Godot 4 Game Beam Effect VFX

  Рет қаралды 4,200

Le Lu

4 ай бұрын

This beginner friendly Godot tutorial will teach you more about the Particle System and the Visual Shader from scratch, while we create a cool magic beam effect! We are gonna see how the Particle System and Visual Shader work in Godot Engine!
Textures: -- link --- FIX
drive.google.com/drive/folders/1q1dHjqAKuckYvM6AiitC_T0Dl8kLBMxH?usp=sharing
0:00 intro
0:39 Creating mesh in blender
2:05 Creating basic Particle system
5:00 Shader Material
12:35 Wave Particle system
14:00 Fixing hard border
16:12 Adding little beam
18:20 Small particles
24:24 final details + Timing
27:07 End result
#godot #vfx #tutorial #gamedev #visualshader #vfx #visualeffects #shaders

Пікірлер: 26
@TheMikeMassengale
@TheMikeMassengale 11 күн бұрын
Not sure if something's changed in blender, but even making sure the point is where you put it, I scale from the center of my object in Godot, you also skipped over your import, and went from blender to two resource files, which doesn't just happen, did you export as a glb and then reimport to get the meshes? Loving your stuff all around, I know this was an early video of yours, they definitely get better later on, but I was excited for this one, I just finished trying a different method and didn't like it.
@Le_x_Lu
@Le_x_Lu 11 күн бұрын
thanks mate 🤍.. yeah, I needed to explain more on this video about the blender export to godot 😕.. sorry.. I will like to do a new beam video in the future.. but, anyways.. just to make sure everything is ok, before export, go to Object->Apply->All_transformations .. then export each object separated as a .OBJ file.. this might solve the problem 🙂
@TheMikeMassengale
@TheMikeMassengale 10 күн бұрын
@@Le_x_Lu Awesome man, appreciate the response and follow up, I'll give that a try, I was literally just trying to figure it out, and thought I'd see if you had done something new yet for me to try! EDIT: That absolutely worked, adding the edit for anyone else that has the same issue to see! For some reason the gradient you apply to the main cylinder you make first, the big one, didn't take, so my cone looks less good, but I'm looking forward to the next version!
@varelshen
@varelshen 4 ай бұрын
This looks awesome, never knew how this effects worked behind the scenes.
@LadnoGaming
@LadnoGaming 3 ай бұрын
Awesome! Need more!
@fake_sunner
@fake_sunner 2 ай бұрын
thank you u r a life saver
@rumariomusic
@rumariomusic 4 ай бұрын
Great video
@Nicknamegeneratorfailed
@Nicknamegeneratorfailed 4 ай бұрын
Cool effects, love to see these done in Godot. Btw, if you click on the arrow next to the closed eye you will get individual outputs so you don't need to use the Decompose nodes everywhere ;0.
@Le_x_Lu
@Le_x_Lu 4 ай бұрын
thanks mate :3 ... Wow.. i didn't knew that :0 this is interesting.. thank you so much..
@KorathiHeatwave
@KorathiHeatwave 4 ай бұрын
cool
@catafest
@catafest 3 ай бұрын
maybe can customize the beam with new animation to have control of the beam ...
@serein2509
@serein2509 3 ай бұрын
Why does my beam's texture keeps rotating but yours stretches at the end? Did you do any UV unwrapping?
@Le_x_Lu
@Le_x_Lu 3 ай бұрын
yes and no.. i mean, when you create the Cylinder in Blender, it automatically creates the UV's... all I did is to move the pivot point of the cylinder, so I can stretch the cylinder using Godot's Particles... ♦ . check the video at 0:54s see where the pivot point is... and at 4:01 stretching the cylinder.
@VoltitanDev
@VoltitanDev 2 ай бұрын
How did you export the beam cylinder as a tres?
@Le_x_Lu
@Le_x_Lu 2 ай бұрын
there are many ways to do it... 1. - You can simply export each object as a .obj file. ... or, 2.- you can export all objects as a single .glb file and extract the tres inside Godot...
@alexanderenotov4290
@alexanderenotov4290 21 күн бұрын
Could you, plz, explain how to make those beams appear simultaneously. Because my smaller beam appears later. Also the length of the smaller beam changes from time to time. It can be longer than the 1st one or shorter. Thanks in advance.
@Le_x_Lu
@Le_x_Lu 20 күн бұрын
Hi.. you need to play with the scale curves until get the desired result.. and Syncthing all the effects start with the animation player 😅.. This was my first video, so i know there's a lot of things that need more explanation, maybe i will do a new beam tutorial, using a new method..
@Domilioenbici
@Domilioenbici Ай бұрын
Jefe por favor para cuando los tut en 2d de estos efectos
@Le_x_Lu
@Le_x_Lu Ай бұрын
pronto.. 😉 debo publicar 2 tutoriales mas de 3D.. antes de empezar con la serie de VFX 2D..
@JojoMcMuffin
@JojoMcMuffin Ай бұрын
As someone new to blender that part was a bit hard to follow. Would greatly help if you at minimum showed the keys you were pressing on screen, or alternatively explained how to do things / did them via mouse rather than keybinds.
@Le_x_Lu
@Le_x_Lu Ай бұрын
thank you for the feedback, this tutorial was my first one.. in the newest tutorials i dive a bit more into details, and added keybinds as well.. 🙂
@obsessed_scrap
@obsessed_scrap 3 ай бұрын
when I do scale the beam to 8, it scales around the middle rather than to 1 side. What am I doing wrong
@Le_x_Lu
@Le_x_Lu 3 ай бұрын
make sure .. in blender, before export .. that the pivot point is NOT in the center of the cylinder.. check the video at 0:54s the yellow point position.
@highnoon_fox
@highnoon_fox 3 ай бұрын
@@Le_x_LuI got it. Many thanks!
@alexanderenotov4290
@alexanderenotov4290 Ай бұрын
The video is great, however, next time please do explain every step in Blender. It will be very useful for newbies, who don't know how to work in blender.
@CashsCoffee
@CashsCoffee 12 күн бұрын
I completely disagree. this is not a blender video. it is how to make laser beam VFX in Godot. Blender instruction would add bloat and annoyance. there are thousands of blender videos on KZfaq.
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