Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview (1/3)

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Unity

Unity

Күн бұрын

Introduction to HDRP: ole.unity.com/hdrpblog
Step by step guide: on.unity.com/2zpHdXJ
The High Definition Render Pipeline (HDRP) is a high-fidelity Scriptable Render Pipeline built by Unity to target modern (Compute Shader compatible) platforms.
In this series of video, we're going to take a look at HDRP, and see how we can implement assets, upgrade materials, what features we can use, and more.
The HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations and more to a high graphical standard.

Пікірлер: 31
@vulgerstal
@vulgerstal 5 жыл бұрын
4:34 Back in a day this wasn't a legacy, it was just a fresh new implementation, time flies . . . New one looks very inspiring, especially when looking at inspector and 5:53
@bakhtyarkhan9067
@bakhtyarkhan9067 5 жыл бұрын
Sir we can't use Standard material in HDRP but can we use other materials like Particle material, Mobile materials, Sprites, Nature and others.
@user-qv1gc1vn7o
@user-qv1gc1vn7o 5 жыл бұрын
hey, how about a bg fix patch ? there is a lot of bug on this current version without and bug fix and you look for new update?, slow down and look back what you have done
@devincory9695
@devincory9695 5 жыл бұрын
Do you know of any resources that can help me learn how to code my own render pipeline?
@ArturoNereu
@ArturoNereu 5 жыл бұрын
Maybe this can help you arturonereu.github.io/SRP101/
@shaunsprogress
@shaunsprogress 2 жыл бұрын
Is the lighweight the URP?
@Danee2108
@Danee2108 4 жыл бұрын
My ddr3 4gb gt710 pc took 30 minutes to install the hdrp package into a project
@GabrielRodrigues-kw5vg
@GabrielRodrigues-kw5vg 5 жыл бұрын
What is happening with bugs that are not being fixed. Always popping up updates but simple bugs are not fixed, even bug to create branches in the tree that has been coming since the 2017 version. What is happening? I'm a fan of Engine and I'm sad about all this. Cry Engine has patched up more than 1,000 bugs. Unity, when will such an update happen?
@didact777
@didact777 5 жыл бұрын
is cryengine better to develop on than unity ??
@GabrielRodrigues-kw5vg
@GabrielRodrigues-kw5vg 5 жыл бұрын
@@didact777 In my opinion, Unity is a giant, but it is settling um relation to its competitors. The Cry Engine is a great Engine, it also supports Csharp, but still, especially for those who are starting, I recommend Unity. Unity has great features and is brigging more, though, it's very quiet when it comes to fixing Simple bugs.
@St4rdog
@St4rdog 5 жыл бұрын
They won't fix those bugs because they don't make their own games. They won't make their own games because they don't think they need to. They will remain a big player until someone can make an editor that is as easy to use (Unreal is a mess, and Godot is lacking in many areas).
@tidesmain
@tidesmain 5 жыл бұрын
@@St4rdog how is it(ue4) a mess? can you elaborate on that
@EBDeveloper
@EBDeveloper 5 жыл бұрын
@@tidesmain don't bother, it's all novice talk
@user-sn5zr9ey3x
@user-sn5zr9ey3x 5 жыл бұрын
Как разогнать процессор до 10000 мегабайт?
@6TheDarkness9
@6TheDarkness9 5 жыл бұрын
никак, страдай :D
@user-sn5zr9ey3x
@user-sn5zr9ey3x 5 жыл бұрын
6TheDarkness9 Почему никак ?
@user-sn5zr9ey3x
@user-sn5zr9ey3x 5 жыл бұрын
6TheDarkness9 А какие программы нужны для разгона компа ?
@user-sn5zr9ey3x
@user-sn5zr9ey3x 5 жыл бұрын
6TheDarkness9 КАКИЕ ПРОГРАММЫ НУЖНЫ ДЛЯ РАЗГОНА ПРОЦЕССОРА И ВИДЕОКАРТЫ ?
@vulgerstal
@vulgerstal 5 жыл бұрын
Немного не в тему, но тем не менее, разгоняется частота программным путем, и измеряется она в герцах, никак не в байтах, и вцелом чревато последствиями в неразумных пределах, учтите это.
@ayuobkhalid8244
@ayuobkhalid8244 5 жыл бұрын
When it will support mobile platform?
@The28studio
@The28studio 5 жыл бұрын
HD pipeline don't support Mobile cause it will never work there due the hardware limitation , not unity decision. Use the lightweight.
@ayuobkhalid8244
@ayuobkhalid8244 5 жыл бұрын
Blue Rain01 I read article on unity forum it will optimized for metal and vulkan mobile devices.
@Kolyasisan
@Kolyasisan 5 жыл бұрын
Technically, HDRP can run on mobile. The question is: why? If it is not a Nintendo Switch then there should be little to no reason for it, sadly.
@limdingwen
@limdingwen 5 жыл бұрын
If you want to use mobile, you should look at LWRP. It's much faster and more efficient for mobile.
@reactor_play9899
@reactor_play9899 5 жыл бұрын
Если Ви кто
@juhalanta456
@juhalanta456 5 жыл бұрын
I find this laughable, why did they dropped the standard shaders now Instead to upgrade normal standard shaders they made everything incompatible with anything. They created this wrangle around the old shader and made it incompatible with everything. Who the hell will switch completely to this new "experimental" scripting engine when the last engine does the same job plus you can create your own shaders. This feels so limiting and different.
@seontonppa
@seontonppa 5 жыл бұрын
I hope you will look more in to the scriptable render pipelines. Also they're developing it to a direction where moving from pipeline to another is very easy
@KimboKG14
@KimboKG14 5 жыл бұрын
1. clicks on the playlist 2. sees playlis's videos 3. instalsl unity 2017
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