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How to make a simple 3d game (Raycaster) in Scratch. In this episode we project a 2d sprite (entity) into our 3d raycast world. We also fix the camera so that we have accurate straight lines, and can zoom like a real camera with Wide Angle and Telephoto views! So cool!
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My tutorials are for all budding game & software developers using Code Blocks. Scratch On guys!
👀 Next Episode #4 - • Sprites Behind Walls (...
🔥 Bug Fixes - • Quick Fixes for Raycas...
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😺 Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
🐱 Scratch Studio for this tutorial - scratch.mit.edu/studios/31013...
👀 Part 1 - • Crazy Simple Raycastin...
👀 Full Episode Playlist - • Crazy Fun Raycasting (...
👀 Quick and Fun Tutorials - • Quick and Fun Scratch ...
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-------------Video Chapters-------------
0:00 Intro
1:11 Begin with a Tidy up
4:21 Linear ray distribution explained
7:53 Coding the linear ray distribution
10:11 Field of View is not just horizontal
11:44 Entities - Enemies & Collectables
18:04 Preparing a 2D sprite for use in a 3D scene
20:45 Projecting the 2D sprite into 3D
24:45 Outro