Elengard Ascension Pre-Alpha Trailer

  Рет қаралды 846

Elengard: Ascension Dev

Elengard: Ascension Dev

Ай бұрын

Get the demo now on Steam! 👉 store.steampow...
In a land being covered by darkness, embark on an epic adventure of ascension to power this new medieval fantasy RPG uniting both action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, improve your character and create powerfull builds and combos. Discover who you are and awaken your true power.
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world. Discover who you are and ascend to power.
Features
• Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
• Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
• Countless abilities: enjoy the opportunity of having many abilities available to choose from, allowing the creation of many builds and combos.
• Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
• Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit.
• Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
• Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
• Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. Some examples are Soldier (Fighter), Barbarian, Rogue, Wizard, Sorcerer, Priest (Cleric), Paladin and Druid.
• Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
• Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
• Standard RPG and Action RPG hybrid: Elengard: Ascension combines elements of standard RPGs, like attack and defense rolls, with elements of action RPGs, like stamina and impact mechanics (i.e., the staggers from Dark Souls).
• Real Time with Pause
• Camera: third person and top-down
#rpg #fantasy #power #magic #fighting

Пікірлер: 6
@leelalka
@leelalka 25 күн бұрын
just want to say thank you for the game. I like it a lot!
@leelalka
@leelalka 25 күн бұрын
do you know when you will implement priest and druid?
@ElengardAscensionDev
@ElengardAscensionDev 22 күн бұрын
That is nice to hear!
@ElengardAscensionDev
@ElengardAscensionDev 22 күн бұрын
I am expecting to implement them in a pack with many other features and additions, which will consist in the alpha version of the game. I think by december or january the alpha is released (still as a demo, not the final game).
@leelalka
@leelalka 21 күн бұрын
@@ElengardAscensionDev I know you likely have enough on your plate, but if you had unarmed weapons and or archetype that would be great. I am experimenting with it now and I like it a lot. Thanks again for you and your teams efforts to bring an enjoyable game for us to play.
@ElengardAscensionDev
@ElengardAscensionDev 18 күн бұрын
@@leelalka thank you for your feedback! Monk-like abilities (if I understood you correctly) might appear on the game, but no promises yet.
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