One of the most reliable channels with exciting content. Glad I subscribed
@GorkaGames10 ай бұрын
Thank you!!
@studiobaxter12424 ай бұрын
Just a note that if you have a heightmap landscape with auto-layer materials, you won't be able to add your physics material directly like he does here, even if you go to the materials themselves. I found the easiest way is to open your landscape in landscape mode, scroll down the layers there, open the layers individually in the editor and then it will let you add the physics there.
@Gh0sTOnRust4 ай бұрын
Just a Little tip for anybody watching this tutorial, If you have more than one Sound for lets say walking in Grass or Undergrowth just make a sound Cue with all the sounds you need and put in a Randomizer this makes it sound more realistic and the sound changes randomly by every step.
@Jamilkhalili8 ай бұрын
I am an Unreal Engine noob, Your tutorials makes the learning progress easy and fun to follow. Thanks Brother. You are the best !!
@Denomote10 ай бұрын
love how random these vids are the majority of UE tutorials on youtube cover generic concepts having short vids like these fills the missing gaps the youtube side of unreal needs the most
@beyondcinema10 ай бұрын
hm...after I set the Physicls Material override it doesn't work for me.
@onward-ks5kn5 ай бұрын
Can we add these sounds not when we step on objects, but also to the paints we cover objects with? If we can, can you make a video about it? I am using landscape and I have multiple paints
@Pesh_X9 ай бұрын
Love your contents but the background music is very annoying and distracting. Can you please Not add music for future videos. Thank you for all your work.
@spirit_of_rae537310 ай бұрын
ur the goat bro i have to make a game on unreal for a class (ive never touched unreal) and ive learned sm from you thank you man
@e.m.p.i.r.e-experte10144 ай бұрын
This tutorial is very good, thanks! 👍😊👍 It helps me with a game I and a few fellow students develop for our computer games technology study. I gave you a thumb up, subscribed and am tense about what will come next on your channel. It looks auspicious! 👍
@magro235810 ай бұрын
One of my favorite youtuber❤🎉 keep teaching us. Love from Sri Lanka❤
@GorkaGames10 ай бұрын
thank you so much!! ❤
@L3gend_G510 ай бұрын
Congrats on 50k you’re growing so fast already got 50.6k subs🎉🎉😁😁(how’s the game for the mega jam coming along?)
@GorkaGames10 ай бұрын
thank you man!! Veryyy good tomorrow i will show the updates
@L3gend_G510 ай бұрын
@@GorkaGames nice. Btw how is(i think his name is rodrigo)the guy who is ill now?
@emberwulfz694816 күн бұрын
Great tutorial :)
@life4trinity10 ай бұрын
Bro I was literally just looking up how to do this and you just made a video!
@GorkaGames10 ай бұрын
😀😀 I read peoples minds
@luccamota10 ай бұрын
THANKSSS! you saved my life
@GorkaGames10 ай бұрын
Haha 😁😁
@KaijuGameplayTv659210 ай бұрын
thanks for this tutorial bro your're amazing
@GorkaGames10 ай бұрын
thank you man!!
@nacho488910 ай бұрын
Thanks! It just what I need
@GorkaGames10 ай бұрын
😀😀
@Reality-Editz10 ай бұрын
Man you are a GEM!🥰
@GorkaGames10 ай бұрын
Thank you man!!
@inspiredexpired91373 ай бұрын
This one works ! good job gorka. i started on the other guys tutorial cause your other video went kinda haywire. but this one fixed his tutorial.
@inspiredexpired91373 ай бұрын
You know your action RPG slasher download tutorial went kind of scrambled.
@srisair10 ай бұрын
How are you in the middle of an intense game jam and producing content bro! You're the best!
@GorkaGames10 ай бұрын
haha good question
@Vino_SC10 ай бұрын
GREAT VIDEO!
@GorkaGames10 ай бұрын
Thank you so much!!
@studiobaxter12425 ай бұрын
That's great, thanks. But I have created a heightmap landscape with a layered composite material, so I can't see a way to assign a different physics material to each surface in the composite material. Anyone know a way?
@dylansharkey15404 ай бұрын
did you figure it out?
@studiobaxter12424 ай бұрын
@@dylansharkey1540 Yes but I kind of forgot. I think to do it, I switched to Landscape mode in the editor, then clicked on paint, then scrolled down the the different layers you might have. (assuming you had the problem I had which was that your landscape was created with auto-layers?) Then at those layers you can click on the folder icon and open them individually, and then add your physics material to them there. Or if your folders are like mine, then the layers might be under MAPS in your content browser. I found that opening the individual materials used in those layers didn't help because there was no way to add a physics material to them in that way, like he does here. You have to open the landscape *layers* themselves.
@dylansharkey15404 ай бұрын
@@studiobaxter1242 thanks!
@bill.i.am1_2938 ай бұрын
When you are adding the "play sound at location" nodes at 7:00 , why do the sounds not need a "location" input? is it just played as a 2d sound?
@alicequincy808010 ай бұрын
Hey Gorka, love your content! Can you make a tutorial on how to make a local fog that interacts with the spotlight on a flashlight properly? Congratz on the 50k!
@Colosseum2149-xi4tc2 ай бұрын
at 4:18 if you can't add notify when clicking right mouse, the on the left create new notify track (Add Notify Track)
@apterous420Ай бұрын
i have some weird issue with this. if there is no roof above my character, sounds dont play. when i debug to see the lines, they shoot from way up in the sky.
@konstantinpyshnoy1502Ай бұрын
Thanx man
@xiaobai70609 ай бұрын
OMG this one is the only one that worked for me T.T took ALLL DAY to figure out a good system for this.
@sirrebelpaulc343910 ай бұрын
Hey man, I followed this to a T. When I put my BP_FootstepNotify in the animation track, it doesn't play any sound. It works when I use the 'Play Sound' notifier and have it call the metasound asset, but when it's 'BP_FootstepNotify' there's just nothing. Did I miss something?
@osirianlegacy40307 ай бұрын
Gorka, thanks for the tutorial! Would this work with Landscape layers, such as LayerInfo assets for painting textures on a Landscape? I followed your tutorial and set up the layerinfo as the Physical Materials in question as the option is in the Asset Details panel, but no go so far. Unless I missed something?
@arthurdupuis94086 ай бұрын
Great tutorial! Thanks!
@JPN767Ай бұрын
Quick question, can this be network replicated? Awesome vid, learn a lot here, TYSM!
@MatthewRumble7 ай бұрын
do you need a new physical material bp for running vs walking?
@jacobmcinnes83705 ай бұрын
Thanks so much!
@Burak-vz6bf10 ай бұрын
how can ı do this for first person charakter ?
@GorkaGames10 ай бұрын
same but with the fps animations
@Burak-vz6bf10 ай бұрын
Thank you@@GorkaGames
@youtub91383 ай бұрын
Im having an issue, my "Anim notify" says something totally different - its say (Anim Notify, Notify colors RGBA) and (Advanced Should Fire in Editor)
@noahmalechowski728910 ай бұрын
Hey Gorka! Can you make a tutorial for making a inventory system? I know you have made one before but I want to implement one to where your inventory is a hot bar (like Minecraft) and you scroll through it as a way to select what’s in your hand.
@HDbacon9 ай бұрын
Thank you
@sayhelloethan4 ай бұрын
I slowed down my character walk speed and the footsteps are not playing until I sprint with the default walking value, how could I make sure the footsteps play for the walk speed I want with the animation?
@ThePrapanch1239 ай бұрын
this does not play consistently. any idea why?
@mikelkram9 ай бұрын
tnx for this tutorial
@patrickwilliamson295 ай бұрын
"you can hear the grass" Talks over sound so you can't hear. In all seriousness, great tutorial man
@KevOXO10 ай бұрын
As usual a great practical example. When it comes to footsteps on different surfaces, is there some way to use physics to create footprints or tracks in soft surfaces governed by surface texture and object weight?
@rexin_z59667 ай бұрын
thank you for the tutorial!! i have a question: what if i don't have a player model (only a camera+collision), can i still add footstep when player move?
@bedirhanakin198610 ай бұрын
hey man could you do a tutorial on quick time events?
@ilkerkeles34957 ай бұрын
Gorka hi , i really like your videos . I have a question for the footsteps , how can i add this to my landscape ?
@mithux753510 ай бұрын
Can you please make a tutorial about how do i change meshes on the world and rumours after a mission 😊
@MrOnsightfree3 ай бұрын
In UE5.2 I always get default as surface type hit result, even when setting "return material on move" for the static mesh my char is walking on. Any idea if the implementation shown here shall be different in 5.2 ?
@MrOnsightfree3 ай бұрын
Figured it out - As I was using my own character and not the template ones - The line trace was actually not hitting the ground, but my own character blueprint. Therefore after the get owner node I had to grab a make array node and connect it to the Ignore Actors array on the line trace node to ignore myself, and it works as a charm.
@drowexАй бұрын
@@MrOnsightfree you relieved my headache, thank you so much
@FPChris10 ай бұрын
I'd appreciate a tutorial on creating AC:Odyssey start to finish :D
@TILK3D10 ай бұрын
HELLO, LOOK I HAVE A PROBLEM IN MY CINEMATICS WHEN I DO THE RENDER THE FLOOR OR THE OBJECTS ARE NOT VISIBLE, THEY DO NOT SHOW UP IN THE RENDER, HELP
@smajin288 ай бұрын
What if I don't have the Physics Material Override option?
@reapther7 ай бұрын
Where do i find the sounds that he uses
@Reapther27 ай бұрын
Where do I find the sounds that he uses?
@Max912675 ай бұрын
why switch why not select in end of video 7:22
@kresus1010 ай бұрын
what if I want to add dirt , how to add more ?
@GameSparks-102710 ай бұрын
👍👍👍👍👍👍
@GorkaGames10 ай бұрын
😀😀
@GameSparks-102710 ай бұрын
@@GorkaGames are you working on epic mega jam?
@giveboopstothesnek448210 ай бұрын
ooh!
@TrekerAromatov5 ай бұрын
It didn't work out, although I did everything exactly right
@BigbearDev9 ай бұрын
Hey Gorka, but how we can make a footsteps sounds on decals?
@Jamilkhalili8 ай бұрын
I had the same issue and this worked for me. I placed a plane under my blood decal and set the plane to invisible , then I assigned the phys material override as per the tutorial and it worked like a charm. I am sure there is a right way to do it but I am happy with the easy way :)
@BigbearDev8 ай бұрын
@@Jamilkhalilihi, thank you for your reply, did the same way😂
@notreallyacultist8 ай бұрын
Is this auto replicated?
@davidschutza44425 ай бұрын
Good Video but this is not working check the blueprint and fix it
@dylansharkey15404 ай бұрын
Drag get owner return value into: actors to ignore. you're welcome.
@root39225 ай бұрын
Lame, it doesn't work with landscape which is the most important part.
@user-qk1we2lm5e10 ай бұрын
I want to request a section on how to make Engine 5 in Arabic 😊