#FatalFury #CityOfTheWolves #Gameplay Check out our Livestream! / maximilian_dood Our official merch collection! ►►► maxdood.tv/merch Follow Me on Twitter! / maximilian_
Пікірлер: 753
@dookieshoes358523 күн бұрын
He wasn’t lying, it does look even better than the trailers
@TheFightConnoisseur22 күн бұрын
Deadass, I’m a very casual fighting game player so the trailers didn’t have me very interested but it looks phenomenal here, might actually check it out.
@k1anstation8122 күн бұрын
@@TheFightConnoisseur Since you're a casual here you wouldn’t like playing it. It's too hard for you execution wise
@sandwichenjoyer933422 күн бұрын
@@k1anstation81 It's not that hard to combo EX-moves into EX-moves, stop gatekeeping.
@k1anstation8122 күн бұрын
@@sandwichenjoyer9334 tell that to the guy above, not me.
@Laoruperteen1821 күн бұрын
its almost as if trailers are almost always showing footage of an incomplete product and that youtube quality compression is a thing or something :D
@joedatius23 күн бұрын
There is something very wholesome about SNK devs and SF devs continuing the legacy of them being joined in how their games function and practically innovating off of eachother. In alot of ways Street Fighter and SNK are like sister series
@seanmcbay22 күн бұрын
Yup. It’s a great era for fighting games.
@system33122 күн бұрын
Fighting game community really can enjoy when snk and capcom make great games. They all feel so different. Much needed for quality variety
@hudysonsestari822822 күн бұрын
More like brothers, sisters are generally jealous of each other.
@Fate26322 күн бұрын
Well, when you consider how Fatal Fury began... that may be more true than we realize.
@neruneri22 күн бұрын
I adore that they're a bit closer as companies now too, with how SF6 is getting Fatal Fury characters as DLC. I don't think it's crazy to say that it's likely for Garou to get some SF characters too. And like Max has said elsewhere, if all of this goes well that's the first step to getting a new versus game. Finally feels like it's on the table as a possibility again at least.
@sureberferber910122 күн бұрын
This NEEDS to be the Capcom Vs SNK 3 engine.
@Articulatedcopy18 күн бұрын
Maybe we'll get that SNK vs Capcom that we should have gotten forever ago (we aren't counting Chaos).
@king_lvr23 күн бұрын
The shift from input difficulty to making the game more mechanically complex sounds like a really good choice. Also, the artstyle looks really pretty in actual 4k quality. This feels like a really good game for fighting game fans.
@PauloLz23 күн бұрын
As a FHD pleb, i really don't like the artstyle, it looks ugly with it's unnecessarily saturated colors...
@poisonjam456422 күн бұрын
I feel like Project L is somehow responsible for this. Project L developers were really smart and took all contemporaneous takes on what makes modern fighting games feel off and updated them; now, everything new on most recent fighting games follow their guidelines. As Max said regarding to Terry's reveal on Smash: "Aw, man, this is why Smash it way too good. It's because they give a shit. They like, care, you know? This is all fighting games fan want, that Smash fans get. (..) Just to see the developers give a shit"
@LuminescentShine22 күн бұрын
@@poisonjam4564I wouldn't call them fighting game fans if they only want simple controls
@Longtimec22 күн бұрын
@@LuminescentShine oh here we go lol bro of course they can still be fighting game fans and want simpler controls. We gotta move on at somepoint and I have been playing Fgs for decades.
@weirdo911aw22 күн бұрын
when will people realize that input difficulty is part of the balance of the game and is a crucial part of risk-reward? There's a reason combos are not exciting in recent FGs, and that we will never have another "evo moment 37" in modern FGs. That is just the simple and inevitable tradeoff of making FGs more "accessible"
@romuloventuracesario766123 күн бұрын
Fatal Fury looks a lot better than KOFXV
@dmtmediabrothers23 күн бұрын
Lowkey better than sf6 too
@21Handguns23 күн бұрын
This just in: newer game made on newer hardware in mind looks better than older game made with older hardware in mind
@REVy_X23 күн бұрын
@@dmtmediabrothers true
@SSGKingEZ23 күн бұрын
@@21HandgunsNot exactly true KOF 14 and KOF 15 both look terrible especially when you look at KOF 13 in comparison so for them to have finally address that awful looking style in 14 and 15 is being celebrated heavily with this game lol
@dmtmediabrothers23 күн бұрын
@@SSGKingEZ kof 13 is still beautiful
@grahamlogan406823 күн бұрын
The sudden camera zooms and accompanying echoey splash sound style for KOs are such a great old Art Of Fighting callback: I get nostalgic for that exact thing and have been wishing for a modern game to nod to this cool presentation a little harder than KOF. Wonder if old Fatal Fury had the same thing, but AOF is where I remember these simple impactful moments from. Old school SNK feel being kept alive beautifully 😄
@brainofjtd23 күн бұрын
The classic zoom effect is why I like to play around with KOF12. It’s not a good release but I already own it so dicking around in that game for novelty sake is fun
@000mjd22 күн бұрын
The best thing it's that probably will be the next SNK revival
@StriderRyu722 күн бұрын
I think a new AOF entry is in development,IIRC.
@sway40423 күн бұрын
so so hyped for this game, terry is my favorite fighting game character.
@Liquidsunn8723 күн бұрын
Damn your eating this year, then. Can't wait to see how he plays in Street Fighter 6
@TehParismio23 күн бұрын
Fatal Furry about to be LIT
@strtfghtr8823 күн бұрын
Terry is pretty awesome!
@spoogtastic23 күн бұрын
Same with me my dude! Terry is the goat.
@fariskhalifa840323 күн бұрын
I Grew up in the middle of nowhere in Africa and Terry has been my favourite since I was a child.
@gabrielcormier209623 күн бұрын
Glad Marco isn't called Butts anymore.
@Fizzlan23 күн бұрын
Same lol (my name’s also Marco lol)
@Illumina_Blade23 күн бұрын
Garou without Dong and Butt makes me a little sad.
@pablocasas590623 күн бұрын
I'm also glad that SNK corrected the spelling on Marco's surname, in previous games his surname was referred as "Rodríguez", but Marco's is Brazilian and in Portuguese his surname is supposed to be spelled "Rodrigues"
@PauloLz23 күн бұрын
@@pablocasas5906 Not to mention "Marco" isn't really that common of a name here in Brasil, it's usually Marcos.
@SpiffyTrousers23 күн бұрын
I mean... yeah. Glad they changed it back. But also, my buddies and I would occasionally have long runs of back-to-back Butt-only matches in Mark of the Wolves. We'd call it "Mark of the Butts." Can't really do that now. 😢
@OwainVEVO23 күн бұрын
i can feel it, this is gonna be SNK's BIG game sales wise in the modern era
@TheRambler23 күн бұрын
Considering Capcom announced 2 SNK characters for SF6, I feel the same
@rheawelsh414223 күн бұрын
Especially now with the numbers sf6 and tekken 8 brought in, the audience is larger than its been in years
@pablocasas590623 күн бұрын
I hope CotW can sell well, but I'm not expecting Street Fighter or Tekken numbers, much less expecting it to sell as many copies as Mortal Kombat. While SNK's games are popular in various regions like Latin America, China, South Korea and the Middle East, most of their popularity comes from the arcade versions, and plenty of people in some regions played pirated versions at that. But to be fair, if the game reviews well, has a decent amount of fighter in its launch and SNK gives it enough publicity, City of the Wolves could sell as well as Guilty Gear: Strive. It'll also help the fact that the game will come out in all major consoles, that the PS4 is included and perhaps it could come out on Nintendo's next console as well.
@alsh511923 күн бұрын
@@pablocasas5906 yeah obviously not, its not as flashy or mainstream directed (doesn't make the others bad) but I think FGC vets are gonna love this game
@Trey_W23 күн бұрын
@@pablocasas5906It’s just the beginning!
@RaitoADV23 күн бұрын
One thing that I feel might be confusing for some new players is the Revving Up mechanic. Not because it's hard to understand, but rather because it's presented in a way that makes it look like it's a good thing to do. The gauge fills up (something that is usually attributed to good things or resources in fighting games), the "Revving Up" message looks more like a "Keep going" message than a warning, and it doesn't help that the slogan of the game is "Rev it up! Unleash your fury!".
@king-kd4yb23 күн бұрын
yep
@burnedpotato437422 күн бұрын
Well said , i dont play snk at all. Play alot of street fighter and originally i thought it was a good thing
@condescending2822 күн бұрын
They'll realize it after a few rounds if they have some awareness that it isn't a good thing to over heat. It's going to say Over Heat.
@RaitoADV22 күн бұрын
@@condescending28 Yeah, but it shouldn't really be like that in the first place. It's unnecessarily confusing.
@spoonimefan17 күн бұрын
Agreed. Until Max explained in this video, I thought it was similar to SFIV's Ultra Meter or something due to graphical presentation. The only other meter I can remember visually like this is the Stun Meter from SF3. (Granted, there are *a lot* of FG's I'm not familiar with.) Here the color is yellow, which is also associated with the Super Meter *that the Rev Gauge is connected to*. This visually implies a connection with something *you want* to fill. And when the Rev Gauge *is* full, it then affects a different meter visually disconnected from it at *the top* of the screen. And this one goes *down* as your condition gets worse. It feels counterintuitive. 🤷 That said, as someone else pointed out, once you know about it and its properties and spend time with the game you can (almost subconsciously) remember Rev Gauge = bad.
@aqgpandemic540623 күн бұрын
Admittedly about power geyser being qcf qcf p, it's that way in the original Garou as well. Every characters super in that game is qcf qcf punch or kick, the exceptions are characters with unique desperation moves like Rock or Dong Hwan; so making those standardized makes sense
@OrochiSP23 күн бұрын
I was looking through the comments trying to find someone else that knew this :D
@GuntanksInSpace22 күн бұрын
This is correct lol. Dong, Marco has triple Quarter circles for their old hidden supers, Jenet has the Just Defend into ABC, and Gato has the dp+A+B rekka thing IIRC Otherwise, supers were universal yea
@condescending2822 күн бұрын
Yeah, they don't have a lot of hard inputs in Garou. It's usually left for KOF.
@FanaticsRUs201121 күн бұрын
Yeah lol, bout to say similar
@pablocasas590621 күн бұрын
@@condescending28 in a certain way, it seemed like SNK simplified the Super Special Move imputs in Mark of the Wolves like how Capcom did it in a certain way with Street Fighter III
@guigondi767122 күн бұрын
This game looks like it finished the art style that KoFXIV started.
@RikouHogashi23 күн бұрын
now i wonder how Terry will feel between this and SF6 coming up and I hope we get both of Terry's looks for it at the very least over there as well
@AtJoee23023 күн бұрын
They're definetely gonna charge for his Garou look in SF6, I just know it.
@RikouHogashi23 күн бұрын
@@AtJoee230 lets hope
@seanmcbay22 күн бұрын
I hope so. Disappointed still a little his future look wasn’t a skin in Smash.
@Hinokami77722 күн бұрын
@@AtJoee230why wasnt it in the trailer then lol?
@michaeljefferson731622 күн бұрын
@@Hinokami777 they get costumes on down then lie I'm sure
@kyokusanagi661122 күн бұрын
3:46 That's badass! 🌪️
@Xerachiel22 күн бұрын
Terry's Geyser already was ⬇↘➡x2 in the original Garou. I can say 99% of the regular supers were standarized into that motion too in the original. Only the "hidden" supers had different inputs (and Tizok's grab super iirc)
@pablocasas590620 күн бұрын
I play Mark of the Wolves from time to time and Terry's Power Dunk is also different in Mark of the Wolves, in other Fatal Fury and KoF games, except for Real Bout 2 and KoF '99, it was ⬇↘➡x2 + kick, but in MotW it was →➡↘⬇x2 + kick
@brightonic23 күн бұрын
Rock actually good in his own game something ain't right
@oni55023 күн бұрын
The game is looking even better somehow.. Wish we can get some SF guest (Chun Li would look gorgeous in COTW style)
@bigshorty485523 күн бұрын
Chun li and Ryu in kof would be sick. Gameplay wise, I'd prefer Ken and ibuki, though. Or Cammy and Gouki.
@Zerorenren476123 күн бұрын
It should be Ryu and Ken or Ryu and Chun Li. Ken would be nice to make the pairing with Terry, but Ryu and Chun Li would make more sense.
@pablocasas590623 күн бұрын
With Terry and Mai's inclusion in Street Fighter 6, I can see a SF character included in City of the Wolves' roster, though if I had to pick one character I'd add Makoto from Street Fighter III
@nonmetateams427822 күн бұрын
No please! leave that for KOF 16, a capcom team in KOF16 would be really cool°!
@theguy301622 күн бұрын
dudley please
@KurohigeDTeach-yy3yk23 күн бұрын
Just waiting on Gato and possibly Yamazaki 😊
@bigjc554623 күн бұрын
yamazaki my goat better be in this game
@bigshorty485523 күн бұрын
@@bigjc5546no Yamazaki no buy, lol. Mary better be in it as well, as well as the kapwans or at least a kapwan.
@KurohigeDTeach-yy3yk23 күн бұрын
Yamazaki with the knife. I forgot to mention
@pablocasas590623 күн бұрын
It'd be interesting to see an older Yamazaki in the game
@hasdachatlogs23 күн бұрын
Get ready for blind Gato
@ODDiSEE_23 күн бұрын
That transistion was godly
@SilentiumCivis23 күн бұрын
That crush system is actually amazing & might be a new favorite mechanical among all current fighting games.
@BioTroy22 күн бұрын
I also happened to notice Terry's hair not clipping as much on his jacket compared to the last build. I think this game is setting up to be extremely polished by the time it launches and I'm so excited for it!
@kevin93323 күн бұрын
Love the artstyle/graphics for this game.
@hoovybeast059423 күн бұрын
14:44 In Garou MOTW, Power Geiser is double qcf punch. Most/all supers in MOTW are double qcf
@JusRed4822 күн бұрын
One thing I really hope the devs catch onto is that tracking the rev gauge is actually not very easy or intuitive. SF6 drive gauge being a few bars with no numbers or anything is way easier to track than a 0-100% half-circle meter. The clarity of this can really be improved on.
@tokyobassist23 күн бұрын
These stages are starting to really look as close as possible to the SNK I remember.
@pablocasas590621 күн бұрын
The amusement park stage looks like Raiden's stage from the original Fatal Fury, it would be cool if some stages from previous Fatal Fury (or even Art of Fighting) can return. I think Pao Pao Café could be an obvious choice, especially if Bob Wilson gets added to the roster
@brothersbogard23 күн бұрын
FATAL FURY ❤is back
@Nrad200522 күн бұрын
The oozing style this game has will keep it looking good 20 years from now. Gotta love style over realism.
@Paur22 күн бұрын
3:45 Uhhh... did Terry just do the Hado Sempou kyaku from the Fatal Fury movies?
@pablocasas590621 күн бұрын
Yes, he did. It's not the first time that a Fatal Fury adopted an element from the movies into the games. A good example would be how Nobuyuki Hiyama began vocing Joe in the games after voicing him first in the anime
@leoneldaruna515623 күн бұрын
I love how Max describes the mechanics of the game like a new discovery and they are quite literally the same as the good old Garou and i love it
@stevesteve052121 күн бұрын
Most of it is, really the rev gauge is the big new mechanic in the game, spg acts nearly identical to t.o.p, all the faint attacks and just defend is the same
@zetta827723 күн бұрын
I can't wait to ask ppl if "They're okay?"
@DragonHeart61323 күн бұрын
Can we all just take a moment to comprehend the astonishing fact that not only is Terry Bogard's own Fatal Fury series FINALLY making its long-awaited epic comeback but that Terry is also joining the roster of Street Fighter 6 and before that he was invited to Smash as well? W after W after W for The Legendary Hungry Wolf! Terry Frickin' Bogard is back with a vengeance! Now we just need him in Tekken 8 as well🤞🙏🤞
@ChesterCAnderson22 күн бұрын
He is also in fighting ex layer
@vigorouslethargy22 күн бұрын
Terry, he's doing ok.
@sipenarekbecha719322 күн бұрын
*W³* = Wolf
@jacobkrakowski22 күн бұрын
Don't take this as a bad thing as it would be cool if Terry got into Tekken 8. But if he did, I'd start to question which eldritch God is SNK sacrificing people to in order to get this many good deals to go through.
@tigerlegend87sf422 күн бұрын
@@jacobkrakowski Saudi Arabia. Google it. It's....not good.
@brayenmorrison319923 күн бұрын
Damn it looks good.
@JHolt_8822 күн бұрын
5:51 OK! That was nasty! I'm getting hyped now.
@dashi-musashi35122 күн бұрын
City of the Wolves, Sonic X Shadow Generations, Street Fighter 6 and its crossing over with SNK, feels like I’m in the Dreamcast Era. Just need Sega to drop more of those IPs.
@ireallydontknow670923 күн бұрын
This game looked more than half done when the first trailer got released, I was so sure it will be releasing this fall (or even this summer) but then they say early 2025 maaaan. Game looks so cool, can't wait!
@hardinal259923 күн бұрын
This game is 100% pure DOPAMINE rush, and I'm ALL FOR IT!
@meteor2223 күн бұрын
This will be my 1st KoF/FF game I'll be buying on day 1. This game looks super promising.
@autex260922 күн бұрын
Same here. I've never been this excited for an SNK fighting game ever... including the 2D days. What a return to form. Holy shit.
@manemane1ful22 күн бұрын
Is this game the reason why half my season 2 characters are guest? Lol
@zenofthezealous158223 күн бұрын
God I feel like Just Defenses should be kinda the standard for parries in fighting games going forward. Perhaps not the effect for each game but the input for performing it Timing a back (block) input just seems REALLY obvious to do when you think “how do i parry something control-wise” I know people will treat it as gospel and it can’t do no wrong. But I felt even something like SF 3rd strike’s parry system while it was a VERY GOOD one was inherently more not beginner friendly in the fact of the risk of getting blown up timing a forward input TO parry
@ckorp66622 күн бұрын
true SF old heads will never admit that anime fighters got something right
@saltyluigi401121 күн бұрын
lmaoooo are you complaing that parries are risky because you tap FORWARD???
@zenofthezealous158221 күн бұрын
@@saltyluigi4011Parries are always inherently risky by nature no matter the input. You’re sacrificing a stout defense for the chance in most cases to counter-attack someone off a perfectly timed parry. I more-so say 3rd Strike and in turn to a degree Tekken 8’s Low parry are of some more risk because you have to make the conscious decision to forgo blocking for a chance to parry by doing either a perfectly timed forward input or Down-Forward input for each respective game. I just feel naturally if you already blocking the logical thought process would be “If I time my block perfectly that should be a kind of parry of something. Like how Just Defends are here. They seem less risky by comparison in my thought process to the parries listed earlier
@stevesteve052121 күн бұрын
It’s been a standard since samurai shodown 2, just for whatever reason games did not want to utilize it
@Lalaphive22 күн бұрын
It was so seamless going from that Rock Super move into the Channel intro song. Nice editing! I can't wait for this game tho, looks like a dream to play!!
@Slitheringpeanut22 күн бұрын
Your voice is not annoying, and I find your commentary insightful. Despite watching you for years, I'm still learning Fighting Games via your knowledge.
@leonflorence11822 күн бұрын
I'm a Tekken player but there's something about this game that makes me really want to try it. Haven't felt that way with SF and MK
@MauZangetsu23 күн бұрын
The mechanics look so smooth, you just know crazy moments are coming for this game in tournaments. Now I'm just waiting for the Kim boys
@yeetkunedo22 күн бұрын
saaaaaaaame, dong hwan when
@TheMyuyen23 күн бұрын
Are you ok? Rising STORRMMM
@Swampert38423 күн бұрын
Did I see that correctly? Terry has a super where he combines a Power Geyser with a tornado???
@MeatOfJustice23 күн бұрын
Yes, it's a reference to an OVA.
@Enimorj22 күн бұрын
@@MeatOfJustice Yeah, wen a see, intantly take the reference, just missing the T pose for the move execution 😂
@down-timegaming22 күн бұрын
The Hyakkiokuseiken , yup although they definitely reused Goenitz's tornado from XV. This game looks incredible
@LNMTerry23 күн бұрын
The hit crush thing was included all the way back in Fatal Fury 2!! I remember using it as an anti air
@Boogerman904723 күн бұрын
Glad we have people like Max and Justin sharing fighting game reviews, very lucky very
@PauloLz23 күн бұрын
That faint cancel thing sounds WILD! It adds so much more depth to the game... Damn! This game is going to be hard af!
@ezelalia573922 күн бұрын
It was a mechanic on the previous Garou
@stevesteve052121 күн бұрын
Was in mark of the wolves as well but they probably made the timing easier to pull off in this one
@darkmtternova110622 күн бұрын
That’s transition was crazy into the intro was amazing (you should totally add that into the intro)
@goofy556222 күн бұрын
This all seems very cool. I'm glad that there's so many defenseive mechanics in a game made when offense and rushdown is so common in the genre. Sure hope they have good tutorials for all these new additions though. 😅
@Salem-rh9tq23 күн бұрын
i’ve been waiting for this
@HakaishinCat23 күн бұрын
Im always skeptical of trailers and such and this is a great example. this footage looks miles better than what we saw initially in some of the trailers. Game is looking good
@zubrhero527023 күн бұрын
I just watched the Mega64 podcast, and they talked about Fatal Fury and "meeting Max". Now that's a collab I'd love to see!
@MFourReye022 күн бұрын
This game is looking so hype. I love it. Can't wait. Thank you Max for giving us the deeper look!
@PumpkinHeadJack1323 күн бұрын
This looks SO much better than KOF15, really hope that it reaches a large audience
@dragons_hook23 күн бұрын
It's so nice to see Kushnood again! Everyone looks great too!
@supremeleadersnoke116722 күн бұрын
@Maximilian Dood the Super Move level 1 and 2 almost in their entirety were like this in GAROU( if I remember correctly only Tizoc had a 720 type of grab super ): QCFx2 + P / QCFx2 + K for level 1 and QCFx2 + HP / QCFx2 + HK for level 2 . Only hidden suppers had different input... so they are staying true to original game. But also hearing you that QCFx2 + P + HP is hidden super move is very nice since it is easy input and then more people can have access to more characters rather than some 720+P or something. Anyways great review! :D
@w1nch3ster122 күн бұрын
I've been going through the Fatal Fury, KoF, and Art Of Fighting collections and you can really see a lot of the elements that made those so visually aesthetic, even to this day present here. The large detailed characters with top tier animations and the bold, crunchy audio when you land a hit. The camera movement and zooms. I'll be honest I've mostly sat out of the SNK 3D outings as aesthetics are extremely important to me in a FG. I think this looks gorgeous. Terry and Rock look dope.
@MrMissingnin4423 күн бұрын
I think every defensive mechanic you mentioned was in Garou.Glad they left all that stuff and added on it.This game is going to be special
@jamesz100322 күн бұрын
man I love Marco, he's my absolute favorite of the Ryo's karate style.
@vapersmith785922 күн бұрын
Its good to see that this Arcade classic has been made as intended but with better quality than I've ever seen it. I am looking forward to Fatal Fury appearing in Tournaments, in Steam and on Arcades.
@kinabalucat23 күн бұрын
lol that intro smoothly transition from the fight. i thought Rock is still doing combos
@gunbladesniper23 күн бұрын
Nice! Can't wait for this game.
@minechaftgamer28823 күн бұрын
first game I'm buying on release since rdr2
@MrArgman22 күн бұрын
literally same
@Xzeihoranth22 күн бұрын
CoTW sure seems like the sequel Garou deserves!
@hyperventalated5 күн бұрын
I hope you post those matches soon! Im very interested in analyzing them. This game looks amazing!
@X-Axel23 күн бұрын
Man it looks so good, the art style is badass, the animations are smooth, and the force behind hits are beefy.
@Frostbyte11522 күн бұрын
Max, this is the first time I've even heard of this game. I am so drawn into the precision of it and the way it looks.. I physically want my hands on this game to constantly test, jealous you played and am GLAD. You showed it.
@sonicallstarify23 күн бұрын
I'm digging the visual effects. They look faster than what it actually is. This is good more competition in the market is gr8
@TevorTheThird23 күн бұрын
I don't mind the standardized super commands. I'll miss the variety and will always fondly remember learning Raging and Rising Storms with Geese Howard... but it's also nice to just pick up a new character and known how to do a move. You still gotta learn when and why after all. BUT~!!! I do wish they had gone with og Power Geyser instead of double fireball. Not for nostalgia, of SNK identity and flavor, but rather simply because I think the motion is much easier and intuitive for new players to learn. The upside to double fireball is that it applies to other games as well. But for someone who is totally new to fighting games? Quarter circle back, half circle forward is a much smoother and easier motion to learn. Plus psychology wise it stands more seperate from the double qcf since it's two seperate motions instead of a doubling of a motion you're learning to do for different results. Plus it can't conflict with DPs, etc. Wackier things aside, I really think the "standard" SNK motions of this and towards, HCF, are just better inputs then double qcf. But meh. This works too.
@theivace970523 күн бұрын
From what I've seen on the website, the simple controls can't do breaks or faints. In the older build they couldn't even do SPG supers at all.
@kyokusanagi661122 күн бұрын
Let's go!! 🔥
@aka_dust23 күн бұрын
MAX!……nice….also, can we see your full intro when you drop the coin in the cabinet one time for the one time 🥺
@JavierReyes-vi7vj23 күн бұрын
Damn this gameplay looks amazing. I want to get my hands on this
@ManateeMentality23 күн бұрын
“After that first hour, you start to get used to the mechanics.” I think we need to translate fighting game player time to normal human time. In this case, one hour for a fighting game player equals 1 month for a normal human.
@bigshorty485523 күн бұрын
He's a capcom fighter. So 1 hour for him equals to probably 10 minutes for me.
@thenobody805923 күн бұрын
Trust bro, garou is one of those fighting games that are pretty simple to figure out. But of course you won't be an expert on the mechanics in a short period.
@Cronalixz23 күн бұрын
You don't need to be good to have fun at a game though. Specially one like this, it's not Marvel.
@ShinUltima22 күн бұрын
@@bigshorty4855 Why you insulting Max like that?
@bigshorty485522 күн бұрын
@ShinUltima is that an insult? Lol. He recently started playing snk fighters. I still own my neo and have played them all since release at the highest level. There's a big fucking difference. Capcom, our knowledge should be the same. Nrs etc he should have way more than I have. Snk, no contest.
@juicemanvon985922 күн бұрын
Defensive mechanics getting shine in a modern fighting game sounds so refreshing 😌
@myloemike22 күн бұрын
Honestly this game looks exactly like what I’d hoped KOFXV would play like. Mark Of The Wolves has always been a favourite of mine, and this game seems to be right up that alley of interest for me. Definitely super hyped to see more of it and eventually get my hands on it too! 😁
@matheusvasiliauskassoares436123 күн бұрын
Oh man, I can already see how much those new defensive mechanics benefit grapplers, I'm stocked
@jamalcharles953322 күн бұрын
Do recall Max, that in the original Garou, Power Geyser was also double fireball with punch.
@SonicBoyster22 күн бұрын
Juri Han as a guest character. Feng Shui engine fits into this system too well and we all know Juri moves copies of games.
@thejuanderboy513923 күн бұрын
I really feel that this is how SNK wanted KOF14 to look like. The stages and presentation reminds me a lot of that game.
@lolozo21422 күн бұрын
Glad to see they've kept on iterating and improving their art style since then
@pablocasas590621 күн бұрын
For some reason, I think City of the Wolves looks like a mixture between, KoF XV and XIII, the original Mark of the Wolves and Real Bout 2 and the latest Samurai Shodown. We could say that SNK developers are getting better at 3D modeling and design
@terryandjoe23 күн бұрын
Damn, this looks awesome. Cheers Max, hopefully we can get a demo but if not, ill take all the content i can get
@kingrey352823 күн бұрын
Can’t wait for this game definitely buying it on day one when it releases
@chandlercollins80622 күн бұрын
This is the prettiest game I’ve ever seen!
@Fools_Requiem22 күн бұрын
nice transition into the intro theme
@AdAce2123 күн бұрын
OMG that Rock combo in the intro!! He looks sssoooo ssssiiiiicccckkkkk
@lordjimbo222 күн бұрын
Boy, Rock and Terry are really distinct design-wise.
@ArcCaravan11 күн бұрын
Trippy seeing Terry in this game with red palette next to Rock.
@djukor22 күн бұрын
I did enjoy the power geyser input. Its more fun to do than just double fireball.
@hasdachatlogs23 күн бұрын
Yaaas can not wait to see how nasty Billy and Hokutomaru are gonna be.
@pablocasas590621 күн бұрын
I hope that Hokutomaru gets some new moves, because he inherited some of Andy and Mai's moves in the original Mark of the Wolves, but if Andy and Mai get added to CotW they'll have to differentiate all characters
@hasdachatlogs21 күн бұрын
@@pablocasas5906 That's a great point. I bet they will change him up a good bit, yea. Ooooh cant wait to see!
@pablocasas590621 күн бұрын
@@hasdachatlogs I'd also love to hear Junko Takeuchi voicing Hokutomaru, especially since she voiced him before landing the role of Naruto, but it seems like Hokutomaru's voice in CotW first trailer wasn't Junko's. We have to remember that SNK has recasted all of their characters' voices since the release of KoF XIV, only certain characters like King, Benimaru, Athena, Shingo and Ash are still voiced by their original seiyū
@hasdachatlogs21 күн бұрын
Yep yep gonna take some getting used to with these new voices. Or heck I might even mess with the English options for a bit. 😅
@pablocasas590621 күн бұрын
@@hasdachatlogs it's just that I missed hearing Satoshi Hashimoto as Terry, Takashi Kondo does a good job, but Satoshi voiced Terry from Fatal Fury 3 up to KoF XIII and his voice was really iconic. Rock is now voiced by Yūma Uchida instead of Eiji Takemoto. Speaking about voice acting, I think it's pretty cool that City of the Wolves is the first major SNK with English voice acting, there were some attempts in the past with the Maximum Impact games, but I don't really count those. I wish SNK could dub CotW into Neutral Spanish and Portuguese, but I think that despite SNK's popularity in LatAm, they still want to capture the attention of the U.S. audience first, not to mention that dubbing a game into multiple languages is very expensive, Mortal Kombat is the only major fighting game that is dubbed into various languages since MKX, and that includes Latin American Spanish
@kennethalvaro649918 күн бұрын
0:43 Terry asserting dominance with a Y-pose
@Overdoseplus23 күн бұрын
Hopefully Freeman makes a comeback I like the rekkas and counter super.
@elsevillaart20 күн бұрын
King.....7:09 "dont mind me im just enyoying my drink".
@Countdownsmiles21 күн бұрын
Rock had amazing light confirms in kofxv, i hope they bring that back. It's hard to be a mix character if you can't make them fear your low attacks
@jeesh240923 күн бұрын
Max is out here puttin 4k videos out for SNK.
@johanv974923 күн бұрын
I haven't played fighting games for years and never played Fatal Fury, but I'm SO HYPED for this game 🙏
@ShirouBrando22 күн бұрын
Rocks combo's look so SICK
@Cornin3322 күн бұрын
I’m excited to see how previous characters perform in COTW with its new mechanics. Especially characters like Ángel and Ash
@saadhasan251822 күн бұрын
Man this game looks amazing, especially on 4k, SNK really learned from Kof 14 & 15 and have improved a lot given that this is made on newer hardware. The best part though is how in actual motion the game feels when you watch it being played, the optimized combos especially those featuring the feint cancels and SPG supers, look amazing and the defensive options such as JD are great as the game is mechanically dense. Can't wait for the game right now
@landonhulett211923 күн бұрын
This game's looking to be the new 3rd Strike. Hopefully it brings SNK to be the new pillar of EVO.