Evolution of Sins II Pt.4 - eXploit

  Рет қаралды 9,870

Stardock Games

Stardock Games

14 күн бұрын

Wishlist on Steam: store.steampowered.com/app/15...
Sins of a Solar Empire II is not just a real-time strategy game: it's also a real-time 4X, with all the X's accounted for!
In this video, we take a look at some of the new features going from Sins Rebellion to Sins II covering the eXploit phase of a 4X game.
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Website - www.sinsofasolarempire2.com
Discord - / discord
Facebook - / sinsofasolarempire
X - / sinsofasolaremp
Reddit - / sose

Пікірлер: 57
@Omnomface
@Omnomface 12 күн бұрын
The best part here is that every video progressively shows not just that there's alot of fine tuning and rebalancing going on, but also future-proofing, which is an absolute necessity.
@deafidue5535
@deafidue5535 12 күн бұрын
Hope we can see trade ships flying around like old sins. I really only build them for this reason to give my empire some life.
@blairfraser8005
@blairfraser8005 12 күн бұрын
You will see them if there are any TEC players in the match. And you can even hire trade escorts that don't count against your supply.
@MrNiveko7
@MrNiveko7 12 күн бұрын
I love that it is still basically old Sins, just with revamped graphics, a ton of QoL changes to make everything smooth and well thought out as well as more responsive in the heat of combat. The way rockets work now, making positioning more important is a lovely change. Modernized, revamped, improved... but still Sins as we know it. Lovely. Thank you. Also, cause I wanna be selfish... Advent when?
@lintrichards6007
@lintrichards6007 12 күн бұрын
With the Steam release in August, according to their Discord.
@connernickerson5509
@connernickerson5509 12 күн бұрын
Indeed, this level of quality and dedication is all gamers really want, not all of the ghastly, bloated excesses of modern "triple Aaaaa!" gaming.
@Hyluse
@Hyluse 12 күн бұрын
Feels more like a dlc or a mod imo. Kind disappointed.
@giantnerd14
@giantnerd14 11 күн бұрын
All I ever wanted was a multicore engine with a few new units, so I'm stoked.
@MrPerson61
@MrPerson61 12 күн бұрын
so far, very nice changes. Though I'm sad that not all factions will have access to trade ports anymore. I used to like watching all the trade ships from various races and allies moving around from place to place doing trades.
@eriantoestrada5721
@eriantoestrada5721 12 күн бұрын
Gotta eXploit 'em all till eXplode! 🤩🤩👍👍
@Idolismo
@Idolismo 12 күн бұрын
So can we expect the release right after you've covered the last x - exterminate? :D
@Anthony-jo7up
@Anthony-jo7up 12 күн бұрын
August release
@ThunderStrikeEngine
@ThunderStrikeEngine 11 күн бұрын
Spare me the pleasantries!
@andrewbirkett698
@andrewbirkett698 12 күн бұрын
Any closer to a release date?
@synonum
@synonum 12 күн бұрын
It's available on epic store , I couldn't wait
@thedefaulttrashbag1316
@thedefaulttrashbag1316 12 күн бұрын
August for the steam release is the plan, though it is already available on epic.
@Mad-Box
@Mad-Box 12 күн бұрын
@@thedefaulttrashbag1316 Wait, why is it out on epic already? This somehow feels like an oversight, unless there's some kind of deal they made I'm unaware of.
@ValiantWrestling
@ValiantWrestling 12 күн бұрын
@@thedefaulttrashbag1316 The epic release is still incomplete though, no Advent so might as well wait for the steam release. I bought it on epic last year but just going to buy it again on steam when it drops.
@TheMrYadrian
@TheMrYadrian 12 күн бұрын
​​@@thedefaulttrashbag1316 Do I understand that Advent is also added with release on steam, right?
@Zabtom
@Zabtom 2 күн бұрын
I hope we can blow up planets again Stardock! I also miss the Vasari's Big Magnum haha. Their superweapon I mean, that thing was cool. 😃
@Nurrad
@Nurrad 4 күн бұрын
Sins 1 is one of the best games I've ever played, and it's extremely exciting to see a Sins 2 developing ... The only one thing that I wanted to complain about for long time, and just couldn't not to mention anymore, is the UI we see in Sins 2, it looks, how do I put it, like a sad weather, boring in a way, this blue color interface ... I wish you could give us options to change the color at least (I don't understand why games don't make the UI more customizable in general!) Anyway, I will be complaining about this a lot, but hopefully the gameplay and its complexity will compensate got that (Sins 1 was awesome with much better/nicer UI in my opinion) Thank you for your work.
@lsh32768
@lsh32768 12 күн бұрын
Compared to test version on Epic store, summary of changes - New planet types: primordial and crystalline - Capital ships now need 3 exotics instead of 2, 3:55 - Excavation yields guaranteed exotics 4:02 - New soundtrack sounds amazing 2:54; new skyboxes are breathtaking - Planet upgrade option order changed - Exotic now display as a preview rather a count However I still observed limitations - No new non-planet non-asteroid gravity well types observed 11:32 - Alas 9:17 Extreme xenophobia tech still shows +0.0
@sockMonster241
@sockMonster241 11 күн бұрын
Taaaaake my monney
@jtvice1862
@jtvice1862 12 күн бұрын
Love everything so far. Only thing I think is needed is repeatable research and the ability to add repeatable and pages of research for modding. So we can tinker absurd tech trees. Also, pirates are too weak and docile.
@TheMrYadrian
@TheMrYadrian 12 күн бұрын
I would add different or more unique ships to all minor factions.
@lubinle
@lubinle 12 күн бұрын
Add child labor pls
@lordnub926
@lordnub926 12 күн бұрын
I love how this is the first comment
@namelesssmokemonster
@namelesssmokemonster 12 күн бұрын
NOT ENOUGH CRYSTAL
@Nitryl44
@Nitryl44 4 күн бұрын
@@namelesssmokemonster 🤣
@Zabtom
@Zabtom 12 күн бұрын
Anyway nice video.
@myorigaccisbroken
@myorigaccisbroken 12 күн бұрын
gib gib gib
@TheMrYadrian
@TheMrYadrian 12 күн бұрын
00:04 When Advent Update?
@igorthelight
@igorthelight 10 күн бұрын
August
@addisonmorales1525
@addisonmorales1525 13 сағат бұрын
seem easier how they say . currently G3 and G4 are not at easy than here and how they explain the plays of sins2 like very much the G3 and G4
@Blueiceandy
@Blueiceandy 12 күн бұрын
how many cost the game on release?
@igorthelight
@igorthelight 10 күн бұрын
Most likely the same as on Epic Games
@Zabtom
@Zabtom 12 күн бұрын
I really hope the Advent gets released soon! I'm tired of waiting. 😑
@igorthelight
@igorthelight 10 күн бұрын
August 2024
@Zabtom
@Zabtom 4 күн бұрын
@@igorthelight August seems pretty far off for an update like this. The Vasari has been out for months if I'm not mistaken.
@daha1214
@daha1214 12 күн бұрын
will there be multiplayer ?
@JAV1L15
@JAV1L15 12 күн бұрын
Why wouldn't there be?
@blackburn1489
@blackburn1489 12 күн бұрын
yes
@daha1214
@daha1214 11 күн бұрын
@@JAV1L15 i am fucking hyped ! Purge all the xenos !
@kihl5374
@kihl5374 12 күн бұрын
when's release date !!
@TheMrYadrian
@TheMrYadrian 12 күн бұрын
On steam it is 3q of this year so either in August or in September. However, they still can postpone it.
@synonum
@synonum 12 күн бұрын
you guys have to improve the search feature in research
@blairfraser8005
@blairfraser8005 12 күн бұрын
Agreed, we will be improving it for the Advent release.
@TheMrYadrian
@TheMrYadrian 12 күн бұрын
Advent Update when?
@avatarwarmech
@avatarwarmech 12 күн бұрын
​@@TheMrYadrianThe update is coming in August
@staplesdex2
@staplesdex2 11 күн бұрын
Give us a Campaign mode pls.
@igorthelight
@igorthelight 10 күн бұрын
Not gonna happen - that's a lot of cost and time added.
@mesarthim640
@mesarthim640 6 күн бұрын
Why limiting the number of development we can do on a planet? I think this decision is pretty stupid ! Not limiting them could be life changing to players who have most of their planets conquered by the enemy and allow a come back... This will need to be moded if devs refuse to change this. This is the main problem of those types of games, if you're losing, that's it, you're done and there's no way to come back, you can only watch your opponent destroy you.
@battlemode
@battlemode 4 күн бұрын
No 4X game features infinite scaling of your economy like that, for a start you need to consider the limitations of the computer before you even consider how broken that makes the gameplay. Once someone starts to get slightly ahead, there's no limit to how far ahead they can race, which immediately limits the gameplay to racing for the economic techs. The last statement sounds like wisdom but the problem is that there's a fuzzy line delineating when one player thinks they're losing compared to someone else. Playing with that delineation is exactly why these kinds of games are fun to play against one another, and it's the reason you aren't immediately booted out of the game the first time an unseen counter hits a limit you're unaware of. Being able to determine if you're losing or not is a skill, and Sins II gives the players many, many tools to overcome many situations that look bleak, providing that they have a good grasp of the game mechanics.
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