you forget that the cam HAS to cover the office because the cam is used for multiple jumpscare mechanics
@mguymarioАй бұрын
Just make it so the cams go offline when this happens or that you have to have the gamepad in front of the screen when the cams are up
@UnnaturalflavorАй бұрын
@@mguymarioyeah but how the game know your Wii U game pad is in front of the screen.
@mystictortoise5404Ай бұрын
I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!
@Muho_is_meАй бұрын
Just made the player blink when jumpscare is gonna happen
@Muho_is_meАй бұрын
Oh yeah flashing light makes sence
@supercoolguy123iАй бұрын
the reason why the camera is on the tv screen is because if it were to be only on the gamepad screen, then it would be impossible for Bonnie and Chica to jumpscare you, as they can only jumpscare you when you remove the camera, so it wouldn’t look good if it wasn’t on the tv screen.
@conicthehedgehog9166Ай бұрын
You could move the camera to the gamepad, blur the office or just put a black screen and tadah its done
@mystictortoise5404Ай бұрын
I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring ya!
@martedoddles5389Ай бұрын
Also, if the cameras were on the gamepad all the time, the battery would run out everytime, and passinh a night fully would be impossible
@jim__jamАй бұрын
@@martedoddles5389should make it as if you turn on the cameras by pulling up the game pad, i remember nintendō land could detect the position via a gyroscope, so maybe if it’s held right up, it will turn on camera on gamepad
@emeraldtheninja9128Ай бұрын
Gyroscope is hard to implement. Maybe just press a button to "turn on" the camera system?
@archaeabananaАй бұрын
I need FNaF on heart monitor now
@ChurasakanasaАй бұрын
I honestly want FNAF on the gamecube
@UDS-3DSАй бұрын
No I want FNAF on my NES
@ChurasakanasaАй бұрын
@@UDS-3DSoh yeah well I want FNAF inside your mom!!!!!!
@EpiccccccccccccccccccccАй бұрын
@@Churasakanasawhy would that actually be peak though
@xaviervalencia9296Ай бұрын
Fnaf on GBA would be cool.
@SamSupercreationАй бұрын
Having the cams on the gamepad gets rid of the purpose they originally had. Foxy never leaves, you can thecnically stun lock Freddy since you can just stare at him forever, and it doesn't take any power. Idk how the jumpscare works since Bonnie and Chica can only kill you when you flip the monitor down. So yeah, its really cool, but it breaks the game too much
@spartanbravo1482Ай бұрын
Isn't freddy the one who never leaves if you just use the cams? Sorry it's been a while since I've seen a vid detailing how the ai exactly works
@camber_courtney5250Ай бұрын
@@spartanbravo1482Foxy gets paused whenever the cameras are up, Freddy only stops when the camera is directly on him.
@mystictortoise5404Ай бұрын
I made several changes in this port to ensure most of that didn't happen. Bonnie and Chica can kill you with the monitor up, Freddy's stunlocking is slightly modified (though you can already stunlock him forever in the original :P ) Foxy's stunlocking has been modified in a patch, and power DOES get drained, just not as much. Don't worry, I took special care to prevent gamebreaking scenarios. :>
@TwiliPaladinАй бұрын
@@camber_courtney5250Other way around. Freddy is the only one of the four that gets stalled if the cameras are up without checking what camera is currently being looked at.
@SamSupercreationАй бұрын
@@mystictortoise5404 it's good to see more explanations because it wasn't really explained in the video
@mystictortoise5404Ай бұрын
It was an honor to be in a Mike Or Nut video, thank u mr. nut Some things about my port (that are very weird) Foxy's It's Me thing can appear when he's on Phase 1. Its a bug with how Hallucinations are handled and i need to fix it. The cameras DO drain power, but only half as much. I didn't add an indicator for it cause i'm stupid. The all-stare hallucination was intentionally added even though it's unused, I just wanted to add it in cause why not :P I have no idea why Foxy's AI is so busted. I personally decompiled the original game and replicated his AI, so I really have no idea why it's so much more active. EDIT: I've fixed most of the above problems. Buffed Foxy as a result. Also, I've noticed many people talking about how Bonnie and Chica's jumpscares, Freddy's cam stalling, etc. are problematic when you can use the cameras and the office at the same time. I took *special* care to fix those scenarios. Bonnie and Chica flicker the office lights before jumpscaring, Freddy's stalling is less severe, and Golden Freddy fades in and out of the office. I'd like if either this comment or a comment relating these fixes were to be pinned, but if not it's no big deal. Just want people to know what work went into properly adapting this game for my favorite console of all time ;)
@imasavageyouracaАй бұрын
you should do what he said about how the tablet screen has the cameras on it with out messing with the jumpscare and other mechanics by just making the tv screen go black and have the tablet act as the main screen while the cameras are on and then switch back when its off
@Muho_is_meАй бұрын
@@imasavageyouraca but not seeing Office is kinda lame
@slyp5409Ай бұрын
If at all possible, it wouldn’t be a bad idea to have the option to move/duplicate HUD elements to the game pad, that way looking at the game pad is more pivotal to the game. By doing that and having a toggle for the cameras, the game pad can be used more often and the top screen can be blurred to communicate the use of the game pad. It allows for the top screen to have the pivotal gameplay while integrating the game pad in a way that makes sense and communicate crucial information at a glance.
@UnnaturalflavorАй бұрын
@@mystictortoise5404 i feel like the cam on the gamepad still has some flaws mainly there’s no reason to turn it off.
@mystictortoise5404Ай бұрын
It still drains power. Also, the way Foxy works in this new patch is that he gets stunned once every time the monitor comes on, instead of every frame the cameras are on. The point of making cameras use less power is to encourage you to actually use the cams for looking at the animatronics. In my opinion it makes the game more enjoyable than the 90% office based gameplay of the original.
@BlueJourney2719Ай бұрын
If you think about it, if the camera is only on Gamepad, that would be INCREDIBLY unfair to the animatronics since you can endlessly look at Foxy and Freddy and just easily check for Bonnie and Chica's hallway lights.
@seamistseamistАй бұрын
I think the best way to do FNaF 1 on Wii U would be with a gyro activated camera with the office blurring out while in use, and a little transition effect once you put it down
@tronittАй бұрын
Even just having the tv do the tablet flip up animation but keep the screen black would work too
@gechoman44iwantahippoАй бұрын
I think the reason why they didn’t make the monitor be exclusively on the gamepad is the jumpscares. Most of them need you to put the camera up before they can happen. Also, Golden Freddy can’t appear in your office while the camera is down. I’m sure there are other ways they could have handled this, but I think that’s probably why.
@mystictortoise5404Ай бұрын
I've talked about the jumpscares in other comments, but Golden Freddy fades into the office so as to allow him to appear.
@kirbothepoyoАй бұрын
Here one of the Fnaf Wii u developers and i'm happy this project is getting more attention, and i just want to say that the game is still in development, and we're fixing various things and adding some options like the play with normal controller (In reality is already in the game but we have to finish it), and this is something you didn't say of the source macchiato port (The one that i work) is that it has subs to other languages, for example i make the Spanish translation, but well good video and thanks to show our project
@Gizoid-TSBАй бұрын
1:30 splatoon :(
@memerindisguise7 күн бұрын
pretendo 😀
@niatsu_Ай бұрын
4:54 I'm part of source macchiato and we done that cause we wanted the game to be like the original one, but we are thinking about it for futur updates. The game is actually a remake so it is actually possible.
@BlueScreaming4 күн бұрын
Maybe add a button combination to change it from different modes.
@EpiccccccccccccccccccccАй бұрын
Reasons having the camera always on the game pad doesn’t work: #1 some camera exclusive sound effects are weird, namely stuff like the kitchen sounds chica makes playing twice (one sound on the tv one sound on the gamepad) since the sounds get higher in volume when you go in cams and the breathing sounds the animatronics make when they get to your office not making sense since they are not in front of you on the tv #2 the jumpscares are fully dependent on you taking down your camera (except for foxy) #3 golden Freddy is odd since not only is he stalled infinitely until you turn your camera off but once you put your camera back on he just disappears for seemingly no reason (obviously normally you get rid of him by putting your camera up over him but it’s weirder in the wii u version)
@mystictortoise5404Ай бұрын
I made minor changes to the jumpscare mechanics to ensure they would work properly. All animatronics flicker the lights before jumpscaring. Golden Freddy fades in and its impossible to get rid of him, but he's so rare it's no big deal. Sadly the current archived build of Unity Wii U doesn't have Gamepad Audio support, so the audio is even more finicky, but I might be able to fix that in an update.
@grilledpotato5024Ай бұрын
Fun fact this port is like the 3ds version because he got the code from basedev the creator of the 3ds port and it was used as the base for it
@MysticNinTorresАй бұрын
My vision for how FNAF would look/work on the Wii U is the exact same as the Source-macchiato version, and I’m even more impressed for how I was right.
@CyberweaverVTАй бұрын
0:11 FISH!
@ilsursayfutdinov4013Ай бұрын
Fnaf on virtual boy when
@mystictortoise5404Ай бұрын
I need to do this now....
@archaeabananaАй бұрын
After FNaF on Atari 2600
@archaeabananaАй бұрын
@@mystictortoise5404 Good luck 👍
@jackgibson511Ай бұрын
Honestly, if those bugs and certain game breaking exploits get patched, this would be the ideal way to play fnaf.
@mystictortoise5404Ай бұрын
They have been :D
@DaGamer2344Ай бұрын
0:10 FISH
@knaniiytАй бұрын
I thought the same
@super8bitableАй бұрын
Literally anybody who’s played FNAF knows that having the camera only on the bottom screen would break the game. There’d have to be a special version of FNAF for that to be even possible (something like Help Wanted’s FNAF1 mode)
@artCharles28 күн бұрын
I can't believe the cameras in that first port worked the way the cameras worked in the original game.
@FireFlowerDav1dАй бұрын
Your channel is to underrated
@elliotsturtplus340Ай бұрын
4:21 to be really honest, it kind of makes sense for why they had to do this I mean yeah I get it sucks because you technically could just have the camera on the gamepad, but you have to remember that this is a straight up port of five nights at Freddy’s 1 and not an original game since Bonnie and chica requires you to put the camera down for you too so they can kill you
@C00LHAT277Ай бұрын
Where was this when the WII U was relevant?!
@AwesomeFaceGam3rАй бұрын
The Wii U was never relevant commercially, however, it is relevant in the modding community right now.
@cosmicamora175Ай бұрын
Thanks for checking out Source Macchiato's FNaF port! Honestly I was kind of surprised to see this in my recommended, very cool to see that our content is being documented on YT.
@gabrieldosanjosalves8297Ай бұрын
00:11 "You know what that means" FISH
@A-doodАй бұрын
21 What's 9+10 21 You Stoopid No I'm not What's 9+10
@pixelpunchytАй бұрын
The way to fix everyone's problem with the cams is the gyro or the front camera with some eye detection. Make it so that the gamepad NEEDS to be somewhat vertical or detecting that you're looking at it in order to see and tab through cameras, and when the game is in this state, blur the TV screen a little bit. Maybe add a couple frames of animation showing Bonnie and Chica sneaking into your office and hiding right below the screen until you flick the tablet down again and boom, problem fixed.
@Alico123Ай бұрын
FNAF 2 on Wii U would be extremely good
@RandomaveragepataponfanАй бұрын
on 0:11 i tought there that he was going to say “FISH”
@wendymain_69Ай бұрын
now we need fnaf on the nintendo labo
@Blueur_Ай бұрын
About the animatronics looking at the camera.. they don’t ever look at the camera in the regular version of FNAF1, but they do have a chance of doing it in the mobile version of FNAF1
@bman1128Ай бұрын
The wii u is still to this day one of my top 5 favorite consoles EVER
@CasproGamingАй бұрын
2:05 SKYLANDERS SPOTTED
@The_Real_MC10 күн бұрын
F in the chat
@SamB7829 күн бұрын
0:12 pottery jumpscare
@ld0163Ай бұрын
You should check Fnaf on the DS if it comes out
@TeraByte38Ай бұрын
the devs will add a mode where the office will be on the tv and the cams will be on the gamepad at ALL TIMES :DDD (maybe in v1.3)
@KingdomHeartsFan-mu9cfАй бұрын
Someone needs to make a definitive Wii U port, that’s like the second one shown in the video with the cool gamepad mechanic, but rebalanced in the same way that the Help Wanted version was by also always having the cameras open.
@skandto10 күн бұрын
this... this is what I've always wanted. i still play my Wii U and its my favorite console so im definitely going to have to figure out how to get this running
@TeraByte38Ай бұрын
Portal is getting BIG improvements (they restarted the whole project and code) (more info on their DIS server)
@minefromblackmonday6 күн бұрын
the only missing now is realism and getting payed 120 dollars at the end.
@user-eo3rc9wd1u9 күн бұрын
I just got the pottery joke….. *Very Creative*
@ArtuRaga.10 күн бұрын
0:09 fish
@RiiViiMedia2424Ай бұрын
I honestly think that the best way to port FNAF to the Wii U as authentically as possible is simple: Mirror the outputted signal of the Wii U onto the gamepad as well. This was an advertised feature of the Wii U where to gamepad could double as a TV screen for some games. Mighty No. 9 being one such example off the top of my head. Point is that if both screens are mirrored, that would be the most straightforward means of porting FNAF without having to make any changes to the AI, as Freddy and Foxy’s AI are directly tied camera usage.
@froz5551Ай бұрын
Ngl, a FNaF fangame made for Wii U specifically would look very exciting
@TeraByte38Ай бұрын
Source Macchiato devs saw this video
@omarhasaballa7818Ай бұрын
and we even commented, but it doesn't show up for some reason T_T
@TeraByte38Ай бұрын
@@omarhasaballa7818 rip
@DagooberismsTMАй бұрын
Well, I think that the animatronics staring at the night guard in the trailer was at one point either meant to happen, but was scrapped, OR just for shock factor.
@alexanderkyleАй бұрын
This concept would be great for some kind of reworked fnaf, like fnaf in real time.
@A-doodАй бұрын
The fact that you managed to activate my brain rot twice in the first 12 seconds of the video tells quite the thing about me
@oopsies415511 күн бұрын
Hear me out: Fnaf in real time 6 hour mode on this. Start at 12 am End at 6 am
@SamuRaichu13Ай бұрын
Scott the woz
@cuminthesinkАй бұрын
21? damn unc, i dont got no funds for a retirement home
@cuminthesinkАй бұрын
i got sidetracked for a few hours and im just finishing the video now, really good video Maria Branyas Morera
@Mr.UnfantasticАй бұрын
funny you uploaded youre video in the same hour as gomotion + cool youre 1 year older then me
@wfwfwffwАй бұрын
man im going to my local drug dealer he got every game for wii u
@joechill63278 күн бұрын
That wasn't the Pot your friends were talking about.
@GummitMan7 күн бұрын
lol drugs
@UNKNOWOODАй бұрын
they would have to remake and rebalance the entire gameplay
@liammaloney6637Ай бұрын
I feel like the cams covering the office is a good thing because it gives you more of a risk if there is an animatronic near the office and like how freddy doesn't get seen all much and moves with the cams up and down
@luckybunny8322Ай бұрын
I feel like with FNAF 1 and such, there would have to be changes to make it work with the gamepad as the camera, but I feel like it'd be great if someone made a FNAF game of sorts on the Wii U, or something of that sort, that uses the gamepad as a camera, control panel, etc. It'd be great.
@mrmalos4194Ай бұрын
yoo nice to see another mikeOnut video after awhile! anyways, its ashame to see this port didnt experiment too much from the last you checked out, oh well its still cool in my opinion.
@dlelfe3Ай бұрын
The cams being on the gamepad completely removes the tension of not seeing what is going on the the office though. If you can see cams and the office at the same time what's the point of even playing fnaf 1 honestly? because you already only need to be on the cam with foxy anyway and nothing is gonna sneak in because you won't be distracted.
@SleepyLuigi18 күн бұрын
HE’S BACK!!
@Nobody_ChanАй бұрын
If it has a screen, FNAF shall be seen.
@underworldgameshd69Ай бұрын
Oh WiiU my beloved
@Simon-oj3bfАй бұрын
you could just have a button that activates the cameras on the gamepad so they arent always active, when you press it the cams activate and you can no longer look around in the office, only cams then when you press it again you get rid of cams and can look around again i think it's the best way to keep the AI the same without much change and keep the cams on the gamepad
@netawaАй бұрын
Hmmm, I wanna drop a small pack of thoughts from game design persepctive and some technicalities. (In my free time I am learning programming for DS to potentially make a port of fnaf to it) While I like the approach in the port in the end of the video, I wonder if it can be done more properly as - screen always on and player distracts to it. Proper dual screen will be challenging but only due to amount of rebalancing or ideas needed to be done. There are a few approaches which MAY work out well: 1) Rebalancing entire game with cameras taking no power since having cameras on second screen always implies that. (For now I would say - add other object which takes the power - for example fan which also makes noise while its on. In that case entire balancing of freddy and foxy will be tied to fan instead of cameras changing how player needs to approach them. In that case we have cameras always on and player needs to control doors and fan using buttons while stylus is used to change cameras) 2) A bit lazier approach but wont have same amount of rebalancing work. Stealing mechanic from Candy's where cameras had on and off state. Hence aside from being able to hot switch between cams, you also needed to make choice to turn on the light in said room. Kinda like fnaf 2 does it but this time it is main source of losing power) Whenever I sit down to figure out which does it better and do some testing, I might edit this post. But for now I wanna mention the obvious - due to form factor those ideas can work on ds, 3ds and wii u equally. From programming standpoint it may.. not actually be that challenging as current 3ds version made out to be. I respcet that this version went to recreating game as much as possible but in progress it suffers from underutilizing its idea.
@jackismemeishАй бұрын
To be fair, the game would be really easy if you had access to the cameras while looking at the office. also, wouldn’t that cause the power to drain constantly?
@TheEnvixity.Ай бұрын
Idea: Make a specific keybind to flip up the cameras; Blacking out the office, and showing the camera feed (As it is in the original) on the gamepad with touch controls.
@FishyAshBАй бұрын
If the cam is always on the gamepad, bonnie and chica can't jumpscare you, but i guess that cold be fixed with some sort of light flicker/blackout. But you would also need to rework how foxy and freddy works, and also the cameras are meant to drain power, so you would also need to rework the power usage system too. Basically it wouldn't be a faithful port of fnaf 1 anymore but its own game
@LegoWormNoah1019 күн бұрын
This is a 1:1 port, so of course the game will not take advantage of the console's unqiue features. What the community needs is an open-source FNAF that takes all your desired features plus Wiimote compatibility and more into one definitve Wii U FNaF-style game.
@glowdonkАй бұрын
I'd probably sell a kidney for a hacked Wii U
@notbuffyАй бұрын
So did he just say he was high in the intro 😭😭😭😭
@SomeoneIsChillinАй бұрын
How cams WOULD work on the gamepad: black screen on tv when the cams are up and black screen on gamepad when cams are not up so jumpscares work and power is still drained. Bonus points if i have to "flip" the cams with the gamepad. This literally solves a bunch problems people have been pointing out. If this isnt possible, we atleast need a Game & Wario 9volt type fnaf fangame.
@Muho_is_meАй бұрын
Why make the Office black? We can just make the player not be able to interact with it so we can always see the Office I think it would be more immersive Oh and about stuff normaly appearing offscreen.. well we can do what fnaf 2 did and make the light flash for a sec
@SomeoneIsChillinАй бұрын
@@Muho_is_me well, if I know how games work, if you are about to get jumpscared and you have your cams up, the first frame of the jumpscare will play until your cams go down. while locking movement would work in idea, it wouldn't work in practice. This isn't fnaf in real time, so we won't get animations for the characters walking in. the only thing the player would see is just chica chillin in the office. if the player knows they are about to die (and it's not intended, the door switch not working is intended!), it gives the player an unfair advantage and they might be able to cam stall till 6.
@Muho_is_meАй бұрын
@@SomeoneIsChillin the jumpscare is in the first Frame only in the original game im pretty sure this is just a remake right? Also about "this game is not Real time" thing i know thats why i sudgested lights flickering when jumpscare is about to happen
@SomeoneIsChillinАй бұрын
@@Muho_is_me but you still need to pull the cams down for the jumpscare to work. flickering lights is just like the animatronic chillin in your office, it's notable bc it never happens in the game so you can still figure out "oh Bonnie's finna kill me lemme stay on cams and watch foxy and hopefully make it to 6"
@Muho_is_meАй бұрын
@@SomeoneIsChillin you dont get what i mean Its simple when camera is open it wont kill you even if its in the Office (we dont see it but we cant see him go in fnaf 1 anyway) and when you close the camera lights will clicker and he will jumpscare you Yknow litiraly exact same thing happening as the normal game Exept this time with a light clicker since the jumpscares cant come from him hiding behind the camera
@diikaff2961Ай бұрын
there are a lot of reasons for the camera. first of all it would make it a lot easier and remove a lot of the atmosphere of the game as you multitask. second of all the mechanics would not work because of the way foxy, chica, and bonnie works.
@Zizuwuz26 күн бұрын
I'm not even a fan of fnaf but even I can see that none of this guy's complaints make sense, if you're going to make a video like this at least have some knowledge about the game
@TrooperPLАй бұрын
9:44 It IS something that can happen in game, it's just very rare
@JustProSLАй бұрын
Make a normal sized bottle using pottery things and put orange juice in it
@emeraldtheninja9128Ай бұрын
4:00 IVE LITERALLY BEEN TELLING THEM TO IMPLEMENT THIS! FINALLY SOMEONE WHO GETS ME!!!
@BumblyBearАй бұрын
Happy Birthday 🍰🎂 thanks for the video
@user-vn2pi7qr5yАй бұрын
Just imagine FNaF on the N64
@fraquero3192Ай бұрын
0:10 fish
@Steel-SaleosАй бұрын
This guy has all of the Skylanders games on his Wii U, incredibly based
@gamerdog1919Ай бұрын
🗣️They're not beating Goku!
@PeacockLover127Ай бұрын
Scott the Woz
@YanntastischGERАй бұрын
Back when FNAF came out, I was BEGGING for this! FNAF was always destined to be played with a gamepad. mystictortoise nailed it. You can fix the cheese issues by simply pausing one screen whenever you switch between TV and gamepad. This is what all Wii U games did when opening maps.
@SilvercattoOsomАй бұрын
I won't lie, this is EXACTLY how I envisioned FNAF to look like on the Wii U. Hooray for homebrew devs!
@SargentItalyАй бұрын
Funny enough, I was just on the Wii U when this released. Playing since 2014.
@AzidDropАй бұрын
0:10 🐟
@Fella_realАй бұрын
BUDDYS FRIENDS WERE NOT MAKING POTS 😭😭😭
@KornKobbАй бұрын
Read the title as Wii on the FNAF-U
@AcrylCRNАй бұрын
I understand the reason to not port the cams to the game pad however they could have made it so when cams are open the office is on the main screen but it is blurred doesn't chance appart from time and power as if the player isnt focused on their surroundings and only the cams allowing the animatronics to enter without perma camera stalling (basically the game pad would have only a button to open cams which when pressed it would open the cams on game pad and basically freeze visuals and blur it on the main screen to allow the animatronics to still function)
@AcrylCRNАй бұрын
I had spent a long time imagine this consept as a fan game with a kahoot type code system to link a phone tablet or other divice to the cameras
@shinyrayquaza9Ай бұрын
Oooo wiiu, I have tried out the 3ds ports before
@goldenhydreigon4727Ай бұрын
Now run DOOM 1993 in FNAF
@Mathew-n1kАй бұрын
Bro age is 9+10
@spaceheater3868Ай бұрын
I dont think you guys are understanding his concept. The gamepad has to move for the cams to be on at all, and then the top screen could either say (look at the wii u gamepad) or have a extremely dark and blurry image of the office with nothing super visible except maybe a slight cue that bonnie/chica has entered the office. Theres ways to make these work, the touch screen could activate the cameras, gyro could be used to activate them too since in the game the cameras flipped up, hell they could even use the official ports method of pressing the analog stick down, the game could still work it just needs more thought given to it
@artCharles28 күн бұрын
He didn't really explain it well, if that was what he was saying. He made it sound more like he didn't understand how the cameras being only on the second screen would work.
@galinradoslavov6031Ай бұрын
good job bro
@AIABSmonkeАй бұрын
ive seen you have turned your channel into a fnaf one, please dont force yourself to do that just because of a few videos, do whatever you wanna do, you arent forced.
@EmmatheGaymerАй бұрын
You do realise that if the cams were on the controller then that would mess with the gameplay too much right? like would they always be taking power? would foxy just never move? would you just never get jumpscared due to office stalling?
@Magic_IceАй бұрын
Star Fox Guard is kinda like fnaf if you think about it
@ItsMe_Victor7 күн бұрын
I don't understand the people that defend this for the gameplay. I understand that the gameplay wouldn't work without covering the office, but I'm not gonna grab my Wii U port of the original Five Nights at Freddy's for faithfulness, that's dumb.
@ClassicIsaacАй бұрын
I love this animation
@butterdog8143Күн бұрын
With how ecstatic you were talking about fnaf being ported, I expected you to already know how the jumpscare mechanic works in fnaf which is pretty common knowledge upon playing the game. So it kinda pains me to see you complain about how it was executed. Yes the concept you brought up would have been godly but it sadly just wouldnt work with fnaf due to its mechanics. Nonetheless, good video.
@Roast52Ай бұрын
Honestly, I wish the Switch had a “Wii U mode” (or the next console having one), where you can undock the console and have it wirelessly connect to your TV or monitor and then be able to use the detached console as a gamepad. And if you’re playing in handheld mode, then it would just take the Wii U game without the gamepad part (because most of the games that use it don't really need it). I know Nintendo would never do this, but I know they could make it possible with the next system.