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Stream recap from monday twitch show 6pm cst, where I made a power point and talked about general game balance and design concepts for laymen. I probably should've written notes instead of just wing it off the power point, as there are a few points I forgot to mention - like the complaint that shooting is "uninteractive" and a deep dive into why and if that's the case. And how the dungeon finder example caused a domino effect of many other problems with retail wow besides just community.
/ heywoah
/ heywoah