FARMING SIMULATOR 25 | INCREDIBLE MIST, FOG & CLOUDS! IN-GAME FOOTAGE!!

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MrSealyp

MrSealyp

26 күн бұрын

U.S. Map, Riverbend Springs! Game By: GIANTS Software.
With the release of the pre FarmCon24 stream (3rd July), we have a lot more information, stunning visuals from in-game (WIP) footage! What does it look like? What can we see? How much improvement is there? What about GPS?
Find out with me… MrSealyp.
Please bear in mind that this is all work in progress footage!
For some reason, I could only get it to play smoothly at 720!
I was sent the footage by GIANTS ‘pre Wednesday stream’, with no commentary, so at the time of recording, I have no real context for the footage.
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Pre FarmCon Stream link:
• Farming Simulator 25 -...
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Пікірлер: 31
@maverick2496
@maverick2496 24 күн бұрын
im blowen away GPS… Giants, Y’all done good! Details and Textures…The Fog and water mechanics are breathtaking. Huge upgrade from before. Loving what ive seen so far. keep it coming MrSealyP 🤠🤠🤠🐾🐾🐾🐾🐾🐾🐾🐾
@davidvanmol5199
@davidvanmol5199 24 күн бұрын
Awesome looking and base game gps. Glad they finally dropped the old gen. Hopefully the seasons will be like in FS19. Can't wait until release.
@GamerKatz_1971
@GamerKatz_1971 24 күн бұрын
Remember way back when 22 was coming out and they said you would be able to see the rain approaching? Then when the game comes out it just appears from no where from a clear sky most of the time. I'll believe all this when I see it after launch.
@xBLooDRav3NxRRx
@xBLooDRav3NxRRx 24 күн бұрын
The Fog and water mechanics are breathtaking. Huge upgrade from before. Loving what ive seen so far.
@shocknawe5354
@shocknawe5354 23 күн бұрын
Like most games, I think the truth will lie somewhere in the middle… not as good as we hope, but better than what we have. I’m on board! 👍
@Feldynn
@Feldynn 24 күн бұрын
f you didn't watch the first time with headphones it's worth a second run through with them! I've got to say I'm massively impressed with this, for it to be classed as a WIP it's looking fantastic and a huge upgrade on 22! Even the audio with it seems more sharp than before, like the water gently lapping on the river banks or the distant jumbo jet flying over. I totally understand your concerns mate and I wonder if you might be correct but for the opposite reason, they may well be using volumetric fog and mist to get away with using lower detail textures at times not to cut corners but to increase performance. Like with the Ambient Occlusion I think it was in FS22, where if you can't see certain things because they're blocked by a building it won't visually render them to save of CPU / GPU resources and make the game run smoother. No sense in using a high detail texture just to have it partially obscured by fog, especially at a distance, when a lower detail one will look just as good and save resources.
@wesseltendolle
@wesseltendolle 23 күн бұрын
Really liking the lighting, especially the night time. I’m fs 22 I hated working in the dark… That’ll be different in 25 😊
@Chris_Restall
@Chris_Restall 24 күн бұрын
GPS… Giants, Y’all done good! ✌️Details and Textures…
@kellyvanstaveren72
@kellyvanstaveren72 21 күн бұрын
Crops still are in blotches not nice rows like they should be. And the rows still go both ways when the camera angle changes not really flowing the seed rows. Maybe I'm too fussy I guess
@maccrimbo
@maccrimbo 24 күн бұрын
It's not the best or the most realistic map but Erlengrat has an incredible atmosphere, especially in the snow so I have faith Giants will deliver.
@SpacemanSpliff101
@SpacemanSpliff101 24 күн бұрын
Looks great ! Loving it !
@kenh939
@kenh939 24 күн бұрын
Wait for the hater’s that claim there is not a big difference from “22.”
@Dontknowyet80
@Dontknowyet80 24 күн бұрын
Excited!
@lonny1337
@lonny1337 21 күн бұрын
It seems, GE 10 will improve the looks of FS25 a lot. I'm actually more curious about game mechanics changes. I play FS22 always with Precision Farming (so I can at least see how big a field is - no joke, you need a DLC for this), because it brings more farming mechanics into the game. The base game is pretty much a farming action game, not something I would call a simulation. But I guess that the look of game will be the key success factor to sell the game, because I believe that only a minority of the people that bought more than 4 million copies of FS22 are interested in realistic farming mechanics.
@rickhewitt9529
@rickhewitt9529 24 күн бұрын
Looks pretty cool but I wonder because you have mist and fog, will it effect whether you can make hay. Or affects harvesting?
@robertwhittle7779
@robertwhittle7779 24 күн бұрын
Heard new animal a fly!
@TornadoQuakeX
@TornadoQuakeX 24 күн бұрын
Yeah I have a feeling the fog is disguising the really obvious draw distance the past games have shown. There was always a "bubble" around you where crops wouldn't load in highly detailed looking. Didn't see that in this video.
@waynelaplante6991
@waynelaplante6991 24 күн бұрын
😊
@StrategySimulationSamurai
@StrategySimulationSamurai 22 күн бұрын
@MrSealyP, do you have a code or anything to purchase the preprder through to help you?
@TheMidLifeSimster
@TheMidLifeSimster 24 күн бұрын
Can …. Not ….. wait
@gustavn8902
@gustavn8902 24 күн бұрын
mrsealyp, are u on ps4 or ps5? do u need to upgrade ur console?
@45bombom
@45bombom 23 күн бұрын
Remember when there was lightning flashes, deteriorating hay bales, no clip camera, mirrors with details, and engine sounds that changed when indoors? We'll see what else gets cut. 😩
@nakki123
@nakki123 24 күн бұрын
Graphic looks good and all but this game needs some physics.
@JohnPaul-xi4dz
@JohnPaul-xi4dz 24 күн бұрын
id be happy if they just fixed rain without clouds
@sparkygaming7495
@sparkygaming7495 24 күн бұрын
And not having thunder every time it rains
@murdamafia868
@murdamafia868 23 күн бұрын
4x maps or its a bust. GPS is great and everything as well as the upgrade in graphics but 4x maps is what everyone once
@iceuul674
@iceuul674 22 күн бұрын
I do not want 4x maps, they are on PC and they do not work well.
@JimKayaker
@JimKayaker 24 күн бұрын
Completely understand your concern regarding fog as a tool to avoid rendering stuff at distance, but my experience in Ark is that rendering fog in this kind of way is actually pretty GPU intensive and the game runs better without fog and ability to see to the full render distance (many Ark players turn it off with console commands to improve FPS). Obviously you hadn't seen the preview stream when you recorded, but Martin describes the fog as being defined as particles which is what allows it interact with light the way it does and is the reason those lighting effects at the level crossing are possible. I like what I see, and I trust Giants to implement it more efficiently.
@TL-zh9qq
@TL-zh9qq 21 күн бұрын
Just like every other game they have to overdo mist, fog, etc... it doesn't look real, it's not real, it's just overkill not needed
@daddych0pchop800
@daddych0pchop800 16 күн бұрын
My major concern with the lighting in general is, will it be the same as fs22 in the fact that on the sunniest day the shadows are so black/dark where you need to use a torch/flashlight to see things at times, the shadows have been just so terrible, I hope fs24 has weakened the shadows. 🤞🏻 The fog and mist is a cpu hungry monster that you will turn off (if you can) how many times have you used 4/5 workers at the same time and you can see the console struggle with keeping it smooth! Now add fog and mist, I think 3 workers with mist it may struggle 🤷🏼 I hope it won’t but!
@andythefarmer2022
@andythefarmer2022 24 күн бұрын
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