Games By ANGELINA, the AI Game Designer | AI and Games #20

  Рет қаралды 24,297

AI and Games

AI and Games

6 жыл бұрын

Learn more about this video and a behind-the-scenes interview on Patreon:
/ 14853642
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--
In this case study I take a look at the ongoing development of ANGELINA: a computationally creative AI system that designs video games. We take a look at how it started out, how it works, the games it has made and the artistic phases the system has went through with each version of its release.
--
You can follow ANGELINA's creator, Michael Cook, over on twitter:
/ mtrc
Play ANGELINA's game on their website:
www.gamesbyangelina.org
Learn more about the PROCJAM event at:
www.procjam.com
/ procjam
Check out Mike's new KZfaq series: Possibility Space.
• A Hat, A Coat And A Br...
You can also follow PROCJAM co-organiser Jupiter Hadley on Twitter:
/ jupiter_hadley
Be sure to check out Jupiter's KZfaq channel where (at the time of this video) she has played over 22,000 game jam games.
/ jupcraftgaming
Finally, Jupiter's KZfaq work is also supported by good people over on patreon:
/ jupiter_hadley
--
Music in this video by TeknoAxe:
www.teknoaxe.com
/ teknoaxe
/ teknoaxe
"The Infinite"
"Stellar Findings"
"Frostbitten Sunrise"

Пікірлер: 55
@Bleyedpe
@Bleyedpe 6 жыл бұрын
I am looking foward to the analysis of ANGELINA that you talked about!
@cthudo
@cthudo 6 жыл бұрын
With the design of actual gameplay mechanics largely out of scope, I struggle to distinguish ANGELINA's output from straight-up random generation, and in fact I find it equally as hard to make that distinction when listening to explanations about what it does behind the scenes. I think these projects could be considered meaningful as forms of algorithm-assisted artistic exploration, but at the same time I strongly feel the virtual tagline "an AI created this" implies the existence of creative tools ANGELINA - by design - simply does not possess. It certainly helps to get attention, labelling it with a focus on artificial reasoning and creativity instead of a procedural meta-content generator.
@SerechII
@SerechII 6 жыл бұрын
Udo felt the same way
@gamesbyangelina
@gamesbyangelina 6 жыл бұрын
Hey! I'm Mike, I'm behind the project. There's actually a lot of technical stuff going on in many of the ANGELINA versions, but a lot of it isn't very interesting to talk about compared to the cultural/artistic issues. For example, Mechanic Miner dissects game code, and then exhaustively simulates gameplay in impossible scenarios to test game code modifications to invent new mechanics. It was an enormously complex thing to engineer, and it has some cool stories attached, but at the end of the day it doesn't mean much without the higher-level creative framework to plug into. Over time I became more interested in cultural and artistic discussion precisely because of reactions like yours (or any of the other comments in this video) - everyone feels differently about these assertions, because AI and technology has unpredictable effects on society. That's why I'm keen to push these aspects, to find out if people can root for an AI, if they can get excited for things it makes, if they can get emotionally invested in its growth and believe in its independence. Ultimately, we can find ways to procedurally generate most things, or solve lots of technical stuff inside a game. But the wider context of how a system like that gains acceptance and respect from people strikes me as a much richer, more juicy challenge, and so that's what I talk about the most (and what gets talked about the most by others).
@SerechII
@SerechII 6 жыл бұрын
gamesbyangelina I actually am way more interested about the mechanical side of the project and the ways in which it evolves than the "creative" stuff to be honest, don't have much insight but I'll love to have some in depth in the technical side which is for me the true evolution of how it creates games, rather than pictures and text associated via internet, I know it's much more deep and complex but for me knowing nothing I'll rather know how the other part works because I feel like it's the "important" one It's the point of view of someone that knows very little about the project anyway
@NeoShameMan
@NeoShameMan 6 жыл бұрын
Anything explain looks underwhelmingly simple anyway. Meaning is what ties us to the world and created by experience, by default, a computer cannot have the same experience of the world than a human, it will always looks random to us, even though our life is guided by randomness itself (we don't choose where we are born, from who and in which condition). It's all about the input. Angelina do use in some of its iteration a simple simulation of experience with the version than analyse article and assemble piece to make an inferred meaning. The same way, early version have an experience of their own world (the code is iterated to find new possibility, which mean it has to discover unique way to assemble thing) surprising even its creator when the ai discover the feature of elasticity in haxe, and use it for movement, which the creator didn't knew existed in the framework. Ultimately creative, like god and souls, is one of those nasty undefine concept that have a feel good effect but aren't rooted in solid shareable definition.
@gytispranskunas9119
@gytispranskunas9119 5 жыл бұрын
Imagine MMORPG created by AI completely, no player know how it's works or what game is about. Every one explore stuff... It would be amazing!
@GaiaTree
@GaiaTree 4 жыл бұрын
Nice idea but looking impossible
@GaiaTree
@GaiaTree 4 жыл бұрын
@1998SIMOMEGA probably dont know anything about ai programming.It will have many parameters
@Dylanfrias24
@Dylanfrias24 3 жыл бұрын
That would be a super ai .
@lauratimmel3402
@lauratimmel3402 2 жыл бұрын
@@GaiaTree Sure, but impossible? In our lifetimes, maybe. But in a couple hundred years?
@captainobvious.29yearsago70
@captainobvious.29yearsago70 4 жыл бұрын
This video sounds more like an educational presentation than the quick, snappy youtube videos that are more commonplace, whether or not that is a good thing is subjective
@anthroponacious
@anthroponacious 6 жыл бұрын
Love your videos.
@fluttershaman8218
@fluttershaman8218 4 жыл бұрын
15:55 She remade LSD Dream Emulator :0
@birdfacemd
@birdfacemd 2 жыл бұрын
Those 3d games really do resemble LSD Dream Emulator quite a bit, I'd love to tinker with it
@PixelOverload
@PixelOverload 2 жыл бұрын
17:07 tbh kinda just feels like the same way we treat the creations of human children
@prestomatic1989
@prestomatic1989 6 жыл бұрын
well that's pretty cool
@xponen
@xponen 6 жыл бұрын
Taking adversarial AI as an example; the AI in "F.E.A.R" is an example where AI is part of the game's content, the game is dull & grey without the AI, and the AI generate that gameplay content albeit for specific domain like 'a target practice'. The reason it work so well is because we understood adversarial AI at a formal level, I mean, we have them in textbook from studies of board games AIs in the 80s, but we don't have a formal text for "gameplay AI", we never had any iconic thinker who deliver insight on this subject, we don't have a complete knowledge as with Adversarial AI. If we have a formal text of a "gameplay AI" then we can properly design an AI that iterate over a "gameplay" and it will produce great "gameplay" (or game mechanic)... but we don't have it! I suggest we examine the earliest iteration of video games in existence; such as "Pong" and "Asteroid"; and from a first look; we found that these game began with physics and motion that even appeal to cats!
@NeoShameMan
@NeoShameMan 6 жыл бұрын
To be frank the level design is a bigger enabler of the AI with the AI mouvement. AI in game is indistinct from the design.
@phyxcake
@phyxcake 5 жыл бұрын
Step 1: Make AI make a game Step 2: Say that an AI made the game and sell it Step 3: Profit
@greenhermit6288
@greenhermit6288 6 жыл бұрын
I would buy any of those games 😆
@joem1068
@joem1068 6 жыл бұрын
The next episode should be The Neighbor's AI.
@ETNeeko
@ETNeeko 6 жыл бұрын
If the game mechanics are already there and the AI is just creating the level based on set rules what’s the point in it over PCG?
@tylerdaugherty5158
@tylerdaugherty5158 6 жыл бұрын
O boy 3 AM
@NeoShameMan
@NeoShameMan 6 жыл бұрын
I thought it was an upload of Mike :(
@AIandGames
@AIandGames 6 жыл бұрын
He wasn't suitable for advertisers apparently. ¯\_(ツ)_/¯
@simovihinen875
@simovihinen875 5 жыл бұрын
So I fail to grasp at what ANGELINA's reward function is like. What metrics does it use to determine which evolutions were better than others? If it doesn't have that, it's kinda difficult to understand how successful it is at it... You should perhaps have made it clear this isn't really about algorithms attempting to woo human players (or other evaluator networks).
@thatoneguyyouforgotthenameof
@thatoneguyyouforgotthenameof Жыл бұрын
Very short disclaimer
@Skaitania
@Skaitania 5 жыл бұрын
But when Angelina puts us all in mazes to produce energy for the legions of killer robots, they will look more appealing, right? I don't want to randomly step on cruise ships when I'm already stuck in an infinite loop of slavery. But seriously, I can't deny the fascination of the subject, but at the same time the idea that the AI completely reinterprets news articles and creates art about it is a bit disconscerting.
@jasdanvm3845
@jasdanvm3845 3 жыл бұрын
So... how is ANGELINA going in 2021?
@johnpayne5590
@johnpayne5590 4 жыл бұрын
In the future when ai is more powerful, we could make an ai where we put in an idea and stuff and the ai makes it for us
@SPFLDAngler
@SPFLDAngler 4 жыл бұрын
That's literally what this video is about...
@johnpayne5590
@johnpayne5590 4 жыл бұрын
@Rafal Molak Because rafal do you HONESTLY expect EVERYONE to know how to model and script?
@johnpayne5590
@johnpayne5590 4 жыл бұрын
@Rafal Molak Rafal. Do you HONESTLY expect EVERYONE to have enough money to hire and pay those people?
@CaptainJeoy
@CaptainJeoy 5 жыл бұрын
I believe that for an AI like this to reach an appropriate state in its game design process is not impossible but it would involve a greatly difficult and almost an impossible process that is in essence, a largely unnecessary and not a meaningful execution. The root creative processes in entertainment is mostly eternally human dependent, but certain technical processes involved are where a more meaningful importance of these AIs would shine.
@user-eh2vi6lk7n
@user-eh2vi6lk7n 4 жыл бұрын
Can it create yandere simulator? And take criticism?
@kashen1147
@kashen1147 3 жыл бұрын
If deepmind buys angelina it could
@viktor_v-ughnda_vaudville_476
@viktor_v-ughnda_vaudville_476 5 жыл бұрын
Computational content creators?
@OdinPerez
@OdinPerez 6 жыл бұрын
Amazing how we've come this far to see AI able to manifest itself via interactive artistry. Amazing and kinda terrifying
@RonanSmithUK
@RonanSmithUK 6 жыл бұрын
3:55 I feel like I am watching "How it's made" ...
@thebe_stone
@thebe_stone 3 жыл бұрын
20 thousandth viewer
@Vaith
@Vaith 6 жыл бұрын
"Never done an honest day's work in your life for all that coin you're carrying, eh lad?"
@Vaith
@Vaith 4 жыл бұрын
@1998SIMOMEGA yeh it's from skyrim.
@alividz6499
@alividz6499 5 жыл бұрын
Ai paints on paper
@socrattt
@socrattt 6 жыл бұрын
The Angelina system hasn't created a single interesting-looking level.
@AIandGames
@AIandGames 6 жыл бұрын
The beauty of subjectivity.
@TheoneandonlyDrops
@TheoneandonlyDrops 6 жыл бұрын
Maybe we should switch it over to making AAA games then
@Dykthemonkey
@Dykthemonkey 5 жыл бұрын
Maybe not to the average gamer, but to a computer scientist with interests in art this is fascinating.
@filiphedman4392
@filiphedman4392 4 жыл бұрын
So the end has come. If Ai can make a game. No job is safe. And my future is bleak.
@justaguyinashed
@justaguyinashed 2 жыл бұрын
The future is here.
@dickcastle
@dickcastle 3 жыл бұрын
So it's the same game but with pictures of rapists in the background? Alrighty then
@sockatume
@sockatume 6 жыл бұрын
The kind of people who would demand that disclaimer don’t watch channels like yours.
@AIandGames
@AIandGames 6 жыл бұрын
It's not necessarily about catering to an audience who would demand it, but rather maintaining a base level of professionalism in my work. I would be required to acknowledge existing professional relationships in other fields I work in. KZfaq shouldn't really be an exception. Which is a shame, as for many if often is.
@sockatume
@sockatume 6 жыл бұрын
AI and Games I guess gaming academia has really different standards for CoI and acknowledgements than my field! Thanks.
@TheOrian34
@TheOrian34 Жыл бұрын
I think these are interesting technical prospects, but I don't believe they'll ever make good games. AI is incapable of will, and thus creativity.
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