Final Update for Free Splined Mesh Tool | UE5 + UE4

  Рет қаралды 2,891

A Vie Guy Studios

A Vie Guy Studios

Күн бұрын

Download the free blueprint from the UE Marketplace to periodically spawn meshes and blueprints along a spline with the free blueprint in this video. This blueprint also has the capability to setup guardrails, fences, sidewalks, cables and any other mesh follow a spline with ease. With this new update this blueprint can also be used for putting multiple meshes along a spline. This can be helpful for randomly spreading meshes in an area around a line. You can now also randomize the variation of meshes along your spline and randomize locations, rotations, and scales of the meshes along the spline. All the features above and more are shown off in this video. This tool is available for UE5 (5.1-5.4) and UE4 (4.27)
To join the community, visit our discord link below:
/ discord
Find the free downloadable "Splined Mesh" blueprint here:
www.unrealengine.com/marketpl...
Create roads with ease in UE5 with Dynamic Road System available on the Unreal Marketplace.
Link: www.unrealengine.com/marketpl...
Chapters:
0:00 - Intro
0:46 - Demo map
1:03 - Multiple meshes
2:21 - Mesh order
4:30 - Randomization
6:42 - Matrix trash demo
8:22 - Continuous Deformation
8:52 - Deformation demo
9:15 - Axis inverting
9:50 - Inverting demo
11:31 - Mesh capping
12:12 - Mesh scaling
13:27 - Placement points
14:10 - Update Spline
14:34 - Instanced Static Meshes
15:10 - Performance
15:45 - Spline twists
16:15 - Outro

Пікірлер: 20
@D3kryption
@D3kryption 9 күн бұрын
Such a fantastic update! I'm so updating this now! :D Also I did this for anyone who wants it: 0:00 - Intro 0:46 - Demo map 1:03 - Multiple meshes 2:21 - Mesh order 4:30 - Randomization 6:42 - Matrix trash demo 8:22 - Continuous Deformation 8:52 - Deformation demo 9:15 - Axis inverting 9:50 - Inverting demo 11:31 - Mesh capping 12:12 - Mesh scaling 13:27 - Placement points 14:10 - Update Spline 14:34 - Instanced Static Meshes 15:10 - Performance 15:45 - Spline twists 16:15 - Outro
@AVieGuyStudios
@AVieGuyStudios 9 күн бұрын
Glad you like the update! Thanks for providing chapters. I had some in the description in the initial post but youtube ignored them due to a formatting issue (I am guessing?) which is strange because it's the same format as my previous video. I have uploaded the format you have, and it works, so thank you for providing them. Your timestamps were better than the ones I had too. Thanks again, and hope you enjoy the update!
@drumandbassob0007
@drumandbassob0007 2 күн бұрын
Great stuff a comment to help the youtube algorithm
@MarquesInteractive
@MarquesInteractive 9 күн бұрын
Your work is amazing man
@EMNM66
@EMNM66 6 күн бұрын
This is awesome will get it from the MP
@aomined7840
@aomined7840 8 күн бұрын
its amazing, great job.
@RahhmiPoofs
@RahhmiPoofs 8 күн бұрын
youtube just suggested this to me! Yeah!! WOOHOO!
@Zielgerat-9
@Zielgerat-9 8 күн бұрын
But how does it affect optimization? If I splice 50 fence parts through this spline, will my CPU do 50 draw calls or as one call?
@AVieGuyStudios
@AVieGuyStudios 8 күн бұрын
I'm glad you asked because I tried to make it clear in a small amount of time, but in retrospect, I could have spent an extra 10 seconds to make it clearer. The instanced blue wall had around 500 draw calls from both up close and far away. The new instances slightly increased the draw calls. But when using non-instanced, not only did the close version have a huge amount of draw calls, but backing away from a further distance made it have 4 times as many draw calls! If you were to splice your fence in 50 parts, it would depend on how many vertices the spliced and non spliced would have. I believe draw calls aren't per object but per vertex or triangle. Splicing would add some triangles where it used to be hollow in the middle so you can expect a few more draw calls (but probably a hardly noticeable amount). The blue wall I used in this video had a huge number of triangles and vertices just to emphasize the difference. I think it was subdivided in blender each way like 6 times. If you had an even slightly optimized mesh, the draw calls will probably be low enough where it won't be the thing bottlenecking your performance. Even in my scene with non-instanced it did not bottleneck my frames, but it could have if I had a worse cpu or was developing for mobile
@Nieverton69
@Nieverton69 6 күн бұрын
can you convert blender curves as splines? like, blender has an addon that takes information from the open streetmap and creates a 3d model of a terrain inside blender and, if it's a city, it puts the streets, rivers, and alternative paths up to the building if you have a "photoscan" version of the place, so let's say I wanted to make a map based on real life, which could have the streets of the city, would it be possible to do this with this addon? a way to import from the blender curves?
@AVieGuyStudios
@AVieGuyStudios 6 күн бұрын
Saw your comment on discord, I'll update you there if I find a better tool suited for what you are trying to do
@mootzartdev
@mootzartdev 9 күн бұрын
Will you keep updating the paid version ?
@AVieGuyStudios
@AVieGuyStudios 9 күн бұрын
The paid and free version will always have the same blueprint functionality, but the paid version will have the demo map. This is the last planned feature update, but both free and paid will get updates for bug fixes or future engine versions when needed
@itsrabar
@itsrabar 6 күн бұрын
can we animate? trim animation?
@AVieGuyStudios
@AVieGuyStudios 6 күн бұрын
You could technically. You can change its value (of position, rotation, scale or whatever you need) and update from a different blueprint, which can give the appearance of animation. I wouldn't recommend it for real-time animation if your meshes have a lot of polygons. It would probably be a bit laggy. However, you could spawn meshes periodically and have it be animated normally using sequencer. Animating using deformation will probably be a lot more laggy than periodically placed meshes
@buster5661
@buster5661 4 күн бұрын
Did you add nanite support
@AVieGuyStudios
@AVieGuyStudios 4 күн бұрын
Unreal engine 5.4 is the only version that currently supports spline meshes being nanite, so this is something you should be able to enable in 5.4 and later versions
@buster5661
@buster5661 4 күн бұрын
@@AVieGuyStudios so it's automatic?
@AVieGuyStudios
@AVieGuyStudios 4 күн бұрын
@buster5661 From how I understand it, if the static mesh you plug in to the spline is nanited then those meshes on the spline are nanite. At least that is my current understanding of how it is supposed to work. Should not have anything to do with the tool we released or any of its options. Nanite for splined meshes was something rolled out in 5.4 (with some limitations) there are only options/nodes to force nanite off in blueprints from what I can see right now
@buster5661
@buster5661 4 күн бұрын
@@AVieGuyStudios I'll call the pointer sisters
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 153 М.
Parallax & Bump Decals | 5-Minute Materials [UE5]
12:54
PrismaticaDev
Рет қаралды 2,9 М.
Получилось у Вики?😂 #хабибка
00:14
ХАБИБ
Рет қаралды 6 МЛН
Wait for the last one! 👀
00:28
Josh Horton
Рет қаралды 119 МЛН
МАМА И STANDOFF 2 😳 !FAKE GUN! #shorts
00:34
INNA SERG
Рет қаралды 3,9 МЛН
My little bro is funny😁  @artur-boy
00:18
Andrey Grechka
Рет қаралды 10 МЛН
3D AI Model Generation is Getting GOOD - UE5.4 Unreal Engine
12:25
Why does NOBODY use Unreal Engine for THIS?
8:07
Boundless Entertainment
Рет қаралды 21 М.
6 Best Unreal Engine Plugin [FREE]
6:02
Boundless Bite
Рет қаралды 25 М.
What is the Smallest Possible .EXE?
17:57
Inkbox
Рет қаралды 116 М.
Games Where You're NOT the Main Character
14:52
i am a dot.
Рет қаралды 1,7 МЛН
Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4
8:47
Create more with splines | Unity 2022 splines
7:01
Octodemy
Рет қаралды 14 М.
Noise Threshold is BURNING Your PC in Blender
7:21
CG Torus
Рет қаралды 14 М.
Parallax Occlusion Mapping | 5-Minute Materials [UE5]
15:21
PrismaticaDev
Рет қаралды 6 М.
БАРЛЫҚ ГЕРОЙЛАР АСПАНҒА КЕТТІ (GTA V)
1:23:51
Я прожил 100 Дней ЗА ГЛАДИАТОРА в Майнкрафт…
37:07
TumkaGames / Тумка :3
Рет қаралды 779 М.