers6088 4 ай бұрын
I've always disliked the attitude that summons are a crutch or something to eventually stop using once you're good enough. They're a part of the game. Fromsoft doesn't exactly hold your hand or give you freebies, so it's ok to take what you can get. If you want to play with summons, great. If you don't want to play with summons, also great.
@nalidhardstyle8551
@nalidhardstyle8551 Жыл бұрын
Finally a "too many bosses" criticism i agree with. The fact that it doesn't make canonical sense for these bosses to exist at the end of dungeons is an issue. Maybe in future games they could all have a joint story, like all being knights of a certain king, or all being Skeleton type enemies
@stuckstepsis6976
@stuckstepsis6976 Жыл бұрын
Biggest problem with bosses is that you are fighting legit 90% of them atleast twice most of them 3 or 4 times. Even the legacy dungeon bosses gets reused like margit, mohg and godrick its so disappointing
@nalidhardstyle8551
@nalidhardstyle8551 Жыл бұрын
@@stuckstepsis6976 that's the criticism I don't agree with. Smaller bosses being repeated, although not amazing, is better than nothing, and the bigger ones that are normally have lore reasons for it. Also, that's only if you fight every boss. You can't really get mad for an optional repeat boss, because you chose to fight it. Sure, 100% unique bosses would be cool, but isn't reasonable. So instead of complaining about there being multiple of a boss, just enjoy that you get to fight good bosses an extra time
@kolbywilliams7234
@kolbywilliams7234 Жыл бұрын
@@nalidhardstyle8551 I would generally agree except for Astel 2.0. That grab attack is bs, and Astel seems like the kind of enemy that should be unique given that he’s a fallen star who destroyed one of the underground cities. That’s too epic for copy paste with a bs grab move that insta-kills. Really cheapens the og Astel. Godefroy also feels totally out of place. Godrick should be unique as the inheritor of a great rune. Other than those two, I can see an argument that the repeats are not bad as a rule. It could be done better, though.
@nalidhardstyle8551
@nalidhardstyle8551 Жыл бұрын
@@kolbywilliams7234 I agree that astel shouldn't be copied, that's definatly one that should be unique. And although yes the repeats could be done better, I'd rather have this than have a game that's half as big
@daniellarge9690
@daniellarge9690 Жыл бұрын
Yeah I came to actually love ruins to a degree because its like a 50/50 chance that theres a boss at the bottom of the stairs, or just a treasure chest lol- and when it was just a treasure chest, and not a shitty general enemy with a health bar I was pleased XD
@nyleen
@nyleen 7 ай бұрын
An addition I think is worth mentioning in brief is the enemy AI aggression and input reading has been turned to 11 from the previous title DS3. It is so highly strung and overtuned, on the night of the launch, I found myself playing Input chicken with the enemies. Malenia is the best example of this system at play. I went back through all the Soulsborne games to see which entry was the worst offender and aside from DS3 having a few enemies which make it abundantly clear there's elevated input reading involved (The games particularly put an emphasis on punishing healing), Elden Ring takes this system and makes it egregious. An overly aggressive system like this will cause players to play a certain timid way. It should not be a thing anyone should even notice. Yet here the machine cogs underneath the bright colours and layers of lore are on full display for all to feel.
@mylonevibe
@mylonevibe 7 ай бұрын
u right, but he mentioned this
@theholypotato7763
@theholypotato7763 6 ай бұрын
the game doesnt have input reading, youre using wrong terms to describe wrong things
@Slashco
@Slashco 6 ай бұрын
@@theholypotato7763Enemies react on the first frame of an animation when you do something, so it's practically the same thing.
@georgecombii5680
@georgecombii5680 6 ай бұрын
@@theholypotato7763 The game 100% has input reading. It's also closely related to the fact that beside the animation of light attack of you avatar, all main bosses have attacks that are faster than anything your avatar might do ( like drinking a flask, casting a spell, heavy attack, ash of wars ). They also have long range attacks that are also faster than your animations. So basically your input is read by the enemy AI and then you get punished. It's really obvious against Malenia or Margit.
@theholypotato7763
@theholypotato7763 6 ай бұрын
@@georgecombii5680 no, like someone else has pointed out what the bosses do is animation reading
@user-pj3rk2mf9r
@user-pj3rk2mf9r Күн бұрын
Jesus christ. I can't wait to hear what this guy thinks of the DLC.
@Metachemist85
@Metachemist85 Жыл бұрын
Okay I'm with you for most of this, but it is not a twist at all that the Greater Will is behind the Golden Order. It's painfully and obviously spelled out with the Two Fingers in Roundtable hold. Also the Golden Order isn't corrupt because of the Greater Will, they're corrupt for valuing appearance and strength over the actual guidance of their higher power and teachings
@ThiefOfNavarre
@ThiefOfNavarre Жыл бұрын
I was going to say that. You're ahead of the KZfaq curve
@skeletonmf
@skeletonmf Жыл бұрын
Yeah, it's definitely not a twist. They mention the Greater Will so many times, it's even mentioned in the opening.
@TheVioletBunny
@TheVioletBunny Жыл бұрын
I think what he was trying to say was you still aren’t sure what a greater will or golden order even is after finishing the game or even care much about it. The story feels like george rr Martin wrote something and from soft smashed it apart and took pieces of it to make it into a obscure from soft title. In dark souls the story had a cohesive story that made sense is what he was saying with illustrations that are clear, and even more so in sekiro in elden ring it’s so vague to the point you just don’t care about the story and can tell neither did they. It’s a game focused on the game play , all immersion is broken when each dungeon is the same shit over and over and bosses are re-used so many times, and in an open world that contains almost no human life or settlements.
@mmelo7832
@mmelo7832 Жыл бұрын
@@TheVioletBunny That’s not entirely true. Sekiro has one of if not the most concise stories in any Fromsoftware game and it still had a lot of loose ends. It’s their style of story telling. For example, much like the greater will, the divine dragon is never explained fully even though it’s a primary plot point. The only thing we know about his origin is that he “came from the west”. Making the greater powers in your story have very little known about them helps build a sense of scale, it shows that the world portrayed in the game is incredibly vast, but to the overarching narrative it’s just a small part of something much bigger.
@JonReing
@JonReing Жыл бұрын
The game really explores pride. Every story boss struggles with pride and it is the fundamental reason why they all need to go down so that the world can be made anew
@SaberRiko
@SaberRiko Жыл бұрын
I played blind as a sorcerer, it was my first Fromsoft game. I've had a lot of trouble discussing my time with it with my friends because they mainly did meta bleed or strength builds and the bosses that were hard for me were completely different from them. I actually found Malenia to be one of the easiest bosses in the game, I was well leveled by then and I accidentally bullied her to death with staggering spells, I never even knew she healed on hit until someone told me. Meanwhile Malekith, Placidusax, and even damn Tree Sentinels destroyed me repeatedly. Overall my experience was incomparable to my friends, and I wasn't even able to communicate why because I was doing it blind so I just got accused of lying whenever I tried. Afterall how could I struggle against Tree Sentinels a dozen times but kill Malenia on my second try? I was just poorly fit for both fights in different ways.
@jackallen6601
@jackallen6601 Жыл бұрын
Unrelated but who is that cute anime girl in your pfp? I may watch the show just for her.
@CelerityGaming
@CelerityGaming Жыл бұрын
@@jackallen6601 Riko Sakurauchi from Love Live
@yellowbelliedslider6719
@yellowbelliedslider6719 Жыл бұрын
What spells did you use? Need some help pls ;-;
@SaberRiko
@SaberRiko Жыл бұрын
@@yellowbelliedslider6719 First time I used Rock Sling, but I wasted all my flasks because I didn't realize she had a second phase. Second time I mixed rykard's rancor and adula's moonblade, with the former doing most of the work, though the latter has been nerfed since then IIRC. I had effectively about 80 Int and all the quick casting options (except for the staff since it increases cost and I like to open with Ranni's Dark Moon for fun). Make sure you keep your distance, like as far as possible, there's no reason not to with all of those spells except for moonblade which I only used briefly whenever she ended up close enough. Just start rolling away whenever she goes up in the air, she almost always misses if you do (at a good distance). At the time I was also experimenting with adding faith since I'd maxed Int so I had black flame's protection and golden vow on, and flame cleanse me IIRC ready. I can't remember if I actually needed them though so they're probably optional. Also relevant to note I'd invested a lot into endurance for dodges and armor since I had like no vigor, so I had the altered Banished Knight armor on at the time (I needed the best equip talisman for it still though). Edit2: (Should note I only switched spells the second time because I was really tired of throwing rocks at that point in my playthrough, Rock Sling is honestly probably the best bet, as it is in almost every fight sadly, unless it's been nerfed and no one told me. I did hear Rykard's Rancor was buffed though and it's more fun so I still rec that too).
@ZeroRed78
@ZeroRed78 Жыл бұрын
@@yellowbelliedslider6719 Try the Night Sorceries like Night Comet and Shard. I avoided them my first playthrough because they cost more FP and have less range than their glintstone counterparts, but the benefit of them is that the NPC don't dodge them which really helps against Mel.
@lumirairazbyte9697
@lumirairazbyte9697 6 күн бұрын
The review bombing of the DLC, makes this controversial review more relevant.
@chronoplague
@chronoplague 6 ай бұрын
Elden Ring's a tough one for me to put into words. I love the spells and weapons, however, I felt like I couldn't experiment as much, since there are so many stats and resources required to test one out effectively. I love how open the map is, but it feels either too easy or too hard unless you travel a very unintuitive path. I like the little dungeons that dot the land, but fighting ten Erdtree Spirits never feels fun. Its got the neatest character designs, but they all retread the same stories we've been playing for about a decade. Everything I love about it has an asterisk.
@BrandonDenny-we1rw
@BrandonDenny-we1rw 6 ай бұрын
If it was 50% shorter it would be 100% better. There was entirely too many pointless dungeons. It keeps me from playing the game again because I just dont want to explore and I dont want to look up which three dungeons i need of the over 100 useless onea
@natea4828
@natea4828 5 ай бұрын
​@BrandonDenny-we1rw thank God none of you run from software.. I played the entire game 10 times with different builds every time and it gives you incredible freedom to do what you want, when you want and how you want and you can never have the same run through twice! It's literally the goat!
@BrandonDenny-we1rw
@BrandonDenny-we1rw 5 ай бұрын
@@natea4828 Entitled ego much? The game was full of pointless dungeons and rewards. Brainless simp all you want I actually want the games to get better over time not worse
@BasicLand-Swamp
@BasicLand-Swamp 5 ай бұрын
@@BrandonDenny-we1rw Sadly I'm having the same opinion. Elden Ring is the first From Software game that I felt unmotivated to play a second time. It's because two reasons: 1) Pointless dungeons and areas; 2) Unbalanced bosses. Everytime I thought about starting a second playthrough, I remember a bunch of dungeons that only gives summons at end, so I'll have to watch videos to avoid and all of that just to fight unbalanced bosses.
@BrandonDenny-we1rw
@BrandonDenny-we1rw 5 ай бұрын
@@BasicLand-Swamp Its why Im waiting for the dlc then making a new character and looking up all the exact places and items i need for my build doing the dlc then sadly yeah. Not playing it again because of your 2 points exactly.
@callumbyrne4263
@callumbyrne4263 Жыл бұрын
First boss that ever made me feel I’d built my character wrong…
@AnimeOtaku56.
@AnimeOtaku56. Жыл бұрын
I typically don’t comment but god damn margit beat my ass so hard I had to restart and go from vagabond to samurai.
@Local_commentor
@Local_commentor Жыл бұрын
@@AnimeOtaku56. lmao I just dual wielded Uchintaga started samurai and picked up the second one and upgraded the bleed dmg really strong
@OriginalDizzleKing
@OriginalDizzleKing Жыл бұрын
@@AnimeOtaku56. Sounds like a skill issue. Margit is definitely the hardest first boss in any souls game but you don't need bleed to beat him.
@AnimeOtaku56.
@AnimeOtaku56. Жыл бұрын
@@OriginalDizzleKing Bro 💀. That’s what I said. There was simply a lack of skill and I switched classes because of it.
@OriginalDizzleKing
@OriginalDizzleKing Жыл бұрын
@@AnimeOtaku56. My bad thought you were implying that the game is unplayable without bleed or something. Seen that take before
@reverb508
@reverb508 Жыл бұрын
I love Elden Ring and I love that you care enough about Elden Ring and FromSoftware that you made a near two-hour critique of it. Thank you for doing what you do!
@GothJedi
@GothJedi Жыл бұрын
If you ever get to the point where you’re passionate enough about something, you can’t help but say something. Because yes, some people actually care about things like quality and substance. Funny how that works huh?
@lyrithvalthier2236
@lyrithvalthier2236 Жыл бұрын
@@GothJedi some people do, yes, just not neverknowsbest haha. what he really only cares about is how "mainstream-popular" a game is, and if it is, he cynically does everything he can to dig for anything he deems as a flaw to justify his negativity he is so infamous for, in this case, ironically taking the form of unoriginal disappointment he carries on about so often. hilarious for someone so hellbent on being critical of uniqueness.
@DefMM123
@DefMM123 Жыл бұрын
You sound like a degenerate
@dylanschmeichel2008
@dylanschmeichel2008 Жыл бұрын
@@lyrithvalthier2236 critical of uniqueness? What drug are you taking? Elden Ring is the combination of two tropes which have been around for decades, souls combat and shitty Skyrim esc. Open worlds. You’re brain dead.
@charlesreid9337
@charlesreid9337 Жыл бұрын
this is the correct thought process. You are indeed allowed to love something and understand why others dont
@cartertaylor8257
@cartertaylor8257 12 күн бұрын
wow just finished this video, right after beating the game for the first time, and that conclusion hit very very hard. i am a souls veteran i’ve beat every game besides bloodborne 10+ times and loved every single one. yet after beating elden ring (and not getting rannis ending because i also did not look up anything) i walked away feeling very disappointed. this games story and world building seemed to hint towards something bigger than any previous title yet it still left me with questions and confusion. elden ring is such an amazing game as a whole, but the problems with it and fromsoft games in general, really stuck out to me. like you, i hope that shadow of the erdtree and future dlc and titles can alleviate that confusion. but sadly i have a strong feeling we never will get answers and fromsoft will just move on the next best selling vague title. edit: your video was amazing, very well organized and really opened my eyes on how to criticize fromsoft, seeing as how they have almost god status in their larger fanbase
@MetalGearyaTV
@MetalGearyaTV 10 күн бұрын
FromSoft is dead to me after Elden Ring. Too much like previous games, more or less a carbon copy of DS3, only done worse. Dead.
@r.graves5531
@r.graves5531 10 күн бұрын
if it was a carbon copy of ds3 it would be actually fun to explore and would have actually good bosses
@NathanialSCoughtry
@NathanialSCoughtry 8 күн бұрын
@@r.graves5531 For real. I would kill for this to just be Dark Souls 4 instead of Elden Ring.
@MetalGearyaTV
@MetalGearyaTV 8 күн бұрын
@@NathanialSCoughtry Elden Ring is Dark Souls IIII
@GRiznitDShiznit
@GRiznitDShiznit Жыл бұрын
The “Are you sure?” when trying to resummon the horse in a fight got me killed so many times. The biggest raging moment I had in the game was trying to resummon the whose right as I was about to kill a hard boss underleveled. Absolute cheap as hell. They shouldn’t ever interrupt your gameplay while fighting. For combat that’s known for being super tight timingwise, the fact that they casually kill you trying to resummon your horse was a horrible idea and I’m surprised they haven’t patched an option to turn the warning off.
@DarthTitanGaming
@DarthTitanGaming Жыл бұрын
You waste a crimson flask to resummon torrent.
@BandTrap
@BandTrap Жыл бұрын
lol just get good son
@senatorsheevpalpatine3712
@senatorsheevpalpatine3712 Жыл бұрын
Get better at the game honestly
@ericstaples7220
@ericstaples7220 Жыл бұрын
When the enemy is about to attack, don't use a potion, don't use your weapon, don't summon your horse. Wait until you have an opening.
@jamesbailey6257
@jamesbailey6257 Жыл бұрын
@@ericstaples7220 Ah yes the classic “if you just don’t do the problem the problem doesn’t exist”, I swear ds fans are incapable of taking criticism about balancing or combat lmfao
@levishawback1218
@levishawback1218 Жыл бұрын
The question of motivation seemed to be a rather simple one to me. If you look at this game it's tonally more of an adventure than a desperate struggle to end an existential crisis to humanity. If you look at the class descriptions and armor sets, there's two things they all have in common. They all have something to prove and nothing to lose. So they come to the warring kingdom of the hands between in search of glory and a name for themselves. Your goal in this game is not to prepare to die or to ensure a future for humanity. It is to RISE. And to do so, you take out any of the factions that are a threat to the land, such as Godrick and his profane grafting and human experiments or Millenia and her kingdom of rot, and are given the choice to side with any of the factions that will reestablish order with you at it's head. You are even given the option to deny the current order and attempt to forge a new path for mankind or to decide this place isn't worth the trouble, just say fuck it and burn it all. Yeah, it's an intrinsically selfish motivation, but it's also been a major motivation for characters in fantasy roll playing games since at least the creation of dungeons and dragons. I can understand it they doesn't appeal to some people, but to say your character has no reason for what they're doing seems to miss the point.
@Lehmuska
@Lehmuska Жыл бұрын
Moreover, the opening cinematic explains your motivation quite straightforwardly. to stand before the Elden Ring. And become the Elden Lord. That's it. That's your character's motivation. Why is up to the player. How is up to the choices they make in the game. But the motivation is spelled out in no uncertain terms.
@fuzzywuzzy843
@fuzzywuzzy843 Жыл бұрын
Extremely well put!!
@cerealexperimentsgrain
@cerealexperimentsgrain Жыл бұрын
just because the motivation is obvious doesn't mean it's a good motivation. like okay... i guess my character just wants to go on an adventure... why though? people don't do things for no reason.
@levishawback1218
@levishawback1218 Жыл бұрын
@@cerealexperimentsgrain Power, glory and wealth are powerful motivators. They're essentially the only reason that people have jobs. This adventure will lead to literally being a ruler of a country. You might not want that, but it seems easy to understand why SOMEONE would want that. And given a lot of the class descriptions it's very likley your protagonist... Isn't necessarily a good person.
@cerealexperimentsgrain
@cerealexperimentsgrain Жыл бұрын
@@levishawback1218 that's a fair take actually. just hard to relate to. i guess i relate a lot more to DS1's character motivation of being pushed around by greater forces with little that can be done about it.
@jonirischx8925
@jonirischx8925 10 күн бұрын
Not only is the story bad, there literally isn't one. There is not a single character in the entire game that isn't a one-dimensional copy-paste of some common archetype from mythology: a warrior succumbed to madness, a proud noble making a faustian deal with a creature of darkness, a self-loathing religious zealot etc... But there is no narrative, because literally no one understands what's at stake. After reading endless lore, I still have no idea what the erdtree, greater will, elden ring, or any of this stuff is. I have no idea what godhood means in this universe. And the game doesn't give me any info on why I should care. I don't even understand what these royals are supposed to be ruling over? Are there 'normal' people in this world engaged in agriculture, because it just seems like a monster theme park? So we have some godly royals querraling with each other, but none of them have any personality, and are fighting over things that are never explained. There are no character arcs, internal conflict, moral dilemmas or any of the stuff that a narrative requires to feel meaningful. I may be old fashioned, but I require a story to feel engaged. The game at this point is just a medieval fight simulator to me, because I simply do not care about the world, at. all.
@sugarhoneyprincess6025
@sugarhoneyprincess6025 6 күн бұрын
Thank you! This is something I clocked in the base game that was only made worse in the DLC. Fromsoft's presentation and art direction is immaculate, as always, but their storytelling skills are subpar and wholly derivatives of their previous work. It's alright to be vague and esoteric with Worldbuilding but NOT the story as a whole. The reader/player needs to know what's happening to fully understand what the narrative it. But fromsoft fails to deliver it. We need to know the character motivations, we need to know what cautionary tale From is trying to explore but we don't get that. We're not given enough info to be invested in the plot. Every sublot and character is flat and boring because they're just archetypes with no personality and garner no emotional connection with the player. Partly due to fromsoft not knowing how to write interesting characters and resorting to "and then they died" or "and then we killed them" resolutions to their questlines. Fromsoft only cares about spectacle and presentation over an actual well crafted story.
@jonirischx8925
@jonirischx8925 6 күн бұрын
@@sugarhoneyprincess6025 Your point about vagueness and mystery being acceptable for world building, but not for the narrative itself as a whole is such an important distinction. I study literature, and unanswered questions and multiplicity of interpretations is very much part of the whole game, but it needs to be grounded in something that functions as a starting point, from which a MEANINGFUL narrative can be constructed. Mystery is fine. Nonsense is not. And I feel like Elden Rings world-building went so out there with the esoterocism that it made it kind of impossible to build a narrative. I can't even name a solid theme that Elden Ring is exploring. I've seen a lot of people say 'repeating cycles', but this drives me up the wall! This is the most unoriginal, universally applicable thematic trope that can quite literally be applied to anything, if you're lazy enough by just going "circles dude"! The classic, 'and then he woke up and everything started from the beginning' is not deep lmao. And in the context of Elden Ring, cycles of WHAT? Nobody knowing what's going on? Religious fanaticism? Power struggle? Cycles of religious inquisition leading to tragedy is a fine theme, but it needs to be EXPLORED. Elden Ring just tells you 'x has occurred, but we won't even explain to you the most basic meaning of x'. I've spent way over a hundred hours in the game, and watched hours of lore videos. But I can't for the life of me actually explain the ideology of the Golden Order, as in what all of it actually means. In comparison, in His Dark Materials, literally a children's book, the religious institution known as the Magisterium is obviously modelled after the catholic church, and they believe that a mysterious substance called the 'dust' is the basis of original sin, and therefore try to remove it from the world. There. One sentence, and it explains to the reader what's going on, while retaining a sense of mystery, and unanswered questions (which the narrative can then explore). If you can't summarize some basic world-building without a 3h lore video, which leaves you with more questions than answers, it's bad writing, and goes from the realm of 'world-building retaining mystery', to 'even the writers didn't know what they're trying to do with the narrative nor the world-building'. Because that much 'mystery' just makes it impossible to have a meaningful narrative. Mystery exists to be filled with narrative, not just left there (unless it's some background lore for a faraway land, that is never visited). If the narrative never even reaches the mysterious parts of the world-building, it begs the question why is the mystery there to begin with? Yes, the art style is impressive, but story-wise this game is literally style over substance.
@sugarhoneyprincess6025
@sugarhoneyprincess6025 6 күн бұрын
@@jonirischx8925 Exactly. Every theme in Elden ring is half-formed or barely there. Godhood is bad. Why is it bad Fromsoft? You've only showed us one(1) god lineage that's screwed up. I understand that Marika might have divested herself of humanity to get there but it's never explained WHY that's a necessary part of apotheosis in Elden Ring. And even still with the DLC we learn so much of Marika's action was due to trauma and suffering her people endured AND how her children suffered due to OUTER God meddling. Shouldn't they be the real enemy? Beings with no morality or humanity who only want to remake the world in their image? Not traumatized mortal gods who do care about something more than themselves but aren't petfect beings. The issue with Gods in elden ring is their lack of wisdom and foresight for how influential their existance is. Genocide of a people is bad. Fair and understandable. But don't say the victim of one turning around to wipe out the culture that murdered their people is the REAL villain, From?! From took the time to show us how Marika's people were brutalized only to turn around and say she shouldn't have inquisitioned the Hornsent for it but never say the Hornsent also shouldn't have killed her people for looking down on them. Something her society does to tarnished but she herself seems to still value their contrubutions. And the omen but that's whole other can of worms that from is incapable of writing a narrative for because the only way we, the player, interact their world is by killing things or stopping things from killing us. It once again made the victims the villains, muddying how a reader/player might interpreted the situation. Cycles, the world in decay, fallen god empire, etc. Fromsoft has already TOLD these stories and better. The kicker is, there is a whole world OUTSIDE of the lands between that is disconnected from all of it. The lands between and the Shadow lands are hidden microcosms of a larger world. A god's playground. We aren't told what fixing the elden ring actually means for the greater world. Or given a choice NOT to. To make matters worse, From did have some compelling character plotlines that they cut. Merchant Kalé and the frenzied flame and Asime, the mimic tear lord of night. Kalé would have succumbed to despair at learning how the Golden order wiped his people and culture out, something we the player are shown and might have an emotional response to, and begs us to wipe away the world because of how cruel it is to the innocent. Very emotional compelling, (to me at least) And Asime, a mimic tear who acknowledges to Nox's goal of creating a Lord of Night and wants to use us as template. The possible narrative might have been that the Nox could never create a lord of night, only imitate one. Their advancements as a society would always be second to the golden order. Gold being better than silver etc. Within the game's narrative none of these themes are addressed to a full extent or brushed over entirely. The plot feels like lip service to the visuals and not the other way around.
@tekanmecha2698
@tekanmecha2698 5 күн бұрын
Elden ring was fun but my main issue besides the insane bosses is the open world As someone with a life outside of gaming this game for me feels like a huge time sink
@whenisdinner2137
@whenisdinner2137 Жыл бұрын
The only thing I think is comparable to what you're feeling with Elden ring is what old Fallout fans must have felt like when Fallout 3 came out and it was basically undeniably more successful than the rest of the series but didn't have the same magic that made the original series and trying to fight the wave of millions of people who only played the new game and only like the series for the new game
@Dimebag-wx2rs
@Dimebag-wx2rs Жыл бұрын
@Krinab I played Dark Souls 1 for the first time Dark Souls 3 for the first time, and Elden Ring for the first time all within a year of each other, I can safely say I did not like elden ring and loved the others. What a weird way to brush of valid criticism lol
@ayachoo
@ayachoo Жыл бұрын
@@scandalouspanda7489 You project your expirience on everyone so dont talk about being needless and rude
@CyroTheSpider
@CyroTheSpider Жыл бұрын
@Krinab You'd think that, but no. I'm also one of those people that played Fallout 1 and Fallout 2 many years after Fallout 3. Same thing with Dark Souls 1, my first playthrough was last year. Today I think Fallout 1 and 2 are a lot better than Fallout 3. Dark Souls 1 also has something that's missing from Elden Ring.
@TheRealSonicBeats
@TheRealSonicBeats Жыл бұрын
@@Dimebag-wx2rs Probably because it plays more like Bloodbourne than a traditional Dark Souls. Bloodbourne and Elden Ring are both my favorite SoulsBourne games because of the pacing of combat. They're very similar but very different games. Elden Ring also is a lot less linear so its easy to get lost while trying to track certain things. I feel like guides help the experience but not if you read it point for point and follow it to a T. I found a great in depth guide that was also able to just be glanced at. After reading the first few things to do in an area, you usually get the jist of everything. I've also been playing since DS2 and things just seem to get better.
@personman1148
@personman1148 Жыл бұрын
I didn't grow up with Fromsoft games I've played all of them and while Elden Do g is phenomenal something is missing but I can't pin it. I've enjoyed it more on my Guts build second play through but by the end game it still doesn't feel right.
@Kawaku_M
@Kawaku_M Жыл бұрын
“It was the 14th of June, at 7:14 pm when I first met Malenia, blade of Miquella…..and it was the 14th of June at 9:31pm when I first killed Malenia blade of Miquella…….. and it was at 9:32pm that night that I realized something was wrong-“ captures the unique horror every blind player experienced. Amazing video in citing things I hadn’t considered and very well done and was marvelously entertaining living through your eyes you first experience with the game.
@Amfortas
@Amfortas Жыл бұрын
Cap
@WALTAH2000
@WALTAH2000 Жыл бұрын
@@Amfortas Most well written elden ring apologism
@Ivandsi
@Ivandsi 6 ай бұрын
So a year later but the part about Malenia is making me think about how I feel like having the information and some of the mechanics that Sekiro provided (without the instakill for getting a posture break) would have probably gone a long way in making the experience better for every build. As it is in this video, heavy builds tend to have to focus on staggering enemies with jump attacks when a parry of sorts would probably gone a long way to make sure blocking can be used in those build as well and thus other methods of attacks that don't involve cheesing the stagger system as a sort of defense.
@DeaconBlu35
@DeaconBlu35 6 ай бұрын
Yeah like imagine perfectly partying waterfowl dance
@brushdogart
@brushdogart 5 ай бұрын
Thank you for asking the question I have been asking since the game was released. "What is my motivation?" No one ever really explains what an Elden Lord actually does or why you would want to be one. Godfrey was a Lord and he was exiled at Marika's whim so it doesn't seem like an Elden Lord is worth much. I agree with you that there doesn't seem to be much reason to even stay in the Lands Between. The place is full of rude nobles who hate Tarnished on sight and crazed undead who kill everything in sight. It seems like there should be an optional ending of just leaving this place and letting them all rot.
@JoseViktor4099
@JoseViktor4099 5 ай бұрын
There was actually cut content of Godfrey encomending the Tarnished the mission of becoming the Elden Lord. Voice lines of him saying it on a similar fashion as Owl situation. Tarnished are the ones who are with Godfrey after all. Wonder if this was meant to be a flashback or to actually be on the opening.
@brushdogart
@brushdogart 5 ай бұрын
@@JoseViktor4099 That might have made a better intro. Give us a bit more idea how the heck we got into this mess. It would have been nice to at least have a scheming voice in our ear telling us how wonderful it will be to become Elden Lord.
@JoseViktor4099
@JoseViktor4099 5 ай бұрын
@@brushdogart Elden Ring opening as a whole is a very weird case. Is the first opening which lacks any animated cinematic on decades, which is weird as we actually seen a very fleshed out cinematic on the story trailer, which makes me think that the intro we got was made fairly late in development ,while an scrapped original starring Godfrey was what were planned. This could be a similar case to Izalith (the reason Izalith was so empty in DS1 is because It was meant to be a poison swamp, and was scrapped end dev) if what I said was completely accurate.
@RancorousSea
@RancorousSea 4 ай бұрын
Yeah but what about that asset-flipped marble wall with a face on it? Great lore, fucking breathtaking.
@FayN_
@FayN_ 4 ай бұрын
the whole reason tarnished exist is to become elden lord and to try to fix the elden ring govern the land to be a "better" place according to our vision. but that purpose is given by the greater will, so our journey to become elden lord is become a journey to ask a question wether we want it or not. even a couple of NPC always ask us that question or ask our opinion or this matter. like we simply there as a tools to usurp new age and fix marika and previous gods "mistake". . so in a sense, yes we dont have any reason to stay in land between and it become our objective to find one. it similar to dark souls like linking the fire was never our purpose but rather given by gwyn himself. that's why there is so many ending in elden ring with different vision of how we see the game should end. you dont care about land between? choose either ranni ending or flame of chaos. you hate it? you can choose dung eater ending and curse eveything
@MatthewArrowood
@MatthewArrowood Жыл бұрын
Completely agree on the open world. Once it loses its intrigue and mystery, the game loses a huge part of its appeal.
@baronsengir187
@baronsengir187 Жыл бұрын
Like every other Souls Game without Open World.
@rosameltrozo5889
@rosameltrozo5889 Жыл бұрын
"Once you know the thing the thing isn't as interesting" wow, i've never thought of that
@charaznable8072
@charaznable8072 Жыл бұрын
DAI, The whole new AC Trilogy, and so on and so on I would even add Witch 3 but the story and side quest was so satisfying.
@mdbattlefrog1913
@mdbattlefrog1913 Жыл бұрын
I have no interest inthe world past the first time through. I REALLY WANT to keep playing my faith build but it seems empty now that I know what is out there. The sense of adventure is gone.
@lankylizard3584
@lankylizard3584 Жыл бұрын
@@rosameltrozo5889 You say it like its an idiotic point to make, but when the exploration is the main appeal of a video game (as it is in elden ring) it is a very good point to make.
@IIBizzy
@IIBizzy Жыл бұрын
My big hope for Elden Ring was definitely that it would play in a more "alive" world, especially because of the Open World aspect and after Sekiro which seemed to go more in that direction, so I would have hoped for some small villages that are actually inhabited by people with daily routines or something like that. I like Dark Souls but with this new IP I hoped for something more different, not once again a world fallen "from Grace" that is 99% inhabited by some form of undead/hollow people and creatures.
@jinx5673
@jinx5673 Жыл бұрын
Lmao the majority of the enemies aren’t even what you described, they’re more humans wearing armor or something similar.
@Jpow5734
@Jpow5734 Жыл бұрын
Most of the enemies you fight in this game are just normal people like the knights and scholars they only look undead because they can’t die from natural causes so they are really old.
@gibbygibbstein7858
@gibbygibbstein7858 Жыл бұрын
@@jinx5673 Have you ever even played a souls game before elden ring or are you just choking too hard on the games cock? Literally every point he just made is true.
@jinx5673
@jinx5673 Жыл бұрын
@@gibbygibbstein7858 It’s ok to like men, we don’t judge you. I am objectively correct, most enemies in Elden ring are human.
@gibbygibbstein7858
@gibbygibbstein7858 Жыл бұрын
@Jinx And if your braindead ass knew how to read you'd know he called most of the enemies "undead/hollow human"
@joshuameadows4922
@joshuameadows4922 3 ай бұрын
Waterfowl dance is an objectively broken attack that doesnt work with this games combat. Even the dodge only works if you happen to be at the exact correct distance, or if you're already in an animation. Add on the fact she heals from it, and in NG+ 2 hits and you're basically dead even with 60 vigor and an Ertree tailsman +2
@Warwipf
@Warwipf 2 ай бұрын
So objectively broken that people can consistently dodge it.
@joshuameadows4922
@joshuameadows4922 2 ай бұрын
@Warwipf If you have to either watch a KZfaq tutorial or spend over half an hour studying a single attack, then yes. Its an overturned attack that borderline requires abusing certain mechanics, and a certain amount of luck since you can't already be in animation when she jumps up.
@dr.bunchungus2976
@dr.bunchungus2976 2 ай бұрын
@@Warwipftell me you have a tiny brain without telling me you have a tiny brain.
@Warwipf
@Warwipf 2 ай бұрын
@@joshuameadows4922 oh no the boss is hard and requires you to learn its move set. :( the boss is actually quite easy if you use everything the game gives you to defeat it (in particular spirit ashes). If you decide to impose a challenge on yourself and play without them then be prepared for... A challenge I guess?
@MarixEm
@MarixEm 2 ай бұрын
@@Warwipf you learn its moveset either way you dont just stand there and tank hits but waterfowl has no place in elden ring it requires a such specific movement that the game never teaches you about for all of the bosses its always roll or jump at the correct time and to the correct side this move suddenly changes the movement needed to beat this boss just because you can steamroll all of the bosses in the game if you use spirit ashes and broken weapons doesnt change the fact that this boss is unbalanced in a 1vs1 fight against most builds seems like you never actually watched the video to begin with
@thedudeabides3138
@thedudeabides3138 3 ай бұрын
This was a superb essay. A lot of thought and consideration went into is construction, never mind all the editing and narration, thank you for all your hard work. I’d been on the fence for the last year as to whether or not to buy ER, and nagging, intuitive voices inside my head kept telling me I’d find aspects to it all that’d make me sorry I committed. I knew I’d find it beautiful and diverse, but I couldn’t shake the feeling that I’d come away frustrated and mildly disappointed….your essay confirmed those feelings. I’ve moved into an age now where I do not enjoy games that are capable of extreme frustration. One of the reasons I’ve enjoyed The Division 2, Enshrouded and Helldivers 2 is because I’m constantly having pure fun, frustration is not inherent in the design method. FWIW, I’m glad games like ER and the Souls exist, there’s plenty of gamers out there that need and want this type of challenge, I just don’t happen to be one of them. I really enjoyed the depth and consideration of your analysis, already Subbed, but gave you a big fat Like and I’m very much looking forward to so much more from your channel.
@temmie4980
@temmie4980 Жыл бұрын
the most frustrating part of this video is that everything it said summed up is true and applied to me. well done, and i wholeheartedly agree.
@believeroflight9888
@believeroflight9888 Жыл бұрын
but you are literally Sadge . obviously you would be dissapointed.
@szymono862
@szymono862 11 ай бұрын
When it comes to seeing the big tree instead of having a player marker on the map, that (or lack of map entirely) was actually planned but was scrapped in development. Probably for similar reasons the NPC markers got added post-launch.
@ArgumentumAdHominem
@ArgumentumAdHominem 11 ай бұрын
With all due respect to the developer, I had no chance of finding Blaidd without knowing he had to be there because of the map pointer. Can I really be rationally expected to churn every rock in a giant open world game to get to the NPCs relevant to the story? Too little hand holding can make the game unplayable. I mean, why have visuals at all, let's make a game where you have to orient on sounds alone - even less hand-holding! Would be a really nice experience actually, but making it open world would go downhill fast.
@killval849
@killval849 11 ай бұрын
@@ArgumentumAdHominem yeah but the organic feeling of discovery just isn't there with waypoints or other distractions, so you've gotta find a healthy medium.
@ArgumentumAdHominem
@ArgumentumAdHominem 11 ай бұрын
@@killval849 Indeed. I would appreciate a bit more of a nudge towards where to expect things at the beginning of the game, so I don't miss everything. Later one develops a habit, and nudges are unnecessary. I certainly agree that waypoints are too much
@samgaming3354
@samgaming3354 10 ай бұрын
@@ArgumentumAdHominem maybe they shouldnt have pumped the open world full of ubisoft tier slop side content to give the impression the game has more to offer than it really does
@Modie
@Modie 9 ай бұрын
@@killval849 But an organic feeling would also mean you actually TALK to these people instead of just standing there waiting for their monologue to end. You know, simple questions like "Who are you?" "Where do you come from as you seem to be a pot guy?" or "Where are you planning to go?".
@TwinkyGlitten
@TwinkyGlitten 3 ай бұрын
Waterfowl dance belongs in Sekiro. It seems like they just took Spiral Cloud Passage from Sekiro and transplanted it into Elden Ring just to create the ultimate boss. The difference is that the move is blockable in Sekiro. Either way, it does NOT belong in this game where blocking is not emphasized and is not effective against Malenia. Sekiro actually didn't sell very well, although it's an amazing game. Most people get filtered by Sekiro, yet compared with Elden Ring, it is truly 'tough but fair'.
@facundovera3227
@facundovera3227 3 ай бұрын
"and is not effective against Malenia" Cope. "Most people get filtered by Sekiro" Close no one tenth of players got the platinum for Sekiro, same for Elden Ring, you ain't special.
@microwaveenthusiast7410
@microwaveenthusiast7410 Ай бұрын
@@facundovera3227get a grip and stfu
@HitBoxMaster
@HitBoxMaster Ай бұрын
@@facundovera3227 The towering intellect of ERfags, ladies and gentlemen lol
@Gelato41_
@Gelato41_ Ай бұрын
@@facundovera3227 why do you play Dark Souls? Don't you remember what Solare told you? Same thing can be said to you
@vojtechspinler6363
@vojtechspinler6363 22 күн бұрын
Sekiro sold over 10 milion copies, which sounds like it sold really well actualy
@arthurdurham
@arthurdurham 6 ай бұрын
In Souls you being a seemingly insignificant part of the greater world and story around you is the point while in Elden Ring just feels like you're not playing any of the main characters. Because one of the best aspects of the Souls story imo is that it's a subversion of the usual fantasy tropes, where the big gods and monsters who think they're in charge and in control actually aren't. They are just as vulnerable to the inevitability of the universe as anyone and forging your own path and choices regardless where you start is what matters. But Elden Ring is basically the petty family drama of mythical beings and you're essentially an errand boy or tool. All the inciting incidents and most interesting moments happened before you. Once again that works in Souls bc the point is that none of that mattered as you're at the end of the world regardless or what transpired prior bc regardless of what you choose it will all reset eventually. It was all in service of the theme. Elden Ring just feels more like lore for the sake of lore than to create a compelling or relatable narrative.
@MGrey-qb5xz
@MGrey-qb5xz 6 ай бұрын
Yeah elden ring lore just exists cause it has to exist, maybe it has to do with open world but idk, keeps like they lacked vision
@WokeandProud
@WokeandProud 2 ай бұрын
Not all souls need to be exactly the same this isn't even a souls game to begin with its an entirely different tale and if you think the lore is just there because it has to be that's an incredibly terrible take because this game has an awesomely amazing story.
@j.2512
@j.2512 2 ай бұрын
elden ring is not a dark souls game
@arthurdurham
@arthurdurham 2 ай бұрын
@@WokeandProud Your character really has little to do narratively but make the ending some godlike entity wants. You're basically on a site seeing tour of the aftermath of implied more interesting things. Why I say it feels tacked on is bc of that and more to give some reason why you're fighting who you are vs it feeling like it matters to you. I don't find the lore amazing at all, kind of meh. And I compare it to souls bc this is very much based of souls in design, combat, and so many aspects. It's essentially open world souls
@arthurdurham
@arthurdurham 2 ай бұрын
@@j.2512 It's open world souls with different names of things. The gameplay is DS3 with more options. It isn't Sekiro or Bloodborne that are completely different in aesthetic, mechanical focus, and the type of lore they are.
@AzelyaAurelion
@AzelyaAurelion Жыл бұрын
My biggest fear is what Elden Ring's massive success could/will mean for the future of FromSoft Souls games. Hundreds upon hundreds of hours in DS 1, 2 and 3 with many hundred more to come, yet I only barely managed to force myself to finish Elden Ring once...
@JaJaBi
@JaJaBi Жыл бұрын
I don’t mind honestly, I’ve spent well over 1000 hours in ds3 and I can keep playing it for the rest of my life lol. Just wish ds1 gets a remake like demon souls and I’d be fine if fromsoft never makes a game again
@TC70
@TC70 Жыл бұрын
@@JaJaBi you know that dark souls 1 did get a remake Its called dark souls remastered...
@JaJaBi
@JaJaBi Жыл бұрын
@@TC70 that’s not a remake, that’s a remaster, and I also clarified “like demons souls”.
@TC70
@TC70 Жыл бұрын
@@JaJaBi that is also a remaster. Its just better graphics and newer modern features.
@JaJaBi
@JaJaBi Жыл бұрын
@@TC70 no it’s not. A remaster is when you take the old game and make it better, a remake is when you remake an old game from the ground up.
@kalmarhomar
@kalmarhomar Жыл бұрын
Let me tell you a short story. I beat the game in the first week after the release. There was no meta yet, no mimic tear conversation online. I was using the greatsword out of my passion for the weapon. When I found the mimic tear I thought that it was so cool to watch a clone of mine, with the same big ass sword, fighting alongside him like real brothers in arms. After a while and a +9 upgrade I knew that it was overpowered; However, I kept using it because it was just so fun. I told my friends that there's a really cool summon but it's kinda overpowered. It's sad that after a while the only thing mentioned about it is that it's overpowered, feels like poeple forget to have fun with games sometimes... (not to bash the reviewer here, I'm talking about the community)
@AnaICarnaval
@AnaICarnaval Жыл бұрын
There are no right or wrong in the matter. These are different playstyles. For example I would never use summon or magic out of priciple, because I like to overcome difficult encounters by myslef. Endgame bosses, though (especially Malenia and Beast) are so poorly designed it feels like devs wanted you to cheese them. Still I didn't and can brag now in social media about how cool and elite gamer I am ;) That's my definition of fun.
@gabrielnieves3972
@gabrielnieves3972 Жыл бұрын
This review reeks of salt
@RandomGameClips27
@RandomGameClips27 Жыл бұрын
A friend of mine is a hardcore anime weeb and mained Moonveil then Rivers of Blood once he found those katanas ofcourse using mimic tear and we had some phone calls and he was explaining to me laughingly how busted his tactics were yet he told me that there is no right or wrong way to play and that he is allowed to play how he wants. I HARD disagree since you could not only do alot of DPS with one of these 2 OP katanas, you could also posture break very easily. Giving him a wrong picture of how the game actually feels like to play. Mind you it took me about 200h for my 1st playthrough going blind and trying to find everything by my own. I started to play on 2nd week of the release and it took me about idk how many weeks to finish it, maybe 1 month. Once I finished the game, i started to allow myself to go online and look up stuff and read some reddit posts and guides and whatnot. Oh boy i never knew those 2 katanas were so busted before or the Meteorit Beam being able to oneshot bosses. I am so happy to have avoided all of those meta stupid things since i got a legit gaming experience compared to all the fools who looked up stuff day 1 to make the game experience easier.
@KuonilerariLoufanwald
@KuonilerariLoufanwald Жыл бұрын
@@RandomGameClips27 it sounds like your friend had fun playing a game he enjoys in his own way and you're here shit-talking him about how he's "playing it wrong." Great friend you are.
@mattkatz5542
@mattkatz5542 Жыл бұрын
@@RandomGameClips27 I think as long as you both enjoyed the game then there's no issue. You both payed the $60, like everyone else, and seems like you both got your worth out of it. If we were playing a math problem and went about it completely differently but still got the same correct answer, were either of us truly wrong?
@claiber347
@claiber347 4 күн бұрын
Man, that axe against Malenia barely did damage, I don't know how you managed to stay sane. I can be doing 1/10 of her health per hit, and still consider the whole fight to be bullshit.
@JarlFrank
@JarlFrank 6 ай бұрын
I fundamentally disagree on the problem of balance in the open world. Meeting a boss that's too tough, taking a note to return later, then exploring elsewhere to level up is my favorite thing about the game. I love how the difficulty in each area is completely scrambled - sometimes there's hard, sometimes easy enemies in the same location. That makes it feel less linear and artificial in structure, it makes sense that an area would be home to creatures of different strength levels. And I really enjoy the feeling of hitting a wall, going elsewhere, then coming back and steamrolling enemies that used to pose a problem. It's the quintessential RPG experience.
@sauceinmyface9302
@sauceinmyface9302 2 ай бұрын
The issue is that you dont necessarily have to meet that boss to overlevel it. In this case, if you don't know a location's existence, and then you came after you were meant to, it feels bad to kill everything so easily and get free powerful upgrades. It feels like content you wouldve enjoyed and tested yourself on, if you didn't go another way. You didn't have the information to make an informed judgement here.
@high.level.noob.
@high.level.noob. Ай бұрын
Well what’s the point of coming back to that boss if you can already beat it and it’s not mandatory to continue the main quest of the game? Just destroying it is so shallow. It’s not about leveling up to over level the boss but to beat the boss with skill. I want a fair fight against a fair opponent. This is why Sekiro is my favorite game in the series.
@dylanamaral1663
@dylanamaral1663 Жыл бұрын
My issue with Elden Ring is, well… the story is weaker than Dark Souls, Bloodborne, and Sekiro. The soundtrack, is weaker than Dark souls, Bloodborne and Sekiro. The pacing (by extension of the open world) is considerably worse than Dark souls, Bloodborne and Sekiro. The Boss fights while plentiful, are repetitive, and rely TOO MUCH on the “fast attack mixed with very very delayed attack” gimmick, while as previous Soulsborne games created a perfect sense of “instinctive” reads and allow a tough but fair experience (most of the time) Elden Ring feels like a Darksouls 3.5 world, with Bloodborne fight pacing and “trick weaponry” topped off with (an attempt) at Sekiro voice acting… basically what I’m trying to say, is that for the majority of From Software players, it simply doesn’t bring enough to the table for a “new” From experience. Take away the open world aspect, and it simply isn’t enough for me to consider it as different an experience as let’s say Bloodborne or Sekiro was to Dark souls.
@MastreBaitre
@MastreBaitre Жыл бұрын
This perfectly describes how I feel about Elden Ring. Probably the only game from this studio I don't feel motivated to replay.
@clintwaki6936
@clintwaki6936 Жыл бұрын
Finally someone said something about the story-telling in these games. The most memorable part of the game was the radahhn festival, just because you’re told everything you need to know up-front and the atmosphere delivers. Otherwise, I don’t know anybody or anyone in this world besides Ranni; and I don’t care. That’s why on my two playthroughs I chose Ranni’s ending and the chaos ending which are both apocalyptic with different flavors.
@RealEvilLordExdeath
@RealEvilLordExdeath Жыл бұрын
If ur too stupid for this Kind of Story telling u might better go back to Super Mario
@CritsVG
@CritsVG Жыл бұрын
I recently finished the game for the first time. The ending I got was the Ranni-ending. However, I'm distinctively saying "got" instead of "chose" because throughout the entire game, I never had the feeling of having any idea what exactly my actions would lead to. I listened to dialogue, I read items descriptions, I paid attention to what was happening, but I still felt like I was left in the dark about my actual supposed goals and also those of the NPCs. When I beat the final boss, I just saw a blue sign on the floor with the prompt to "Call Ranni". I remembered she told me we would meet once again and thought she would now tell me what lies before me and which possibilities I have to choose from. Instead, the game ended with her suddenly taking control and beginning her own new age without me being able to actually agree to this. This left me partially confused. As it turns out, I had missed two very specific parts of her dialogue that is only accessible when a player rests at two specific Sites of Graces that are placed in a way that you most likely won't be in need of resting at them when you reach them. Had I been able to access those parts of her dialogue by simply interacting with Ranni's puppet in my inventory, I likely would have understood Ranni's intentions and also most likely would have chosen her ending on purpose. But as it is, I just stumbled through most of the game and even its ending feeling mostly clueless and ending up with a conclusion to my 120+ hour journey I didn't feel like I actually had sufficient knowledge to be able to say I myself wanted it so.
@RealEvilLordExdeath
@RealEvilLordExdeath Жыл бұрын
@Professor Plebian yeah go play call of duty, thats for your Kind
@eligreg99
@eligreg99 Жыл бұрын
@Professor Plebian You guys have the attention span of a thumb
@eligreg99
@eligreg99 Жыл бұрын
@Professor Plebian I said what I said. You have a low attention span.
@MrSemanticprison
@MrSemanticprison 3 ай бұрын
Its a mistake to look at streamers and think that represent normal players. Streamers follow the meta bc they have a chat of hundreds screaming at them USE MIMIC TEAR USE BLOODHOUND STEP etc. Plus they cant afford to try over and over, or they lose viewers, so they sort of have to use the most efficient and easiest ways to win
@RedXhopster
@RedXhopster 3 ай бұрын
Exactly
@comradecatbug5289
@comradecatbug5289 Ай бұрын
Your points about the emergence of the "meta" has another side effect that hurt my experience with ER. It significantly sours the roleplaying elements. It's frustrating that even though ER has by far more variety of weapons, spells and armor than any of the Dark Souls games I still find it much easier to build a character and commit to an identity even in Dark Souls 1 which has a fraction of the options. ER might have more fun murder tools but what good is it if 90 % of those tools are left in the shadow of the couple of broken ones? In the end, in ER you get to choose whether you want to play the meta and succeed at the cost of immersion or stick to your character and their adventure only to deal with needless difficulty.
@remicon73
@remicon73 Жыл бұрын
1:36:30 this is so funny to me because Ranni's quest was just Blaidd's quest to me on my first playthrough. I was just doing things for her cause it meant I got to hang out with Blaidd more. It didn't even click to me that the whole ring bit was us proposing to/marrying her cause i was like "oh this must be like a magic ring or whatever that she needs for some reason." Litteraly only sided with her cause it meant more time with Blaidd lmao
@nugsboodlepoo
@nugsboodlepoo Жыл бұрын
I really liked Blaidd too and I was disappointed his questline turned into Ranni's questline.
@LividCreature
@LividCreature Жыл бұрын
@@nugsboodlepoo his ‘questline’ is literally all about Ranni. She is a demigod and Blaidd was basically created by her two fingers as her vassal to be loyal to her and protect her etc. She killed her two fingers and strayed from the path of becoming Marika’s replacement so he was essentially ‘programmed’ by her two fingers to go mad if she went against the greater will. That’s why Iji jails him, that’s why we kill his shadow, and ultimately kill him because he went mad and attacked us.
@Kasunex
@Kasunex Жыл бұрын
Same and then the game takes the reason it all started away from you.
@odynzeyez6259
@odynzeyez6259 Жыл бұрын
I mean I like Blaidd but I love Ranni. Blaidd loses his mind because of a bad drug addiction or something so definitely not a good influence on our tarnished, I also heard he kicks it with some really shady characters down under the bridge that leads to gurranq, Marika knows what they do down there, I've heard some awful stories. The worst of which was blaidd was broke down and out he had already sold everything he could sell so he resorted to sexual favors for dung eater for hits of Goldy locks ( that's a drug made by fermenting gold tinged excrement).. You don't even want to know what this stuff does to a man. I heard omens in the shunning grounds make the good stuff and last week I had gone down there to look for my mom's ring that fell down the kitchen sink and wouldn't you know it, there's blaidd sucking omen D#&K for the stuff.🤮. It's a real shame he was a good kid. But now you'll want to cross the road if you see blaidd coming.last week I was walking with a friend of mine and blaidd was like " come on man I only need 5 runes bro I'll Suck your D," get out of here junkie, I told him. Then me and my friend laughed. I felt guilty cause you could really see the shame in his eyes.
@LividCreature
@LividCreature Жыл бұрын
@@Kasunex then you didn’t pay attention to the storyline. It was never about Blaidd to begin with.
@DeathxStrike18
@DeathxStrike18 Жыл бұрын
Good job defeating Malenia cheater of Miquella, its known now that she cheats by not only ignoring animations to block attacks but even will pull out of a stagger strait into her water fowl to prevent being stagger locked.
@brojakmate9872
@brojakmate9872 Жыл бұрын
Filtered
@Soniichu
@Soniichu Жыл бұрын
get gud tbh
@richstoehr3247
@richstoehr3247 6 ай бұрын
I recently finished a "no summons" playthrough of Elden Ring and I enjoyed it for the most part. I used spirit ashes pretty liberally in my first run so I thought it would be interesting to see what changed if I avoided them completely. I was genuinely surprised how different the game was - time and again I would run into a boss that seemed unbeatable initially but by focusing on what I was good at as a player and learning the enemies' tactics I powered through it. Weirdly, by the time I got to the final bosses I had a MUCH easier time of it than I had the first time round. Which is all to say, I get where you're coming from with how the experience of the game changes when you use summons. It's not a different game, exactly, but it's definitely a new feeling while playing it.
@osirisavra1301
@osirisavra1301 6 ай бұрын
Facts, first playthrough I was not using a meta build(gizha's wheel) but I was using mimic and latenna and every boss fight was piss easy since you lose aggro very often but now, started a new playthrough without summons and average build and is so much more fun,you actually learn the boss moveset it's crazy.
@scottfromspace
@scottfromspace 5 ай бұрын
I always aim for solo and a big sword, not just in souls games but in most games that will let me I'm always of the mindset that the moment a boss has more than one target, he's twice as easy Be it an npc, a summon, or a multiplayer companion The boss and you in a 1v1 is what I look for; So summons for me, though not changing the game entirely, ruin the experience I'm seeking
@SaintKines
@SaintKines 4 ай бұрын
The essence of "Guy gud" right here.
@j.2512
@j.2512 2 ай бұрын
if i replay it again with magic i'll use no summons, but a pure melee build it really makes some of the larger bosses a gigantic pain in the ass and 10x more tedious
@rodavlasdtgeirke387
@rodavlasdtgeirke387 3 ай бұрын
Very good critique. Accurately describes how I felt during my first play through. Playing solo, no summoning, no magic/faith in Elden Ring at launch was straight up NOT a good time. And I've beaten and gotten all the achievements in every Souls game and Bloodborne.
@gordonrussell8613
@gordonrussell8613 Жыл бұрын
The story being told through item descriptions worked a lot better in dark souls because they were little bits that popped up during loading screens. You would read them for a few seconds, learn a little, get a bit of curious, and return to the game without feeling like you had to interrupt your gameplay to do so. Instead in Elden Ring we just had tooltips
@delirious4565
@delirious4565 Жыл бұрын
I thought about this the other day and I wondered if providing an option to "inspect" when picking up an item would be helpful. I like reading the descriptions but would sometimes forget to go in my inventory and find the suddenly elusive item
@evacody1249
@evacody1249 Жыл бұрын
​@Joseph Hill the issue is Elden Ring is an open world (supposed to be RPG) action game. To really be an RPG you have to be more then just going from once place to the next fighting enemies. Look I will take it from this point is AC Odyssey are great game? No. It is a really good open world RPG? Yes because it has a mix of enemies and non enemies to talk to. In other words not everyone it just out to kill you. Same with Skyrim, and Witcher 3.
@delirious4565
@delirious4565 Жыл бұрын
@@evacody1249 RPG is a very loose definition and it signifies a genre, that is, a group of shared features across several games recognised by people. It's not a directive. An RPG game can implement various RPG elements as it desires. Maybe you're saying you don't consider Elden Ring an RPG
@evacody1249
@evacody1249 Жыл бұрын
@@delirious4565 Elden Ring is not an RPG. That's the problem. It's just an action game.
@malum9478
@malum9478 Жыл бұрын
@@evacody1249 this is actually a huge criticism i've had for a while now and especially of elden ring: why am i CONSTANTLY fighting people? you see almost no people that aren't trying to kill you, which makes it seem like the lands between isn't even a real place that exists. where are the villages? like, seriously, look around the map--where are they? there's castles and nobles but who are their serfdom? what do they rule over? because outside of a handful of shacks and like three ruined villages that couldn't have held more than a dozen or two people there are none. the world of elden ring is big battleworld with no one in it. that's why i think elden ring is actually worse than most open worlds, because the world in general is less real.
@goosechucker2154
@goosechucker2154 Жыл бұрын
That ending montage is savage.
@Alex-kf3rm
@Alex-kf3rm 12 күн бұрын
The DLC felt like an even bigger disappointment especially with how they concluded the main character (it not really bad just not as good as i expected).
@esxivy1944
@esxivy1944 Ай бұрын
Great video, loved it. For me, the greastest moments I had with this game were are based off exploration: -Finding Fia the same way you did down there -Finding the siofra river and seeing the locals do the combined foot stomp while looking to the same direction, as if they were doing a ritual -Finding the whole underground sewers in the capital and learning about how they "cast the bad omens there" Yes I like the combat, but most of the time is the exploration what makes these games so great in my opinion. Yet l also I think the art of making this game difficult was lost. I LOVE the one undead in DS1 that uses a shield in a narrow platform who is beneath the dragon bridge (you know the one, it is that memorable). Its 1 enemy, yet it can be challenging due to the positioning, the type of enemy and all that. People complained about how DS2 ambushes yo with a shit ton of enemies in a unbalanced and artificial difficulty. I find myself thinking the same about elden ring. Quick example, the Fringefolk Hero's Grave (the dungeon you can unlock in the tutorial) has a double ambush with two grafted scion that jump onto you from nowhere even if you try to predict it and look around.
@Robert399
@Robert399 Жыл бұрын
Let's imagine for a moment that Elden Ring _is_ supposed to be played with a summon. If that's the case, Elden Ring is a terribly designed game with Mindjack levels of broken AI. Is this seriously what the fans of this game want to claim: that From has AI programming abilities on par with the average Steam Greenlight submission?
@shitfuckmcgee8611
@shitfuckmcgee8611 Жыл бұрын
THANK YOU this is a serious problem with the game. You either have to rely on exploiting obscure AI bugs to open attack windows or add another target through summoning or mimic tear, which boss AI still can't handle 12 years after Demon's Souls released. It's either rote memorization of specific strategies or eliminating any semblance of challenge altogether. I just don't see what I'm supposed to get out of this combat system if it's going to be a boss rush most of the time.
@ladislausferreus2742
@ladislausferreus2742 Жыл бұрын
After beating Elden Ring, i returned to Sekiro for my 4th playthrough. What a breath of fresh air that was: the combat and the overall game balance is light years ahead of Elden Ring.
@variantgamer9885
@variantgamer9885 Жыл бұрын
But there’s less build variety
@AnaICarnaval
@AnaICarnaval Жыл бұрын
Elden Ring is mixing Sekiro boss design with Dark Souls player's moveset.
@RobertEdwinHouse9
@RobertEdwinHouse9 Жыл бұрын
@@variantgamer9885 who cares The game is more fun
@BrunodeSouzaLino
@BrunodeSouzaLino Жыл бұрын
Sekiro is From doing effectively the opposite of the other games which came before it to see if it works.
@sacwingedbatsatadbitsad4346
@sacwingedbatsatadbitsad4346 Жыл бұрын
@@variantgamer9885 In ER there are two builds, one where you press the dodge button 17 times, then the attack button 1-3 times, repeat ad infinitum, and the one where you're just button mashing and hit trading because your build is so op. I've watched like two dozen ER challenge runs and all but the most exotic ones (like the thorns armor dodge only run or the one-shot all bosses run) all look different, but play identically. Sekiro's single build where you regularly attack, deflect, jump, dodge, grappling hook, mikiri, firecracker, mortal draw, and stealth as well as irregularly use some of the other abilities like umbrella, shuriken, spear, ichimonji, consumables, and some ninjutsu has more non-superficial variety than all of the builds in all other fromsoft games combined.
@murray42076
@murray42076 5 ай бұрын
I agree on the bit about difficulty. If you play a meta build, it’s fairly straightforward & easy. The more you start experimenting & making your own builds, the difficulty jumps up significantly. Still, the hardest game in the series for me was Sekiro. I beat the game once, and started NG+. Now I’ve been stuck on the last boss, for the better part of 3 years. You can’t change weapons in Sekiro for those who haven’t played it. You get one katana that stays with you the entire game. You get skills throughout that can be upgraded, but that’s the only “help” you really receive upgrade wise. In turn it makes for a very very difficult experience, but is single handedly the most rewarding game I’ve ever played. After attempting the last boss 100+ times, when I finally got the W, it was an insane adrenaline rush. I was literally shaking. All in all, Elden Ring is my favorite game ever created, I agree with a lot of the points in this video, it has its apparent downsides. But I don’t think FromSoftware could put out a game that I WILL NOT buy. They’ve all been an absolute joy in their own ways.
@ruthsagers1714
@ruthsagers1714 3 ай бұрын
23:52 has me cackling every time I watch this. “I mean… what exactly is a Godefroy The Grafted?”. It’s not just the words, it’s the disdainful tone of your voice. Good stuff.
@spike8595
@spike8595 Жыл бұрын
About the argument with Ranni achievement having more completion than all normal endings: I agree this is the result of game being cryptic and people being afraid of losing the "best" ending, but i think it's even more than that. Ranni's quest is by far the most coherent and more or less "complete" part of the game, story-wise. Characters speak mostly plainly and tell you where to go and what to do. Ranni herself also has interesting design and pleasant personality, so people will get easily invested in this storyline, fear of failing in that quest or not doing things properly might also be why so many people chose to use a guide, because i am sure most people would meet Ranni by themselves anyway. Then it's just the matter of following what she tells you to do.
@macvadda2318
@macvadda2318 Жыл бұрын
@J B nooooooooo
@InfamousTaters
@InfamousTaters Жыл бұрын
Yeah rannis was the only quest I managed to finish myself. It's literally the only one that tells you where anything is, and even then, checking rennas rise is still unlikely, I just got lucky, wandering around trying to figure out what to do after you give her the blade. I got the other endings later, with Google's help.
@tommyvercetti9434
@tommyvercetti9434 Жыл бұрын
@J B Ranni's ending is the only where it feels like you're doing an actual quest instead of casually bumping into NPC's.
@greypolar2720
@greypolar2720 Жыл бұрын
I agree with this. Makes me think that Fromsoft games would be fine with a bit more dialogue and exposition to help me care about the characters and plot
@pokeman5000
@pokeman5000 Жыл бұрын
I mean it makes sense of why they put it in. Now I'd love games to take the Morrowind approach and let you do it your own way and only give a rough outline of where/what/how to do the quest. But the fact is most pleb gamers are so used to following a gps arrow in rpg's its basically required feature now. So both are in. Overall, I'd say the game is good enough to help break that trend and does infact bring back the old style of rpg's. I don't want my hand held, I just want to get the tools to succeed and apply them my own way.
@jak3y3
@jak3y3 8 ай бұрын
"So clearly players get great enjoyment from meta gaming, and I think that's fine. What I don't think is fine is creating a difficulty so high that players who don't want to play this way feel forced to", couldn't have explained it better myself. I love Elden Ring, it's my 2nd most played game on Steam. But I agree with that the difficulty is way too high. In some cases, especially the end game, it felt like they were trying to outdo what they've done before and as a result, Elden Ring is hard for all the wrong reasons. Bloodborne and Sekiro's enemy and boss aggression makes sense to me, because there's design tools around it. In Elden Ring, it feels like there's nothing of the sort. And if there is, it's not communicated to the player very well, if at all.
@ryanz486
@ryanz486 6 ай бұрын
Open worlds seldom gel with me. I find them all too similar, less structure with too much bland filler content, and while ER doesn't have the Ubi type boring content, it still feels like nearly any other open world game. I wish games went back to being more level based, and IMO this is what FromSoft did the best. The main thing I hated about ER is how enemies were. Bosses acted like a Bloodborne/Sekiro boss, while the player is more like a Dark Souls character. It doesn't work well. I don't think ER is a bad game, but I don't understand the praise put on it. It's far from being the best game ever, as it's not even close to being the best From game.
@evacody1249
@evacody1249 6 ай бұрын
🤦‍♂️ you don't understand RPGs from none RPGs. So please no just no.
@Samwel.l
@Samwel.l 3 ай бұрын
Also doesn’t help how close minded and stubborn most of our souls community is. I mean damn just look at the comments.. a bit of “take a step back and try to think objectively” might help all of us, myself included.
@teacake_94
@teacake_94 Жыл бұрын
Not a single curse word uttered and yet I feel your pain with Malenia so hard dude. I haven't even played Elden Ring but your account gave me some very unwelcome flashbacks to some of the toughest bosses I've encountered in games.
@El_Diego86
@El_Diego86 Жыл бұрын
Grow some Balls Nancy.
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