Bros, really giving out here crytek level tools out here for free. Keep up the good work brother
@arengnightcore5201Ай бұрын
how does it work after you download...not sure where to start from
@pickledsosig61385 ай бұрын
Amazing work as always. Been looking for a solution for game ready hair in blender for ages.
@gabocavallaro5 ай бұрын
same here! thanks Daniel! you always share such amazing knoledge @morriscowboy
@jostasizzi8185 ай бұрын
Man you are doing god's work Please do more tutorials of clothes/hair and possibly simulation of it in geometry nodes like Bgen hair system
@AdamJensenReal2 ай бұрын
Wow awesome, thank you this is amazing! I searched for something for hair cards for so long, used some addons but still wasn't enough. This is great!
@grigoriygorchitsa825322 күн бұрын
You are NUTS! Thank you so very much for this! Blessings on your house and loved ones.
@slamotte5 ай бұрын
THis is amazing! so many possibilities with geometry nodes
@arloc_official5 ай бұрын
awesome work! really cool to see whats possible with geo nodes.
@_casg11 күн бұрын
thanks for this bossman!
@Xdarkness83x5 күн бұрын
This is awesome and answers to all my current haircard making problematics, but I'm having trouble replacing the head you made with my character's, not sure what I'm doing wrong but once I replace it, the hair cards no longer appear on the new curves I make (even if I copy your curve's attributes to them)
@hoilumng824223 күн бұрын
Amazing, could you make any physics tutorial for the tool?
@AdelxGD2 ай бұрын
Silence, God uploaded new video 🙏🗿
@kretoskim85552 ай бұрын
This is amazing stuff!!!! Thank you! 🙂
@notthatnda5 ай бұрын
Thanks looks awesome! Maybe there would be an option to add elements for more parting lines for more intricate and creative haircuts. Essencially a small block that the users can create more of, that contains the parting line block, and then you can choose seveal lines. Alternatively, will it work if the parting line is not one and not connected? AKA if there are several lines on the skull? (need to test that, just watghing the full video first)
@v1duk4Ай бұрын
Really nice work ! thank you =)
@jabbedia18 күн бұрын
READ THIS IF YOU'RE STRUGGLING WITH THE ALPHA OF THE HAIR CARDS IN CYCLES: You need to increase transparent bounces, 20 should do it.
@dr.rockso11463 ай бұрын
You are the best!
@energiesgraphiques5 ай бұрын
Looking good for quick and and easy haircut ! That could work well for feathers too right ?
@morriscowboy3 ай бұрын
Absolutely 😊
@starloose9467Ай бұрын
thank you very much for this ! I was wondering how I can take this geometry node set up and load it in another scene of my own creation ? (I'm pretty new to using geometry nodes)
@Hiuzk2 ай бұрын
Hello Daniel, do you still use that hair card with particle instance modifier in a particle system? You did a Blender livestream about this a few years ago, It seemed like something very promising and simpler to work with, but I've never seen anything like it again.
@morriscowboy2 ай бұрын
No, I can't say that I do. It was pretty tricky to get the rotation of the cards right
@Hiuzk2 ай бұрын
@@morriscowboy Can you help me with this doubt? What thickness is used in the particles to make the hair cards? I use the default 0.01 but I feel like it looks a little thick.
@Pather234 ай бұрын
Hi Daniel, love your geonodes setup and for that matter your haircards blend file. I am having some issues though and I was wondering if there is a way to contact you. The issue is, my haircards does not start at the root, there is slight offset. The haircard are therefore not attached to the mesh. Any help would be deeply appreciated. Thank you,
@matejkukla7883Ай бұрын
Hey, I was having the same issue and found out that the origin point of the hair cards was not at the root of each card, so maybe try that.
@sanpal2 ай бұрын
Hi Daniel, I have a question... What software do you use for screen capture? Thanks
@someniko02Ай бұрын
ngl looks pretty cool but i have no idea whats going on or how to use it creating a character's hair
@ilusion5003 ай бұрын
How to transfer this system to another project/ blend file?
@user-xi1rm5yz9m2 ай бұрын
What would be the best way to bake the diffuse of the hair to a game engine?
@Hiuzk2 ай бұрын
A render from a camera pointing at your hair cards can set the option for a transparent background in both EEVEE and Cycles.