How well can the Genesis/Mega Drive actually reproduce sound? As I refuted in a previous video, the Genesis/Mega Drive has a bad reputation for its digitized audio and I am here to refute that again. Watch, listen and enjoy!
Пікірлер: 197
@christianna35618 жыл бұрын
Seriously?!?! I bought the Sega Genesis when it first came out and I feel like just now I am hearing what it was capable of. What a testament to the people who designed the hardware. Are there any games that really took advantage of it? Thanks for the video!
@stevewallis6613 жыл бұрын
@RouteRoadGames toy story devs figured out how to use 4 channel amiga mod files on the megadrive but very down sampled..
@Ostnizdasht2069 жыл бұрын
That's played using a stock SEGA Genesis model 1? HOT DAMN SON.
@sonic1k3 жыл бұрын
The problem was memory size not processing power
@pissmilker23133 ай бұрын
And the fact that tiido's driver here takes up most of not all of the z80s time. Leaving no room for sound effects to be played while playing music at this sample rate
@AJHillerich13 жыл бұрын
The only thing that you forgot to point out was that the higher quality the sound of the music is, the more cart space is needed. Example: The High Quality "SEGA" Chant at the boot up of Sonic the Hedgehog took up 1/16 of the cartridge, compared to the lower quality version of the chant in Sonic 3, which only took up about 8%.
@Bentastic64 Жыл бұрын
needing more cart space for higher quality samples is true, but its actually the other way around with the example. the ROM space of Sonic 1 is 512KB, and the ROM space of Sonic 3 is 2048KB. so the SEGA chant of Sonic 1 being 1/16 of 512KB is 32KB, but the SEGA chant of Sonic 3 being 8% of 2048KB is 163.84KB
@TheSaturatio Жыл бұрын
@@Bentastic64 Well, also 1/16 is aprox 6,5%, so actually 8% is more percentage also.
@BrothaeuuuwwАй бұрын
Compression, it’s depends on the type of codec that they go with.
@Ale-Tronic9 жыл бұрын
It's true! I tested it with a Everdrive and a Japanese Mega Drive model 1 VA6 and it sounds as clear as the video shows. I only tested the first "Tempo", I'm looking for the other ROM's of this video.
@HCKTROX12 жыл бұрын
Also, remember that the z80 processor's speed isn't sufficient to play 32000Hz PCM sounds. 68k can do it, but hasn't the sufficient speed to process the rest of the game's code at the same time; only a few things, like some keys from the joypad, for example.
@SegaFanatic518813 жыл бұрын
You should do an entire video of the Genesis playing SNES music.
@darkychao13 жыл бұрын
@Joeredother Actually, at the exact quality being used in this video (26 kHz uncompressed mono 8-bit PCM), it's only 26 kB/s (208kbit/s) 1 minute would only take about 1.5 MB or 12 Mbits. ;)
@nathandaniels4823 Жыл бұрын
The point is that back in the day, memory was exhorbitantly expensive. Most of the original games were only 4 megabits, and even at the end of the Genesis life cycle, still the average game was 4 Mega. Companies really had to be able to justify larger games with increased projected sales and/or higher prices to warrant a larger cart size. And the fact that no games utilized anything close to this kind of wizardry (the closest being Toy Story, which doesn’t sound anywhere near as good) indicates it wasn’t a priority.
@Joeredother13 жыл бұрын
@hacksquad This is true, it can do it through programming. You can do this in Alien Soldier as well in the sound test by playing different samples/voices at the same time. Alien Soldier's voices sound a lot better than Street Fighter II's as well.
@GameSack12 жыл бұрын
The Saturn version of Tempo.
@logan_cadfgs10 жыл бұрын
The narration, as well? What a twist!
@GMajorVideos12 жыл бұрын
That Gradius 3 song sounds VERY similar to the style of the Sonic Adventure games in my opinion.
@rjmario22346 жыл бұрын
didn't expect gamesack to be here
@sbanner4286 жыл бұрын
The 26 kHz version is the file from Super Tempo, not the original. It still sounds good, but I just want to point out they aren't from the same game.
@GameSack6 жыл бұрын
Very true, but they are both from the same master source recording. Taking it directly from Tempo it could never soind any better than, well, Tempo.
@JoystickVersusMachine13 жыл бұрын
And I would imagine the music in Tempo is heavily compressed, both in waveform and data storage. I'm not saying they tapped out the 32X, but it is better than what the Genesis is capable of on it's own, if only for the expanded color palette.
@gc3k10 жыл бұрын
the old genesis game vapor trail might be the closest example of what genesis audio was capable of
@Despatche7 жыл бұрын
You mean Task Force Harrier EX.
@nathandaniels4823 Жыл бұрын
@Despatche No, they mean Vapor Trail. Like most of the Titles Data East published for Genesis, the sampling is phenomenal. Chelnov Atomic Runner is another one with fantastic samples.
@earthsteward706 жыл бұрын
Ive found that using .mp3 encoding, that the most effecient music playback could be 11KHZ at 2 kilobytes of second, which can allow up to 3 hours and 30 minutes (210 minutes) Of audio in a 24 megabyte package, or 7.2-megabytes an hour. Although most games on the genesis would never utilize that much audio time! so you could probably get away with 1 hour or even only 30 minutes of audio at 16 or even 20 KHZ
@SuperAwesomeness6412 жыл бұрын
Holy Sh**! This sounds freakin' awesome!
@toddoroi494710 жыл бұрын
Tales of Phantasia for the SNES has synthesized vocals. Afterburner 2 for the MD has PWM streaming.
@Tiamat58313 жыл бұрын
You gotta love the genesis audio in some places!
@SpiralPegasus13 жыл бұрын
When you said Gradius 3 I went "HOLY CRAP, THE GENNY HAD GRADIUS 3 AND I DIDN'T KNEW ABOUT IT?!" and then became dissapointed when I found out there was no Genesis port of it :( PCM audio quality is absolutely impressive but I guess the best way to prove the Genesis' sound quality could be good is to refer to the best games it had, i.e., the Sonic games, Gley Lancer, Castlevania Bloodlines, and so on...
@SpiralPegasus11 жыл бұрын
Oh no no no my good man. The YM2612 is the best sound chip EVER! Also hey, if you liked that, check the rest of the series out. Everything in it is top-notch quality.
@twiff3rino282 ай бұрын
Z80 actually
@coondogtheman9 жыл бұрын
Is there any way that I can get that tempo song as an MP3?
@danielblack65298 жыл бұрын
AMAZING!!!
@ZILOGz80VIDEOS11 жыл бұрын
I've seen some genesis demos where the got the sound chip to do 10 tracks by not using the standard driver or something, could the genesis be made to do even more using a similar technique?
@ikagura4 жыл бұрын
Where can I hear that Gradius 3 Remix?
@HCKTROX12 жыл бұрын
So, with this video, you prove the MD's capabilities. Hey, can I know, if the tests you did, in 1:02 for example, are based on the 68k or z80 processor?
@toddoroi494710 жыл бұрын
Tiido also did a fairly impressive sound driver with 2 8-bit pcm channels, too bad I don't have a computer that runs win 3.1.
@jbmaru11 жыл бұрын
Can you please give details on how you achieved that?
@RWL20122 жыл бұрын
where can I get the Gradius and Bailamos bin files...? I only have the Tempo_Theme and BNL ones.
@dissident9313 жыл бұрын
@Adam060756 Even the SNES Street Fighter had bad samples. And the SPC700 was 100% sampled! Although the SNES did have great tunes, so did the Mega Drive. I can't hate on either one.
@LightTheUnicorn13 жыл бұрын
If I have a Sega CD addon could I use the homebrew WAV engine via that instead of getting a flashcart? Just burn to a disc?
@ochuspokus6 жыл бұрын
What is the last piece of music? Sounds amazing.
@dissident9313 жыл бұрын
Wait, so all this was played simply under the DAC? No FM?
@earthsteward709 жыл бұрын
Where can i find the OST of far east of eden?
@megavolt6713 жыл бұрын
@superpcenginegrafx ToP also has a music track with vocals in it (the dream will not die). This sort of video is irrelevant to the actual soundtracks that were or could have been composed for the overall sound hardware of the console, but it does emphasize a strength that I've heard mentioned before, and that is of the sound being clear. Some Genesis fans like to rag on the SNES for its compressed samples.
@dissident9313 жыл бұрын
@Adam060756 Right, this type of sampled quality takes up almost the megabit of the cartridge, I heard.
@alexkubrat38682 жыл бұрын
Useless fact: Sega 32X has 2 stereo 11-bit PWD channels.
@Oysterblade8413 жыл бұрын
So people are actually using the SEGA Mega Drive console as a jukebox to play back music on a cartridge? Who needs games right? FM 1 = (not used) FM 2 = (not used) FM 3 = (not used) FM 4 = (not used) FM 5 = (not used) DAC = Full digital audio playback (Mono) Cool video! Now we just have to find a way to get the Mega Drive to produce stereo digital audio, although I think that might be impossible without another DAC or PCM channel.
@jacobrepors4086 жыл бұрын
Adrian Gauna Oh, and did you know? 4-channel PCM music is possible on the Mega Drive.
@nathandaniels4823 Жыл бұрын
Albeit still in mono.
@lithfaq13 жыл бұрын
Good stuff.
@GameSack13 жыл бұрын
@ThePhoneUpdate Ha! That'd work. :) Although my Genesis is not currently getting along with my Sega CD. If I pipe the CD audio through the Genesis, crazy things start happening. I need to instead pipe the Genesis audio through the Sega CD (Model 1s here).
@PanterAmetal10013 жыл бұрын
amazing!!!!!
@Nitroxity9 ай бұрын
Fun video although I felt there could be a lot more to it. Like throw in what the SNES can do with high quality digital audio as well and you've have a veritable sack's worth of sound to show off.
@Joeredother13 жыл бұрын
@maiki60fps **Sigh** even when people say it themselves, they do not understand the point of the video. The point of the video is that it can be done. THAT'S IT! It is cool to see what can be done under extreme conditions even if we'll never see such things in a real game environment back in 1989. People like seeing their systems do unconventional things. Why people piss and moan about this is beyond me.
@nathandaniels4823 Жыл бұрын
Somehow I missed this video until today. It fits right in with another one of my favorite YT vids, Savaged Regime’s “Rundown on Genesis Sample Quality”.
@GameSack12 жыл бұрын
Not faked. I still have the ROM files with these exact sounds and can play them through any Genesis at any time.
@SuperNeotendo2 жыл бұрын
Give me the roms please
@GameSack12 жыл бұрын
Not sure. I have the song as an actual audio file.
@emem853 жыл бұрын
came here because the game sack´s guy told me to do it lol
@ishmaelhutson53287 жыл бұрын
What is that last song used for the outro?
7 жыл бұрын
It's a remix of Earth and Sea from Shenmue II
@johneymute11 жыл бұрын
wooow amezing,most genesis games only uses 1/4 bit pcm auio to save memory and processing power,8bit samples were rarely used.
@cakestalker12 жыл бұрын
I thought so as well, particularly Sonic Adventure 2.
@MaxAbramson32 ай бұрын
I'm just more convinced than ever that, instead of putting tens of millions into the 32X, SEGA should have put that same money into games, tools, and marketing for the Sega CD + $49.95 SVP LockOn cart with its 20,000 polygons/sec.
What would be the quality limit if it were to use more than one channel of sampled sound (for stereo for example)? And how big is the rom size here?
@nathandaniels4823 Жыл бұрын
The Genesis can’t do stereo samples. The YM2612 plays samples through its DAC channel, and it can only play them mono. While it is possible through software tricks to play more than one sample at once (EA’s programmers got it to do 3 or 4 simultaneously), it still always had to be mono. It was also possible to play samples using the PSG, still mono. That said, I believe both the Sega CD and the 32X had samplers that allowed for multiple channels.
@Alianger Жыл бұрын
@@nathandaniels4823 Yes it can, it's just hard panned to one side at a time. There are many examples that are easy to find. So if it had 2 hardware channels that could play samples you could tweak volume and pitch either for 100% l/r or something in-between. But of course it doesn't so I was thinking about it wrong there... 4 years ago? lol. The PSG used in the MD is mono, that's correct. In the Game Gear they made it stereo so it could probably be done as a mod, though it would still interrupt the whole chip to play a sample I believe.
@nathandaniels6757 Жыл бұрын
To clarify, even though the DAC can play left, right, or both channels, it’s still a mono sound. The DAC takes up one of the 6 FM channels(I always forget whether it’s channel 5 or 6). Clever programmers get multiple samples to play at once by software-mixing the samples to one sample before it’s sent to the DAC. I don’t even think you could change the hard pan of a sample mid-sample; I *believe* the sample has to be designated as left/right/canter *before* it plays. But even if I’m wrong, I do know that no matter how many samples are playing at once, they will have to come out of the same single channel.
@Alianger Жыл бұрын
@@nathandaniels6757 It's channel 6 (some documentation calls the first 0 and the sixth 5). Technically true if it was just that one channel in the chip, yeah. No you can change it mid-sample I'm pretty sure, I'd have to double check in deflemask for example.
@nathandaniels4823 Жыл бұрын
@@Alianger Do you get what I'm saying though, that even though you can play multiple samples at once, they're still considered one channel? The result is that you can't have one sample coming from the left speaker and another coming from the right. I was hoping the same thing before I learned this, because I had an idea to create smooth panning of samples, but it doesn't work. It *will* work with regular FM channels though: take two identical patches, hard pan them to opposite speakers. Create a volume envelope on the left speaker, and as it reaches half volume, start the envelope on the right speaker. Once the left speaker hits full volume, reverse the volume envelope. Once the right speaker hits full volume, revers its volume envelope. Not the best description, but what you'll have is a sound come from the left ear, travel smoothly to the center, and then to the right ear before fading out. But yeah, this won't work with the sample channel.
@Oysterblade8413 жыл бұрын
@dissident93 Yeah. He's using the one DAC channel to output ordinary music through the console but for a Mega Drive Genesis cartridge to play back recorded music, the DAC eats up too much space in the cartridge rom. The better quality the music is, the less space there is kind of thing.
@MN12BIRD12 жыл бұрын
@Servbot01 He obviously couldn't record the 32X version to use because it would only sound as good as it sounded on the 32X you can't make it sound better. Yes he recorded that song from the Saturn version but it was converted it to the 26KHz mono PCM file that the Genesis can play and it is playing it in this video. You can play it on your own Mega Drive if you have a flash cart.
@TsukinoAzura11 жыл бұрын
32-Bit even 64-Bit sound could sound awesome, but the problem here is that the reason it sounds like crap compared to the 16-bit is because the 16-bit has had time to develop, but modern technology is speeding up too fast to allow current technology to grow. If the 32-Bit chip had the right engine, it would have shined.
@coondogtheman9 жыл бұрын
Actually I correct that last comment. I do actually have a genesis system but just the console and 2 games and A/V adaptor just need controller. Might hack up the A/V adaptor to make it composite. Also My console is the one without the headphone jack and volume control, will this trick work with it?
@thelaserman99911 жыл бұрын
How did you do this!?!?!?
@tonmasboy10 жыл бұрын
Let me know if I understood, do you mean 4bit (ad)pcm could be interpolated to 16bit? I understand that 4bit pcm is 2^4=16wave width pcm. And 16bit pcm is 2^16= 65536 wave width !!!! I believe when people say 16bit pcm they try to say 4bit pcm with 16bits samples, About genesis limitations chipsound works with words of 14bit for frequencies and it hasn't memory for samples, it should been downloaded directly from rom where rom space is the limit.
@KujaNiv1005 жыл бұрын
I don't know where your supposed music from Gradius 3 comes, but I searched in this game OST (both arcade and snes versions) and nothing sounds like this!
@GameSack5 жыл бұрын
It's an arranged version of "Try to Star". I believe it's the level 3 intro.
@KujaNiv1005 жыл бұрын
oh you found it, thanks
@Servbot0113 жыл бұрын
Why did you put the Saturn version of the song and said it is form a modded Mega Drive?
@tonmasboy11 жыл бұрын
Explain one thing PCM isn't 4-bit by standard?
@ParryAll10 жыл бұрын
Tempo sounds the way it does due to compression. That game is already cramming quite a bit of animation into a tiny cartridge, including the song, as compressed as it is, is still impressive. Not many (as in, zero) games on the Genesis or SNES included songs with full vocals to my knowledge.
@FLHilde12 жыл бұрын
gradius 3 was only on snes?
@CcMusicAndMore6 жыл бұрын
Woah.
@Morhamms357 Жыл бұрын
Ah yes. The genesis's audio quality sucked because everyone was stupid and not like this big brain chad right here. Totally not like every single one of those pieces played back were like 4x the size of a normal Genesis cartridge and like the CPU speed would have much room to do literally anything else. There's a reason there's so few games that did this. On Toy Story, despite being compressed, still took up a huge amount of data on the cartridge and was cleverly put in places where the CPU was doing almost nothing else to dedicate all resources to playing the tune. Tempo was on the 32X which gave it more resources and allowed it to play the opening movie, but it still had a realistic cartridge memory space and so sounds compressed.
@GameSack Жыл бұрын
This video is about what the Genesis CAN do. That's it. No need to get so upset. Here's a better version of the video. I bet you won't get upset at the very large SNES examples... you know.... just cuz. kzfaq.info/get/bejne/aatoobVl3pq1pmw.html
@1Soniccool3 жыл бұрын
This sounds like the Saturn version of Tempo
@madmax206911 жыл бұрын
Interesting.
@HockeyFanatic15411 жыл бұрын
0:15 the music makes nails on a chalkboard sound like Mozart.
@villahed9413 жыл бұрын
Just need to point this is what 1988 hardware can do. Sure the US release was in 1989, but the original HW, the japanese was already done by mid-1988.
@toddoroi494711 жыл бұрын
Of course storage size is a problem, we didn't have 24mB carts back then. ym2612+sn76489>Spc700.
@ivanrussian2759 жыл бұрын
YES SEGA! ty Joe
@RobertC1985020911 жыл бұрын
i would have thought that since the sega cd can play audio cd's that it is capable of cd quality. though i could be wrong
@dualshock311 жыл бұрын
I allways was a Sega Genesis kid back in he old days.. but whenever I compared this with the snes I couldnt help but agree it lacked in the audio department.. sure you have good soundtracks from the Street of rage series, but still THIS was the only minor thing for me.. Too bad it lacked knowledgable music composers back in the old days.. Cuz when im judging from the sound on this video it could've been WAY better back then.. Even Jake kaufman (skilled vg music composer) said the same thing.
@nathandaniels4823 Жыл бұрын
I’m with you…except that they didn’t lack knowledgeable composers back in the day, it’s just that a lot of the games that were pushed Stateside were US developed and most of those weren’t composed or sound-programmed well. Composers like Hiroshi Kawaguchi, Matt Furniss, Hitoshi Sakimoto, Masaharu Iwata, Hikoshi Hashimoto, Kazuo Hanzawa, Kenichiro Isoda, Mieko Ishikawa, Chris Hülsbeck, and of course Yuzo Koshiro, all produced brilliantly fantastic music.
@SNESKegaGamer11 жыл бұрын
Well Rom storage is a big reason why it's can sound bad. The Sega CD can pump out some good digital sound samples whilst playing the CD audio tracks.
@GameSack13 жыл бұрын
@ThePhoneUpdate No, it won't work like that, unfortunately.
@xboxgamerJ166 жыл бұрын
You know, if these games can produce CD quality music, how come sega didnt know how to utilize CDs for genesis or 32x games like how Pier Solar did?
@enemyofthestatevcdking59826 жыл бұрын
xboxgamerJ16 exactly
@chuckivey46375 жыл бұрын
Because you can't put in a CD quality song and a game in the genesis because the song takes to much memory
@rabolli10305 жыл бұрын
Also at the time when the genesis was released (in 1989) CD's weren't very practical for anything, (because of the price of disk drives) let alone game consoles.
@nathandaniels4823 Жыл бұрын
It’s not CD quality. It’s mono and about half the sample rate as CD quality. When you talk about Pier Solar, are you talking about the CD Version, or the cartridge version? The cart doesn’t use anything close to CD audio.
@xboxgamerJ16 Жыл бұрын
@@nathandaniels4823 the cart version can utilize music from the cd as long as the soundtrack is in the sega cd add on.
@Joeredother12 жыл бұрын
I believe they used the 68000. I didn't write the code so I can't say for sure.
@johneygd11 жыл бұрын
again, i tut i readed that 4bit (ad)pcm is the most widely used sound format in game consoles,because it save space and power will still being treathfull to the original,noise can be filtered down and it can be alway's intepolated to approximate 16bit. the snes uses it,aswell as pce,cdi,ps1 and ps2,unless am wrong. the nes and sega genesis etc,,,can use it but,it cannot be upsampled to 16bit due limmitations,they mostly use 1bit adpcm,again unless am totally wrng??
@Joeredother13 жыл бұрын
@winterhell2002 It would take just under 24 megs (in Genesis measurements) to handle 1 minute of this quality. 32 megabits allows just over a minute and a half.
@solarflare90783 жыл бұрын
In 11050khz mono, the Mega Drive can handle over 6 minutes of this in 32 megs.
@XeCuTioNR13 жыл бұрын
@MN12BIRD Like redroweneht said this is pretty kickass and impressive for a 10+ year old game system...this is why Sega was so far head in the hardware and this video shows..in case hears!
@FlackoWeasel13 жыл бұрын
Awesome! Tiido is famous lol xD.
@Brand2Tiny6 жыл бұрын
If only storage wasn't an issue.
@dustys55123 жыл бұрын
PCM samples were crappy because of cartridge space limitations.
@nathandaniels4823 Жыл бұрын
Mostly they were crappy because devs didn’t prioritize sound programming respective to other game elements.
@CompakNess13 жыл бұрын
You just had to use Shenmue music at the end didn't you?? It hurts to listen to that beautiful games soundtrack! Makes me want a sequel. So. MUCH. Anyway. I'm truly surprised that the genesis/megadrive can actually produce such crisp pcm samples. I thought the Megesis couldn't have clear audio samples...
@Joeredother13 жыл бұрын
@darkychao Certainly not arguing with that math, but we couldn't fit much more than a minute and a half in a 4 MB ROM image, Tiido would have to explain why.
@BrothaeuuuwwАй бұрын
Why is the genesis audio better than snes, I thought it was meant to be worse (I guess it could be cart space or not a good enough engine to handle the quality)
@johneygd10 жыл бұрын
yes yes, i tout that 4bit pcm can be interpolated to 16bit. if those samples in snes games were really 16bit,they would,ve take a HUGE amount of space. yes the snes has only 64 KB of space, but likely thanks bankswitching you can overcome this limmitatiion. and there's the guessian and lowpass filter in the snes to elimminate noise caused by 4bit compression. about the genesis it has 1 8bit dac for pcm samples and the 4psg channels,once combined can simmulate pcm sample playback at 1 bit.
@matiasd.77555 жыл бұрын
Genesis PSG can play 4 bits samples. The 64 KB audio RAM in SNES can not be overcome by bankswitching, sorry...
@redroweneht13 жыл бұрын
@MN12BIRD It worked cause I wouldn't have seen it otherwise.
@toddoroi494710 жыл бұрын
Who else came here just to listen to that track from Gradius 3
@hacksquad13 жыл бұрын
i guess genesis / mega drive could play 2 digital audio channels at once, you can test street fighter II on genesis, 2 player game and try to use special move on both players, you could hear both players voice at once.
@nathandaniels4823 Жыл бұрын
Jeff Van Dyck said in an interview that his sound programmers at EA had figured out how to get up to 3 or 4 samples playing at once. If you listen to Skitchin’, they don’t really use FM synthesis at all. It’s just the Sega PSG and samples.
@Feon213 жыл бұрын
wooooooow
@Joeredother13 жыл бұрын
@johneymute OMG you might be on to something here! Guess what else I discovered: There is some music from Shenmue underneath the narration in the beginning and during the end credits. I did some research and guess what? SHENMUE HADN'T EVEN BEEN PROGRAMMED WHEN THE GENESIS WAS AROUND!!! So yeah, this video must be totally fake. :)
@Mr.Atari26005 жыл бұрын
The Genesis is Capable of having sound up to 32000hz . but the Main problem with the Genesis however is it's limited memory in the cartridges. which is why sound samples ended up getting butchered to 8000hz or 11025hz.
@nathandaniels4823 Жыл бұрын
The real butchering of Genesis samples comes from game devs pushing audio down in terms of importance. Most devs decided that audio was less important than other elements. Take Sonic, for example. The original game used a 68000-based sound driver, so the audio samples sounded really clean. With Sonic 2, they used a Z80-based driver because they could keep the 68000 doing other things. The result is that samples sound a little worse. Sonic 3 was even worse, and then you get to games like Ristar, which were beautifully composed but the samples sounded like they went through the garbage disposal.
@cakestalker12 жыл бұрын
10+ years old? more like 20+ years old. The Sega Genesis\Mega Drive came out in Japan in 1988, then USA in 1989 and Europe in 1990. So it's 24 years old, or 23 at the time of your comment.
@jbmaru11 жыл бұрын
Awww maaann, what were the developers doing then? Most sounds weren't this good and everybody's still bashing the MD sound chips in retrospect...
@LightTheUnicorn13 жыл бұрын
@MrGameSack Ah, thinking about it I could just... put a CD in the SEGA CD and play that xD
@SpiralPegasus11 жыл бұрын
2 years after... I don't know if you still care, but the answer to your question is "because U.S. devs made the game and ported it." There's not even ONE Genesis/32X game developed in the U.S.A. that sounded good. Every single dev used a horrendous sound driver which you could feed with pre written MIDI and the output would be more or less a fart orchestra. Check out what Doom could actually sound like in skilled hands: watch?v=bB9jIHWuums Also, you may like this: watch?v=hQJY5U6tKm8
@Carsonj137 жыл бұрын
Are you by chance the same "Joe" from Game Sack? You sound similar...
@xDaXAFImoshmonkey7 жыл бұрын
Carsonj13 It is
@tonmasboy11 жыл бұрын
I wanted to be behind that guy at 4:01
@cakestalker12 жыл бұрын
Too bad Mega Drive (Genesis) didn't support ADPCM, then one could be able to fit high-quality sound in the game cartridges.
@XeCuTioNR12 жыл бұрын
Yeah 10+ as in 10 PLUS how many years on top of that,