Getting Started with HDRP in Unity (Awesome Graphics!)

  Рет қаралды 115,710

Code Monkey

Code Monkey

Күн бұрын

✅ Let's check out the High Definition Render Pipeline (HDRP) in Unity.
Physical Cameras, Lights, Shadows, Post Processing and many more!
The Heretic: a sci-fi short film, created with Unity HDRP
• The Heretic short film...
High Definition Render Pipeline (HDRP) Manual
docs.unity3d.com/Packages/com...
Dynamic Resolution
docs.unity3d.com/Packages/com...
If you have any questions post them in the comments and I'll do my best to answer them.
🔔 Subscribe for more Unity Tutorials / @codemonkeyunity
See you next time!
📍 Support on Patreon / unitycodemonkey
🤖 Join the Community Discord / discord
📦 Grab the Game Bundle at unitycodemonkey.com/gameBundl...
📝 Get the Code Monkey Utilities at unitycodemonkey.com/utils.php
#unitytutorial #unity3d #unity2d
--------------------------------------------------------------------
Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.
I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
You can see my games at www.endlessloopstudios.com
--------------------------------------------------------------------
- Website: unitycodemonkey.com/
- Twitter: / unitycodemonkey
- Facebook: / unitycodemonkey

Пікірлер: 89
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Check out how to start using HDRP to make some truly gorgeous games! 🌐 Have you found the videos Helpful and Valuable? ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php
@TegridyMadeGames
@TegridyMadeGames 2 жыл бұрын
you should do a video showing how to access these values in c# with HDRP
@KRGraphicsCG
@KRGraphicsCG 3 жыл бұрын
Just the primer I needed. I haven't touched Unity in a LONG TIME... now I feel better seeing this
@chillicorgo
@chillicorgo 2 жыл бұрын
Great guide to start out! I've not used HDRP before and have struggled a bit to get started with it, this showed me the basics in a very easy to understand way!
@rahulkumarjha2404
@rahulkumarjha2404 4 жыл бұрын
Keep making such awesome videos and you will shortly surpass most of the big game dev channels out there.
@blaark5358
@blaark5358 Жыл бұрын
this tutorial basically saved my game when I decided for some reason to switch to HDRP and the messed up my project because I had no idea what to do lmao. thanks for helping me fix my project.
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
I'm glad the video helped you! Thanks!
@focalgain
@focalgain Жыл бұрын
Nice, Code Monkey with yet again another great tutorial. Detailed information, step by step showcase and a moderate semi fast pace (depending on the viewers experience level) Keep it up
@davestr2046
@davestr2046 4 жыл бұрын
Brilliant! Everything I wanted to know about basic HDRP but never dared ask! Got my light emissions working just great but no go on the self illumins.....any suggestions please? Great video. Thanks for your time.
@somacruz10
@somacruz10 4 жыл бұрын
This is very helpful and useful
@josemartins-game
@josemartins-game 2 ай бұрын
Thank you.
@OlavSchneider
@OlavSchneider 3 жыл бұрын
I did the exact same steps to add HDRP to an existing project only to have Unity repeatedly crash. So annoying. BTW, Best tutorial on the subject! Thanks for sharing.
@droraf8394
@droraf8394 4 жыл бұрын
You are the best
@UGuruz
@UGuruz 4 жыл бұрын
Actually I was also working on the same topic...😀 By the way you explained it very well 👍👍
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Thanks! Yeah mainly based on notes I took during the workshop!
@UGuruz
@UGuruz 4 жыл бұрын
@@CodeMonkeyUnity Yeah I realized that when I was watching your video.
@SowedCastelli
@SowedCastelli 4 жыл бұрын
Thank you......
@sealsharp
@sealsharp 4 жыл бұрын
Good video. However, the part about MSAA and forward rendering makes it look like using forward rendering and MSAA is just something you can do for better visuals, which is not the whole story as both have their advantages., which you can probly explain better than i could.
@djwojtus746
@djwojtus746 3 жыл бұрын
more HDRP tutorials pliss!!!!
@MEGA_TREE
@MEGA_TREE 3 жыл бұрын
good job
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Good video
@MEGA_TREE
@MEGA_TREE 2 жыл бұрын
Good
@jefflynch
@jefflynch 4 жыл бұрын
When using HDRP, my Preview Window (the little window that appears at the bottom of your Inspector tab for viewing previews of prefabs/animations/materials) displays everything in a bright, washed-out white color. Objects look like white silhouettes against a black background, with maybe some light blue here and there. Things look normal in the scene, in the game, and in prefab editing mode, but they look awful in the preview window. It's really distracting when I am trying to preview animations. I've started fresh projects w/ the HDRP preset and the results are still the same. I remember I once manually converted a project over to HDRP and could somehow see objects normally in the preview window, but I don't recall what I did exactly. Does anyone else have this problem?
@user-pi3fn7eq6q
@user-pi3fn7eq6q 4 жыл бұрын
When you set up Camera Body - Sensor Type to 70mm. How did you change it back to Custom? If I click on custom it still be 70mm.
@caxopog
@caxopog 4 жыл бұрын
I've aquestion about mono behaviours and game objects. For example, if i've builded house in my game, what way to "store" this house is better: a) Create house game object on map and attach "Building" mono-beh class on it. b) Create instance of standart c# class (not mono-beh) "Building", make "GameObject" field in it and attach created house GameObject to this field. ? Both looks logical, but, for me, the way "b" is better cause i'm not stick to game objects and unity logics, but idk what the "best practices" way.
@harleyolsson5494
@harleyolsson5494 2 жыл бұрын
Hi I was just wondering if you know why every time I use the HDRP in Unity my screen becomes grey and I cannot see my items in my scene?
@FinitiXgameDepartment
@FinitiXgameDepartment 4 жыл бұрын
hi codemonkey,here is a huge fan requesting if there is a written document for dots, something that covers all of em. TNX buddy
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
DOTS is still under development so there's no official central resource yet. Check out my playlist kzfaq.info/sun/PLzDRvYVwl53s40yP5RQXitbT--IRcHqba And the various official manuals docs.unity3d.com/Packages/com.unity.entities@0.6/manual/index.html
@FinitiXgameDepartment
@FinitiXgameDepartment 4 жыл бұрын
@@CodeMonkeyUnity you are always awesome BRO.
@arthurdsjrjbr
@arthurdsjrjbr 3 жыл бұрын
Hello! Can you make a tutorial how to Layer Objects in Render using HDRP? Like FPS Weapon always on top of everything to not clip though walls, Planets and Moons being rendered in the background without having to render the entire map at once for It, etc? Since Camera Stacking has been abandoned by Unity as a solution in HDRP
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
In HDRP you have something called the Compositor Tool
@arthurdsjrjbr
@arthurdsjrjbr 3 жыл бұрын
@@CodeMonkeyUnity I've looked for It, the docummentation says It's located at Window>Render Pipeline> Graphics Compositor but It's not here Instead we only got Look Dev, HDRP Wizard and RP Debug. Also I can't find any videos on KZfaq on the topic.
@PikBo100
@PikBo100 4 жыл бұрын
i have a graphics settings menu in my project...all works fine..but after install HDRP all settints stopped working...im trying to edit them but nothing happens
@user-ob9nc4oy3d
@user-ob9nc4oy3d 4 жыл бұрын
Code Monkey in 3D.. Something new, like!
@inya-qb6hg
@inya-qb6hg 5 ай бұрын
After building the project in HDRP to convert for APK (to see in oculus without USB )
@sjoervanderploeg4340
@sjoervanderploeg4340 Жыл бұрын
I would not go back to forward rendering just for MSAA, there are other AA techniques as well.
@bestgaming9860
@bestgaming9860 3 жыл бұрын
Can you do tutorial on gun clipping problems in hdrp because all the other tutorials on it only works on unity 3d and not hdrp.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Usually you just have a second camera rendering only the weapon, should work both in URP and HDRP. Doesn't HDRP have a camera stack? I haven't used it in a while
@bestgaming9860
@bestgaming9860 3 жыл бұрын
No its doesn't work, the hdrp camera doesn't seem to have a camera stack option and when I follow those tutorials step by step, I would only see the gun and the ground and all other meshes would dissappear.
@bimDe2024
@bimDe2024 3 жыл бұрын
the main feature of HDRP is the ray tracing, however, u forget to focus that.
@CodeMonkeyUnity
@CodeMonkeyUnity 2 жыл бұрын
That did not exist back when this video was made. And HDRP is a lot more than Raytracing, nowadays almost no one can use raytracing yet, check out how many RTX cards are in the Steam hardware survey, it's under 10%
@noahprincivil103
@noahprincivil103 3 жыл бұрын
Is there a way to remove the default post processing In the hdrp template?
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Sure, just find the game object with the Volume and disable it.
@riseoftheautisarians
@riseoftheautisarians Жыл бұрын
Great video. I was working with hdrp, all was good but one day my entire project turned pink. My material are all hdrp lit so converting doesn't work. Do you have any suggestions?
@CodeMonkeyUnity
@CodeMonkeyUnity Жыл бұрын
Select a material and look at it, what shader is it using? When upgrading a HDRP version you probably also need to upgrade the materials Or maybe you're not really using HDRP, check the project Quality settings to see what render pipeline asset you're using
@angryribbon
@angryribbon Жыл бұрын
@@CodeMonkeyUnity thanks…got it working.
@takumikid
@takumikid 4 жыл бұрын
i want it in 2017 ugg
@demianbanakh2117
@demianbanakh2117 4 жыл бұрын
I would love to see something on 3d rigged animations in ECS. Any chance?
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Haven't looked at the DOTS Animations yet but it's on my list. The new DOTS sample should be a good starting point.
@gower1973
@gower1973 4 жыл бұрын
Am I right in thinking the new render pipelines are Unity`s version of PBR based workflow, like how Blender and Unreal work and are going to be a replacement for the Unity standard shader, It was real pain to have to bake the roughness map in to the metallic maps red channel. That post process volume thing is a bit confusing because I thought you where talking about volumetrics like fog not just a post process stack.
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Volumes apply effects in an area or Globally. They are used for adding Post Processing Effects but also other effects like Fog, Shadows, Exposure, etc.
@MecegguemMohamed
@MecegguemMohamed 4 жыл бұрын
Yup there u go :) hhh
@faiz7180
@faiz7180 4 жыл бұрын
My post processing is not working in game view. Any solution to this?
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
You mean it works in the Scene view but not the game view? That is very strange. Make a new Volume and make it Global just for testing
@faiz7180
@faiz7180 4 жыл бұрын
@@CodeMonkeyUnity yes, only working in scene view. Alright, i'll try that.
@Pascalleke_
@Pascalleke_ 4 жыл бұрын
Why i do not have the 'Render Pipeline' tab on the 'Window' tab?
@thFaust
@thFaust 4 жыл бұрын
you have to install one of those from package manager first.
@Pascalleke_
@Pascalleke_ 4 жыл бұрын
@@thFaust i did xD
@thFaust
@thFaust 4 жыл бұрын
@@Pascalleke_ well then you have to assign a render pipeline asset in project settings->graphics & make sure that scripts are compiling in your project.
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Did the Package install all the dependencies correctly? Are you using 2019.3?
@Pascalleke_
@Pascalleke_ 4 жыл бұрын
@@CodeMonkeyUnity Yes i installed the 2019.3 version
@watercat1248
@watercat1248 4 жыл бұрын
If you make semuler video for urp I by useful
@skinnyboystudios9722
@skinnyboystudios9722 3 жыл бұрын
Help! Everything turned pink. Hdrp/lite shader is selected on materials but not changing from pink.
@CodeMonkeyUnity
@CodeMonkeyUnity 3 жыл бұрын
Did you set the Project Settings to use the Render Pipeline object?
@skinnyboystudios9722
@skinnyboystudios9722 3 жыл бұрын
@@CodeMonkeyUnity Yes HDRenderPipelineAsset it was set Automatically. I tried playing with the settings on the asset Directly but still the scene is black and pink.
@skinnyboystudios9722
@skinnyboystudios9722 3 жыл бұрын
@@CodeMonkeyUnity I found solution. I had to add 3 more things: 1.Upgrade terrains to High Definition 2, Adjust metallic mode slider on all materials 3. Add Sky and FogVolume Everything worked afterwards. Thanks for amazing tutorials
@TechDunk
@TechDunk 4 жыл бұрын
If I use it my scene view is black
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
Do you have lights?
@TechDunk
@TechDunk 4 жыл бұрын
@@CodeMonkeyUnity that might be the issue, but it is also black with the default construction example. Both render just fine in the game view. It is using ray Tracing also
@acirillo59
@acirillo59 4 жыл бұрын
Isn't it called URP now?
@thFaust
@thFaust 4 жыл бұрын
URP used to be called Lightweight Render Pipeline.
@CodeMonkeyUnity
@CodeMonkeyUnity 4 жыл бұрын
The Lightweight Render Pipeline was renamed into the Universal Render Pipeline. That one is meant for broad compatibility whereas HDRP is meant for high end systems and consoles.
@acirillo59
@acirillo59 4 жыл бұрын
@@CodeMonkeyUnity awh, I see! Thank you =]
@watercat1248
@watercat1248 4 жыл бұрын
Hdrp is but is to heavy this the reason I use only urp and the standard unity rendering
@Hello-qg4yk
@Hello-qg4yk 4 жыл бұрын
Water Cat me too
@Hello-qg4yk
@Hello-qg4yk 4 жыл бұрын
my computer cant handle it
@watercat1248
@watercat1248 4 жыл бұрын
@@Hello-qg4yk I'm not surprised my computer runs hdrp but I have very bad performance if use hdrp if have worsh computer for what I have i thing is not handle hdrp But urp and unity render is perfect for my I don't need hdrp to make my work
@janinescura2555
@janinescura2555 2 жыл бұрын
please make another one but with newer unity version
@janinescura2555
@janinescura2555 2 жыл бұрын
PLEASSSSEEEEE
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
I get some error about my cpu when I create a project using this
@skyblaze6687
@skyblaze6687 2 жыл бұрын
u should show people to draw more object outside and render it in hdr
@littleNorwegians
@littleNorwegians 2 жыл бұрын
7:30 I can't enable MSAA. It just won't allow me. Unity 2020.3.31f1.
@OmarMohammed-bh7vw
@OmarMohammed-bh7vw 4 жыл бұрын
8th comment
@danamuise4117
@danamuise4117 2 жыл бұрын
and it's that easy >: - (
@aniqaslam
@aniqaslam 4 жыл бұрын
First
@DemonWoe
@DemonWoe 4 жыл бұрын
Second
@dylanking165
@dylanking165 2 жыл бұрын
i upgraded to hdrp and completely ruined my project :(
How to handle Events in Unity DOTS! (C# Events from ECS)
25:43
Code Monkey
Рет қаралды 27 М.
HDRP vs. URP - Which Unity Template should you choose?
8:46
Brackeys
Рет қаралды 446 М.
Они так быстро убрались!
01:00
Аришнев
Рет қаралды 1,5 МЛН
КАК ДУМАЕТЕ КТО ВЫЙГРАЕТ😂
00:29
МЯТНАЯ ФАНТА
Рет қаралды 10 МЛН
Lighting & rendering tutorial for HDRP | Unite Now 2020
1:08:32
What are Subscenes in Unity? (Massive Worlds!)
15:51
Code Monkey
Рет қаралды 95 М.
Steam EXPERT teaches you Game Marketing for SUCCESS!
52:22
Code Monkey
Рет қаралды 51 М.
Unlocking The Power Of Unity's Scriptable Render Pipeline
21:05
Game Dev Guide
Рет қаралды 199 М.
How to Make a Good 2D Camera
11:38
Game Maker's Toolkit
Рет қаралды 394 М.
A new way to generate worlds (stitched WFC)
10:51
Watt Designs
Рет қаралды 520 М.
Они так быстро убрались!
01:00
Аришнев
Рет қаралды 1,5 МЛН