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GBVSR Patch 1.30 Comparison: The System Mechanic Changes

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CD Mangaka

CD Mangaka

Күн бұрын

Пікірлер: 9
@nightblitz4226
@nightblitz4226 4 ай бұрын
The dash attack change is pretty interesting. Looking at Nier for example (a character notorious for spamming 66L), the situation after block changes considerably. Pre-patch, her go-to option after 66L used to be c.M (safe, hit-confirmable, combos if the 66L hit, true frame-traps if the 66L was blocked, leads to max damage combos on hit, the threat of multiple cancel options after c.M can help her get away with c.M > 66L for looping pressure). That sequence of 66L > c.M essentially played the game for her and there was little reason for her not to press it after every 66L. But post-patch, if she ends up outside of c.X range, her decision of what to do post-66L is much more difficult. 66L > 5M has an 8-frame gap, which loses to quick moves like Katalina 2M. 66L > 2M is tighter, but a 2M counterhit is much less valuable than a c.M because it's difficult to hit-confirm, demands an immediate special move right afterwards, and leads to worse damage than c.M combos gave her. Regardless, if either 2M or 5M is blocked, her turn is over. There's essentially nothing threatening for her to do after a blocked far normal. The result seems to be (in most cases) an RPS situation where the defender blocking 66L chooses to either mash 2L or continue blocking, with the idea that 2L is likely to beat pressure reset options whereas blocking a far normal will end the attacker's pressure. For the attacker, the choice is either to reset pressure with a forward dash or 66L hoping the defender turtles, or to time a far normal to counterhit the defender's 2L. This decision tree tells us that the person who used 66L is still advantaged, but it is now more difficult for them to continue their pressure if the defender guesses correctly in the interaction immediately after 66L.
@cdmangaka
@cdmangaka 4 ай бұрын
I want to actually make a video showcasing this situation, thank you for this incredibly deep breakdown!
@skittlz111
@skittlz111 4 ай бұрын
so they didn't fix anything? awesome
@Gogito4
@Gogito4 4 ай бұрын
They fixed Dash L and Brave Counter chip, which were the main system mechanic problems.
@skittlz111
@skittlz111 4 ай бұрын
@@Gogito4 except brave counter is still plus and they didn't make 66L minus, they only gave it pushback
@cdmangaka
@cdmangaka 4 ай бұрын
@@skittlz111 read Night Blitz’s comment. There’s a lot of situational changes that take time to unpack, like how I observed that Djeeta doesn’t always get a close Medium after her dash attacks. If you think that 66L needed to be negative to fix it, then you’re probably not gonna gel with what the balance team wants to do with the game
@skittlz111
@skittlz111 4 ай бұрын
@@cdmangaka I want it removed from the game altogether but it's whatever, I don't even like the game enough to really care that much
@TenjinZekken
@TenjinZekken 4 ай бұрын
@@skittlz111if you didn't care, you just wouldn't have said anything, especially on a small channel. Going out of your way to comment on a small channel, then declare you dint care is peak insecure and attention seeking lol
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