Sega CD Hardware Scaling and Rotation Examples

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Joe Redifer

Joe Redifer

Күн бұрын

Many people felt that the SegaCD didn't offer much over the standard Genesis besides better sound and grainy FMV. As you can see from this video, that is not the case.
NOTE: Yes, I know Bloodshot came out on cartridge and ran the same, however I did not know this at the time I made this video. Please forgive the oversight and enjoy everything else.
These are examples from many games that use the hardware scaling and rotation feature built into the SegaCD. Granted, some of it is not that great, but this goes to show you that the hardware was indeed used to provide games that could not be done in the same manner on the cartridge systems at the time (with the exception of SonicCD's special stages, which I believe the SNES could do even better than the SegaCD did them).
The SNES could not scale sprites without enhancement chips and the Neo Geo could not rotate or do Mode 7-style perspective. The SegaCD can do all of these things on both backgrounds and sprites. Recorded from real hardware (Genesis 1 with a SegaCD 1).

Пікірлер: 479
@MasterLinkuei
@MasterLinkuei 9 жыл бұрын
SEGA CD The most underrated and unexplored hardware EVER :( Power Drift, Super Monaco GP, After Burner II, Space Harrier, Outrun and a lot of amazing SEGA Arcade games would be awesome on the SEGA CD with your Scaling effects!
@TheMamaluigi300
@TheMamaluigi300 5 жыл бұрын
P. H. G. F. Heck with the MD and CD CPUs working in harmony in addition, it could probably run Virtua Racing!
@KaloyanKasabov
@KaloyanKasabov 5 жыл бұрын
@@TheMamaluigi300 That is actually a e pretty interesting idea , thought how can they work in harmony , maybe by having an SVP cartridge and Virtua Racing CD? This makes me wonder , what would happen if the Genesis the Mega CD and the 32x were used together properly The speed of the Genesis The scaling and rotation of the Mega CD And the polygonal graphics of the 32x
@TheMamaluigi300
@TheMamaluigi300 5 жыл бұрын
Калоян Касабов I dunno, I thought the sega CD had access to the genesis processers
@Lightblue2222
@Lightblue2222 5 жыл бұрын
@@TheMamaluigi300 they do work in harmony. But this only allows for sprite scaling not 3D graphics. Its still only a 16 bit console. This is where 32x comes into play, with the 32x the Sega CD would only need to be there for data storage and CD sound, the Genesis and 32x could handle the rest. Sprite Scaling on the 32x was faster and better than Sega CD too. But with the Sega CD, Genesis, and 32X combined we could have any 2D ps1 game ported, and possibly a few 3D games as well. It did flat shaded polygons well but got a lil slow in the texture mapping department.
@IvanSantanaEu
@IvanSantanaEu 4 жыл бұрын
Unexplored = 32X
@LanIost
@LanIost 16 жыл бұрын
Here is the definitive answer as far as the SNES is concerned. It could do sprite rotation as a Mode 7 effect. But only on 'backgrounds.' A good example of this is when you are fighting bowser in Super Mario World. Bowser rotates upside down and flies in and out of the screen. Notice how the background is black? Well its night time, yes, but it's also a clever trick. Bowser is actually the 'background'. Any time you saw real sprite rotation you will notice its only on one object and no bg.
@vgmaster9
@vgmaster9 2 жыл бұрын
Feels also very inspired by Sega's System 32 arcade board.
@Nexus9_KD6-4.8
@Nexus9_KD6-4.8 7 жыл бұрын
One of the biggest issues with the Sega CD was people just didn't know what it could do. I owned a Sega CD growing up and aside from Sonic CD and Ecco I only had those crappy FMV games. My only exposure to scaling effects were the bonus stages in Sonic CD and the BIOS screen, both of which I assumed the Genesis could do if developers so desired. Had I known about games like Batman Returns and Soul Star (and the many others showcased here), I probably would have got a lot more enjoyment out of my Sega CD. Very underrated and underappreciated hardware, and what good titles did exist were almost down to a matter of luck for a kid in the 90's to locate and acquire. At the time the internet was very young and not many people had it. Furthermore I was not aware of any game magazines that covered the Sega CD extensively, so I ended up with mostly underwhelming titles as I made decisions literally by looking at the box only. Developers were assuming that FMV was the future and resulted in a lot of garbage on the system. Indeed, some games shown here even look like early PlayStation or Saturn titles with their pseudo-3D appearance. Pretty amazing for a 1991 home console.
@johneysupergd7796
@johneysupergd7796 10 жыл бұрын
These scaling effects are amezing it's sometimes hard to believe that those roads for example are just 2d.
@parallaxcraze958
@parallaxcraze958 8 жыл бұрын
Some Mega-CD games even look like Playstation games which say a lot for a 1991 CD add-on!
@parallaxcraze958
@parallaxcraze958 7 жыл бұрын
Doggycharly PLZ Haha, nice one. Well, SNES can still provide some great games but it's funny to see how the 2 years released before Mega Drive kicks SNES butt in so many ways ^^ even the 3 years released before PC Engine has some advantages over the SNES.
@parallaxcraze958
@parallaxcraze958 7 жыл бұрын
Doggycharly PLZ SNES is not as bad as you seem to think though. Sure it has many limitations (weak CPU, most of its library run in low resolution (since its hi-res mode is quite useless), limited sprites capabilities...) but it also has stuff which help to compensate this such as its GPU or even its sound chip which can, apparently, be used to provide help for actual game (animation), Compile done this with Super Aleste and the game is impressive. Still I prefer Mega Drive specs, and even more with its CD add-on (and given specs of the planned SNES CD add-on, it wasn't as powerful as the Mega-CD).
@KuraIthys
@KuraIthys 7 жыл бұрын
Parallax Craze No, i don't think you understand the snes CD specs AT ALL. This is understandable because the intended design was such that the CD drive is literally just a CD drive, and the extra RAM and any coprocessors for CD games would come in a cartridge. Early specs for the cartridge, would have been a superFX 2, but in an effort to make it easier to work with, the final specs (and keep in mind this was in a cartridge which could be replaced independently of the CD unit itself) would have been a 21 mhz NEC V810 CPU, which is a 32 bit RISC Cpu. Used in NEC's PC-FX console, and Nintendo's ill fated virtual boy. (the virtual boy had many faults, but lack of processing power was not one of them). Suffice to say, had it launched at these specs it would have been vastly more powerful than the Sega CD, and more comparable to the Sega CD + 32x combo that is technically possible. If you ignore this aspect of how the snes CD was intended to work, and just look at the CD unit itself, then yes, it looks quite unimpressive. But that is not how it was designed. Like the snes itself, it was designed with the idea that the base hardware could be obsolete fairly quickly, so it was better to rely on external chips in the cartridges.
@parallaxcraze958
@parallaxcraze958 7 жыл бұрын
KuraIthys I said this based on SNES CD specs found on internet. Whatever additional chip in cartridge is something else. And as it is SNES CD doesn't have as many power nor features as Sega CD. Also about these additional chips, SNES hardware is weaker than expected, for example Pilot Wings wasn't supposed to rely on additional chip but due to weaker SNES final specs they had to use a chip to make it feasible. Anyway even with additional chip SNES games still have many limitations, check Star Fox for example, lower resolution than usual SNES low resolution + rather low FPS etc, and SNES CD would had to face similar limitations.
@tonmasboy
@tonmasboy 7 жыл бұрын
Have you seen MSU1 chip it offers snes full motion video data, CD-quality music playback, without using snes own sound...Considering snes res 256x224 with 114KB per frame...Full motion video would have 23 frames per second using dma snes capability and data decompression etc...which is pretty good for a enhaced cart
@ErwinSchrodinger64
@ErwinSchrodinger64 11 жыл бұрын
Sega had one of the most advanced 3-D technologies that was literally 25 years ahead of time before the mass market starting utilizing it. Just look up the specs for both systems (NES & SMS).
@hatesac1
@hatesac1 15 жыл бұрын
You are absolutely correct, the Sega CD had great hardware scaling & rotation effects. Also I notice from your showcase above only one of the games was actually made and designed by Sega. If Sega would have focused on these effects and ported G-Loc, Galaxy Force, Power Drift, After Burner, Super Monaco GP, Thunder Blade, Space Harrier, Out Run, Turbo Out Run, Super Hang on etc. to the system it would have been unstoppable..
@rhysm.5915
@rhysm.5915 3 жыл бұрын
Joe sent me to tell you I'm too legit to quit and your crew is through.
@emmanueloverrated
@emmanueloverrated 7 жыл бұрын
Bloodshot was programmed to run exclusively on Genesis hardwire. Look for battle frenzy. It would have run more smootly on Sega CD hardware as it was far more powerful.
@GameSack
@GameSack 12 жыл бұрын
@forkaren100 Like the description says, the SNES could only scale backgrounds, not sprites. Show me a SNES game with scaling effects as good as Batman Returns or Soul Star.
@enemyofthestatevcdking5982
@enemyofthestatevcdking5982 6 жыл бұрын
Game Sack calm down joe
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP 6 жыл бұрын
Game Sack ~ definitely .
@rsmith02
@rsmith02 3 жыл бұрын
Yoshi's Island?
@ChadDidNothingWrong
@ChadDidNothingWrong 3 жыл бұрын
@@rsmith02 Yes, but with an add-on chip in the cart, which any console could technically also do.
@AFourEyedGeek
@AFourEyedGeek 2 жыл бұрын
@@ChadDidNothingWrong Yes, and the Mega-CD was a physically larger and more expensive add-on chip.
@Joeredother
@Joeredother 16 жыл бұрын
Like the description says, the SNES can only scale background images without extra chips. Sega CD can scale multiple objects simultaneously.
@sagrat6235
@sagrat6235 3 жыл бұрын
Mega-CD do not scale sprite, it's scale BOBs ( Blitter object), sprite are part of the VDP and can't be handle by Mega-CD ASIC. ASIC can simulate fake sprites, but technically it's not really sprite.
@WinSchutten
@WinSchutten 12 жыл бұрын
They couldve made an arcade perfect port of Outrun with this thing.
@_Dollin
@_Dollin 2 жыл бұрын
This video is my resume of why I LOVE The Mega/SEGA CD, This thing works like an Retro Playstation, has mechanics just looking like the PlayStation consoles, he has better graphics than MegaDrive, Almost becoming an 32X, The Compressed and the CD musics, and how you can change the videogame OST putting another CD on the CD Player (That's real), and the animated cutscenes, even with pixel it can be awesome (Except for that pencil, that cursed pencil...), It's really sad what in North America, he was received really bad, and was not explored too much.
@dersandy
@dersandy 11 жыл бұрын
SEGA was always clearly ahead of its time. That's not an opinion it's known fact.
@madhatter8508
@madhatter8508 4 жыл бұрын
Yeah, it's too bad they abandoned all of their systems after only supporting them for a year or two, Genesis and Master System being the only exceptions.
@bangerbangerbro
@bangerbangerbro 4 жыл бұрын
I always have a problem with people calling things "ahead of their time". Something has to be initially introduced. When it is introduced, it is it's time. If others take longer to introduce something, that means they are late.
@robertmcmillan3638
@robertmcmillan3638 4 жыл бұрын
If it took Sega developing a CD add on to do scaling effects that were a cheap copy of what was already standard in the arcade's then I wouldn't say that was ahead of it's time, more like playing catch-up 🙄. The SNES did better mode 7 effects straight out of the box which looked better than scaling effects. I was a Sega kid growing up and I like the Megadrive but that Mega CD was an overpriced joke from the start.
@madhatter8508
@madhatter8508 4 жыл бұрын
@@robertmcmillan3638 If you think Mode 7 was better than what the Sega CD was capable of then you have no fucking idea what you're talking about. SNES could only scale and rotate bitmaps. Sega CD could scale and rotate sprites and bitmaps, and create elevation effects like the waves in the sewer level of Batman Returns. SNES could not do that. Look at Full Throttle: All-American Racing on the SNES. The "3D" floor was completely flat and boring. There were NO WAVES, and it was a jetski game! There was NOTHING special about Mode 7, and the SNES would have been better off with an 8 MHz 68000 CPU instead of Mode 7, like the Genesis had. Its game library wouldn't have been plagued by slowdown and cut features because of its crippled CPU, and any games hat wanted to use Mode 7 could have done it with a chip in the cart that would have got better over time.
@robertmcmillan3638
@robertmcmillan3638 4 жыл бұрын
@@madhatter8508 I'm not looking at it from a tech point of view, I'm looking and judging it from the reality of the results produced. Best examples of SNES mode 7 effects, kzfaq.info/get/bejne/l75olbtqvsqodY0.html I'm not too interested in what's technically mode 7 and what's technically sprite scaling or rotation effects etc, but the fact that Sega could have released some excellent games to showcase scaling effects like Outrun, Space Harrier or Galaxy Force but didn't and other game developers seemingly not throwing their weight behind the Mega CD speaks volumes. Spending lots of money (both Sega and the Public) to get what the SNES was doing to a similar standard out of the box wasn't a realistic option that was going to pay off. Soul Star looked good though but that's about it. FMV games like Sewer shark and Night trap were fun to look at.....for 5 minutes but in the end people wanted better than what the Mega CD was offering (or certainly for the money that Sega and retailers were asking for the Mega CD anyway).
@JAGUARCD32X
@JAGUARCD32X 10 жыл бұрын
This is an amazing showcase of what the best Sega CD games were like although the Bloodshot first person shooter is a port of the Mega Drive game (or Genesis if you are American) and the only difference is the CD quality music
@emmettturner9452
@emmettturner9452 5 жыл бұрын
Sonic CD’s special stages were a little too high-resolution for SNES to do without an enhancement chip (or just using a lower detail map). I’m kinda surprised that they didn’t use sprite scaling on the UFOs though. Wonder why they animated them instead.
@sonicfanatic6733
@sonicfanatic6733 7 жыл бұрын
Man I wish that the Sega CD wasn't so underrated and hated. It's an awesome add-on for the genesis and is a very powerful machine! And yes while it was more expensive than say just buying a Super FX chip game, it's kind of worth it! I'm so glad that I have one, and I will always treasure it.
@Nexus9_KD6-4.8
@Nexus9_KD6-4.8 7 жыл бұрын
Agreed, its great hardware and certainly underappreciated, and I love how its real capabilities are now coming to light. However if a little more thought and development time went into it, it could have been even better. If they included the scaling capabilities, while somehow integrating the processing power and color palette increase offered by the 32x, it would have been the ultimate addon, and probably would have still been relevant even after the launch of the PlayStation, despite being less powerful than that juggernaut.
@sonicfanatic6733
@sonicfanatic6733 7 жыл бұрын
Brandon Michels I can certainly agree with that
@madhatter8508
@madhatter8508 4 жыл бұрын
I think it was just hated because SOJ cancelled all Sega CD game development in 1992 or 1993, so people had spent $400 on what was effectively a dead system.
@vgmaster9
@vgmaster9 2 жыл бұрын
@@Nexus9_KD6-4.8 In hindsight, a theoretical addon like that coud've probably been made instead of the Saturn, giving a few more years until the release of a 64-bit console that would compete with the N64.
@thetriggeredone3461
@thetriggeredone3461 2 жыл бұрын
@@Nexus9_KD6-4.8 think of the Sega CD as what the Genesis would have been if they cut down of development costs
@SwitchRetroGaming
@SwitchRetroGaming 17 жыл бұрын
Great Video mate . The Mega CD had the best scaling effects outside of the Arcade , amazing for a machine made in 1991 . Unlike what most people love to make out , the Mega Cd was a powerfull machine and had quite a lot of top games too .
@thetriggeredone3461
@thetriggeredone3461 2 жыл бұрын
Sorry this is 15years late but yeah I agree I even heard it could boost the Sega Genesis color palette
@sam_64
@sam_64 21 сағат бұрын
​@@thetriggeredone3461 no that's the 32x
@bangerbangerbro
@bangerbangerbro 7 жыл бұрын
That soul Star game looks like it uses the hardware pretty well!
@Nexus9_KD6-4.8
@Nexus9_KD6-4.8 7 жыл бұрын
Game Sack, a show I highly recommend, speculated (very educated guess) that Soul Star uses the scaling capabilities of the Sega CD more than any other game.
@bangerbangerbro
@bangerbangerbro 6 жыл бұрын
Brandon Michels I've seen some gamesack videos but not the Mega CD one. I'll have to have a look.
@madhatter8508
@madhatter8508 4 жыл бұрын
It does. I love that game. Could've been a "Starfox Killer" if Sega had supported the CD properly. It shows you that the Sega CD could've handled a Panzer Dragoon game, too, with sprites instead of polygons.
@bangerbangerbro
@bangerbangerbro 4 жыл бұрын
@@madhatter8508 I think Thunderblade is pretty impressive too. Not as impressive as soul star though.
@zach6800
@zach6800 2 жыл бұрын
90s 3D animation is the most beautiful aesthetic known to man
@alanbalan3539
@alanbalan3539 3 жыл бұрын
To save a few people a few minutes, that first track listed as batman returns is specifically "Track 12 (Act 3 Driving Stages 1-5)". Well I thought it was a smooth enough groove to track down anyway.
@timothythompson4144
@timothythompson4144 2 жыл бұрын
Sir you saved me more than a few minutes. This guy chose some great tunes for this video.
@nightruler666
@nightruler666 9 жыл бұрын
The sega genesis can do scaling and rotation without the cd add-on gunstar heroes is a perfect example
@MasterLinkuei
@MasterLinkuei 8 жыл бұрын
+Vampirerockstar Road Rash and Outlander guys
@jacklazzaro9820
@jacklazzaro9820 6 жыл бұрын
Mega Turrican, Adventures of Batman & Robin, Alien Soldier, Red Zone
@Nikku4211
@Nikku4211 5 жыл бұрын
Yeah, though you'd need either column/row trickery(columns are apparently limited to 8 pixels wide) or a lot of CPU time for any software algorithms to be done within the context of a game.
@emmettturner9452
@emmettturner9452 5 жыл бұрын
That wasn’t true hardware scaling and rotation. Software implementations are either slow, trickery, or have severe limitations. Gunstar Heroes is a perfect example of cool trickery, but you can see what they are really doing.
@technicalfool
@technicalfool 5 жыл бұрын
@@emmettturner9452 Worthy of note: Bloodshot, shown in this video, was not a CD game. It was a Megadrive/Genesis game. Dunno why it was in this vid. A lot of that machine's later games started using "proper" scaling/rotation once devs figured out how to fudge it into existence. Gunstar had some actual scaling and rotation, even if a lot of it was just cleverly-animated sprites. And then many years later, Titan go and release the Overdrive 2 demoscene product, which is like one long checklist of "this should not be possible".
@aryinc
@aryinc 15 жыл бұрын
true thats why the genesis amazed me even more then the sega cd,the sega cd obviously could deliver good stuff but the colours still where pretty grainy.
@Dant2142
@Dant2142 14 жыл бұрын
@Dark0Lord7 Just to correct a few thing, the SNES's Mode 7 was hardware and so was the SCD's scaling & rotation, the Super FX chips used software because it was a relatively fast RISC processor. Also the same ASIC used for this in the Sega CD can also do polygonal 3D on-par with all of the Super FX-2 games. This ability was never used although has been speculated about many, many times.
@GrieverSquall
@GrieverSquall 11 жыл бұрын
Soul Star still looks awesome! I'm always amazed.
@Banderpop
@Banderpop 17 жыл бұрын
Cool vid! Nice to see clips of these games compiled in one place. Bloodshot probably shouldn't be in there though. There was a cartridge version with identical visuals.
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP 2 жыл бұрын
Jo.....I can't believe this was you. I found this ages ago not realising..... you gofer!
@ErwinSchrodinger64
@ErwinSchrodinger64 14 жыл бұрын
I'm simply awed by seeing these games. I was such a hardcore gamer. I loved and respected Sega, bc they had THE MOST POWERFUL ARCADE DIVISION. No computer, at the time, could even come close to their processing power in the arcades (System 16, Y-Board, System 32). That being said, I must agree that the problem with Sega was that they didn't support their hardware. It was 2 bad that Nintendo had exclusive 3rd party support rule. If they didn't the SMS would of been a much better system.
@madhatter8508
@madhatter8508 4 жыл бұрын
That "Sewers of Gotham" level in Batman makes me sad that we never got a jetski game for the Sega CD. It's especially atrocious since Sega owned the license for WaveRunner, and they didn't even port it to the Saturn!
@Dant2142
@Dant2142 14 жыл бұрын
There were about 3 different ways the SNES could "scale" sprites, the most common was Mode 7 which was a function of the GPU, as seen in F-Zero. Next was Software which anything could do, then there were numerous Add-on processors on cartridges, that had a function of scaling
@OceanBlueKirby
@OceanBlueKirby 17 жыл бұрын
Very impressive! The graphics are sometimes to the point where they almost look like an early PlayStation game. If the Super Nintendo could not scale sprites, then could it only do it for the environment?
@EhHold
@EhHold 3 ай бұрын
I used to imagine if Sega ported their arcade super scalers onto this system. Would’ve been so awesome back then!!!
@MaxAbramson3
@MaxAbramson3 2 ай бұрын
SEGA Had been promising for years to bring the pure arcade experience home. No one really thought that they could do that with 256-512KB game cartridges, but now we'd paid 300 bucks for the memory and superscaler hardware, and we'd been jipped.
@Tempora158
@Tempora158 13 жыл бұрын
@tonmasboy AOF on the SNES wasn't scaling sprites. Mode 7 was used to do the screen zooming by drawing the entire portion of the screen underneath the black bar (where the HUD is) as a single background layer and scaling that toward and away from the screen. This was possible since the original Neo Geo game had flat backgrounds with no parallax and did no perspective correction with the fighter sprites during the scaling so this worked out nicely for the Mode 7 method.
@Dant2142
@Dant2142 12 жыл бұрын
@unsurreal83 This is true, Bloodshot on the Sega CD is identical to it's Genesis counterpart, save for CD audio, and is completely raycasted on the Genesis's hardware.
@The90sGamingGuy
@The90sGamingGuy 14 жыл бұрын
I bought a 3-1 power supply. It was easier to find than a official Sega Genesis power supply. I am happy with it. Thank you for the info.
@JAGUARCD32X
@JAGUARCD32X 11 жыл бұрын
I think the reason Outrun didn't get a port to Sega CD was because it already was ported to Mastersystem , then the Mega Drive/Genesis. The Sega CD had amazing hardware for the time and would have done most arcade games justice. The only reason 32x got a port of Outrun was because Sega of America pushed to get 32x released and Sega of Japan didn't want it released as they wanted to push Saturn. So they threw out some old arcade games on 32x as they were busy with Saturn
@sidearmsalpha
@sidearmsalpha 15 жыл бұрын
Nice showcase, but as frigginjoe stated, Sega really didn't take advantage of the technological upgrades by offering more games from their library. An increased color palette would have really helped, too. As much as I loved the Sega CD version of, say, Final Fight, it would have been better than arcade perfect with more color.
@EmperorMAR
@EmperorMAR 3 жыл бұрын
What you added a note about Bloodshot? This was a trap! 🔫↔💥💥💥💥
@drunkensailor112
@drunkensailor112 15 жыл бұрын
beautiful music!!
@AlexvrbX
@AlexvrbX 3 жыл бұрын
Jaguar XJ220 was actually Avory's first crack at the Sega CD and did NOT use hardware scaling. It was done in software using the Sega CD's 68K. Later Core Design titles DID utilize the ASIC to handle scaling and rotation. I was going to remark that your footage is grainy but then I realized this video is from 14 years ago. Uh err... carry on.
@Adropacrich2
@Adropacrich2 16 жыл бұрын
Can't remember Sly ever surfing in the film Cliff Hanger? A nice piece of history is the Mega CD and home to some genuinely fine FMV games
@toddoroi4947
@toddoroi4947 10 жыл бұрын
Unfortunately extra colours can't be added to the MD through the cart/expansion slot. The only way this could be done was through an extra cable to layer the video (such as the one used by the 32x). It's also kinda sad that most of these games could've been done on the plain old MD, bit they would've ran at about 8-15 fps.
@Joeredother
@Joeredother 17 жыл бұрын
The SNES could only scale/rotate a background layer. The FX chip could be added and it could appear to scale sprites that way. See my response to a similar question near the beginning of the comments section.
@hunterduker6417
@hunterduker6417 2 жыл бұрын
I buy my segacd in 2009 because of this youtube video! I have the genesis for 30 years and segacd is cool! Tnx for the video
@Sprong4
@Sprong4 7 жыл бұрын
cool video, wish the sega cd had more games like these
@Thewolfguys.cartoons2000
@Thewolfguys.cartoons2000 3 жыл бұрын
Ikr its too bad it failed miserable because of those shitty ass full motion videos in games
@playitwithvenga8169
@playitwithvenga8169 5 жыл бұрын
The Sega Genesis was a part of the System 16 board from the sega Arcade system, the Sega CD was the other part, that has the ability of zoom, rotation and so...but with one more processor tham the original System 16 board ..it was to be so great, the problen, in US they choose the Movie games, ... My list of stuff that coudl be done: Based on Batman Returns car stage: Monaco GP (there was f1 beyond limit but it is another concept to me. a Top Gear game type and so... a lot of things !
@Sinn0100
@Sinn0100 10 ай бұрын
I know this is old but looking at Soul Star, especially the indoor tank/mech parts tells me a competent port of Doom could have been done on the Sega CD. Addendum- I would have left out Bloodshot. There is actually a cart version of it that runs almost identically to the Sega CD. That's right, scaling on the Genesis was done and done well.
@GameSack
@GameSack 12 жыл бұрын
@SomeFluffer64 No system needs a CD add on.
@DrunkencoderPayk
@DrunkencoderPayk 7 жыл бұрын
pc engine does xD
@theobserver4214
@theobserver4214 7 жыл бұрын
When you think about it, the SEGACD could kick the SNES's ass with the graphical capabilities. A shame it didn't do AS well as the PC Engine CD in Japan
@charliekahn4205
@charliekahn4205 4 жыл бұрын
Apple was able to get the 68000 to do circles graphically through the use of addition to simulate quadratics. Doing this, trigonometry could be possible, thus allowing the base Mega Drive to do 3D vector scaling. Paired with something capable of hardware sprite manipulation, an extra processor and video processor, and a secondary ram cache, the CD might be able to manipulate sprites to match vector points calculated via Apple's formulas, while all the main CPU has to do is render the pixels using the standard blast processing technique (matching the frequency of the TV to output pixels as pure color data) and output the sound made by the sound chip, creating primitive texture-mapped 3D. Could this be possible with the limited RAM and processing speed of the MD-CD combo? If it could work that would be really cool.
@drunkensailor112
@drunkensailor112 12 жыл бұрын
thanks for doing this. of all the consoles I ever played and own(ed) and there's like 20 of them this is the most underrated. it got hated on for no reason. 220 games were released for it of which the vast majority weren't even fmv games. yes it always gets the fmv hate bullshit and back in early 90s fmv was awesome. the sega cd was revolutionary in a time when virtua no one had a cd-player.
@thetriggeredone3461
@thetriggeredone3461 2 жыл бұрын
Sorry this is 10years later but I agree
@Joeredother
@Joeredother 16 жыл бұрын
Yes, this has been pointed out many times I think.
@popculturehero
@popculturehero 14 жыл бұрын
As a big fan of battlecorps this video actually has interested me in soul star. Its also from core and it seems to make the most of the system hardware. So much color.
@Joeredother
@Joeredother 17 жыл бұрын
It's true, the SNES could only scale/rotate the background layers. Many people point to the final boss battle in Super Mario World and claim it is a sprite. Nope. Bowser is actually a background layer. BG layers don't have to take up a huge portion of the screen. They can be any size. A few games "cheated" by having extra chips in the cartridge to scale sprites.
@tonmasboy
@tonmasboy 13 жыл бұрын
if snes couldn't scale sprites, they made a great job on art of fighting that features zoom in real time!!
@OceanBlueKirby
@OceanBlueKirby 17 жыл бұрын
What about the fact that it can easily handle large-scale sprites, or even do sprites that can grow and bend? Isn't that part of scaling, too, or is that more of the FX Chip 2? Think of the processing power it takes to do that scaling and rotating. The Sega CD's got muscle and power! Very cool music choice, and well done with the video clips.
@pixelcrunch300
@pixelcrunch300 4 жыл бұрын
It's such a shame that the SEGA CD didn't make use of it's secondary sound chip much. (Which, btw is the Ricoh RF5C164, an 8-channel sample-based sound chip. Similar to the SNES' APU)
@thetriggeredone3461
@thetriggeredone3461 2 жыл бұрын
Sonic cd does
@pixelcrunch300
@pixelcrunch300 2 жыл бұрын
@@thetriggeredone3461 Yes, but I'm talking about other games.
@carlitoparadise
@carlitoparadise 17 жыл бұрын
hey what a beautiful music you choose to present this video at the beggining.. it is taken from batman returns driving scene level 3 one of the most incredible background music ever made in a video game by genius spence nielsen!!
@lodoss118
@lodoss118 Жыл бұрын
Cliffhanger was impressive
@alkolove1
@alkolove1 9 жыл бұрын
Bloodshot is not using hardware for scaling or rotation. Hardware is only used when mirroring top and bottom of the screen. The walls are symmetrical vertically.
@Dant2142
@Dant2142 11 жыл бұрын
I meant that when the Sega CD was out that's when they started not having a real direction. Not really, Sega themselves didn't feel like developing games for the Sega CD, and were pushing third-party FMV games as the killer apps for the system, which was not 'technically' wrong, as FMV games were popular at the time. But because of the lack of attach rate on the Sega CD in Japan, Sega of Japan didn't want to make games for their own system...
@barlog20
@barlog20 15 жыл бұрын
Wow ,i had no idea the sega cd was capable of such beautiful graphics.
@AnthonyRiddle
@AnthonyRiddle 3 жыл бұрын
Whay a moron thinking the Sega CD was responsible for the scaling in BloodShot!!! God bro, do you even game. Just playing, that dude from GameSack told me to say all this. Love ya Joe, keep up the excellent work
@Joeredother
@Joeredother 17 жыл бұрын
Yeah, I did wonder about Bloodshot. I've never seen a cartridge version, but I'll take your word for it.
@stoltobot
@stoltobot 11 жыл бұрын
I guess what I should have said was that they should have discontinued sales of the separate units which were sold at cannibalising price points to the CDX/X'Eye/WonderMega/Pioneer/etc. They could have taken a short term loss-leader approach with a single unit and been reaped much more of a reward from the lower expense and higher capacity of CD space during the 16-bit era.
@Kieran84ire
@Kieran84ire 14 жыл бұрын
I love the Jaguar soundtrack :)
@Utoobyourself
@Utoobyourself 13 жыл бұрын
Nice video...mate. Thank you for sharing those memories we all grew up with!
@LanIost
@LanIost 16 жыл бұрын
There is also the possibility of having one object rotate like I said in my last post and still actually have a background. This is used when fighting the koopa kids in Super Mario World. The koopa is the background.. The actual background you see is actually sprites in the foreground. So it's reversed. Also, the Super FX (2) chip added the ability for FULL sprite rotation and scaling on multiple objects, not just backgrounds. As far as I know, it was only used in SMW2: Yoshi's Island
@Dant2142
@Dant2142 14 жыл бұрын
@Disthron Without a doubt, but you have to understand, Domark, the people who made Bloodshot/Battle Frenzy, were really more interested in developing a good ray-casting engine for the Genesis as opposed to making the Sega CD version look better and play smoother.
@hugoestevesrj
@hugoestevesrj 8 жыл бұрын
Wow... surprisingly powerful.
@doodoobrn
@doodoobrn 4 жыл бұрын
So unbelievable that they never made Outrunners for the Sega CD. A whole line of arcade superscalers and a console that scales sprites but Sega just... What, forgets?
@Relugus
@Relugus 3 жыл бұрын
Baffles me as well. Thunderblade, Galaxy Force 2, Outrunners, Line of Fire, Power Drift, could have all been ported to the Mega CD. IMHO the Wondermega should have been the f revision of the Megadrive rather than the add-on route.
@pelacanyes3161
@pelacanyes3161 8 жыл бұрын
It is a shame that " Road Rash " of MegaCD not use this technique
@ricardobarros1090
@ricardobarros1090 7 жыл бұрын
Yes , its sad....
@GoldenGrenadier
@GoldenGrenadier 7 жыл бұрын
Pelacanyes but dem cut scenes doh
@orderofmagnitude-TPATP
@orderofmagnitude-TPATP 6 жыл бұрын
Everyone over looks the mega cd. Such as thunderhawk and soul star etc etv.
@MrNotgonnatellya
@MrNotgonnatellya 11 жыл бұрын
I always felt sega cd was one of the addons for sega genesis that helped to put sega in the red. Besides it did not have much to offer but hype. The specs could have been made better. Sega should have just added the svp chip in the sega cd with a 32-bit graphics chip. And gave it like 3 megabytes of ram and increased the color pallet to like 30,000 colors.
@maroon9273
@maroon9273 4 жыл бұрын
Just use a risc CPU like the sh1 and let the svp act as a coprocessor.
@missile-shapedbourbon4060
@missile-shapedbourbon4060 3 жыл бұрын
Future Joe sent me here.
@carlitoparadise
@carlitoparadise 17 жыл бұрын
sega cd is an expert doing scaling rotation and zoom ..can do this things at the same time and very fastly..batman returns is maybe the best game of all using this feautures...is just a master piece of art..thanks for your nice work of support to the world of sega cd!!
@wolveric0
@wolveric0 11 жыл бұрын
Your right, and the history repeats again with the wii u, they launch nintendo's new generation with a underclocked xbox like IBM tri-core processor (only 1.24ghz vs 3.2ghz) with a little better clocked amd gpu (550mhz vs xbox 500mhz) but the point is the wii u is supposed to stand with the new generation console and it will be way far away back in the specs, it will be a real problem in cross platform games...
@Joeredother
@Joeredother 12 жыл бұрын
That is correct. Silpheed is mostly just streaming pre-rendered graphics off of the CD. No scaling going on.
@R1N6MAN
@R1N6MAN 15 жыл бұрын
Oh yeah I know. I've played the master system. I have yet to get my hands on an SG-1000 but have researched it. I probably said that because the Genesis was the first Sega system I've ever played.
@beatrix1120
@beatrix1120 7 жыл бұрын
What music did you use in this video? I want to listen to it!
@ryzmaker11
@ryzmaker11 8 жыл бұрын
Indeed the Mega-CD has some impressive visual effects but, when I started playing on it, the first thing which amazed me was the incredible sound! Until this point I was only used to PC Engine CD games and many of them have poor sound FX and others audio limitations which affects the expected CD experience (check Sapphire or Rayxanber III you'll instantly hear what I mean) and then I played games such as Bari-Arm, Dennin Aleste or SoulStar on Mega-CD and wow! So yeah, fantastic audio & visual effects, such a great (and underrated) add-on!
@sagrat6235
@sagrat6235 3 жыл бұрын
Your wrong, music on games that you quote is redbook audio and never use audio hardware of Mega-CD. It's just simple audio track that can be readable by any CD player. Not incredible, not amazing. However, Sonic CD "past" track, BGM from Popfull Mail or Silpheed use Mega-CD hardware flawlessly and this is amazing !
@sexshit1107
@sexshit1107 7 ай бұрын
I would definately say that final fight cd used Redbook audio and the sega cd soundchip​@@sagrat6235
@welshfinn1
@welshfinn1 15 жыл бұрын
If only Sega had releasd their 1980s collection of arcade games on the Sega CD (including the likes of Super Monaco GP, with it's amazing scaling scenery), they would have been onto a winner. Clearly the Sega CD was a power house.
@BlackCurtainStudio
@BlackCurtainStudio 11 жыл бұрын
I think one of the problems where the fact that they made the Sega CD as an add-on, which required the Megadrive in order to run and on top of that released the 32X so tightly between the Sega CD and Saturn. They should've skipped the Sega CD add-on and the 32X and instead focused on the Sega CDX/Multi-Mega, which had both the Megadrive and Sega CD in one compact console.
@maroon9273
@maroon9273 4 жыл бұрын
Along with the SVP chip.
@espfusion
@espfusion 16 жыл бұрын
SegaCD doesn't scale Genesis sprites. It has a custom graphics chip that lets it perform scaled/rotated blits to/from its work RAM (to a framebuffer). Then it tells the Genesis CPU to DMA it to its tile maps so it can be displayed on the screen. There are two limitations here: - Because of the tile format large blocky sections are only 16 colors, this is really apparent in some of the games shown (compared to 256 on SNES) - It can only do it at like 15-20fps (compared to 60 on SNES)
@CubamusPrime
@CubamusPrime 9 жыл бұрын
After seeing this and owned the hardware. I wished the SNES CD from Sony came out. Imagine a new Star Fox with CD audio and amazing new FX? Nintendo biggest mistake in history was to back stab Sony.
@Tempora158
@Tempora158 8 жыл бұрын
Sony would receive all the licensing fee on every SNES CD game made while Nintendo gets nothing, which is why Nintendo backed out of the Sony CD add-on..
@CubamusPrime
@CubamusPrime 8 жыл бұрын
Tempora158 then why they went with Phillips? They should of gone alone.
@Tempora158
@Tempora158 8 жыл бұрын
Cubamus Prime Because Nintendo negotiated a deal with Philips where Nintendo collected licensing fees on the CD games and Philips provided the hardware (since Sony and Philips own the CD format).
@CubamusPrime
@CubamusPrime 8 жыл бұрын
***** Yeah I saw it very sad. So basically the Sega CD hardware would of blown away the SNES CD
@KuraIthys
@KuraIthys 7 жыл бұрын
John DiLoreto That's misleading. The design is built to have extra hardware in a cartridge included with the unit. NOT in the CD drive itself. Look at old articles and you see it was going to launch with a SuperFX 2 as standard for CD games, though slightly later articles said because the SuperFX was strange and hard for developers to understand, they changed the plans to use an NEC V810. (32 bit cpu used in the NEC PC-FX console and the Nintendo Virtual boy). In other words, the final intended specs gave the unit as it would have been sold a 32 bit processor making it similar to the 32x in power. Take the hardware teardown Ben Heckendorf did with a grain of salt, since the extra CPU was never intended to be inside the CD unit, and the pack-in cartridge design undoubtedly changed repeatedly as they were prototyping the system.
@OceanBlueKirby
@OceanBlueKirby 17 жыл бұрын
Heh, I did think that someone would ask that question, but I was hoping to get a more unique answer :P. I didn't know that Bowser from Super Mario World was actually part of the background. Still, that's what the Super Nintendo's best known for, and Mode 7 still did some impressive stuff. I wonder if people would still be impressed by the PlayStation if the Sega CD was a success?
@M4R14NO94
@M4R14NO94 14 жыл бұрын
5:42 YEAH! Groovy Havok!
@carlitoparadise
@carlitoparadise 15 жыл бұрын
The Sega CD is Such a PowerFull Machine I WIll Never Forget It Gave Me so Many Years of Joy and Happiness i Still Love It ! This is a Master Compilation ***** Thank You so Much
@steviegbcool
@steviegbcool 15 жыл бұрын
at the time the big sellers were still platform/ fighting games which still looked the same on the cd
@drunkensailor112
@drunkensailor112 12 жыл бұрын
@SomeFluffer64 that's why nintendo had one made by philips. it never materialized because they couldn't agree on it. but nintendo was feeling the cd threat 100%
@SomeFluffer64
@SomeFluffer64 12 жыл бұрын
@genhoaxer SNES had mode 7 as a graphics mode built into the system's graphical capabilities. If a game with mode 7 was made on Genesis, then the developer would have to program the mode 7 by themselves with the games engine I think.
@MrSnapy1
@MrSnapy1 10 жыл бұрын
Sega CD never got to show its true potential... For a 16 bit it was a 2d power house getting the extra cpu the cd had working with the original was hard to program for.Much in the same way the Saturn was hard to program.Some of its games showed polish no other 16bit platform could achieve. For any kind of 2d game the Sega CD could do it all.Few games even showed its true potential.Support is what it lacked it had plenty of promise and still has a decant library.
@verficationaccount
@verficationaccount 3 жыл бұрын
Joe sent me! You're a fool! ;-)
@drunkensailor112
@drunkensailor112 12 жыл бұрын
@jowrab it was also a cd player that would costs 300$ around that time too that neo geo and snes didn't have.
@knightshifter2201
@knightshifter2201 8 жыл бұрын
A lot of this looks like Mode seven on super Nintendo it might've had to use at on chips on the cartridges but the FX2 actually tripled the processing speeds of the super Nintendo above 10 MHz! Sega Genesis along by itself could do some pretty amazing graphics as well with its 7 MHz processor without any ad on chips or Sega CD for that matter well there is virtual racing on Genesis which did need a chip in cost around $100 when I came out.
@tonmasboy
@tonmasboy 7 жыл бұрын
Sega genesis processor has 32bits internal register and because sega genesis is 16bits set it has to double its speed (cycles)to get the right performance (one cycle to 16bits and other to null value) it means sega genesis processor speed is iqual to 3,5mhz same as snes...what makes it very impressive over snes one is the fact genesis one has 16 register for mult purpose and snes only 4...it obliges snes uses its ram which demand more cycles and it get behind sega genesis
@POcho820
@POcho820 7 жыл бұрын
is the supernes the console who have to drop the cpu to 1.79 mhz and runs at 2.6 mghz most of the time. The 3.58 mhz cant be used all the time The 68000 is a full 32 bit cpu from programers view. and a 16 bit cpu from an hardware view. the ALU works internally as 16 bit procesing first 16bit and then 16 bit 16+16 =32.All this is transparent from programers view who can make use of 32 bit instructions. Now do that in the supernes Not null cicles at all. It is a 7 mhz cpu. And 32 bit register are an advantage you are procesing twice the bits. If the 68000 is so bad why was used for many arcades, computers(Apple Mac,Amiga), consoles(neogeo) maybe they should put a cheap snes procesor instead.
@mp4podcastDOTcom
@mp4podcastDOTcom 13 жыл бұрын
Great Job! I love Sega CD.
@phattieg
@phattieg 12 жыл бұрын
Sega proved that you didn't need a math co processor, or any more than 512 colors on screen at once, to produce fast moving graphics with great quality. You guys forget that even with cartridges being used, the load times for the Genesis blew away that of SNES. Even at power on, you waited longer for the "bling" from the SNES, while the Genesis was already playing attract mode music.
@JAGUARCD32X
@JAGUARCD32X 11 жыл бұрын
Mode7 was built in hardware in the SNES. The SNES had a slow 8bit CPU. The Megadrive could do sprite scaling , you just had to write your own code for the 6800 CPU that was twice as fast as SNES. They were evenly matched despite the SNES launching nearly 3 years after the MD.
@KuraIthys
@KuraIthys 7 жыл бұрын
JAGUARCD32X no. The Ricoh 5A22 aka the 65c816 is a 16 bit processor and more powerful than anyone gives it credit for. But you have to know how to write proper code for it! Treat it like an x86 or 68000 CPU and it'll chug along running terribly. Why? Because you're using it wrong! And trying to force it to do things in ways it's not designed to do things efficiently.
@Utoobyourself
@Utoobyourself 13 жыл бұрын
@carlitoparadise 110% agree. Brings back soooo much memories!
@null1023
@null1023 11 жыл бұрын
After seeing all the other examples, I still wonder why Sonic CD used separately redrawn sprites for the UFOs instead of scaling. Soul Star looks incredible, but is it any good as a game? Seriously, I'd have heard about it if it looked THAT good and was actually pretty fun. Night Striker looks like a pretty lazy port, the hardware is definitely capable of better. If it wasn't for all the FMV games and somewhat lame Genesis+CD music ports, the Sega CD would be remembered more fondly.
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