No video

Golf Ball Modeling, HDR Lighting and Rendering | 3Ds MAX Tutorial

  Рет қаралды 24,366

pookey

pookey

Күн бұрын

In this video I'll be showing you how to properly model a golf ball and then create a simple scene and light it using an HDR environment map for photorealistic results.
You'll also learn a useful technique for advanced selection of vertices/polygons, which may come in useful to you in the future.
Free HDR maps:
www.openfootage...
hdrmaps.com/fre...
www.hdrlabs.com...
If you like my videos, please subscribe to keep the channel going. Don't be shy and leave a comment below if you have any questions or ideas for a future video.
Facebook - / pixelflux
Google+ - click on my channel name
Twitter: @PIXEL_FLUX
Tumblr - / pixel-flux
DeviantArt - xquatrox.devian...

Пікірлер: 42
@knightthe4031
@knightthe4031 2 жыл бұрын
awesome tutorial!
@TheUltimateBlooper
@TheUltimateBlooper 2 жыл бұрын
Super, glad you like it!
@arjunsawant8281
@arjunsawant8281 10 жыл бұрын
Hey ..Thanks ..really help to understand how max works.Greeting from India.
@TheUltimateBlooper
@TheUltimateBlooper 10 жыл бұрын
***** You're very welcome! :)
@niaxzna916
@niaxzna916 7 жыл бұрын
Great tutorial, thank you very much Your free web site (we call it: dry cargo) very good
@Rasel720
@Rasel720 9 жыл бұрын
an awesome tutorial. you really taught well . i have nicely understood your tutorial. please keep it up
@SureshKumar-uh7ls
@SureshKumar-uh7ls 10 жыл бұрын
Thanks, can you make one interior set with material & rendering setup with vray
@hdrmaps
@hdrmaps 10 жыл бұрын
Thanks for recommendation of my website !
@TheUltimateBlooper
@TheUltimateBlooper 10 жыл бұрын
@ Suresh - Hi! I personally use Mental Ray and iray for my work, but I'm getting into VRay lately as well. Unfortunately not enough experience in VRay to make a quality tutorial.
@killeredi
@killeredi 10 жыл бұрын
Try Arnold.! :3
@seanarmstrong2355
@seanarmstrong2355 8 жыл бұрын
Great Tutorial
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
Super! Glad you liked it :)
@pleiadesds2012
@pleiadesds2012 10 жыл бұрын
Great , thanks!
@zeexhan2729
@zeexhan2729 8 жыл бұрын
very nice tutorial can you please make more on rendering topics with vray?
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
+zee xhan Hi! Unfortunately I don't use VRay at all, so I wouldn't be familiar with it, but regardless the features are very similar to other rendering engines. I personally use Corona, iray and Mental Ray.
@zeexhan2729
@zeexhan2729 8 жыл бұрын
its ok to be looking for mental ray engine tutorial for presenting products modeling in 3ds max.
@TheBCTraveler
@TheBCTraveler 8 жыл бұрын
Thanks for the tutorial... I was wondering how you could make the white golf balls appear more glossy, I am in the process of creating white glossy housing for our product, and would like to see more reflection. Any suggestions....
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
+Brian Gibson Reflective objects depend heavily on what's around them! If you light your subject with flat, uninteresting lights and no contrast in the environment - you'll end up with a boring image. In this case I used an HDR of a white room with a big window blasting white light - not very exciting... Give a black background with small white lights a try. Try big gradient lights over a dark background. Light strips. Try a good varied HDRI. Depends on the object, but high gloss/reflectivity + interesting, contrasting environment is the key combo :)
@TheBCTraveler
@TheBCTraveler 8 жыл бұрын
+PIXELFLUX Thanks for the reply... I have downloaded HDRI file and followed your steps... While rendering under iray and using only a standard sky light... with no exposure control. Everything rendered dark gray.. as if the no light or low light. However I turned light intensity up... still no change. One thing though when I pick an HDRI image and copy/instance it to material editor slot, changed to spherical the image isn't fully shown in the sample slot; perhaps my scale it wrong? maybe this is why my render is gray....
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
Brian Gibson Hi! The HDRI should go into the environment slot (shortcut: keypad 8) - that's where IRAY picks up the HDR environment from. The skylight is just to make IRAY turn off the 'default' max lights as iray ignores the skylight altogether while MAX turns off the default lights when there's a user-specified light in the scene. This is why turning up the skylight did nothing to change the render :) To brighten up the render once it picks up the HDRI you can either use exposure controls (MR Photographic Exposure Control) or tune the HDRI itself (set intensity of the bitmap up/down to anything else than 1). The spherical HDRI won't show up fully in the material editor. Imagine that the square material slot is rendering a piece of the environment as if there was a camera in that environment - that's what you're seeing :) Hope this helps! Don't hesitate to ask more questions :)
@TheBCTraveler
@TheBCTraveler 8 жыл бұрын
+PIXELFLUX I did drop the HDRI file in the environment section as I did follow your instructions. Right, regarding sky light, I was thinking that when I attempted to intensify sky light... So, I did adjust both output amount for image and exposure control. That brightened up the render... Just need to fine tune for realistic photo... Thanks for your support. So, graident lights? Photometric type (sky portal/day light) Could I use both environment and photometric lights?
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
Brian Gibson You can indeed use both if you want to! It's 3D so you can do whatever you want :) As for realism - you need a good HDRI set. The larger res the better!
@BigRookDigital
@BigRookDigital 9 жыл бұрын
nice tutorial, good work
@TheUltimateBlooper
@TheUltimateBlooper 9 жыл бұрын
thanks, glad you liked it! Thanks for stopping by!
@CptJohnson23
@CptJohnson23 10 жыл бұрын
Great video man! :) Quick question: @ 5:46 you scale the ball down, but somehow I can't "uniform scale" my models. I can only scale them at 2 axes at the same time and the other one gets deformed :/ Do you know how to solve this? Thanks!
@TheUltimateBlooper
@TheUltimateBlooper 10 жыл бұрын
Hi! You must have pressed the shortcut for scale multiple times in a row, which means you may have selected a different scale mode. You can either do that again till you come back to uniform scale or long-press the scale button in the toolbar and select it yourself. Hope this helps and thanks for watching :)
@CptJohnson23
@CptJohnson23 10 жыл бұрын
Yes, it works!! Finally I can scale right again :D Thanks a lot :)
@TheUltimateBlooper
@TheUltimateBlooper 10 жыл бұрын
CptJohnson23 No problem, glad I could help!
@iDroidBR
@iDroidBR 8 жыл бұрын
How did you add the shortcuts in modifier tab?
@TheUltimateBlooper
@TheUltimateBlooper 8 жыл бұрын
+V1n1c1us Hi! Under the modifier stack on the lower right there's a button shaped like a windows with four buttons called "Configure Modifier Sets". Just click that and you can configure your set of shortcuts from there. After you're done - click the button again and in the dropdown enable the "show buttons" option. Hope this helps!
@iDroidBR
@iDroidBR 8 жыл бұрын
PIXELFLUX Thanks
@mahbubrafi3945
@mahbubrafi3945 6 жыл бұрын
In my 2019 version, I can't see those triangles by default. What should I do ?
@TheUltimateBlooper
@TheUltimateBlooper 6 жыл бұрын
Which triangles? You mean your sphere is made of quads? Or that you can't see the actual lines of the model? In the first case - you need to use the GeoSphere, not a normal Sphere - watch the video on where the GeoSphere is located. To get the edge lines to show up in case you don't see them - press F4. Hope that helps!
@mahbubrafi3945
@mahbubrafi3945 6 жыл бұрын
Thank you! it worked by pressing F4. How can I make it default to show edged face ?
@TheUltimateBlooper
@TheUltimateBlooper 6 жыл бұрын
When you''re in "edged faces" mode (F4) - move your mouse to the top left corner of the viewport, click on [Edged Faces] > Display Selected > Display Selected with edged faces. This should make any object you click on show as edged faces regardless of your F4 toggle. I don't use this myself, I just use the toggle as I need to swap between the "clean view" and edged a lot.
@mahbubrafi3945
@mahbubrafi3945 6 жыл бұрын
thank you for the assistance.
@TheUltimateBlooper
@TheUltimateBlooper 6 жыл бұрын
You're welcome :)
@kahrulofiq8989
@kahrulofiq8989 9 жыл бұрын
Where can I download the white_room.hdr? thanks!
@kahrulofiq8989
@kahrulofiq8989 9 жыл бұрын
Ohh you mentioned you forgot it in the vid. Wasn't listening sorry.
@TheUltimateBlooper
@TheUltimateBlooper 9 жыл бұрын
Kahru Lofiq haha, no worries. I genuinely did forget! Thanks for stopping-by :)
@mhmoudtaha2026
@mhmoudtaha2026 9 жыл бұрын
there's an other easy way with directly extrude all vetesis
@SureshKumar-uh7ls
@SureshKumar-uh7ls 10 жыл бұрын
interior setup
3Ds Max - "Loop" Modelling Tutorial
27:48
JR | CG, Tuts
Рет қаралды 79 М.
3ds Max Basic Modeling Intersecting Geometry
46:36
Denis Keman
Рет қаралды 73 М.
Magic trick 🪄😁
00:13
Andrey Grechka
Рет қаралды 52 МЛН
طردت النملة من المنزل😡 ماذا فعل؟🥲
00:25
Cool Tool SHORTS Arabic
Рет қаралды 19 МЛН
Мы сделали гигантские сухарики!  #большаяеда
00:44
PEDRO PEDRO INSIDEOUT
00:10
MOOMOO STUDIO [무무 스튜디오]
Рет қаралды 14 МЛН
Jewelry Rendering - Tungsten Rings 3D Studio Max & Vray
17:41
Renderspaz
Рет қаралды 96 М.
Stone/Rock modeling and texturing | 3Ds MAX Tutorial
14:07
Bouncing Ball - Height Reference
0:28
Rafal Kruk
Рет қаралды 82 М.
Tutorial #03 Creating Water drops in 3Ds Max (VRay)  [720p]
11:24
microsoft doubles down on recording your screen
10:00
Low Level Learning
Рет қаралды 83 М.
Dynamic Hoses/Pipes and Springs | 3Ds MAX Tutorial
8:20
pookey
Рет қаралды 10 М.
Bouncing ball reference
0:10
Pierre Crot
Рет қаралды 75 М.
Magic trick 🪄😁
00:13
Andrey Grechka
Рет қаралды 52 МЛН