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With Eula being gone for this long, I've had a lot of time to sit and think about Genshin's game design. In this video, we'll take a close look at how Hoyoverse uses FOMO, and how they've perfected the formula.
This is a long video, so I've broken it up into chapters:
Chapter 1: 500+ Days of Eula 00:00
Chapter 2: Time and Game Design 1:56
Chapter 3: The Gacha 6:50
Chapter 4: Gotta Collect 'Em All 13:30
Chapter 5: The Naganohara Incident 19:49
Chapter 6: The Spindrift Knight & The Greatest Sin 21:17
Chapter 7: Outro/Special Thanks 25:20
I do not own any of the source material, music, or news sources used in this video. I use and cite them to help illustrate my points and share my love of the game.
Wanna keep up with me? Come say hi at:
Twitter: @dragonhustled
Twitch: / dragonhustled
Thumbnail composition: Firestia
@firestiart on Twitter
firestia.carrd.co/
Thumbnail artwork: Polus
@Poluslus on twitter
poluslus.carrd.co/
Additional Artwork:
Zedora
@ZedoraArt on Twitter
zedoraart.carrd.co/
Logo Design: Suwawa
@suwastudios on Twitter
Video Sources:
Like A Dragon Summons : TheZenNinja • Yakuza 7 / Like a Drag...
Hoyoverse: Genshin Impact KZfaq
Pocket Circuit: Z3PP3LI
• Yakuza 0 - Pocket Circ...
RE4 Merchant- Shirrako
• Resident Evil 4 - Meet...
Eula Story Quest: Potatozshara
• Eula Story Quest Act 1...
Songs Used (in order)
La Muerte del Goberino (Yakuza: Ishin)
The Frozen Emblem (Genshin Impact)
The Gates of Hell (Bayonetta)
Mechonis Field (Xenoblade)
Black Market (SMT IV)
Illusory Shibuya (Tokyo Mirage Sessions # FE)
Riddle and Puzzle (999)
Lounge (Virtue’s Last Reward)
Strictly Business (VA-11 HALL-A)
Zodiac (Persona 2: Innocent Sin)
Riders of the Light (Bayonetta)
Map I (Persona 2: Eternal Punishment)
Death Drive Console Beat (No More Heroes: Travis Strikes Again)
In the Doldrums (13 Sentinels: Aegis Rim)
Blossoms of Summer Night (Genshin Impact)
Dance of Aphros (Genshin Impact)
Mila’s Ordeals (Map 2) (Fire Emblem Echoes: Shadows of Valentia)
The Frozen Emblem (Genshin Impact)