New in Houdini 18.5 Pt. 5: Scatter & Align Plus Attribute From Pieces SOPs - The New Workflow

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Entagma

Entagma

3 жыл бұрын

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Пікірлер: 27
@junechevalier
@junechevalier 3 жыл бұрын
The Bob Ross of Houdini
@18bovende
@18bovende 3 жыл бұрын
Tip: to move pieces to center you can also use "Match Size" SOP inside to For-Each.
@AlenHR
@AlenHR 2 жыл бұрын
thanks, that "attrib from pieces" is really helpful. 4:52 - you can replace "bound" and "wrangle" nodes with "match size" node.
@KevRyanCG
@KevRyanCG 3 жыл бұрын
I found this tutorial as I was painstakingly trying to put ash on top of and around an object with a simulation. I was able to extract my ash pieces from a fractured cube and give them a class attribute before feeding them into the copy to points. Works incredibly well!
@BenniK88
@BenniK88 3 жыл бұрын
Sooo good 😊🙏🏾 as always thanks a lot for that helpful knowledge.
@panosdimi4713
@panosdimi4713 3 жыл бұрын
very top skill thank you i learning houdini evrithinks is helpul god bless you my frients
@MONEYVAL9
@MONEYVAL9 2 жыл бұрын
These are some key low level concepts that going a long way
@ros27922
@ros27922 3 жыл бұрын
7:50 - I can see the snow on the mountains
@junglingmitapfel2902
@junglingmitapfel2902 3 жыл бұрын
What if I need to pack and instance the leaves? I can't find a solution for getting the material on my geometry...
@dan323609
@dan323609 2 жыл бұрын
But how scatter sequence obj ($F) in file node?
@feelthefears
@feelthefears Жыл бұрын
To move connected geo to origin i just assemble and pack the geo and set @P to 0; No need for - loops.
@fran.fernandez
@fran.fernandez 2 жыл бұрын
how do u get the random leaf inside the copytopoints? its look for the class name to pick a leaf?
@ikbo
@ikbo 3 жыл бұрын
is solaris production ready in this release?
@Entagma
@Entagma 3 жыл бұрын
You decide - I personally have a hard time giving a definitive answer. Cheers, Mo
@GaseousApe
@GaseousApe 3 жыл бұрын
I've seen solaris being used on some jobs using renderman, I do think karma has a bit of catching up to do when it comes to speed.
@ReinaldoFuregato
@ReinaldoFuregato 3 жыл бұрын
IMHO... As a USD management tool. It's great! There is no better tool to visually manage USD anywhere. Not even close... But as a lighting environment, it still needs improvements and better integration with other render engines.
@ModelWhatYouSee
@ModelWhatYouSee 3 жыл бұрын
How do you add the name attribute to your original geo? Is it just a wrangle or something?
@Entagma
@Entagma 3 жыл бұрын
Connectivity SOP + one line of VEX. Cheers, Mo
@ModelWhatYouSee
@ModelWhatYouSee 3 жыл бұрын
@@Entagma great thanks!
@Bizarro69
@Bizarro69 3 жыл бұрын
Funny, houdini 17 and early 18 constantly crashed on my system. 18.5 is purring on the same system 🤔 What gives?
@Entagma
@Entagma 3 жыл бұрын
Are you running a Mac?
@jamaljamalwaziat1002
@jamaljamalwaziat1002 3 жыл бұрын
This is a bit advance tutorial.
@pharbath
@pharbath 2 жыл бұрын
slowwwww dowwwn.
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