Fractal Noise | Procedural Generation | Game Development Tutorial

  Рет қаралды 10,189

White Box Dev

White Box Dev

Күн бұрын

In this video, I explain what fractal noise is, how it works, and how to implement it.
0:00 Introduction
0:10 What is fractal noise?
3:56 How does it work?
9:07 Implementation
12:30 Demo
🔗 Demo:
whiteboxdev.github.io/bundles...
🔗 Source:
github.com/whiteboxdev/exampl...
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Пікірлер: 17
@vitaskruibyte8148
@vitaskruibyte8148 3 жыл бұрын
Thanks for sharing this tutorial with us! Your channel definitely deserves more attention.
@SheepYT
@SheepYT 3 жыл бұрын
@@WhiteBoxDev Some more fractal procedural generation tutorials would be also really appreciated XD
@espress0_1
@espress0_1 2 жыл бұрын
Im not going to lie bro ur video quality is much higher than your sub count suggests.. you should make more videos they are helping me a lot with learning about different procedural generation techniques
@WhiteBoxDev
@WhiteBoxDev 2 жыл бұрын
Would love to put a lot more effort into the channel, but of course other priorities get in the way. Hopefully soon!
@IyuriIGD
@IyuriIGD 3 жыл бұрын
Thanks man for that info, I was looking for it like a hour! :D
@alexanderabramov2719
@alexanderabramov2719 Жыл бұрын
Great tutorials, I’ll put the notifications on in case you ever decide to come back from that cigarette run
@denacane2778
@denacane2778 2 жыл бұрын
This is gem
@flaviopsilva_
@flaviopsilva_ 3 жыл бұрын
good job!
@gokudomatic
@gokudomatic 11 ай бұрын
I find your work very interesting. Thanks for making those videos. I'm trying to implement a credible infinite world in Godot. I have already a basis, but I struggle to make real continents and oceans. And there's the topic of lakes and rivers that I didn't even begin to think about. That's why your videos are giving me helpful hints. Extra hints for my specific goal would of course be very welcome, as I'm still a real beginner in procedural worlds.
@WhiteBoxDev
@WhiteBoxDev 11 ай бұрын
Good luck with your projects! I suppose the best hint I can give to beginners is that procedural generation is never about just one perfect algorithm or method. A generated world is built with all kinds of algorithms layered on top of each other. The result of each layer can be interpreted by the programmer however they like. It’s all about creative thinking and breaking down the end vision into a series of steps.
@gokudomatic
@gokudomatic 11 ай бұрын
@@WhiteBoxDev Thanks. Indeed, multiple layers are necessary, even just for creating biomes. What I have in mind for continents was the Voronoi noise and opensimplex on top of that. I'd love to find an article containing the good practices for worldmap generation, though. Advanced math isn't exactly my strong point.
@urielcobo-cuisana2316
@urielcobo-cuisana2316 2 жыл бұрын
thanks man! love this conent! will you keep creating content in your channel?
@WhiteBoxDev
@WhiteBoxDev 2 жыл бұрын
Hi, yes I plan to, but there never seems to be enough time to do everything I want to do. At some point in the future I will upload consistently, but not yet.
@caelanread3199
@caelanread3199 2 жыл бұрын
4:48 That made me laugh,
@Dent42
@Dent42 5 ай бұрын
6:17 I thought the point of fractal noise was that it looked "similar", independent of the zoom-level? Is this not the same as 1/f (a.k.a. "pink") noise? (Very informative video, btw!)
@idirbelaid1924
@idirbelaid1924 2 жыл бұрын
when you say smash line graphs together, do you mean Lerp ? or addition ? or multiplication ? or something else ?
@acebinko1
@acebinko1 2 жыл бұрын
By smashing together, he means to add. That's with the assumption that the line graphs are scaled down respectively.
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