Enchanting is Awful (And I Can Fix it)

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LuxyHugs

LuxyHugs

Ай бұрын

Minecraft enchanting is so bad it makes me wanna quit Minecraft sometimes. Mojang, pls fix.
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@PopovavCz
@PopovavCz Ай бұрын
Lol since the villager update I just skip enchanting table and go straight to spinning librarians for hours to get my enchants
@limo1132
@limo1132 Ай бұрын
I think if people would rather spend an hour breaking and placing the same block over and over again instead of using their enchanting system then it would be wise to rework said system
@onyxtheocelot9504
@onyxtheocelot9504 Ай бұрын
I too just use villagers and it bugs me that they keep trying to nerf them instead of just buffing the table
@Eacles
@Eacles Ай бұрын
I do the exact same thing. I made an enchanting table once in one of my worlds because I felt like I had to, but I quickly found out that you could just make a villager trading hall and get almost any enchantment you want and you get to keep that enchantment forever. The villager becomes a renewable source of that exact enchantment. Without the need to gamble at an enchanting table for what could be hours. Yes, re-rolling librarians can and does often take hours, but once you have a villager that gives you a specific enchantment, you have that enchantment for the rest of your playthrough for the cost of some emeralds and a book which is really cheap and can be made cheaper with zombification. So the most optimal way to play the game is to make a villager breeder, then an iron farm, then re-roll librarian trades for a few hours so you never have to gamble at the enchantment table ever again. Enchanting in Minecraft is so bad that placing and breaking the same block over and over again for hours at a time is the preferred AND best method of getting good enchantments. Not by using the dedicated enchanting block that's existed in the game for much longer.
@timeblade
@timeblade Ай бұрын
I personally don’t. using villagers early game just doesn’t sit well with me.
@Duck_Bidiyani
@Duck_Bidiyani Ай бұрын
Same brother
@gwenmcgarry528
@gwenmcgarry528 Ай бұрын
The real issue with enchantments is that there is no actual choice. There is 1 set of optimal enchantments, and a few others that are neat for niche purposes (also silk touch). Enchantments rarely add any magical abilities and are simply stat upgrades, making enchantments essential with no meaningful decision to be made.
@TwentySeventhLetter
@TwentySeventhLetter Ай бұрын
Yeah they feel about as far from "magical" as the material the tools are made of
@gwenmcgarry528
@gwenmcgarry528 Ай бұрын
@TwentySeventhLetter if enchantments were only things like frostwalker or depth strider, fire aspect or ice aspect, channeling, etc. Then they would be pretty cool, as each would magically change your weapon. If we're just getting stat upgrades like sharpness or unbreaking, it would be better to have a more on depth crafting/refining system like many RPGs have to improve gear. (This could also lead to set dichotomies between a more physically effective armor/weapon set, and a more magically effective one, giving interesting player choice
@andersonbap8014
@andersonbap8014 Ай бұрын
That's why i love the "Enchancement" mod from doctor4t
@gwenmcgarry528
@gwenmcgarry528 Ай бұрын
@andersonbap8014 it is pretty cool, but I do want some supplement for some of the utility upgrades (like efficiency and unbreaking) so an addition to the crafting system would be nice, but overall it's a great step in the right direction
@TwentySeventhLetter
@TwentySeventhLetter Ай бұрын
@@andersonbap8014 It's one of my favorite mods out there, I'm on the discord server for it even
@ShortManRob
@ShortManRob Ай бұрын
Another solution for a player taking all the tomes is the vault block. That way every player has a chance to get it. Imo the vault block should replace all structure chests
@luviam0001
@luviam0001 Ай бұрын
Literally just the Lootr mod. Which would actually be nice if mojang implements something like it nicely.
@michaelbowman6684
@michaelbowman6684 29 күн бұрын
They need to make Vaults indestructible then, because currently there isn't anything stopping some hooligan from wasting several minutes of their life smacking the Vault until it breaks, which would deny everyone else from being able to loot it (which depending on the context might be their primary objective in the first place, going out of their way to loot as many chests as possible to create artificial scarcity because they want to see the world burn or something) which leads us right back to square one.
@nutmeggaming11261
@nutmeggaming11261 21 күн бұрын
​@@michaelbowman6684definitely not, we need to limit stopping people from interacting with their world. Bedrock is fine, end portals are rare, and reinforced deep slate is rare and deep in the world. That's it
@Shy_002
@Shy_002 12 күн бұрын
@@nutmeggaming11261 Cant you break reinforced deepslate?
@lechatrelou6393
@lechatrelou6393 3 күн бұрын
​@@michaelbowman6684Making them drop but useless when placed back is better, kinda like the skulk shrieker
@guilhermerafaelzimermann4196
@guilhermerafaelzimermann4196 Ай бұрын
Don't forget that while in bedrock impaling deals extra damage to any mob in water or rain, in java impaling only deals damage to fish (all 4 types), squid (both types), turtles, axolots, dolphins, and guardians (both types), so only 2(maybe 3 if you count the puffer fish who already dies in one hit to an unenchanted trident) out of the 11 mobs it deals extra damage to are things you actively want to kill, even the trident wielding two hit kill machines you need to grind to get the trident arent affected by it!
@SamLabbato
@SamLabbato Ай бұрын
and it's still a crime that it doesn't do more damage against the drowned
@kacperkonieczny7333
@kacperkonieczny7333 17 күн бұрын
Don't also drowneds receive extra damage from it
@SamLabbato
@SamLabbato 17 күн бұрын
@@kacperkonieczny7333 in java at least, drowned take more damage from smite
@smaragdchaos
@smaragdchaos 6 күн бұрын
@@kacperkonieczny7333 Only on bedrock, not on java. Combat update is supposed to add the ability to deal more damage with impaling on any wet target, but who even knows when that is coming out at this point.
@SamLabbato
@SamLabbato Ай бұрын
i love how you said "but what happens if someone scoops up all the tomes" as if treasure enchant books don't already have that same exact issue right now
@quisait5794
@quisait5794 Ай бұрын
Really only Swift Sneak has that issue since all other enchants can be traded or bartered for, not that it’s a good fix, but at least it’s there
@uiinpui
@uiinpui Ай бұрын
I was at that part right as I read that comment lol
@THTB_lol
@THTB_lol Ай бұрын
@@uiinpui ok
@giantdwarf9491
@giantdwarf9491 Ай бұрын
Anyone else remember the good old days of being able to enchant sticks with flame 1 or knockback 2?
@satsujin-shathewitchkingof6185
@satsujin-shathewitchkingof6185 28 күн бұрын
Yep
@AxelMuga
@AxelMuga 17 күн бұрын
pretty sure you can still do that, but in creative
@gabef.218
@gabef.218 8 күн бұрын
​@@AxelMuga No shit dude, you can put any enchant at any level on any item in creative
@ZeekarPRIME
@ZeekarPRIME Ай бұрын
minecraft is a sandbox game with developers who tried to add rpg elements despite having absolutely zero clue what makes a good rpg element. At least in recent times they have been actually showing proper care to the rpg elements, but the older stuff like enchanting hooooh boy it is BAD
@WhatIsMyPorpoise
@WhatIsMyPorpoise Ай бұрын
To be more precise, it tried to add some rpg elements that have aged so badly, you hardly ever see them anymore. The addition of gameplay changes and new enchantments is what made the whole thing then completely collapse, as the whole thing clearly wasn’t designed with mending and other changes in mind. Examples: bane of arthropods: spiders used to be the 2nd fastest hostile mob when hunger didn’t exist and they could climb over obstacles that players might not expect. Also mentioned in the video, they were 1 of 6 enemies in the game, so the tradeoff could be worthwhile. Protection enchants: they existed before hunger, that is to say, before you could escape confrontations because you couldnt always choose which fights you got involved in, choosing which matchups were advantageous could benefit you. Thorns is similar in that regard: if you couldn’t dodge or run away, you might as well deal damage when taking a hit. Tldr, changes in combat, then mending on top of all that, ensured that many enchants became barely relevant.
@gustavusadolphus2436
@gustavusadolphus2436 Ай бұрын
it’s because notch had a way he wanted the game to go, but when he left that was thrown out the window. that’s why the older stuff is so different compared to the newer stuff
@someone.1184
@someone.1184 Ай бұрын
What rpg elements ?
@lunashenck
@lunashenck Ай бұрын
Yeah pretty much everything added before 1.13 needs a complete overhaul
@bigphatburger3038
@bigphatburger3038 Ай бұрын
@@someone.1184the inherite Grindy nature of leveling and enchantments, bosses and dungeons, new unique weapons, and heavily encouraged progression compared to older Minecraft. Not sayings it’s objectively bad but quite a few systems could be made a hell of a lot better.
@thatexoguy6721
@thatexoguy6721 Ай бұрын
These sound like good suggestions. I'd also like to add the bookshelf tier from apotheosis, where better bookshelves with more enchanting power have to be made with materials from the Nether and End. It gives you more reason to explore those dimensions and ties the crafting aspect back into the enchanting system somewhat. I wouldn't necessarily keep it as is in apotheosis, though. But maybe the Nether bookshelves could give access to Nether enchants and the End bookshelves to End enchants, possibly even requiring you to be in that dimension to use them. That would add an intrinsic need to have small outposts or bases in the other dimensions, and further tie the enchantment system into the game's overall progression.
@Gamer_Dylan_6
@Gamer_Dylan_6 Ай бұрын
I like the idea of an enchaning tree, but it doesn't feel like something mojang would ever do. I think the idea of learning enchantments through exploring and additional material components is perfectly on their level though.
@TheNerdyKoopa
@TheNerdyKoopa Ай бұрын
The worst thing is when you get a great sword to only have Fire Aspect on it with ZERO warning.
@PoisonousIvy_
@PoisonousIvy_ Ай бұрын
The worst is when you see a good enchant for the sword and then it gets kb 2 Or when the armour gets thorns
@Qualicabyss
@Qualicabyss Ай бұрын
Fire aspect isn't bad though?
@Datboichannel
@Datboichannel Ай бұрын
@@Qualicabyssannoying against endermen
@Archy_The-Wizard
@Archy_The-Wizard Ай бұрын
@@Qualicabyss I'm personally not a fan of fire aspect on my main weapon because: - It rarely affects how many hits I need to kill something. - It makes zombies stronger since they can now set me on fire. - It makes fighting endermans a huge pain.
@dankmeimes4274
@dankmeimes4274 Ай бұрын
​@@Archy_The-Wizardit also makes shulkers shit the bed
@geekjokes8458
@geekjokes8458 Ай бұрын
the resource slot is really smart and the only one i could actually see in the game i think the upgrade tree is too... explicit, from the beginning, enchanting had conceptually some sort of "mystery" in the form of not knowing what youll get but, there is a good point... does that "mystery" fit a _sandbox_ game? i want the tools to mine more stuff so i can build more things, or avoid dying so i can build more things, or gather different resources so i can _build more things_ - praying to get silk touch so i can mine, say, large amounts of deepslate to build something cool isnt the same as hoping to get -bane of arthropods- instead of sharpness to go to a spider-infested dungeon and fight the spider queen
@kindlyevilbgm
@kindlyevilbgm Ай бұрын
The mystery is cool, but I don't think it should be valued over making the enchantment system fun to interact with.
@groveri2
@groveri2 29 күн бұрын
@@kindlyevilbgm 100% agree, usefulness and convenience/fun takes absolute priority over feels when it comes to gaming.
@TrixyTrixter
@TrixyTrixter Ай бұрын
Personally disagree on mending being a problem. Other than that I agree. Your way is better. Edit: Actually IF the hicking EXP from repairing is removed as you suggest, then I agree with mending going away being fine.
@WhatIsMyPorpoise
@WhatIsMyPorpoise Ай бұрын
Mending isn’t a problem. To players, that is. It however is a hulking problem for the current enchanting system. It is no surprise that by creating a better system, mending no longer is a problem.
@enn1924
@enn1924 Ай бұрын
The only problem I see with that is that there would be no point upgrading to netherite unless you have mending, perhaps if netherite had even more durability and could be repaired using scraps
@mechanical_squid4047
@mechanical_squid4047 Ай бұрын
My idea for the mending problem: I will describe a few changes from the easiest to implement to the harder ones: 1) remove "too expensive" and the incremental cost for every repair on the anvil. Make the anvil never break. 2) make the anvil only cost material and not exp, or make it cost only one material for every full repair and keep exp cost. (Trident would use prismarine shars) 3) make the anvil only cost one material for every full repair and remove exp cost. (Trident would use prismarine shars) 4) make the tool not disappear but enter a broken state when broken so it can be repaired. With every step, the nerf of mending, or the nerf of its accessibility, becomes more doable, but there still is a problem, the fricking rng in the enchanting system. So more steps: 5) the feature of adding enchants to an already enchanted tool is now an enchanting table feature. Now enchanting is not rng, and both enchant a new tool and adding a new enchant costs some material, the materials needed depends on the enchant you want and the level of the enchant. Now this can be balanced in a lot of ways so I'll give you my take on it with a few examples: All enchants would require lapis, then you add two different material one to determine the level of the enchant and one for the type, the material for the type would be something common (at least for most enchant), for the level my idea is nothing for lv1, amethyst for lv2, quarz for lv3, ??? for lv4, and dragon breath (or diamonds??) for lv5, enchant that do not reach lv5 will scale differently following the same materials (unbreaking would follow lv1 to lv3, protection can go from lv2 to lv5). Enchanted books can be used instead of the materials in the enchanting table and you can enchant books using materials. (The materials used here are just an example and I would be happy anyway if changed). Exp would still be needed and would depend on the enchant, bookshelves would be either needed for higher level enchants or to reduce exp cost. 6) finally, you can implement the experimental features for villagers that mojang showed us, but make the mending book either relatively common loot of ancient cities or a loot for end cities. 7) bonus cool but maybe controversial idea, to add some more progression to the enchanting table itself, too obtain mid level enchants you would need something from the nether, for high level enchants something from the end (even something craftable with just netherrack and endstone just to temporary lock higher level enchants to progression). This could be in the form of an upgraded enchanting table or bookshelf. 8) another idea, make even the enchanting table not require exp. Exp would be ONLY gained when you complete an advancement and would be useless, just a way to tell "how good you are". (Exp would not be lost on death anymore). Mending would work in a different way obviously. With all those fixes mending would be both less needed and there would be two reliable way of finding it (the shorter in the correct structure, if it has to be ancient city maybe add an explorer map for it, the longer using swamp villager). Enchanting table would be way more viable than villager trading in the short term, villager trading would be more a long term option for not spending material and since the enchants are sold depending on the biome would be incredibly reliable to obtain what you want. Now there is one last problem, netherite tools would still be hard to repair, there are a few options (described from easiest to implement to hardest): 1) boost netherite tools durability a lot (like more than 5 times) especially for armor (10 times? More?) 2) netherite tools require only diamonds to repair. (an alternative is using only scraps and not the ingot, but its an half solution imo) 3) make netherite easier to find, my idea is to add a mining potion that allows to see ores (and netherite) through blocks in a range (off course in a range that needs to be defined and to brew the potion maybe something from the end), this would make mining actually scale with progression. 4) make netherite tools actually unbreakable BUT netherite would only be found in bastion in a locked vault as ingots, so no more netherite mining. The key for the vault is either dropped by brutes, that need to respawn every once in a while, or is a bartering trade (makes less sense imo). You would need to explore 4-5 bastion to complete a set but they would be unbreakable. This would make netherite tool super precious and losing them would be a pain, so there is the need to add a a SUPER RARE treasure enchantment to solve this, soulbound when you die the item stays with you. Going for the full set would be the real final goal. I know this would make some PVP fight even longer but that is a problem of the PVP system that should be solved in different ways (more dps, less armor).
@PJutch
@PJutch 27 күн бұрын
@@enn1924 I saw some mod that tweaked durability stuff and it made netherite repairable with diamonds. Imho, it makes a lot of sense.
@tyxolotl
@tyxolotl 21 күн бұрын
though hopefully netherite would have to be repaired with diamonds because fucking hell
@lasercraft32
@lasercraft32 Ай бұрын
Using niche items as a resource for enchanting is GENIUS! Kills two birds with one stone. Makes useless items more useful, AND makes enchanting more balanced. :3
@crimsonfire6932
@crimsonfire6932 Ай бұрын
My issue with this idea is what would be the logic behind the extra resources being used? I like the idea that lapis has the unique power of turning xp into magic through the enchanting table. I don’t see how miscellaneous extra resources fit into that.
@gabrieloviedocasanas4977
@gabrieloviedocasanas4977 Ай бұрын
​ @crimsonfire6932 Different materials would equal a category of enchantment, Lapiz can serve as the main ingredient from which one can create new Magic Cores, for example, Lapiz + Obsidian could create the item necessary for Unbreaking
@lasercraft32
@lasercraft32 Ай бұрын
@@crimsonfire6932 How do you not understand it? Lapis provides the magic, the ingredient determines the enchantments (like spider eyes for bane of arthropods, or turtle scutes for aqua affinity or something). The material used would represent the essence of the enchantment.
@crimsonfire6932
@crimsonfire6932 Ай бұрын
@@lasercraft32 I get that but I don’t think this is the great solution to enchanting that people think it is.
@HappyGick
@HappyGick 29 күн бұрын
Mojang has explicitly said that not every item or block will be useful. Sometimes it's just there for ambience. I respect that design decision, and I agree. I like his system because it's a smart way to keep it balanced. The Vault Hunters modpack does the same for Vaults - they're the main focus of the mod, but to keep your progress in check, you need to collect a random amount of a randomly selected set of items to enter the Vault.
@Charlotte4Short
@Charlotte4Short Ай бұрын
I would also like all numbered enchantments to go up to V. That way there’s no confusion on what’s the maximum tier. I’m sick of having to look at the wiki to remember Depth Strider maxes at III, Protection maxes at IV, and Sharpness maxes at V.
@gamehead5761
@gamehead5761 Ай бұрын
just get rid of the tiers altogether, lower level tiers are just a trap
@crimsonfire6932
@crimsonfire6932 Ай бұрын
Problem is balancing. Depth strider 5 would be too fast.
@thepurityofchaos
@thepurityofchaos Ай бұрын
@@crimsonfire6932 Combine it with a nerf to 20%/level so DSV in the new version is the same as DSIII now
@ineophobe
@ineophobe Ай бұрын
​@@crimsonfire6932they can just change how it scales so 5 is the same as what 3 would have been
@papaaquchala8460
@papaaquchala8460 25 күн бұрын
Or scale everything down to 4 for simplicity
@bluephoenixguy1094
@bluephoenixguy1094 Ай бұрын
What you're describing actually sounds like both Tinker's Construct Modifiers and EnderIO Enchanters. To balance it, they consume WAY more items XP but guarantee your Enchantment for Ender IO, and for Tinker's, you have to use the tool hundreds or thousands of times to be able to max out the modifiers on it, tying you down to your tool and making each tool it's own mini-skill tree... without the interface. EnderIO's method I think would be the best. Rather than a skill tree system, it keeps it just as a crafting recipe. Early game, when you might be starved for XP, the Enchanting table and it's random enchants are a boon but as you progress and build the Enchanter, you can make use of your massive reserves of resources and XP from massive farms to make enchanted books for whatever enchant you like.
@lordmarshmal_0643
@lordmarshmal_0643 Ай бұрын
I presume you mean tool XP by "use the tool hundreds or thousands of times", which isn't a feature in the base Tinker's Construct, it's an add-on THAT BEING SAID for other readers who aren't so versed in modding, 3 modifier slots can still be a fairly interesting thing to debate what you should do with (especially when there are [varyingly expensive] ways to add more slots, like using paper for a component (it's about as fragile as it sounds but just counterbalance the horrendous durability with the other components being s t r o n k stuff it's fine)) especially with some of the TC tools being not so clear-cut on what their optimal upgrades should be The modifiers aren't quite 1:1 with vanilla enchantments like you may think either, and in some cases you gotta make a sacrifice - upgrading a tool to diamond only needs one diamond, but it also burns a slot!
@Eh.........
@Eh......... Ай бұрын
1. You dont have to be a game designer to give a valid criticism/ suggestion. In fact games and other content is made for us, therefore we should know whats better, even better than the people making it in the first place 2. Thorns must be removed from the table, making it book exclusive 3. Mending percentage from fishing must be increased 4. Rebalance villagers, not nerf them to the ground 5. Remove too expensive feature
@funkybadlozza1537
@funkybadlozza1537 Ай бұрын
Grian agrees with point 3
@Tree_-wp5zn
@Tree_-wp5zn Ай бұрын
Tree approves
@justseffstuff3308
@justseffstuff3308 Ай бұрын
@@funkybadlozza1537Lmao. I still remember him being mad about other players taking *his* Mending
@six_eyesTV
@six_eyesTV Ай бұрын
I disagree that gamers know more about game design, I think their feedback is very insightful (when constructive) but ultimately game design is a whole process thats far greater than a suggestion or idea for a reworked system. With that out, I think your ideas are quite good!
@WhatIsMyPorpoise
@WhatIsMyPorpoise Ай бұрын
Issue with point 1: game designers are, more often than not, players too. But they also study games too, and that cannot be discounted. Players are useful for highlighting flaws, the more players that are to identify flaws, the more specific some of those reports will be. Designers’ roles are to figure out the most fitting solutions as well as add new concepts to a game. Tldr, you were being quite reductive about something you don’t know much about. As for the other points, you just want it to be really easy to skip through. In which case, as the video explain, the enchant system itself is broken. Minor fixes will do little. The villager rebalance is a minor fix, a decently good one at that, but as it doesn’t adress the root of the issue, it really is just stalling out a problem and so are your suggestions. I can’t really recommend better systems for the enchantment system, as it’s quite tough to figure out what would be a good set of compromises that would feel satisfying to play around with, but the point brought up in the video about « fake choices » is very valid, and there needs to be some more engaging choices than what we’ve got.
@ChunkyPotatoSoup
@ChunkyPotatoSoup Ай бұрын
An alternative to the treasure enchant idea could be to only have them appear on pre-enchanted items, further increasing their value
@kittyoverlooord1300
@kittyoverlooord1300 Ай бұрын
Something that could also be interesting is adding extra curses and every treasure enchant would also have curse added for it. Essentially giving a tradeoff for treasure enchants.
@Designed1
@Designed1 21 күн бұрын
@@kittyoverlooord1300 basically lunar items in risk of rain 2
@smaragdchaos
@smaragdchaos 6 күн бұрын
No, that's a terrible idea. It would make relevant items nigh impossible to get
@expiredvegansalmon
@expiredvegansalmon Ай бұрын
Lowkey lost my mind yesterday trying to get efficency from a villager I think I spent an hour just resetting trades,,
@oddlysatisfiedviewer8568
@oddlysatisfiedviewer8568 Ай бұрын
But with the new experimental villager change you would solve that issue
@normanj4007
@normanj4007 Ай бұрын
@@oddlysatisfiedviewer8568 by transporting villagers hundreds of blocks. yeah, that sounds really fun!
@tman586
@tman586 29 күн бұрын
@@oddlysatisfiedviewer8568nah the rework just makes villagers worse and makes it pretty much impossible to get top level enchants
@jasondahfolf4325
@jasondahfolf4325 Ай бұрын
I dislike the idea of removing enchanted books, especially since they function as a way to store enchants for later use. Another way I can see the enchanting table be changed is using the other gems without the most purpose, nether quartz and amethyst, in place of lapis to change how enchanting functions with one of the options upgrading enchanted tools
@commenter621
@commenter621 18 күн бұрын
Makes sense
@PopovavCz
@PopovavCz Ай бұрын
Man the idea sounds great but I dont think anything like this will ever get implemented just because its too different to the current system
@dat_fast_boi
@dat_fast_boi Ай бұрын
Exactly. It seems very risky for Mojang to update these legacy systems - I'm sure some people are still on 1.8.9 because of the combat update, and I'm sure that's why we've not seen a combat update 2 snapshot in a while. Then again, the smithing table did get reworked, so it's not out of the question that the enchanting table does too, but not to this degree (as you said). I think the most likely outcome for an enchanting rework is a fourth option, outside of the table, villagers, and finding enchanted gear in structures.
@michaelkindt3288
@michaelkindt3288 Ай бұрын
@4:33-.-Actually, the encrypted text it's purely randomized and means nothing, it purely exists for esthetic purposes. I think you're talking about the tooltip.
@Rayyveil1
@Rayyveil1 27 күн бұрын
Man's got me excited for a non-existent update 😭
@silksongoutyet
@silksongoutyet 19 күн бұрын
tf2 players
@Fishysalmon02
@Fishysalmon02 Ай бұрын
Treasure enchants could have a rare chance of being tradable with wandering traders. That way they're still obtainable at any point, without being as easily accessible as villagers. I don't like the removal of the books. I'd rather integrate them into the system in a way that incentivizes me to keep a library of them around.
@GrownRhombus
@GrownRhombus Ай бұрын
beautiful video, it's a nice change from the hawaii: part ii vids. I do have one input to give; put the song that's currently playing in the background in some small text in a corner, just so others can see what music is playing if they don't know the name of the song!
@randomphantom3976
@randomphantom3976 Ай бұрын
I find it hilarious that you played the Luigi Poker music for the EXP Slots section of this video.
@NotBigSurprise
@NotBigSurprise Ай бұрын
i remember someone suggesting that enchantments could work on a sort of "socket" system, where you can only have so many enchantments of certain levels, and you have to balance which ones go on higher levels maybe the two of them could be combined, and the skill tree could even serve as a way to remove certain enchantments maybe at the cost of a level or two, so we still have uses for the grindstone
@galnium
@galnium Ай бұрын
As weird as it sounds, I think it would be nice if Bane of Arthropods worked on endermen It would both give the enchant an actual viable niche and have some interesting biological implications for endermen
@smaragdchaos
@smaragdchaos 6 күн бұрын
Nah, bane of arthropods should get a boss who it could affect, ideally a big spider themed boss with minions so the slowness effect from the enchantment can be fully utilized in the fight. Smite was similarly catapulted to stardom because it can no diff withers, which is a very valid niche, bane of atrhropods is useless when the most it can do is one-shot a whole bunch of weak and frail mobs who get one-shot by sharpess criticals already
@Catoslouco
@Catoslouco Ай бұрын
Pretty nice point, even though I am the kind of guy that just gets villagers, then and just builds big things. But still a part of me wishes that another way besides this crap called "enchanting table" how it is right now, and I find your solution pretty good
@GeorgeCowsert
@GeorgeCowsert 25 күн бұрын
I feel like a massive rework needs to be made to anvils and the table itself. Let the enchanting table be the hub where you add, remove, combine, and split enchantments, with each enchantment only existing to fill a niche. The anvil, smithing table, and grindstone are then used for upgrading and maintaining the equipment itself, with all stat boosts coming from them. If Mojang wants us to stop abusing villagers, then they need to make alternatives better.
@Gameatronic9000
@Gameatronic9000 Ай бұрын
gonna be honnest. early enchants are the only use for a table i have in vanilla these days. i go for villagers and an anvil to get maxed enchants, so the table is useless for me at the top level cause i never like book enchanting to makd tthe high enchant gear. but for the mid game where i havent found any mending, and still using stone tools and saving my singular iron/diamond pick for mining ores only,i end up toaaing my lapis and hoard of XP into enchanting stone picks at level 1. cheep enchants i can blast onto crummy tools im uaing for beign frugal on my more valuable tools, i notice any speed increase between efficiency 1 and 2. ive broken more stone picks than any other tool, so that demonstration of breaking a whole 2 blocks more in the same time with 1 level difference. speed is speed, even if its not alot, an upgrade is an upgrade and it can help if your doing alot of large projects early on. like terraforming a hillside. past that, i disagree of wholesale scrapping the enchanted book system. i can bite at the idea of the anvil changes, but allowing enchant levels to not combine for books seems a bit much. making enchantsd books unable to combine it removes an alternate set of paths of looting, fishing, or trading to reach enchants outsiede the table. that said farms, and automation can certaintly make those alternate path much easier, but reballancing those is another topic. having enchants be only from the table would necesitate everyone to follow a single path of progression towards a variety of enchanting goals. tomes in chisled bookshelves sounds great as it is, and i'd say that if we could filter the randomness of a table's enchants by surpunding the table with specific enchanted books i'd be much more inclined to using the table. like, i could have a table built for enchanting armor with protection books, mending and unbreaking books, and maybe a dash fo the piece exclusives like resperation, aqua affinity, and swift sneak all raising the weights on the table. and next to that i have a table thats heavily weighted for fortune, silk touch, mending, and unbreaking. cause its my tool table. and since books can be enchanted, AND placed around a table to narrow the rng, its a self feeding cycle for a better enchantment table.enchant books for 'research narrowing' for more PRECISE enchants at the table. sorry for the MASSIVE comment, but i had 2 things i wanted to say, and ended up having a brainwave ontop of that for an alternate sugestion.
@Souly550
@Souly550 Ай бұрын
Honestly the most underrated youtuber i've ever seen, keep up the good work! 💛
@BasementDweller_
@BasementDweller_ Ай бұрын
My issue is the “too expensive” mechanic. Like I would want to combine my lesser enchanted gear into more powerful gear without having to worry about the cost being “too expensive”.
@PJutch
@PJutch 27 күн бұрын
I think there is a mod that renames Bane of Anthropods to Bane of Shhh and makes it affect creepers. Honestly, a genius idea.
@enn1924
@enn1924 Ай бұрын
I have another idea: keep enchanting as it is, but add an alternative way to enchant your stuff, by adding a 3rd slot on the enchanting table in which you have to place certain materials to guarantee speciffic enchantments Lets say, if you put an obsidian block you get unbreaking, gold for efficency, eco shards for mending, diamonds for protection, etc. Enchanting this way would cost 5 levels instead of 3 and the level of the enchantment could depend on bookshelfs or the amount of the material you used This way you can still roll for the chance to get multiple enchantments if you want to but you also get to not waste your time and give use to niche items Another QoL features that should be changed are the following: 1. Combining enchantments only increases the cost by a lineal amount 2. Remove the anvil cap, with these 2 changes now the low level enchantments you get as loot has actual value as you can slowly get maxed up as you play the game, instead of saving all your enchantments and apply them all at once 3. Make certain enchanted books tied to speciffic structures, lets say the desert temple can only have looting and blast protection, mineshafts have efficency and fortune, etc 4. Remove bane of arthropods Also they should make new cool enchantments that actually feel magic but are exclusive so there are multiple ways you can go on your gear instead of a single meta set, stuff like ice aspect, fire riptide for the trident, etc
@K-Sha1
@K-Sha1 27 күн бұрын
I'm surprised this video didn't mention the finer details of enchanting like how you get different enchants via resetting your seed so the optimal way to approach is to mouse over the level 30 enchant to check what it is, and if its trash then enchant something else with the level 8 enchantment and rinse and repeat until the level 30 enchantment is good then apply it to your item of choice. Doing it this way saves you a good bit of xp farming but imo the most massive flaw in the enchanting system is the level 30 requirement and the flat level cost. XP per level increases as you level so levels 1-10 barely cost any however going from 30-40 takes an utterly insane amount of experience, and yet those 10 levels are all valued exactly the same. This means that if you do not enchant EXACTLY at level 30 you are wasting massive amounts of xp into nothing, because you get those levels back quicker. It should cost raw XP not levels, because levels in vanilla Minecraft are completely arbitrary.
@CMDKeenCZ
@CMDKeenCZ 21 күн бұрын
He did mention that lol
@higgsbonbon
@higgsbonbon 2 күн бұрын
you know a youtuber means business when the png looks annoyed
@LuxyHugs
@LuxyHugs 2 күн бұрын
@higgsbonbon I haven't angrily crossed my arms yet, that's when you know things are bad
@cookieenjoyer99
@cookieenjoyer99 29 күн бұрын
First video I’ve seen from you, and I thought it was great! Excited to see more from you.
@qfqfsaa6558
@qfqfsaa6558 Ай бұрын
I'll be honest with you, I had no idea why I was subscribed to you until I saw the goat, then I remembered "Oh yeah, it's the Hawaii: Part ii guy." Great video by the way.
@zyad48
@zyad48 29 күн бұрын
Now I want a mod that does all or at least most of these tbh. Very interesting method of tackling the problem!
@Bud55
@Bud55 18 күн бұрын
I just LOVE exponential costs!!!. I LOVE having to scrap everything if I get it wrong! I LOVE spending hours at the monster tube for exp. I didn't think they could add a feature so boring that mining netherite looks like a fun and engaging activity in comparison.
@alexandruvasile2400
@alexandruvasile2400 Ай бұрын
OMG ! litteraly all of the ideas u've put forward i had stuck in my head for soooooo long ! thank you for doing the work i was too lazy to do (aka, to do a video about it) !
@AriYusyli
@AriYusyli 22 күн бұрын
I actually had an idea for the treasure enchants since I was planning on making a mod of my version of an enchanting overhaul. For treasure enchantments (namely Mending.) There would be a structure or area within the end dimension (could be an end library or something) where if you place an enchantment table down THERE, you would have a chance to get treasure enchantments within the table, kinda like a 'power-up' area for the table. I clicked on this vid to compare my old version of an enchantment overhaul with your ideas and i LOVE the ideas you have for it. But combining your table with the area in the end would make mending and other treasure enchants end game items (which is my main gripe with mending atm cuz imagine if villagers sold elytras, would be a bit busted) Which would bring a ton of depth and intrigue for exploration and flesh out the end lore with them possibly having more advanced tech than the player does.
@AlexMint
@AlexMint 26 күн бұрын
I would feel a lot better about enchanting if it didn't treat "levels" as "the level" so much as the amount of xp in the level. Like for not "3 levels" whether you're 30 or 100, but "300 orbs", or less than a level if you're really high.
@Capiosus
@Capiosus 26 күн бұрын
I think the issue with enchants is actually the level system discouraging getting a lot of levels.
@thebrickcraft
@thebrickcraft Ай бұрын
I just use end cities and villagers for enchanting. The table doesn't really feel like it's worth the levels because end cities are common enough and have very good loot sometimes even mending.
@SergioPSC
@SergioPSC Ай бұрын
There was a mod I used to play with that gave you a special more expensive enchanting table that allowed you to put whatever enchantment at whatever level at the cost of a ton of XP. Adding more bookshelfs, instead of allowing better enchantments, reduced the cost. Treasure enchantments could be added but we're a whole lot more expensive required the table to be on top of a floor made of ore blocks (like a beacon) and curses could be removed but only on full moon nights. I think this implementation could be cool, where to get better enchants you need to upgrade the table by adding things to it, not just bookshelfs. Also, the table allowed you to increase the level of enchantments already on the tool, so through the game you would slowly upgrade your tools until it was maxed out.
@janeknowakowski5732
@janeknowakowski5732 Ай бұрын
Nice vid, i would love to see your idea get implemented in game
@bioticsla
@bioticsla Ай бұрын
the tomes could just be uncommon drops from the mobs that hang out in the respective areas, city endermen (potential variant) and shulkers could drop mending wither skeletons (or brutes/magma cubes) could drop soul speed evokers, snowmen and/or stray could drop frost walk and the new wind mobs could drop swift sneak (or a new ground burying quiet slime mob in the deep dark)
@omegablox5142
@omegablox5142 Ай бұрын
one cool thing is that tinkers mod have an similar thing to enchantment table, but it is well executated. Its called the modifiers and is exclusive to tinkers tools, you have to craft itens and have slots on the weapon to use it
@Cremotor
@Cremotor Ай бұрын
One of the first things I build in a new world is some kind of exp farm so I can skip the endless getting back to level 30 grind
@TheWanderer1000000
@TheWanderer1000000 Күн бұрын
0:35 Sounds exactly like when AsmonGold smashed his head on his desk
@grqfes
@grqfes 19 күн бұрын
the intro reminded me of that time i spent so f ing long on getting the whole set and most importantly sword fully enchanted (including looting 3 which for some reason took HOURS) and then dropping the sword off the side of the end xp farm along with 50 stacks of pearls.. that was genuinely painful
@TrixterTheFemboy
@TrixterTheFemboy Ай бұрын
Excellent video, I've seen a few different solutions to enchanting suggested but tbh this might be my favorite, plus cute art. Earned a sub :3 btw I feel like Bane Of Arthropods could so easily be reworked to be called something like Bane Of Shadows and deal extra damage to Wardens and Endermen in addition to arthropods.
@ashleyyyVEVO
@ashleyyyVEVO 20 күн бұрын
your idea reminds me a lot of Tinkers Construct. I think the if the upgrade system from tinkers were combined with the vanilla XP system somehow, it could fix all these issues
@nif4345
@nif4345 Ай бұрын
This may even allow you to mix+match the protections if that's implemented.
@krzysiekchinbeard4442
@krzysiekchinbeard4442 29 күн бұрын
Alright, hear me out: bane of arthropods deals extra damage to "webbed" entries (from the new potion effect) but either removes the effect in the process or removes like 30 seconds of the effect. Also make it so entities take extra damage from impaling when wet (I think bedrock has this) like in rain, water or afternoon being splashed by blank potion
@El_Presidente_5337
@El_Presidente_5337 Ай бұрын
I had some somilar ideas for enchanting like the enchantment tree for the table. I would let the other elements stay like they are but change the max level cap to be capped at level 40 at some point and let it stay there.
@gabrielbuenodeoliveira7384
@gabrielbuenodeoliveira7384 24 күн бұрын
I normally don't have this problem, bc I always create an enderman farm, which makes the whole process a lot more industrial and fast. Like, with some hours, I have chests upon chests of enchantment books and iron-level tools I used to reroll the table
@rojasA77
@rojasA77 4 күн бұрын
Personally I'd always enchant a book before any tool or armor and later put that enchant on every piece. Of course is easier by having a librarian villager farm. But the point is that the enchanting system sucks
@Thibbs-vp6gm
@Thibbs-vp6gm Ай бұрын
To this day the ONLY time I use any of the exclusive sword enchantments other than sharpness is against the wither. You can usually one shot zombies and skeletons and such with a fully enchanted sharpness 5 sword, so why would I ever want to ONLY be able to one shot undead mobs when I could one shot all of them?
@LuxyHugs
@LuxyHugs Ай бұрын
Sharpness 5 on netherite can never one shot mobs with 20 hp. Smite 5 on a netherite axe with a critical hit can one shot any undead mob except zoglins. That's why Smite is for the axe.
@13luken
@13luken Ай бұрын
6:57 back when it drained all of your levels, I got a full set of chainmail armor from going out and killing zombies every night, and enchanted all of it with max enchants (thorns 3 prot 4 unbreaking 3). This was pre-mending so it all broke like a week later. I have no idea why middle school me wasted my time doing that
@sashakoshka
@sashakoshka 29 күн бұрын
i think the enchanting tree is a good idea, but i think that a better way to go about it would be to basically remove the bookshelf requirement and surround the table with chiseled bookshelves instead, in which you would have to place the actual books for the enchantments you want to apply to "unlock" them, and to use higher enchantment levels you would need the lower levels of the enchantments too. this wouldn't require adding or removing items.
@GreenJab
@GreenJab Ай бұрын
Interesting ideas. It was nice seeing some similar ideas to mine but there were also a few that I disagreed with. Because the anvil has no randomness, but has a high cost, I feel like the enchanting table would be somewhat “mysterious” have some random ness but be cheap, however the current due to my ideas you have more control over then randomness as you can level it up with the chiseled bookshelves.
@JinxeBlaq
@JinxeBlaq 12 күн бұрын
This is where I’ve stopped my most recent Minecraft run. The enchanting grind was sooo monotonous I just couldn’t bring myself to keep going through it. I’ve gone through it once, and I ended up losing my very good enchanted gear and rage-deleting the app... This is why I had to start my most recent Minecraft run (The save is tied to the app, so app delete means save delete). And as I said, I just can’t bring myself to do it again. The enchanting system makes me want actual death sometimes.
@borb5353
@borb5353 7 күн бұрын
while i have come up with my own enchanting rework, or just heavily modified the one of a great mod i found, i really like how yours gives uses to niche items. there is quite a few other enchanting systems that use reagent items, i cant find a way to fit it into the quasi lore, especially because enchantments are kind of a really cool world building element but are never clearly explained. like how come enchantments are both framed as this mystical ancient knowledge found in the ruins of this world left behind by ancient scholars, but any ol guy with enough empty blank books and some xp can conjure these up randomly. adding into the mix how they are created using an assortment of random items gives it this alchemy vibe which is really cool and is a great concept, i think im reluctant to accept it that quick because enchantments are so unclear in the lore
@joanahkirk338
@joanahkirk338 12 күн бұрын
This is more mod like, but I was just thinking of this idea. Along with your suggestion that you have to upgrade enchants instead of getting the best right away, what if you also had to do a small puzzle thing to get certain enchants? And if you get a tome it'll have pages explaining the solutions to find in order to get the enchants you want? Plus it's full of flavor text and maybe images? Then, by putting it on a chiselled bookshelf, you can read it while you're looking at an enchanting table, as the book icon will appear on a side bar, which might have a scrollbar if there's a lot of tomes. It gets people interested in reading the books. Though it also means you'll have to translate it. Maybe each Tome has it's own puzzle thing to solve? Like three rotating circles and you have to line it up right. And another that's some Tic Tac Toe sort of thing. Stuff like that. It's like you have to do some magic ritual to enchant your stuff. Again, more mod like, but still. Maybe with that you can also have brewing stands and cauldrons nearby for more magic stuff.
@yarn1471
@yarn1471 Ай бұрын
You can sidestep the level requirement 30 for reroll by rerolling at lower levels until your lvl 30 enchant is good
@goofbawll
@goofbawll Ай бұрын
ive had the idea of tying enchantments types to materials (lapiz for luck/drops, redstone or quartz for efficiency/speed, iron for durability and so on and so on) to give some materials more integration with some gear progression in the game.
@petercarioscia9189
@petercarioscia9189 Ай бұрын
A quick fix would be giving more XP back for disenchanting. Maybe getting significantly more for scrubbing more/higher level enchants off of an item. Also ...make the anvil less expensive, Christ there's no reason I should be clearing ALL of my levels to merge a couple of pick axes.... I have no motivation to start a new world when the daunting task of creating new enchanted armor and items crops up... especially now with how annoying they made mending.
@skorp5677
@skorp5677 Ай бұрын
One of the greatest critiques of the system! You're right up there with Cam from Minecraft Ideas Academy
@Alpha_mindustry
@Alpha_mindustry 24 күн бұрын
enchanting infuser(Mod) does a pretty similar thing to your idea but instead of completly replacing the enchanting table it is a upgrade of it that requiers crying obsidian and some amethis with some extra stuff, you can get guaranteed enchantments at the cost of more levels, like i'm talking abaut 30+ complete levels drained
@tsoewoe
@tsoewoe 26 күн бұрын
there are MUCH better sandbox games to "go big" and "optimize on to make them as best as they can be" than minecraft, you should try Rimworld, minecraft is probably one of the worst places to go for progression
@remixtheidiot5771
@remixtheidiot5771 Ай бұрын
something i actually think would be interesting is to have enchantments be earlier sooner. maybe available as soon as iron tier is available to you and make it so the higher tier enchantments is based around you getting further in the game like when you get gold, then diamond, then netherrite. no idea how to implement this, but i want it. the game needs more interesting early and mid game progression.
@ukyoize
@ukyoize Ай бұрын
This is a great idea. One thing I would change is to make tools and weapons track how you use them and unlock enchants based on that. New axe doesn't have weapon enchantments, but if you have been using it as a weapon it will have. Getting damaged by specific damage will unlock specific protections. Maybe some, if not all enchantments reqire more usage than usually durability allows, forcing you to use anvil (asuming rising repair costs are gone).
@KngMaxwell
@KngMaxwell 25 күн бұрын
i don’t know the last time i really used the table to enchant, i always set up a village breeder and some…”cubicles” for them to work in. i’d rather break a Lectern for an hour and a half for Efficiency5 then use the table.
@lythd
@lythd Ай бұрын
the solution ive had in my mind is u should be able to add specific materials to boost the odds of enchantments (idk the specific amount, maybe it could be ~2/3 chance of getting it), like quartz for sharpness, this keeps the randomness part of it, if u dont put in any items its just normal, and even if u put quartz u might need to do two times if ur not lucky, but it makes it way easier especially for exclusively enchants i think it would also be benefitted if there was a less amount of maximum enchants you could get, that way you have to choose a lot more, is depth strider or feather falling more useful because i cant get both, and also i think a lot more enchantments could be added, like poison, and this would would make it actually interesting to think about and not just choosing the optimal enchants all the time. i mean theres barely any choice as it is, its just obvious the ones to go for, with a couple things like maybe you want a fortune pick and a silk touch pick. this would be done by being more restrictive on the anvil for combining [i dont want to remove treasure enchants, but it might be like you can only apply one or something], and well the enchanting table already gives an amount like what im thinking. i would probably also block out higher levels, probably capped at 3, so no easy prot 4. minecraft was not initially designed to make you want to keep one weapon or tool forever, which is why there is such thing as an xp limit on anvils. i think this is a cool enough aspect but it needs the tools to be easier to make in the first place, which i think this does a fair bit. however villagers and mending need to be nerfed hugely, but i think the limiting to one enchantment in an anvil does that. so now if you want an eternal pickaxe (mending) for mining you can do that, but you cant then get unbreaking efficiency 5 and silk touch/fortune 3 on it. or if you want sharpness 5 or prot 4 on your armor you can do that, but your sacrificing other enchants since your using this as your book enchant. i think that allows the systems to work together, and not one system is just way better than the other one and you will never use the other.
@Snidbert
@Snidbert Ай бұрын
Enchanting has needed an overhaul for basically as long as it’s existed
@tails183
@tails183 Ай бұрын
My two favorites came from Hexxit where you had everything available from the get-go with sliders that could raise and lower your items' enchant levels at will, provided you had the exp. and shelves; and the Apotheosis mod, which goes all over the freaking place, depending on what modpack it's in. It has a progression system that sees you going all over to get the needed resources to make all the different bookshelf types, which themselves allow for different enchants, depending on the combinations, all while making it so having all the different enchant bars at 100% isn't always the best option.
@kutkuknight
@kutkuknight Ай бұрын
Very good ideas, if you wanna see someone elses take on fixing enchanting I recommend the Apotheosis mod!
@zskull162
@zskull162 Ай бұрын
Me and my friends recently added the Apotheosis mod to our server, and it’s an amazing rework of enchanting. I highly recommend checking it out
@mechanical_squid4047
@mechanical_squid4047 Ай бұрын
Its mostly the same system, the library is probably the most important thing the mod actually does. The super mob spawners you can create are the second one.
@cometischeese
@cometischeese 29 күн бұрын
interesting! i am one of those people who doesn't really use enchantment tables, but it's because i usually completely forget about them or just don't get to the point of obsidian
@cal2262
@cal2262 21 күн бұрын
what if you could surround the enchanting table with the chiseled bookshelfs and store your enchantment books in them, and any book you have stored could be copied onto your items using the enchantment table.
@LazerDisk
@LazerDisk Ай бұрын
I like your solution to enchantments, though I think it can be simplified. Remove XP and remake the table to be 3 by 3. Middle portion is the item, and the other 8 slots are slots to fill in with enchantment components. Lápiz/amethyst/quartz can be used to decide the level of the enchantment, and the special component can be related to the enchantment somehow. Like cactus and sweet berry give thorns, or fire charges give fire aspect/flame. This can be balanced in any way the devs see fit, allows the player to make enchantment progress from simply playing the game, and it allows the player to enchant more items without feeling like they’re wasting XP they should be putting towards Diamond.
@hexretro8112
@hexretro8112 Ай бұрын
Now I want to either make the enchantment skill tree or see an example of an enchantment skill tree.
@tumultoustortellini
@tumultoustortellini Ай бұрын
My way of doing this whole system is having equipment upgrades (physical upgrades), and enchantments (magic, dudoy). So, unbreaking and sharpness would come out of suping them up w/ more materials, as would my dream upgrades (extra on-person storage in an upgrade set called "deep pockets", or having headlights or shoelights). That way, you don't just want diamond armor, if you've invested into iron already. As a whole, armor needs to be reworked (leather being faster, iron being midline, diamond being slow, netherite either being as slow as diamond for balance, or as fast as leather, for pure hax.
@GrzegorzSobkowicz
@GrzegorzSobkowicz 21 күн бұрын
There is a mod called Eidolon, that adds a nice way of enchanting your gear, the soul enchanter. You do a little ritual to turn undead mobs into soul crystals. You put them in the soul enchanter with your gear, and get presented with choice of 3 random level 1 enchants for 1 XP level and 1 soul crystal. After you apply the first enchantment, you can apply another for the same cost, unless it's the same enchant like Sharpness, in which case you get option to apply level 2 of it for 2 levels and 1 soul crystal. You can keep doing it until you max out your gear.
@KefkeWren
@KefkeWren 22 күн бұрын
Alt title, "Enchanting is Awful (Because I Feel Entitled To The Best Stuff)"
@emilyhockers1086
@emilyhockers1086 21 күн бұрын
that idea at the end is very cool Like, you could make so many materials worth collecting for upgrade, giving you more reasons to adventure rather than just building a villager setup And breathing new life in new items, so nice The tech tree idea is awesome
@secondary_yt
@secondary_yt Ай бұрын
although personally what i would do instead of removing enchantment books would make them a permeant piece of progress in the enchantment tree, if i remember correctly each weapon have different enchantment trees (ie just because you maxed out one diamond sword doesnt mean you can immediately max out another) the books could be use to fix that, and make them a permantent instead of yk having to start from the bottom up (or maybe the tome already does that idk i was playing minecraft while listening)
@omnomgamer8633
@omnomgamer8633 29 күн бұрын
I had to pause. We can keep enchanted books. Make it so enchanted books allow you to upgrade your enchantment level without the exp cost. Eg. If i have a fortune 1 pickaxe and a fortune 2 book I can upgrade to fortune 2 at the cost of the book. But I need fortune 1 already. Edit: I really wanna keep enchanted books. They are by far the only exciting loot to find after early game except armour trims now. Also they look fancy.
@downloading01
@downloading01 20 күн бұрын
I never, ever use enchantment table early in the game. Only after if i made a piglin xp farm or enderman
@dexterity494
@dexterity494 23 күн бұрын
I've had the idea of a skill tree change to the enchanting table for a while now, and its very affirming that someone else had the same idea. One thing to add: i think for the most part, treasure enchants can be unchanged. You can either have a system where right-clicking with the book lets you "read" it and you learn how to use that enchant, or have it be per table, similarly to what you mentioned. Additionally, if this were added, there should be a limit on total enchants added to an item, dictated by how much lapis you have in the table. Im thinking something like you get 4 enchants for free (or 4 lvls of the same enchant) and then each 2 additional enchants (or lvls) costs a lapis.
@metachirality
@metachirality Ай бұрын
The Minecraft mod Quark Oddities has a neat enchanting system where you try to fit shapes representing enchantments into a grid of squares.
@THTB_lol
@THTB_lol Ай бұрын
it's my least favourite part of the mod as you only get the best enchants and have no room for any cool ones
@yurithorngage2163
@yurithorngage2163 21 күн бұрын
Hey since when is Flame 2 detrimental? Does it have some hidden effect to reduce the damage of your bow or something?
@bluenightrblx
@bluenightrblx Ай бұрын
2.84k sub :) your gonna be at 100k in no time!
@satsujin-shathewitchkingof6185
@satsujin-shathewitchkingof6185 28 күн бұрын
I remember the days you could put any enchantment on anything. Little kid me loved doing that on creative
@Naretek
@Naretek Ай бұрын
Great video! I really like your enchantment rework idea. I think it would be cool if enchanted books stayed, and allowed the player to skip parts of the enchantment tree. For example if you found an efficiency IV book, you could skip over the first 3 levels. Enchanted books would just be a loot item, not enchantable by the player and no longer sold by villagers.
@amalgama-dette1430
@amalgama-dette1430 Ай бұрын
Im playing with mods and I realised we don't use the enchanting table, we loot enchanted gear, unenchant it with a special table and apply the enchantments to the gear we want and it was way more fun than try rng
@janKoloja
@janKoloja Ай бұрын
I know it's a tiny issue but efficiency two is the most useful efficiency other than efficiency five. Sure there isn't much of a difference in stone, but it breaches the insta-mine barrier on netherack. It's very useful early game where you don't need to go grind to level thirty and 19 bookshelves in order to go mine for ancient debris. Everything else was great though!
@LuxyHugs
@LuxyHugs Ай бұрын
Thanks for the feedback. My point was that efficiency I and efficiency II aren't exactly worth getting when efficiency IV is quite common and not hard to get in of itself. I can usually jump to efficiency IV because by the time I have a table fully set up, I usually am level 30. Interesting use case for the middle button though.
@janb.3600
@janb.3600 Ай бұрын
Are you familliar with the Tinker's Construct mod? It does something simmilar to your suggestion, exept it gets rid of XP and books altogether and makes a tool's properties dependent on the materials it is made of and the upgrades you put into limited upgrade slots.
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