How I Fixed (some more of) Survival Minecraft

  Рет қаралды 20,861

Green_Jab

Green_Jab

Күн бұрын

Subscribe for part 3
Join the discord: / discord
Go watch Part 1 if you haven't already: • How I Fixed Survival M...
Even more changes to fix others areas of Minecraft that could do with a little help.
Mod in development. Please help if you can.
Music:
- C418 (Minecraft): Key, Door, Alpha. / @c418
- Heroix: Urban Life, Celebration, Sky. / @heroixmusic
- Jeremy Soule (TES V: Skyrim): Secunda, The Bannered Mare, A Winter's Tale, Around the Fire, Out of the Cold.
/ jeremy soule - topic
- Christopher Larkin (Hollow Knight): Dirtmouth, White Palace. christopherlarkin.bandcamp.co...
- Lena Raine (Celeste): Exhale. radicaldreamland.bandcamp.com...
- Matt Christensen (Superliminal): Hopeful. mattchristensen.bandcamp.com/...
- Mike Morasky (Portal 2): Turret Wife Serenade. portal2game.bandcamp.com/albu...
- Scott Lloyd Shelly (Terraria): Overworld Day, Ocean Day, Overworld Night, Ocean Night. re-logic.bandcamp.com/album/t...
- Wintergatan (Box 1): The Rocket, Tornado, Slottskogen Disc Golf Club. / @wintergatan
- These tracks and license to use these tracks in your videos can be downloaded for free at www.wintergatan.net.
- WangleLine (ROTMG): Nexus, Sarcosa, Apostasy. wangleline.bandcamp.com/album...
Chapters:
0:00 Intro
3:52 Enchanting 2
8:56 Villagers
17:34 Maps
21:36 Food
28:18 Fishing
33:16 Community
42:56 Difficulty
49:44 Epilogue

Пікірлер: 544
@omegahaxors3306
@omegahaxors3306 Ай бұрын
Wandering traders selling biome maps is an amazing way to introduce that mechanic to the vanilla game.
@justjordan6147
@justjordan6147 Ай бұрын
Yeah and if you find buddy in those biomes he would “ask” if you would like him to trade you certain items since In cannon the player is “late” to the world so to expand the asking aspect, villagers would ask for things like more light or better fences and more houses and more. But that would make a nice add on
@bibliusz777
@bibliusz777 Ай бұрын
for me, what minecraft survival is missing is buildings being actually useful for defense, not only environment, but the players
@silver1340
@silver1340 Ай бұрын
So you wish for 'Enhanced AI' mod, oh boy. That one sure is something.
@justjordan6147
@justjordan6147 Ай бұрын
@@silver1340I don’t think they meant that, like what if zombies break fences two time longer than doors or faster on hard mode and any animals tames or just existing would be killed by zombies and horses would get infected and would need an enchanted golden apple. I wanna join the discord man 😭
@EmeraldCrowz
@EmeraldCrowz Ай бұрын
@@justjordan6147 Anything that simple would be incredibly easy to cheese by just using full blocks. Or even just cobble walls.
@0rd3r
@0rd3r 11 күн бұрын
@@bibliusz777 100% agree
@love2o9
@love2o9 7 күн бұрын
It's useful for me 🥺
@mrbananahead2005
@mrbananahead2005 Ай бұрын
The Farmer’s Delight mod showed me just how much better Minecraft’s food system could be. Simply allowing the base-game food items to be combined in more complex ways for greater benefits would go a long way to helping fix the hunger system.
@tails183
@tails183 Ай бұрын
You reminded me of Roguelike Dungeons 2 that used five different nutritional values to make it so you needed variety...or just make a crapload of stuffed pumpkins.
@letrying2633
@letrying2633 Ай бұрын
Giving reason to make Villagers Move Freely is the greatest thing
@GreenJab
@GreenJab Ай бұрын
Free the slaves!
@TheCreator1197
@TheCreator1197 Ай бұрын
Free range -chickens- villagers
@tails183
@tails183 Ай бұрын
BRB, making a shifting 2x1 honey floor to simulate walking.
@justjordan6147
@justjordan6147 Ай бұрын
I literally am trying to build a wall around this village but it’s take me about two cave trips just to at least try since I can just sleep and all the mobs burn away. I wonder.
@Ironsuaba
@Ironsuaba Ай бұрын
I'd love to let villagers roam free. But they like dying to literally anything if not imprisoned. I hate it.
@Stayser
@Stayser Ай бұрын
Out of all languages he chose to speak in facts...
@GreenJab
@GreenJab Ай бұрын
It’s the best language
@ultimate_pleb
@ultimate_pleb Ай бұрын
​@@GreenJabYES
@alecb7543
@alecb7543 Ай бұрын
​@@GreenJabW
@alecb7543
@alecb7543 Ай бұрын
​@@GreenJabW
@cevatkokbudak6414
@cevatkokbudak6414 Ай бұрын
There is 7000 languages
@lasercraft32
@lasercraft32 Ай бұрын
42:17 I still find it ridiculous how they decided to remove this mechanic because it was "too laggy," because they programmed it so that all mobs would constantly check for exploding creepers every tick, instead of doing the much more efficient method of having the game detect a creeper exploding and cause nearby mobs to run within a radius of that specific creeper. So basically only the creeper would do the check, and only _during_ the fuse timer.
@GreenJab
@GreenJab Ай бұрын
yeah that’s what have always been thinking too, which makes it even more of a shame that this isn’t in the game
@mow_cat
@mow_cat Ай бұрын
the things object oriented programming does to a person...
@omegahaxors3306
@omegahaxors3306 Ай бұрын
We're talking a company that had to hire a guy specifically to make light go through slabs then canned them basically as they were finished. Mojang is an insanely incompetent company.
@mechacode8527
@mechacode8527 Ай бұрын
​@@mow_cat Even so, I find it really, really hard to believe there wasn't a better way. Either they didn't give us all the details, or just straight up lied, though I think the first option is more likely.
@mow_cat
@mow_cat Ай бұрын
​@@mechacode8527 Theres definitely a better way to do it, but OOP sort of locks you into bad decisions when you make them. It gets hard to correct hierarchy trees and relationships once theyre set in stone. The Minecraft source code is horrifying...
@bandiddums
@bandiddums Ай бұрын
These 2 videos really opened my eyes to how much potential Minecraft has that is just waiting to be tapped into. Seeing the development of the mod also gave me inspiration to learn modding myself. Awesome video man, good luck on you and your team with the mod!
@GreenJab
@GreenJab Ай бұрын
Why thank you. Yeah Minecraft despite being the biggest game of all time still has so much more potential. If you feel like you can, you could help out with the mod.
@monkeeboy830
@monkeeboy830 Ай бұрын
There were a couple mechanics i wasn't quite sold on but he is so great at explaining the features and reasoning behind them and they are so well throught out that he pretty much convinced me of all of it.
@justjordan6147
@justjordan6147 Ай бұрын
To me I would actually be happy to jump on again if it was optional ya know, a game can be changed by the player and maker cause you can beat the Ender dragon with an enchanted sword of wood ya know.
@thebrustkid7080
@thebrustkid7080 Ай бұрын
You should be able to get slime balls from fishing. In a lot of people’s worlds you’ll never come across a swamp or a slime chunk, and finding slime in a natural body of water just makes sense. Rivers can be gross sometimes and it shows a slime drowned there
@Ua_cool
@Ua_cool Ай бұрын
Why it's not farmable so u can't get a lot + if you need it you need at least more than 2 just to make slime piston door or flying machine if you need it you can go on an adventure to find swamp or just explore giant cave almost all the time you will find slime chunk then just fance chunks and wait for more to spawn
@thebrustkid7080
@thebrustkid7080 Ай бұрын
@@Ua_cool if you’re able to find a slime chunk in a cave, it’s simple enough to set up an auto slime farm given your able to find which chunk it is. If not, camping the area will also get you a lot of slime. Having a lot of slime isn’t bad because the things you can craft with it aren’t extremely powerful, especially for someone like me who sucks at red stone. Idk about anyone else, but the issue for me personally is some worlds I play, I’ll never come across a slime chunk or swamp. And as for swamps, even if you find one slime only come out when the moon is at a certain phase. I feel like slime alone shouldn’t be an incentive to seek out a swamp, the default non-mangrove swamp has nothing else going for it. The only other way to get slime is to hope a wondering trader sells you one piece for 5 emeralds. If you could fish for slime, it doesn’t have to be a common drop, but it can just be there for people who don’t have any other option. Does that make sense? I’m not tryna argue
@thebrustkid7080
@thebrustkid7080 Ай бұрын
@@Ua_cool if you’re able to find a slime chunk, it’s not hard to set up an automatic slime farm which yields a lot of slime. If not an auto farm, camping there area will also get you plenty. Having too much slime isn’t the problem, the things you can craft with slime don’t make you any more powerful, especially for someone like me who sucks at red stone. Idk about everyone else, but my issue is personally, I’ll play some worlds where I never find a slime chunk or swamp at all. And slime shouldn’t be the only incentive to travel the world and hope to find a swamp, default non-mangrove swamps don’t have anything else going for them other than slime, and even if you find a swamp, they only spawn when the moon is at a certain phase. The only other option is to hope a wandering trader sells you one piece for five emeralds. I think if you could fish for it, it doesn’t have to be a common drop, but just be there for people who don’t have any other option. I think it’s unnecessarily hard to get for an item that isn’t really powerful. Does that make sense? I’m not trying to argue
@justjordan6147
@justjordan6147 Ай бұрын
Man I got lucky since every time I’m in my cave entrance there is slime so I have a good supply of slime but what if honey worked like sticky pistons but “EXTRA” sticky plus what if you could craft normal leads which would not stretch and would be a certain length depending on how much leather you thin out whit a little honey making it have durability if it stretches out for a while and would snap under weight unlike the other one 😁🤙🏾
@nomnom2298
@nomnom2298 Ай бұрын
This idea would be nice, also trial chambers will soon be added which you can find slimes pretty easily in there and there is a potion that allows for much easier slime farming and you can find them with a map so you wouldn't have to search aimlessly.
@swankierSpy2658
@swankierSpy2658 Ай бұрын
The idea of giving horses potions before breeding to give buffs used to (not sure if it still does) actually work in bedrock edition but only worked with leaping and swiftness
@GreenJab
@GreenJab Ай бұрын
that is where the idea stemmed from, I just want to see it become more intentional and therefore not completely broken (there was no cap on bedrocks one)
@justjordan6147
@justjordan6147 Ай бұрын
@@GreenJabImagine horseshoes which could uhhh 🤔 nah that would be an add on since I wanna have a reason to make stuff for animals.
@KSPL-qm5sj
@KSPL-qm5sj Ай бұрын
Most of your ideas are actually awesome. It's nice to see someone who understands minecraft (and its problems) at a deeper level than whining something about good ol' days. I always keep forward for your next videos on this topic. Keep a good work and have a great day!
@GreenJab
@GreenJab Ай бұрын
Glad you like them!
@shocksound9
@shocksound9 Ай бұрын
I always thought that making fish swim away when the player approached them would be a nice feature to add
@The_Witherer
@The_Witherer Ай бұрын
Actually, they do! It’s just way too slow to actually do anything. It really doesn’t make sense that a land dweller like the player can swim as fast or faster than a fish.
@aleksitjvladica.
@aleksitjvladica. Ай бұрын
GAY!
@Emppuu
@Emppuu Ай бұрын
​@@aleksitjvladica. we got a comedian here!
@shocksound9
@shocksound9 Ай бұрын
@@aleksitjvladica. so what
@asuracrescent1191
@asuracrescent1191 Ай бұрын
​@@shocksound9yippee
@hylobateslar4151
@hylobateslar4151 Ай бұрын
The 1.22 blogpost was a joke, but unironically if this was 1.22 it would be the greatest update.
@GreenJab
@GreenJab Ай бұрын
It will make minecraft great again
@sirondium
@sirondium Ай бұрын
Idk, to be honest, the netherite anvil is a clever solution, but I also feel like it undermines the limitations you put on enchanting in the first place. The curses opening up more enchantment slots feels more elegant imo.
@GreenJab
@GreenJab Ай бұрын
the cost is supposed to be high enough that you can have some powerful gear, but you will generally save them for special occasions and most of the time use gear that has the limitations, rather then how it currently is where your god gear is you main gear
@sirondium
@sirondium Ай бұрын
@@GreenJab I mean I understand the concept, but it basically just reintroduces god gear but grindier. It’s a creative idea but I’m not sure I’m as in love with it as some of the other fixes in the video :)
@justjordan6147
@justjordan6147 Ай бұрын
@@sirondiumI’d rather have the anvil have two durability bars which can added by enchanting it. Shocker or just having it nearby a table, and what if you could make different enchanting heads with materials combinations.
@Hexasan
@Hexasan Ай бұрын
Another thing is the current loot tables, for example the end city loot still has beetroot seeds for no reason because they were added in the same update. Maybe add tipped arrows, or even normal potions to loot so they are exciting to come across
@humanguyalsoperson7987
@humanguyalsoperson7987 Ай бұрын
I love the enchantment idea because theres also the idea that if you have more of the same book it has a better chance so have to balance consistency with power if you don't have enough books
@GreenJab
@GreenJab Ай бұрын
correct, additional you could combine books to have to fit more enchants to have a chance of being picked in the smaller space, but will cost more and more to combine, so yet again another soft cap there too
@justjordan6147
@justjordan6147 Ай бұрын
Nah fam I wanna repair MY DAMN ANVIL LIKE WHY CAN I NOT?? I understand that enchantments are valuable but why not two separate durability bars, one for magic/enchanting which would include naming. And one for the material side which could be repaired and would not break the anvil but the magic side would no matter how low the material side is.
@lyrical3995
@lyrical3995 Ай бұрын
villager slavery has got to go in every way, it is fucking insane that enslaving people is part of the main most optimal progression of minecraft. Iron farms should come from another mob.
@GreenJab
@GreenJab Ай бұрын
these changes try their best to make trading halls not the most optimal. although i can agree iron should probs come from another mob, I am only here to tweak things not change things
@justjordan6147
@justjordan6147 Ай бұрын
@@GreenJabyeah you are right cause no matter how mush we sometimes beg there is always something going on within, mojang needs a revival to make these changes happen and since everyone is legitimately struggling with money, happiness, and all sorts of problems. The whole world needs to become better.
@lonniex866
@lonniex866 11 күн бұрын
Mojang refusing to add fireflies because they're dangerous for SOME types of frogs in real life but proceeding to make villager slavery optimal in literally every way is so funny lmao
@solvult7284
@solvult7284 Ай бұрын
a sandbox allows the players to find creative solutions to their problems but in minecraft all the solutions r already made for u
@justjordan6147
@justjordan6147 Ай бұрын
HMMMMMMMMMMMMM THIS BROTHER SPEAKING IT
@playerone740
@playerone740 Ай бұрын
​@@justjordan6147 FAX 🗣️🔥🔥🔥🔥💯💯💯
@Netist_
@Netist_ Ай бұрын
This wasn't always the case, but it's definitely the case in the most recent versions of the game. For a game about building, you'd think the player would be encouraged to build. But instead, we get pre-generated villages and elytra that let you travel the world without building a single block of infrastructure.
@solvult7284
@solvult7284 Ай бұрын
@@Netist_ unfortunately a bed out in the open is the same as building a mansion
@brandynstahler5266
@brandynstahler5266 Ай бұрын
"if we can teach people that villagers require exercising and socialization to be happy, maybe it would teach them that we need it too" if those kids could read they would be very offended
@GreenJab
@GreenJab Ай бұрын
very true
@KnightofPie
@KnightofPie 8 күн бұрын
I have a document with all the changes I think Minecraft needs and its crazy how similar some of these are to my ideas. I feel like you generally understand the balance between difficulty, vanilla feeling, and creative freedom that is needed. Well thought through.
@GreenJab
@GreenJab 8 күн бұрын
I’d be interested to read your list, see if there is anything I have missed or perhaps ideas which might be better than mine. I will be waiting in the discord
@eruick047
@eruick047 Ай бұрын
I really think in addition to all that, it really needs to be said, please for the love of god Mojang ADD A TUTORIAL. A specific tutorial world; or a guidebook that you spawn with that gives information as you come across one entity, item, location or biome; or even just a pop-up with it's own UI to tell players what is going on. You can't expect ALL players to be fully aware about everything in the game, why does it matter if you fix fishing, if any new player wouldn't understand or even know fishing exist. Minecraft has had a "Wiki Game" problem for so long we really need it.
@GreenJab
@GreenJab Ай бұрын
Although Minecraft definitely has a 'wiki game' problem (I remember needing to memorise crafting recipes and block ids), I don't think a tutorial world is the way to go, nor pop ups, guide books, and other suggestions. It is a difficult thing to get right, but if done well, can be great, done not right can actively hurt the game
@leonicomil6167
@leonicomil6167 Ай бұрын
Maybe, include written books in villages, strongholds and other structures with information that the player could use? The chiselled bookshelf already exists so adding those wouldn't be too hard.
@GreenJab
@GreenJab Ай бұрын
@@leonicomil6167 interesting idea. although would it fit lore wise as i don't think there is any pre-existing writing in the game. It would have to be somewhat cryptic, i.e. don't just tell the player what to do, also there is the problem with language. I wouldn't want to see this become a standard use for all things 'tutorial' but could be fun for a few specific things, like possibly how the beacon works. It's not perfect, but it being an 'in-game' find and not something that is thrown in your face immediately makes it far better than many other ideas.
@Harriet-MarieHaines
@Harriet-MarieHaines Ай бұрын
Minecraft should focus on indirect tutorials rather than directly showing the player 'how to play minecraft'. Since there isn't one way to play the game, it's it works better if Mojang tells players how things work through subtle hints like the ruined Nether Portals as an example
@leonicomil6167
@leonicomil6167 Ай бұрын
@@Harriet-MarieHaines Absolutely! The books don't have to be direct at all. Additionally, I will copy-paste what I said in the discord yesterday: "Yeah, this wouldn't have to include every aspect of the game. Maybe this could be used as a way to introduce the new mechanics to players coming back! As for the lore, it fits because you could say that the ancient builders wrote those books in order to teach the future generations about the world. Expanding on this, maybe you could actually get some books from archeology too, perhaps telling you about the deep dark and mineshafts."
@graehart
@graehart Ай бұрын
What a great follow up video! The atlas is amazing. Ready to ship. No notes. Mojang hire this man. I think the enchanting ideas are going in a great direction. I'm still not sold on biome specific trades for both gameplay and astetic reasons. I like the idea of enchantments leveling up with villagers instead of combining books because 3+3=4? What if librarians didnt know any magic but instead had slots to 'learn' from the player placing an enchanted book into a lecturn and trading them a book and quill to lock it in and leveling them up increases the enchantment level. I think the chiseled shelf should remove all rng from the table. 14 regular and 1 chiseled you could control what you put on for an increased cost. The goal being to create a magical library as you explore and loot and really feel and see your progression as your collection grows in size and power.
@GreenJab
@GreenJab Ай бұрын
I have my own ideas on how the chiselled bookshelf will work. I still want that randomness
@hyarin9460
@hyarin9460 Ай бұрын
I love your suggestions! Minecraft's community are great with idea-making
@GreenJab
@GreenJab Ай бұрын
I think so too!
@nati0598
@nati0598 Ай бұрын
I remember that a mod Map Atlas exists, this is basically exactly what I wanted from minecraft maps like in this video.
@nati0598
@nati0598 Ай бұрын
Also about the food, some people don't like having short stamina bursts during long explorations, but I think that making the saddle craftable is a good way to avoid it.
@GreenJab
@GreenJab Ай бұрын
Yeah I half bring it up here, but it its just a make one and is just adds everywhere you go automatically and has the ui marker system I don't want. You can see it when I 'merge' it, minimap and normal maps into 1.
@GreenJab
@GreenJab Ай бұрын
@@nati0598 Yeah, buffing rails/horses would hopefully cover the gap that nerfing sprinting will make, thats the idea. Have each type of movement have a best use case.
@nati0598
@nati0598 Ай бұрын
@@GreenJab I might have played an older version of this mod, but don't you need to supply it with empty maps first? And you can add filled maps to it anyway.
@GreenJab
@GreenJab Ай бұрын
the one I have played doesn’t use the existing map system at all. so idk
@zacharyfarol1019
@zacharyfarol1019 7 күн бұрын
I for one am a great fan of your enchanting system changes. The system itself is a big improvement, but also the over-enchanted items do wonders to improve the looting systems for exploring, without adding “new” stuff. In tandem with your other changes like the tool belt, it feels like a great addition
@GreenJab
@GreenJab 7 күн бұрын
I also very excited about the enchanting changes. recently as I’ve been figuring out the details around the chiseled bookshelves, I’m actually more excited a out that than even the anvil changes, over enchanted loot and stuff. I can’t wait to get this mod up and running enough to start truly playing around with it
@lasercraft32
@lasercraft32 Ай бұрын
I think instead of putting ingots into fishing loot pools (which tbh doesn't make much sense, even compared to the other fishing items) they should add new types of fish that do different things (whether being a potion ingredient or better food source) which can ONLY be obtained through fishing. I also think that more items than just spider eyes should be usable as bait, such as rotten flesh, phantom membranes, glow ink sacs, rabbits foot, tropical fish, etc. And each type of bait could effect your odds of catching different things (like, what if they had a more expensive item to use as bait, which increases the odds of getting treasure, and other bait increases the chance of fish or junk? That could work nicely I think).
@GreenJab
@GreenJab Ай бұрын
As I am not mojang, I am not in a place to just be adding items in this way, I’m suggesting already existing items that would make half sense atleast, but if mojang were to update fishing they could add more stuff to the game to fill this purpose. I’m terms of loot there is a possibility to do something like that, I’m just starting it by keeping it simple with the one type
@monkeeboy830
@monkeeboy830 Ай бұрын
i feel as though adding more items as bait fits more into addon territory
@lasercraft32
@lasercraft32 Ай бұрын
@@monkeeboy830 True...
@Chillifire21
@Chillifire21 Ай бұрын
All I'm gonna say is, keep making videos like this. I adore videos that address key issues with the game and it's mechanics and clever ways on how they can be fixed.
@GreenJab
@GreenJab Ай бұрын
I have plans for one more long video like this to complete the trilogy before I then dive into making the mod. I don’t want to feel a need to do this forever, and by the third video I would have talked about most main gameplay elements, especially those that have been in the game for a while, as I am not as familiar with the newer stuff and also am yet to see the long term effect of them. but once the third video is done and the mod has been mostly developed, I’ll see if there is anything else to talk about in smaller videos
@Chillifire21
@Chillifire21 Ай бұрын
@@GreenJab I'm all for it. Gl on the video and mod :D
@smile-tl9in
@smile-tl9in Ай бұрын
I feel like we should provide an alternative for late game iron other than golem farms. Maybe adding a miner villager that can trade iron. And creating underground ore-rich vein underground biome. When a miner regularly visit such a biome, his supplies and prices increase. Finally we should give special tools to guide the miner to their favorite biome
@purrowpet
@purrowpet Ай бұрын
To add to the food changes, more of the expensive or rare or hard to use foods could have some other bonus utility, like extra fast consumption speeds. Pumpkin pie is a good candidate. Gapples give magic effects, garrots give superb saturation, and pie slides right down the gullet.
@GreenJab
@GreenJab Ай бұрын
As I generally want food time be directly linked hunger, I think a better option is the stamina provided. I currently haven’t changed the vanilla values but since almost knows the saturation values of food, I could make it so the “simple” foods give less saturation than the more “complex” foods like the pie to give more incentive to using them
@justjordan6147
@justjordan6147 Ай бұрын
@@GreenJabyup and I just wanna make sandwich would have been easier to add a coock during that pillage and village update which would make the food actually important to villages and pillagers would send sneaky pillagers to steal food and mark out locations of villages and you either stop it let it happen or see the aftermath of one.
@hex7557
@hex7557 Ай бұрын
Just watched part 1 and found out there’s a part 2 love your ideas
@GreenJab
@GreenJab Ай бұрын
thanks. part 3 is also in the works
@Sutairu_sel
@Sutairu_sel Ай бұрын
36:56 I have another idea for the rearing mechanic: Police horses are trained to tolerate pain and are trained to not be startled as easily. My idea is that, the longer you train a horse in a combat situation, the less it will rear back. Of course, this could also come with the drawback of recently tamed horses being very prone to rearing. Another idea, this time for the coal beacon: Night Vision is amazing, but the beacon should also have the functionality of a torch, acting as a deterrent in a wide radius. Coal beacon range starts at normal beacon range. NV effect has +5 base range compared to the torch function. Tier 1: Night Vision, Medium hostile mob spawn rates. Tier 2: NV, Low Spawn rates. Tier 3: NV, No Spawns. Tier 4+: +5 Range per Tier.
@GreenJab
@GreenJab Ай бұрын
the idea is to help you see at night, but because it’s just night vision it won’t stop mob spawning so it’s not too powerful
@Sutairu_sel
@Sutairu_sel Ай бұрын
@@GreenJab that's a good point. NV can be annoying when trying to light places up, so I thought that maybe the beacon could help with that as well.
@Christewks
@Christewks 14 күн бұрын
I really liked your fishing ideas. Adding bait is a great way to balance early and late game. And with the autocrafter everything can still be automated for those who want to put in the effort.
@GreenJab
@GreenJab 11 күн бұрын
Glad you enjoyed!
@sonicmeerkat
@sonicmeerkat Ай бұрын
the simple paint drawing funilly enough shows the biggest issue with most progression mods, either nerfing everything so heavily it becomes a chore to even progress to stone tools or just uncapping the few limits the game has with minimal effort to reach the modded content. these two videos are honestly the most well thought out critiques of the game i've seen, not just pointing at the problem and saying a suggestion out of obligation but actually considering game design and progression paths throughout, like netherite anvils with over enchanting would never come up in the usual minecraft is too easy video. there is one thing i would like to add though and it isn't so much game balance related as it is feedback related, and that would be mobs interacting with the enviroment naturally. key word on naturally because the only post notch mob to interact with the terrain is the wither which has to be summoned, with one additional interaction given to zombies breaking down doors, with just those 2 exceptions the mobs ability to interact with the terrain has remained the same since beta which is honestly ashame and with mob ai being changed to need line of sight to track it is way way too easy to make them forget you by placing a wall anywhere. something as simple as memorising the cords they last saw the player and having to check the location before deagroing would be great, and with how easy it is to place blocks it should be fair mobs be able to interact with them, the creeper and spider are fine as is but the zombies already break doors so why not have them dig blocks as well? limit it to 1 or two because they're basic but endermen who are easily exploited with a floating ceiling could pick up and place behind them rapidly, enough to slow them down to get hits in but fast enough you need to repair your bunker. and the warden being big and hunking and needing to use a sonic blast to hit the player, save the ranged attack for when the player are above them but when they're on or in the ground, make them dig a chunk out like the wither does, having them be able to dig through the ancient cities walls as they sprint at you would legitimately be terrifying. also small buff to pets to make them more useful, make them proactive instead of reactive, instead of attacking a mob you hit or has hit you, make them react to them agroing directly, have cats chase away agro creepers instead of ignoring them, make parrots sound out when a mob agros onto you when you haven't been in combat for awhile, and then allow mobs to directly agro onto your pets as well, then you could diffrenciate wolves pack behaviour of also reacting when other wolves get agroed much like they do when wild against the player or foxes which only care about themselves cause they sorta just mob together. also beacons should affect tamed mobs not just ridables, regen and resistance are already broken on the player so having them on your pets would stop them randomly dying in your base to a stray mob they decide to attack.
@GreenJab
@GreenJab Ай бұрын
Thank you so much for spending the time to write this comment. It means a lot. I wouldn't be discussing these ideas if i didn't think they would have at least some merit to them. That graph has been my favourite image when discussing my ideas with others as it really shows where a lot of the problems lie. That graph came to me after playing a bunch of ROTMG where first early game can be pretty quick, but each tier especially late game becomes exponentially hard too get. The biggest problem with the mob changes you presented is it will go against modern mojangs philosophy of "bad things happen, but its the players fault". Stuff like the creeper and endermen would never be added today but have become to iconic to remove at this point. The only reason the wither can break blocks is because it can only be spawned by the player themselves. With pets pre-attacking, it assumes that you want to kill every mob you come across which isn't always the case, plus there are cases where wolves are programmed not to attack creepers because that would be suicide. I have had some thoughts on how to address mob AI in general, and although I don't want to change it too much as they are supposed to be simple, I have thought of the 'remembering your last location', and I feel it is something that could be tied too difficulty such that on easy they are quick to forget where you are but on hard you better hide or they will find you. The parrot making the sound of a mob when it aggros you if it hasn't for a while is actually a really good idea that I haven't heard of before, and would give them an actual use too bring with you as opposed to how they just make seemingly random sounds to throw you off-guard. I only had a horse in the vid, I do say 'pets and mounts', which include wolves cats and the like.
@sonicmeerkat
@sonicmeerkat Ай бұрын
@@GreenJab all good, and yeah modern mojang philosophy is something I personally disagree with precisely because it contradicts features already iconic to the game, and with mojang doing a 180 with auto crafting I do genuinely hope they do more. But yeah do think having it difficulty dependant would be best anyway, something to actually differentiate medium from hard. Thanks for responding to my comment btw, I know I woffle on a lot lol
@justjordan6147
@justjordan6147 Ай бұрын
All I want is fun combat and chill time with the homies.
@icedude_907
@icedude_907 Ай бұрын
Good video. I'm really on board with the run stamina system. I've been theory crafting my own potential changes to the game and my thought was to boost the hunger drain of heavy armours (especially iron), but separating the ability to sprint into a simple adjacent "stamina" mechanic is brilliant. I can envision sweet berries and honey bottles becoming a niche item rather than being entirely useless under this mechanic
@JosephsStuff
@JosephsStuff Ай бұрын
A note on removing the ability to enchant books from the table, maybe allow the grindstone, which is used to "Repair and Disenchant" to disenchant by moving some of the enchantments onto a book
@GreenJab
@GreenJab Ай бұрын
I’ve played with a mod similar and it is far too OP
@seanh2785
@seanh2785 Ай бұрын
I think all of the ideas you have presented here have great merit! These changes would do a lot to encourage fun gameplay loops instead of tedium (in my opinion). I get the feeling that a version/mod with these changes would be exploration focused and players would be encouraged to engage meaningfully with the game world! I'm going to spend a while thinking over all of the ideas you presented here!
@stove6632
@stove6632 Ай бұрын
I really hope all these changes become mods. I doubt theyll be official, but I absolute adore these ideas. They really do feel vanilla, or atleast vanilla ftom a universe where the game went a different path.
@GreenJab
@GreenJab Ай бұрын
I hope so to since I’m working on a mod
@omegahaxors3306
@omegahaxors3306 Ай бұрын
Small pushback on having bigger food cost more use time; I added that system and it sucks. All it does is make your finger hurt from having to hold down the button for so long. It was removed milliseconds into playtesting from just being such an annoyance. There was also an issue where some of the smaller food items became really overtuned as they provided more saturation per second.
@GreenJab
@GreenJab Ай бұрын
That is why I did a bunch of calculations and testing to make sure that larger foods still give more hunger per second overall, and that larger foods don't feel like they take forever to eat, but long enough to possibly warrant smaller foods if you would like.
@omegahaxors3306
@omegahaxors3306 Ай бұрын
@@GreenJab Damn that's some dedication, sadly I wouldn't be able to do that on my end because of just the scores of food items that get added in modded is astronomical.
@michaelkindt3288
@michaelkindt3288 Ай бұрын
Sense so many people want to add more food to the game, I've actually had an idea that would give a point to that. You see, the thing about adding more food to the game Is that the only things food affects are hunger and saturation (which is pretty much just an extra layer of hunger in its current system), making there be not a lot of room for food to serve different nieces, which would make having a variety of food sources do nothing but take up more space. This ultimately leads the only point of adding more food to be for immersion reasons. My solution: Make it so that food can heal hunger _and_ health. This would make it so that different foods can have different niches depending upon how much they emphasize healing versus hunger restoration. Since healing is more useful, these would largely be balanced by being less stackable, unless they're harder to attain. Items like soups/stews, beet roots, and pork chops could be more focused on healing, while other items can be more focused around hunger. Instant heel potions could maintain their relevance by being the most stackable way to heal In high amounts, at the cost of being more expensive, or just give more uses for potions that instant heel potions can be integrated into. The healing effects of hunger would have to be nerf or removed in order to make this work, but I think this will give space for more food variety, while also bringing back some of the old game design older fans have been missing.
@armsorami2702
@armsorami2702 Ай бұрын
First, I was like bro is yappin. Then, I realized... Nah, bro is cooking 🔥🔥🔥
@lasercraft32
@lasercraft32 Ай бұрын
1:04 "I'll give you a second to go do that." *Meanwhile the first video is almost an hour long...* XD
@GreenJab
@GreenJab Ай бұрын
just a few 3600 seconds then
@_supersolar
@_supersolar Ай бұрын
i still maintain that minecraft, like most games, would benefit from implementing Warframe's modular upgrade system.
@NathanCotrill
@NathanCotrill Ай бұрын
Re: Totems Make totems from mansions the same as current vanilla totems and ones dropped from raids have to be activated like a shield. A defective totem or smth
@GreenJab
@GreenJab Ай бұрын
I had thought of this earlier but I’m hesitant to add another type of totem
@ElBriTos
@ElBriTos Ай бұрын
21:40 I have seen in a mod for Minecraft alpha called NSSS, a running mechanic where depending on how much health the player has, they will have more or less time to run and then have a rest. And if we can add that now the hunger bar will only decrease if the player is regenerating health, but does not regenerate health when he is running, meaning that the less life he has, the faster he stops running he will be able to regenerate his health until the hunger bar Stamina is full (as far as the health bar is full) I don't know if you understood me correctly, I only recommend you see the mod.
@borb5353
@borb5353 Ай бұрын
loved all of these, glad projects like this exist
@kittyluneko
@kittyluneko 2 ай бұрын
really looking forward for the mod !
@Korra228
@Korra228 7 күн бұрын
Your first video is probably the best critique of Minecraft I've ever seen.
@GreenJab
@GreenJab 7 күн бұрын
Thank you. I tried my best
@EeeWoood
@EeeWoood Ай бұрын
Mojang need to hire this man instantly
@kennyobi9871
@kennyobi9871 Ай бұрын
Even if they did Microsoft still wouldn’t let him do anything big.
@keanes8608
@keanes8608 7 күн бұрын
These really are some great points. Working with what is already there instead of adding more and more one use features. It is strange how much survival isn’t really survival anymore. Maybe if they had a “true survival mode” as a bridge between survival and hardcore. Maybe including more actual progression locked features in said mode.
@GreenJab
@GreenJab 7 күн бұрын
you can have a surgical without needing to “lock progression” you just need to balance it such that it’s not advised to skip large parts of the game to get through that progression
@keanes8608
@keanes8608 7 күн бұрын
@@GreenJab true, I honestly can’t stand catering for the speed runners or exploiters. Hey remember when 1.13s water physics was going to be completely different? In before it would affect people’s “farms”. The community will always find a way to make things still work (auto fish farms).
@RaptorAptorYT
@RaptorAptorYT Ай бұрын
You are 100% right about saturation not being clearly told to the player, I have been playing since release on console and I always thought it was just heal when full hunger. Didn't know saturation existed till I used a java client, I don't remember which one but it showed saturation, back in 2022
@GreenJab
@GreenJab Ай бұрын
Saturation has never been shown to the player in vanilla iirc, but beyond that, how many people understand exhaustion?
@farbiarnarrr4767
@farbiarnarrr4767 Ай бұрын
awesome! the ides for the map system sound great! :)
@koriosamii584
@koriosamii584 7 күн бұрын
Good videos, I agree with pretty much most of your points, also unexpected Truman Show at the end
@GreenJab
@GreenJab 7 күн бұрын
Thanks. And I prefer blink and you miss it kind of humour to the in your face over edited kind that plagues the rest of KZfaq
@randienz1196
@randienz1196 Ай бұрын
then theres that one guy making a mod with all these changes
@GreenJab
@GreenJab Ай бұрын
who? cause that’s what I’m doing
@uhhhhh......1680
@uhhhhh......1680 Ай бұрын
I forget if this was talked about in the first video, but I feel like structures spawn too frequently, I wish the game felt more lonely and felt more like your own world. but to expand onto difficulty structure rate could change depending on how hard you set the game, and I feel like it would be nice to have full control of what structures spawned and at what rate. it would be kinda similar to creating a superflat world in legacy console edition where you could control the frequency and if villages spawned, but in this case it would apply to all structures. Oh and if we're talking about customizing structure frequency and stuff why not be able to control many more world parameters, similar to how you could back in 1.12, but maybe this time if possible the ability to mess with world height and world border. And for the people who don't feel like making their own presets there could be premade world presets to go along with that.
@GreenJab
@GreenJab Ай бұрын
Yeah structure commonality was talked about in the first video. If difficulty does become pre-sets of game rules, and generate structures turns from a boolean (on/off) to a float (between 0 and 1), there is potential for the difficulty to modify generation, only problem with that is there is no other game rule tied to world gen so it is a little out of place. In the 'real history' section, I originally had in the script talking about the full world customisation that used to be in the game, but felt it didn't tie too much into 'survival'. But I do want it back, along side the super secret settings
@jakeiteasy1
@jakeiteasy1 19 күн бұрын
Some of these are really good! I tend to feel like some core systems of minecraft need to be rebuilt from scratch to be truly 'fixed' but there are some really good compromises here!
@GreenJab
@GreenJab 18 күн бұрын
yeah. trying my best to make small changes that have larger consequences, in a good way. not large changes that have small consequences
@SenrabMJam
@SenrabMJam Ай бұрын
I initially hated your enchantment system from the previous video, but the more i thought about it, the more I liked it. I like the choices that it forces you to make, however the main part of it I disagreed with was the cost/limit, as it felt too low. This is something that would require playtesting and balancing, but after thinking about it, this was pretty much my only issue with your system. Now I have to think about how the netherite anvil changes things, and I'm not sure how to feel about it. On one hand, I like that it removes the cap, but on the other, I also have an initial negative reaction to losing mending. One thing I LOVE, though, is the chiseled bookshelf idea. I've wanted the enchantment table to be more useful for AGES, and this idea both makes sense, feels like it would fit in the game, AND makes the enchantment table more useful. I feel like the stamina system could be helped by some extra enchantments, too. Maybe something that makes you recharge stamina faster or makes your stamina get consumed slower. That way, the player would have means to negate the effects of the system in the endgame, which when combined with the enchanting system, would offer the player a choice between whether they want more protection, stamina uptime, or more durability (maybe two of these, but again, that just goes back to balancing needing to be done). Really good stuff again! I really like these ideas, and I appreciate how you're making me think about all these things in the game that I haven't really considered that much
@GreenJab
@GreenJab Ай бұрын
If its making you think, then that's all I can ask for. The 'cost/limit' was never something I had set and was always going to require playtesting. The mending for the netherite anvil, yeah its a little forced, but it's design that way so that it has to be an ongoing cost, not something you can 'one and done' and forget about from then onwards
@monkeeboy830
@monkeeboy830 Ай бұрын
On the note of extra enchants for the stamina system he said that lower tiers of armor would take less stamina to run in compared to higher tiers which is pretty much what you are talking abouy
@George._.M
@George._.M Ай бұрын
haha your enchantment fix is what i agreed with the most. can't believe that was the most hated part!
@GreenJab
@GreenJab Ай бұрын
everyone has different opionions
@aiellamori
@aiellamori Ай бұрын
I can't help but compare Minecraft's villager system to the NPC system in Terraria. I hate that I can't see the villagers as people but only resources. I wish this game had something similar. Mechanically similar, too. You shouldn't have ANY control over what they sell. What they sell is what you get
@Maiq-TheLiar
@Maiq-TheLiar Ай бұрын
for the maps it's wierd how they haven't added the lagacy console feature of displaying cordinates on the map and starting with a map. Like having a map in the offhand was something i always did back on ps3 and having cordinates on a map just makes sense
@Maiq-TheLiar
@Maiq-TheLiar Ай бұрын
i highly recomend checking out more feaures from the legacy consloe editions cuz it by far has the best quality of life fetures of any minecraft version. like faster mine carts, having an actual tutrial, the easy comand pannel and more.
@thepurplpineapple9495
@thepurplpineapple9495 Ай бұрын
Also an idea I had is armor trims giving certain effects for example costal trims making u swim faster or something
@GreenJab
@GreenJab Ай бұрын
I’m against this as mojang was explicitly against this, as it would create a meta of which is the best as opposed to you just being able to choose which one you want
@thepurplpineapple9495
@thepurplpineapple9495 Ай бұрын
@@GreenJab that makes sense i think adding some utility to armor trims would be good especially seeing how difficult they are to get
@Netist_
@Netist_ Ай бұрын
Honestly I think Netherite in general is very poorly implemented. They released an update that everyone was begging for, which overhauled cave generation and made exploration so much more exciting. Yet ancient debris is implemented in such a way that the best way to get it is to simply strip mine the bottom of the Nether. It's bafflingly awful.
@GreenJab
@GreenJab Ай бұрын
I am partially addressing it in part 3, but haven't thought of a full way to make it interesting while keeping it to its rarity and stuff
@keanes8608
@keanes8608 7 күн бұрын
@@GreenJab Proper Nether caves, a lot rarer than the Overworld but more of a chance to have Debris exposed. Encouraging more exploration but not ruling out strip mining. Could even make Debris more common just above the lava sea, underneath the nether, cliffs? Giving striders more of a use.
@hatmanbuilder
@hatmanbuilder 8 күн бұрын
This is the first video of these "I fixed Mincraft" ones that I'll give a like. You are not trying to turn MC into some other game, or make it harder because "I WANT HARDCORE SURVIVING!", you are improving it while keeping it's heart of the ultimate freedom. I liked a lot of the ideas and would totally try them in a mod. I still have an issue with the word "fix". Minecraft is not broken and doesn't need fixing. However some improvements are always welcome. And special thanx for Skyrim music!!
@GreenJab
@GreenJab 8 күн бұрын
Thank you. I tried really hard to stick to minecrafts freedom philosophy as so many other “fix” videos just don’t maintain. I’m also looking forward to using them in a mod, I just have to make it first. I also have a slight problem with the word “fix”, but that’s the KZfaq game. that’s why I made sure to add “survival” not just “minecraft” and fix felt like it wasn’t too far away from truth and not some straight up lie, but at this point I can’t really change it. Even if yoi don’t think it’s a perfect “fix to survive minecraft”, these are just some solutions to problems I personally have felt from playing the game for 13 years
@hatmanbuilder
@hatmanbuilder 8 күн бұрын
@@GreenJab If you'll make it into a mod, I sugest you to make it modular if possible, so people can chose what changes they want and ignore the ones they don't want. Anyway I'm looking forward to it!
@GreenJab
@GreenJab 8 күн бұрын
@@hatmanbuilder it’s already been worked on. Version 0.1 has been released in the discord so far
@keanes8608
@keanes8608 7 күн бұрын
@@GreenJabaye that’s great to see!
@keanes8608
@keanes8608 7 күн бұрын
It is a little broken, you can’t avoid that. But by no means is it as broken as people lead on.
@kadincool
@kadincool 8 күн бұрын
For the beacons segment, I like the concept but i feel that they should need 1 layer for teir 1 and 2 layers for teir 2 since a netherite beacon is practically unattainable
@GreenJab
@GreenJab 8 күн бұрын
well currently you need 4 layers to get tier 2, so I think 3 layers is fine. besides, netherite beacons is supposed to be close to unobtainable, but still possible for those who really want to grind, ancient debris gives resistance 1-2 Wuxi his what we currently have, netherite giving 3-4 is just bonus
@romanallgeier4661
@romanallgeier4661 Күн бұрын
Dude this is a small detail but I LOVE the way that you credit the music as it appears in the video in a non intrusive way so that people like me can find it easily. A very chad move. I also really appreciate going out of your way to add custom subtitles, I always get a little sad when I see videos lacking this level of quality and attention to detail.
@GreenJab
@GreenJab Күн бұрын
You are like one of the first people to point out the music labels. I used this music because I like this music so I wanted it to be easy for others to know what music I was using. When I designed the first one I kind of just fell in love with it so used it for all the songs. Which one did you appreciate the label the most?
@NetoSutam
@NetoSutam Ай бұрын
I think making the map similar to what Animal Well has could be a good idea, just let the player draw and erase over the map, maybe with ink sacs or dyes to have different colors
@GreenJab
@GreenJab Ай бұрын
I am trying to reuse the current map system rather than adding a whole new way to create maps
@pizzatheslice1911
@pizzatheslice1911 Ай бұрын
Amazing videos. I didn't really think I'd be able to find the patience to watch these two 1 hour videos back to back, but here I am, astonished. Your ideas are great and I hope they get more wide spread recognition!
@GreenJab
@GreenJab Ай бұрын
Thank you, I’m glad you enjoyed them. I hope they get more recognition too.
@aviowl
@aviowl Ай бұрын
honestly my favorite change is the stamina. no longer is the way to end fights durability
@GreenJab
@GreenJab Ай бұрын
I like the stamina changes too, which is why I went ahead and starting doing that first for the mod
@kirowilber9121
@kirowilber9121 Ай бұрын
I keep hearing about how people want a tutorial, and wanting a sort of guide book, but like, The console Tutorial world would be perfect! So you arent giving things to players that they would throw away if they were vets of the game.
@kadincool
@kadincool 8 күн бұрын
For the enchanting 2 segment, I do partially disagree with the flat-out removal of enchanted books. You could make them low level enchants (level 1 or 2) and then make players use an idea I've seen about combining 2 same level books in an anvil to push it 1 level higher for a great cost. It would fix the abundance of high level enchants and make it more of an effort. You are absolutely cooking though, great job!
@GreenJab
@GreenJab 8 күн бұрын
I’ve done a lot of thinking over the entire enchanting system and I think it will work best if it’s a clean cut, but I’ll see what I fee during play testing
@turtleboi-dz9jm
@turtleboi-dz9jm Ай бұрын
I absolutley LOVED the ferris buelers day off and portal references. Also, this video is AMAZING!
@GreenJab
@GreenJab Ай бұрын
Glad you enjoyed it!
@applesaurusrex8075
@applesaurusrex8075 Ай бұрын
i LOVE that map book idea. genius
@MajinMattPlays
@MajinMattPlays Ай бұрын
Something on the Fishing Section that I think could be cool, is make there be "effect fish" that give very little in the way of food, but give you say, 10-30 seconds of an effect. Make them uncommon but not rare, and I honestly think they'd be a fun addition to the game, maybe even let certain fish be fished up in certain biomes. The effect that comes to mind immediately for me is Fire Resistance maybe being fished up out of water in the Desert (If possible maybe even make them fished up out of Desert Wells), and things like Strength, Night Vision, and other things that could be nice little tools throughout the game. This is just an idea that came to mind because Terraria exists and I love that game, and I like Fishing in Minecraft when it feels rewarding.
@GreenJab
@GreenJab Ай бұрын
I don’t know how you could litterally fish up effects, but that is why I said make it so you can fish up the potions in the treasure loot. although possibly trying the effects to different biomes like fire res from deserts could be cool
@MajinMattPlays
@MajinMattPlays Ай бұрын
@@GreenJab I meant more like, you could get a fish that, when eaten, gives you an effect briefly. This comment was actually made before the fishing up potions was said in the video, so I think it's telling the idea came up that it'd be at least interesting.
@ItsMias_
@ItsMias_ Ай бұрын
Keep up the good work (also just boosting the algorithm o-o)
@SuperLlama88888
@SuperLlama88888 Ай бұрын
Wow, this video is filled with amazing ideas! I love your analysis of the current playstyle meta and suggestions for improvements, let's hope someone at Mojang sees this!
@GreenJab
@GreenJab Ай бұрын
Much appreciated!
@EmeraldCrowz
@EmeraldCrowz Ай бұрын
The idea of a map book/atlas really resonated with me. i love that and would love that near exact implementation in a mod.
@GreenJab
@GreenJab Ай бұрын
I’m glad you do. when I watched nett develop this, and saw the map changing automatically and the full map when right click, I think I felt my heart miss a beat
@drageras
@drageras Ай бұрын
While I do agree survival should have some more focus on the survival aspect, I actually feel like Minecraft's best attributes come out through building, even while in survival. You talk about hollow knight, which is a tight metroidvania game with really good combat mechanics. Minecraft currently just doesn't have anything even close to as satisfying to master. But building IS something that Minecraft can be good at. I really enjoy the create mod for that aspect. It really forces you to think spatially, and if you choose to you can also design things to look much better as well. It feels quite satisfying when you set up these factories as well. Obviously Minecraft isn't just about automation, but at the core of the game it is about building things, and if somehow that were to be incentivized more (like what you said about the bed requirements) in a way like Valheim does, it would benefit greatly. Also side note, speaking of Valheim, I think nether portal travel is a tad bit OP, and think there should be some trade off just like how Valheim has it for its portals. This would incentivize traveling in the overworld more and maybe setting up railways. At least before the elytra is obtained.
@francescomaccioni3460
@francescomaccioni3460 Ай бұрын
Amazing video and that innovative hunger sistem is amazing!
@GreenJab
@GreenJab Ай бұрын
Glad you think so!
@madman2572
@madman2572 Ай бұрын
I usually watch hour long KZfaq videos in 5-10 minute increments.... Not this time. Setting aside 1 hour tonight to absorb this all at once. I can't wait.
@GreenJab
@GreenJab Ай бұрын
I hope you enjoy
@Harriet-MarieHaines
@Harriet-MarieHaines Ай бұрын
I searched on yt for your first video then was very pleasantly surprised to see you've expanded on your already amazing ideas!! Very inspiring stuff, I'm even working on my own similar video :)
@GreenJab
@GreenJab Ай бұрын
Looking forward to seeing yours
@doggobunni
@doggobunni Ай бұрын
Why are the chapters not showing up on the seekbar? It's definitely formatted correctly in the description... I swear if KZfaq removes another useful feature for the fun of it...
@GreenJab
@GreenJab Ай бұрын
I’ve always had difficulty with KZfaq’s chaptering system. they really need a way to add chapters properly and not some description reader and hope it works
@ShnoodleMc
@ShnoodleMc Ай бұрын
What my fix to enchantments would be? Simple! Make, them, CRAFTABLE! There are so many useless items in minecraft and with this we can knock two birds out with one stone
@GreenJab
@GreenJab Ай бұрын
as much as there are many not very useful items, I don’t feel being able to craft enchants is a good idea
@moony_otter
@moony_otter Ай бұрын
I feel like these "changes" that all KZfaqrs make misses the point of what makes a game fun to play beyond finishing the game. The main way to get players coming back to your game is through 2 important aspects of game design: Skill Expression and Limitations An example of Skill Expression is the updated combat back in the Combat Update; adding more techniques, rewarding the player for improved skill and their execution of that skill. The upcoming Mace also falls under this term, as its power is directly impacted by the player's skill with movement. An example of Limitations is actually in this video, with the Phantoms change. Adding a limitation to skipping the night; that being needing to create some sort of safe structure; incentivizes interacting with base building, an aspect to Minecraft that's very appealing to newer gamers but is seemingly unnecessary at higher-level play. (For instance, my "base" in my hardcore world is a bed and a bunch of chests out in the open desert air; why make a base when it doesn't benefit me?) See, the way Minecraft rewards the player is by optimizing things that were once difficult, and this is great for progression, but the problem comes when there's nothing more to optimize. You have the best gear, you have all the resources in the world, you have full beacons, a bunch of farms, and can defeat any boss or raid or anything the game throws at you. THAT is where Minecraft falters. Because it has optimized all of the skill and limiting factors out of the game. You can't die. Resources are easy as ever to collect. So, what do people do to express their skill? Make crazy bases and redstone contraptions and farms; but those things are not core parts of the game, so if you aren't interested in redstone, or building overly optimized farms, or spending weeks on end creating a bonkers base, then you will be left with nothing to do. So you quit. Mojang understands this problem and has tried to address it with the addition of the Deep Dark, and the upcoming Trial Chambers. Especially the Ancient Cities. The process of finding an Ancient City, tensely crawling your way trying to get rid of all the shriekers just to inevitably spawn the Warden is incredibly well done, and can keep even veteran players on their toes. And, hopefully, the Trial Chambers will continue this trend. They also improved mining with the Caves and Cliffs update; now, if you want more resources like Diamonds, going and finding a big cave to explore is just as efficient as strip mining. Strip mining is boring, let's be real, but exploring caves is fun, as you get to gather extra resources, find new biomes, and engage in combat. You get your Diamonds, but you also get a bunch of other cool stuff to do in the process, making it far less tedious. In terms of changes in this video; 31 Netherite Ingots for an anvil that will break is ridiculous. Diamond armor is easy to get, but each piece upgraded to Netherite is a massive achievement, a showcase of your triumph over Piglin Bastions and the Nether itself. Now, make it something that the player has to repeat over and over even after they got what they want, and you've created an incredibly tedious mechanic. Just make Netherite anvils not break (which would make sense, its stronger than Diamond). This makes the anvil also an achievement that won't turn into a tedious task; the anvil that unlocks the TRUE late-game armor, even if it does need extra maintaining. Getting Netherite is something you should not overdo, since gathering Netherite Scrap is extremely out-of-the-way and doesn't give the player much else to do, unless they REALLY like Netherrack or REALLY like finding and looting Piglin Bastions over and over and over. The limitation on enchanting is nice, but there's a difference between a good limitation, and just pure tedium. The Librarian change also falls under this, as levelling a villager up to max level takes a lot of time and resources, especially finding the biome you need can be super annoying, and the player doesn't get any alternative experiences from the process. This would be especially bad if those enchantments were random; each biome should have only ONE high-level enchant. Overall, I think that a lot of these changes have a good concept behind them, limiting some things to give the player more dynamic choices. But you need to make sure and avoid tedium, and allow skill expression within those limitations, which some of these ideas miss by just a bit. They could all definitely be tweaked to be improved, though. I know you've made two videos already, but I'd love to see a third :) Keep up the good work! (And, thanks for reading my massive word vomit of a comment, if you're seeing this lol)
@GreenJab
@GreenJab Ай бұрын
Thanks for the feedback. Yeah I understand your points. The phantom one in here was more just 'hey I thought this was a cool idea someone else suggested'. I have a whole section dedicated to night time in part 3 which is still in the scripting phase. I do love he stuff like the ancient city and trial chambers, the goal of these videos was to not add more things like that, but tweak what is already in the game but has been left untouched and forgotten about. The whole reason I like the netherite anvil is that is does break, so you can't just make a simple xp farm to keep you overpowered gear alive forever. I am heavily leaning towards the smithing table upgrade which would only be 9 ingots rather than 31.
@Right_Sune
@Right_Sune Ай бұрын
All these ideas are great, and I would say "They should add them right now!!!!" However, if they did, the the community would literally kill Mojang. You see, the community likes updates, but not really changes to the game. Even when they tried just changing the piston sound, it was immediately reverted because people hated it so much. P.S I think your fishing ideas were good, although I think you should just leave normal fishing as it is and then add the bait fishing separately.
@GreenJab
@GreenJab Ай бұрын
they want updates, but they don't want change, so mojang adds stuff which doesn't change the way you play, then they complain that they aren't adding enough because they don't need to interact with it
@keanes8608
@keanes8608 7 күн бұрын
2:38 it’s funny reading those comments and how each side presents themselves (pfp, gramma, attitude)
@GreenJab
@GreenJab 7 күн бұрын
it’s truly peak comedy
@laurabenham4583
@laurabenham4583 4 күн бұрын
whats that supposed to mean
@elliestern
@elliestern Ай бұрын
I’ve always wanted a way to go fight the dragon in peaceful- I like the idea of mob behavior changing in peaceful so hostile mobs become passive and there are non violent ways to obtain materials which still require some level of skill. Like maybe trading with witches to get redstone and bottles instead of killing them, or shearing zombies into skeletons for rotten flesh, or using a fishing rod to pull blaze rods off a blaze. I like Minecraft for mining and building so peaceful fits my play style better haha. The end fight would still be a fight as normal but with different difficulties. Idk lol
@GreenJab
@GreenJab Ай бұрын
redstone you can buy from clerics I believe, rotten flesh from fishing, blaze rod could be interesting. I have plans for the ender dragon in part 3
@elliestern
@elliestern Ай бұрын
@@GreenJab Yea that’s true I just like the idea of passive versions of hostile mobs :)
@justjordan6147
@justjordan6147 Ай бұрын
@@elliesternI love your idea of actually interacting with the mobs instead of them being there doing nothing or just plain gone. The sheering of zombies doesn’t seem vanilla to me but I think it would be that zombies would occasionally just drop some something and for skeletons you would take some body parts and feed or pour milk on em to give them a regeneration affect which would have teirs. Honestly you have some good ideas 💡
@elliestern
@elliestern Ай бұрын
@@justjordan6147 Thank you :) I like your ideas too ^^
@minecraftermad
@minecraftermad Ай бұрын
any ideas on what should be done about beds skipping night too easily?
@GreenJab
@GreenJab Ай бұрын
part 3
@speckmitei2229
@speckmitei2229 Ай бұрын
This is incredible. I now want to learn modding just to implement this one video
@GreenJab
@GreenJab Ай бұрын
You should!
@radvilasgudas432
@radvilasgudas432 Ай бұрын
Please please please make all of the changes Into a mod. Mojang will take a ton of time to implement the changes and will probably exlude many changes to "retain the vanila experience". This would actually be an awesome and very welcome mod, which would save the game for many players.
@GreenJab
@GreenJab Ай бұрын
Already in the works
@user-pw1oh2mw6q
@user-pw1oh2mw6q Ай бұрын
Nowadays MC Normal difficulty should be Very Easy mode, for ones that doesn't seek challenge. And features you were speaking about should gradually take place as difficulty rises.
@lunashenck
@lunashenck Ай бұрын
This is a very simple idea, but sniffers should sniff up new potion ingredients. Maybe they could even give you different plants depending on which biome they're in
@GreenJab
@GreenJab Ай бұрын
There is potential here, but what ingredients and what potions? I want to avoid just adding stuff unless it fills a much needed hole
@lunashenck
@lunashenck Ай бұрын
@@GreenJab Well since the glare didn't win, maybe a torchflower could be brewed into a potion that highlights areas where mobs can spawn? Pitcher plants irl are acidic, and acid digests food, so maybe pitcher plants could make a potion that lets you eat very fast, I think that would be pretty useful in combat. These are just a few examples, but I'm sure you and your discord could probably think of more. Also these effects would also come with new decorative plants, which is always a plus
@benyerd6247
@benyerd6247 Ай бұрын
I agree with just about everything except stamina. Not because it's a bad idea, but being able to sprint constantly has been engrained in peoples mind for almost 13 nows, the community would throw a fit if that was changed.
@GreenJab
@GreenJab Ай бұрын
I understand that, but if we are scared of changing things because people are used to how they are, no progress would ever be made
@EpicnesProductions
@EpicnesProductions 5 күн бұрын
Phenomenal ideas!! Hopefully you can find a way to at least make a mod for changes like this. It could end up a must-have for those looking for more longevity for their Minecraft sessions!!
@GreenJab
@GreenJab 5 күн бұрын
mod is in the works and once I release part 3 I’ll really be spending my time on getting it done
@maxg971
@maxg971 6 күн бұрын
i love these ideas sm. hope mojang listens
@maxg971
@maxg971 6 күн бұрын
if you ever gather a moddig team together for this i would love to contribute music
@maxg971
@maxg971 6 күн бұрын
It just keeps getting better
@GreenJab
@GreenJab 6 күн бұрын
thanks. I am working a mod for all this as shown at the end of the video. I don’t really have any spaces which need extra music apart from one possible area I will mention at the end of part 3.
@Red_Duc
@Red_Duc Ай бұрын
42:11 god damn you, how could you do this to me?
@GreenJab
@GreenJab Ай бұрын
hehe
@decare696
@decare696 Ай бұрын
The wandering trader only spawning on natural blocks would take him away from skyblock.
@GreenJab
@GreenJab Ай бұрын
What I mean by natural blocks is stuff like dirt/grass/stone. not necessarily blocks which have been placed by the player
@arcdaeva8972
@arcdaeva8972 Ай бұрын
i like your idea of the villager changes
@swankierSpy2658
@swankierSpy2658 Ай бұрын
I want baby parrots :(
@GreenJab
@GreenJab Ай бұрын
kekw
@parafishsticks
@parafishsticks 11 күн бұрын
i feel like you should give your items some kind of upgrade so they can be used in the netherite anvil. maybe in an end update you can get an enderite upgrade template which is used with enderite ingots (this is assuming they add a new rare ore in the end) and then used on the tools in a smithing table then they are able to be used in the netherite anvil. I also think lapis should be used in anvils similarly to enchantment tables to give it more use.
@GreenJab
@GreenJab 11 күн бұрын
all possibly good ideas, but I’m trying to keep the changes to be as simple as possibly and adding a new ore type definitely feels like “mod territory”
@MaikOlszewski
@MaikOlszewski Ай бұрын
Making the game harder is not the way, I think this game should try to stick to it's creative sandbox game roots. That being said here me out on how difficulty could be tweaked in my opinion: So, if you want for example make eating take longer, make it so that this only and gradually applies to harder difficulties, that way the difficulties actually do something. I furthermore think that introducing world difficulties would be a nice addition, similar to Terraria. Harder worlds could have different world generation to make iron farms or other ingenuities mandatory and in the contrary make them unneeded on easy since easy worlds could generate more ores or smelting gives more ingots etc. Giving the different difficulties meaning and maybe even let us tweak them outside of game rules would immediately make a lot of mods redundant, add a huge boost of accessibility and add replay-ability and fix problems like enchanting along the way without changing anything for old worlds that already have been generated many years ago.
@MaikOlszewski
@MaikOlszewski Ай бұрын
I made this comment before I watched the difficulty section of your video. You also made some good points!
How I Fixed Survival Minecraft
56:13
Green_Jab
Рет қаралды 159 М.
every minecraft distance limit, ever.
29:49
tristangent
Рет қаралды 237 М.
Does size matter? BEACH EDITION
00:32
Mini Katana
Рет қаралды 18 МЛН
Survival skills: A great idea with duct tape #survival #lifehacks #camping
00:27
HAPPY BIRTHDAY @mozabrick 🎉 #cat #funny
00:36
SOFIADELMONSTRO
Рет қаралды 14 МЛН
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 6 МЛН
The ACTUAL History of Early Minecraft
1:11:00
OrangE
Рет қаралды 99 М.
I Died In Minecraft Hardcore... Kinda
19:24
Kolanii
Рет қаралды 3,2 МЛН
I remade the new Minecraft Tricky Trials Update...
13:01
Lemon Mods
Рет қаралды 13 М.
Everything to Look Out for in Chapters 3 & 4 of Deltarune
1:12:53
I Ranked All 65 Biomes From Biomes O Plenty
38:12
Infernal Studios
Рет қаралды 167 М.
Why is Minecraft so Lonely?
32:27
Bam Marks
Рет қаралды 192 М.
How does Minecraft ore compare to Earth
26:01
Gneiss Name
Рет қаралды 296 М.
I Coded Your Terrible Enchantment Ideas into Minecraft
41:15
Knarfy
Рет қаралды 1,9 МЛН
100 Reasons Minecraft Bedrock SUCKS
24:17
Evident
Рет қаралды 658 М.
I Fixed Minecraft 1.21 Weapons...
10:49
Daniel Krafft
Рет қаралды 1,2 МЛН
5 НОЧЕЙ С ТИМОХОЙ
1:12:07
OVER SHOW
Рет қаралды 478 М.
skibidi toilet multiverse 039 (part 2)
8:58
DOM Studio
Рет қаралды 6 МЛН