Any tips on how to get this same thing working but with Anaconda envs?
@kapodaki2 күн бұрын
What has happen on 9:45?
@JWPanimation3 күн бұрын
Thanks!
@mdoumdou40854 күн бұрын
Hello all: I would like ask a Houdini Alembic question, How to make feather with Alembic, my groomed feather always stays did not follow Alembic animation, I only know how to make fur follow animation. Thank you everyone!
@user-hd6rl7uh2s5 күн бұрын
38:30 What should I do if the leaves behave at high speed?
@user-hd6rl7uh2s5 күн бұрын
After removing the "resample curve" node, things settled down, but I can no longer control the number of leaves😩😩
@gracemccormick57355 күн бұрын
Thank you! I've been trying to figure out how to do this for a bit now; This was really helpful!
@jasonrai21156 күн бұрын
Fix for the new version of Houdini. In geometry level, connect the sphere to input 2 and in inside solver, connect input 2 to switch.
@wicherlab8 күн бұрын
How to transfer melting animation with texture from Houdini to Blender? Could you do a tutorial on this?
@jean-paulcastel14619 күн бұрын
hahahaha wtf! That cracked me up...
@suri4Musiq11 күн бұрын
Loved this tutorial, great introduction to machine learning in houdini! <3
@vikgra630311 күн бұрын
hope this talk never ends ❤
@rstudiosvfx11 күн бұрын
Hello, I have a problem, I have the latest version of Houdini, when I open your file, it works, but if I want to do it from scratch, the moment I go to melt objec, it creates the dopNetwork, but nothing happens... I recreate the scene from scratch without any results... Help me
@fabiobiffcg498011 күн бұрын
In current Blender 4.0/4.1: The "distance field" can be created using the "Geometry Proximity" node with the "N" object. Then use the "distance" output as an attribute for the plane object for borders/contours, just use the "Math" (cos, modulo, etc), "Color Ramp", and/or "Map Range" nodes to modify/remap the distance attribute.
@fabiobiffcg498011 күн бұрын
In current Blender 4.0/4.1: The "distance field" can be created using the "Geometry Proximity" node with the "N" object. Then use the "distance" output as an attribute for the plane object for borders/contours, just use the "Math" (cos, modulo, etc), "Color Ramp", and/or "Map Range" nodes to modify/remap the distance attribute.
@vfxskull620811 күн бұрын
This is fantastic. I've been playing with Confyui for a while and I was wondering if MLOPs could be a similar tool, but within the Houdini interface - which would be just perfect! The problem with Confyui, at least for me, is the amount of information you have to put in the node itself - since it doesn't have a "Parameter view" like Houdini - and things can get visually confusing like this. I can't wait to start playing with MLOPs, thank you so much for this Moritz! - Alvaro
@rustytoe17812 күн бұрын
cool!
@user-io2gv9oy9k12 күн бұрын
Hi! Thanks a lot for your tutorial, very helpful! Just run into a problem: I unclick the base reflection button, but it still reflect, doesn't change at all. Do anyone know the reason😭
@felixblacke13 күн бұрын
Very cool and unexpected integration. Would love to see more ways like this that these tools can be implemented beyond wholesale image creation/slapping a coat of paint on an image.
@vfxskull620813 күн бұрын
this is fantastic!
@PawelGrzelak13 күн бұрын
Interesting idea Christopher
@abidemi-ibitoye14 күн бұрын
Struggling to recreate the material in Redshift.
@kasheidashut14 күн бұрын
Amazing! Thank you! How do you wrap this around Meshes and other Geometry?
@gahme15 күн бұрын
Love the Nerd Rants!! Thanks for the resources
@StrongmanLi-pz7sl17 күн бұрын
mop is not working for me, hope to fix this part in the future.
@ItaiMiller-kp2wn18 күн бұрын
Awesome! we want more 👏👏👏 Thanks for all the times you guys put into this
@ItaiMiller-kp2wn18 күн бұрын
Awesome! We want more 👏👏👏
@MrSunamo19 күн бұрын
Great tutorial, I wish there was more material on using Octane in Houdini.
@Entagma17 күн бұрын
That´s a great Idea, we will put that on the list!
@magusofthebargain20 күн бұрын
AI is theft. Most AI images we see nowadays were generated by systems trained on copyrighted works without the artists' knowledge or consent. AI doesn't have to be used this way, but that is the way it is currently being used. AI has no place in the professional environment. Play around with it all you want at home, but don't bring any AI generated images to work. No matter how good you think the images look, it's unprofessional and takes money away from human artists whose published works are being stolen to train these AI models. All the major AI companies will fold to class action lawsuits soon, and the general public is already bored by AI generated images. I recommend going back to traditional techniques and making the art yourself. You seem to be good at it. Don't just type a prompt, make the artwork yourself!!
@rosch300020 күн бұрын
Legend!
@MortenKvale20 күн бұрын
Ah nice, lovely to see another episode of Nerd Rant! You're great Entagma team! :D
@zoharproduction160020 күн бұрын
you guys should post the series as podcast in Spotify
@blackspear21720 күн бұрын
Bahahaha that “wtf” was so left field! Hilarious! Awesome pod! Thanks fellas
@karlisstigis20 күн бұрын
Interesting, thanks!
@purassicjark22 күн бұрын
I recently learned about Entagma, and I can say without a doubt you guys produce some of the best Blender & Houdini tutorials out there. However, it's difficult to follow this and many others as several of the nodes in the tutorials have been deprecated in the latest Blender version. Trying to figure out how to reproduce the behavior of old legacy nodes using the new ones can be tricky for noobs like myself. I tried to enable legacy nodes, but it seems that is no longer possible in version 4.1.0.
@Entagma17 күн бұрын
Yeah, we know that is frustrating and we will keep updating the tutorials to keep up with the changes. But sometimes things change faster than we can produce good, quality content with! But we hear you! We appreciate you watching and thanks for the kind words! New Blender Content is coming :)
@purassicjark17 күн бұрын
Hey@@Entagma team! Thanks for the response. I completely understand and appreciate all that you do for the 3D community. I look forward to the new content! :)
@fabiobiffcg498011 күн бұрын
now you can obtain the distances with the "Geometry Proximity" node using the "N" object. Then put the "distance output" as an attribute for the plane Finally, just do the the math ("math", "color ramp", and/or "map range" nodes, etc) to modify/remap the distances and get the contour effect
@purassicjark5 күн бұрын
@@fabiobiffcg4980 thank you so much!
@Nealcar3048923 күн бұрын
anyway helpful tip to make it loop in an animation?
@wyatttheskid23 күн бұрын
outstanding work!
@Djoshua100023 күн бұрын
Thank you for the lesson. one question - how to write the last stage of smoothing (using the blur attribute) in alembic? because the alembic itself is preserved without smoothing
@graphguy24 күн бұрын
This is great! But your blend file crashes 100% on v4 build. I'll have to try and recreate the file from scratch following this video.
@theGoogol25 күн бұрын
Excellent tutorial! Subbed :)
@MrGhjg26 күн бұрын
Why is everyone so happy about this? I don't get it at all. Just do more of what you’re already doing, put it online, and charge for it!! Make your valuable education accessible to everyone. Find creative ways to charge more from people who can afford it. This is not a good news:)
@damohr6927 күн бұрын
takes me 30 seconds in Clo lol
@FirehawkVFX28 күн бұрын
What an amazing example and tutorial. Thanks for sharing.
@sugarys29 күн бұрын
That’s amazing thank you so much for this tutorial! I do have a few questions to ask tho! First of all, how do you get the growth to be so fast in the timeline? Mine doesn’t do half what yours does even when i set it as far as 3000 frames. Do you have a solution to make it develop quicker/ like yours? Maybe i missed a step? Second question, after doing all of this, when i try to add color with the color ramp it just doesn’t work and my line stays purely black. Stayed black and white in the geometry node editor when we tried to plug it to the viewer node at first, then stayed purely black after switching to the shader editor and adding back the color ramp there. Would you have an idea why this is happening? Thank you so much again!
@lueyyys17 күн бұрын
Hi there, sorry for the late answer. A lot of the times where I let it run, the video is actually sped up. I could have made that a bit clearer, sorry. How well it runs is mainly dependent on your CPU but with this kind of system, as it gets more complex, there will always be a point where it won't run in real time. But to speed up testing simulation setups, you can switch your scenes framerate to something higher as the simulation zone is frame dependent. So setting your FPS to 60 or even 120 can save you a lot of waiting time as long as it runs faster than realtime. So if the curve is still in black and white, you might want to check the input of the viewer node and if its set to float or color. If its still set to float, hold ctrl and shift and click on the colorramp. As for the shaded view, do you have set up the Hair Emtpy System or have you used a Curve to Mesh node to make it visible? If it's still only a line it won't be able to render.
@3drwnyАй бұрын
thank you very much
@tunji6434Ай бұрын
Amazing! I'm so stoked about this program. Will definitely be applying!