>eyeballing the FRC is more difficult when playing online due to lag THE FUTURE IS NOW
@novriltataki3 жыл бұрын
I KNOW RIGHT? This is why I always play on 0 frame delay. :)
@railtus54333 жыл бұрын
Time to learn for rollback +r
@ninjasolbadguy4 жыл бұрын
@ 3:44 and that's how they got the name for the new GG.
@toemaetoe10 жыл бұрын
Tip regarding "single button press after FRC": For some FRCs and their followups it might be easier to use different buttons than what you're usually used to so you can apply a piano technique. Eg I normally RC/FRC with KSH but if I want to do Millia's 214P whiffFRC j.K, I'll input it as 214P PSH~K, so I don't have to (essentially) tap K twice. Another example would be Pot's Slidehead FRC 6H, which I find easier to perform by using 23[6]S, PKS~H Great job as always with the video.
@HanzoHimemiya3 жыл бұрын
Robo Ky's 5HS had a good FRC plinking like 5HS HSSK~P o HS~HSSK
@JameboHayabusa9 жыл бұрын
Been working on I-NO's FRC's as of late on XX reload. Pain in the ass. This video did give me some input guidelines to follow though. Thanks.
@LieseFury3 жыл бұрын
every time i've tried to get into +r, this same wall has kept me out. i love how the game plays and looks and sounds but i don't know how to consistently hit a 2-frame window in training mode, let alone during a fight.
@novriltataki3 жыл бұрын
during a what?
@DarkTree2 жыл бұрын
yeah i love +r!...'s arcade mode
@edlerkrieger80452 жыл бұрын
You do it with practice
@thepirateage63962 жыл бұрын
it takes some time but eventually you'll get it. it doesnt come the first time around. you may wanna just focus on other aspects of the character and keep it a work in progress till you master it in training mode then start trying to execute it online
@Miridia10 жыл бұрын
Wonderful job :)
@vieiraggs10 жыл бұрын
Honestly, I hope FRC to become easier to perform in Xrd
@novriltataki10 жыл бұрын
There are no FRCs in XRD. YRCs are easy.
@vieiraggs10 жыл бұрын
Oh thank you! Glad they made it easier.
@nechavez19213 жыл бұрын
@@vieiraggs granted 😂
@asdsdaadsdadasdasd24732 жыл бұрын
Cursed commentary
@gekisage74482 жыл бұрын
I miss FRCs, I like the utility of wiffing specific character moves for 25% tension, besides being strong I don't think it need to be hard too to do
@RexManningDay6910 жыл бұрын
Intimidating
@KuroNoTenno10 жыл бұрын
I actually never use FRCs and do relatively well.
@Dumah3610 жыл бұрын
top notch as normal!
@fredguy210 жыл бұрын
I need to enroll in Arksys University.
@salj.54594 жыл бұрын
Aksys or Arcsys, not Arksys
@rogersnick173 жыл бұрын
Glad +R got rollback but man... I hate FRCs.
@nasimtahsin81083 жыл бұрын
It's cool now we got rollback
@adamshu719510 жыл бұрын
Are there going be any other unique guilty gear only mechanic videos?
@Dumah3610 жыл бұрын
also, i forgot did you make a jump install video?
@ClickDecision10 жыл бұрын
shouldn't it have been explained what is the purpose/what do frc's do?
@kylekiske_9 жыл бұрын
lol. Go figure some smash-bro asks that... Canceling things cuts the amount of time they take. It's literally that simple.
@GIR1779 жыл бұрын
***** Don't be an ass.
@sinshenlong3 жыл бұрын
cancels in guilty gear returns your character to neutral, so you can do anything afterwards. To reduce recovery in order to create pressure, or make things safe. Cancels also reset your damage scaling so they are great in combos. You can also keep dash momentum for some cancels making it great for mobility. However FRCS can be done at any time, during combos, in neutral or on block. And they cost 25% meter (half less than normal RCs) I know this is a 6 year old comment but im hoping someone sees this now that we have rollback
@rayoscrost2 жыл бұрын
@@sinshenlong cancels don't reset scaling
@sinshenlong2 жыл бұрын
@@rayoscrost they did in older games
@blackghost17918 жыл бұрын
whats the FRC point on sols gunflame in +R? is it before it comes out or at the startup?
@novriltataki8 жыл бұрын
+blackghost1791 Let the game show you inputs, and it also shows FRC timings.
@ShaneC8710 жыл бұрын
1:11 I have a quest regarding the use fulness on Jam's FRC's: I feel the her only useful FRC is her grab FRC, however, you can still get a good combo without FRCing the throw, so is it really THAT useful? Also I'm sort of undecided on her super FRC (236236 HS) it SEEMS good but is it really worth 75% meter?
@novriltataki10 жыл бұрын
I don't see Jam's FRCs being used much. She seems to spend most of the meter on 22D, 236SD or safety RCs so you can go crazy with dragon kicks, or combos from the j.2k.
@ReemyG10 жыл бұрын
good stuff
@BattleMaidAstarte Жыл бұрын
Did you ever make a video version of Xrd Guilty Bits?
@novriltataki Жыл бұрын
😞
@funkuro Жыл бұрын
@@novriltataki can you?
@przdent210410 жыл бұрын
good guide
@x9x9x9x9x915 күн бұрын
Can someone tell me what FPRC is in strive?
@novriltataki15 күн бұрын
watch?v=WH8RCTFNvm4
@x9x9x9x9x915 күн бұрын
@@novriltataki Thank you! I thought maybe FPRC and FRC were different and looking up FPRC doesn't give much info.
@aldenjacob333510 жыл бұрын
What's the name of the song that's playing?
@novriltataki10 жыл бұрын
Calm Passion
@aldenjacob333510 жыл бұрын
Thanks :D
@00Morm0010 жыл бұрын
Will there be FRCs in Xrd ?
@novriltataki10 жыл бұрын
Nobody knows for sure yet.
@FLaMeoFNoVa10 жыл бұрын
For now there is 25% Yellow RC's for whiff active frames and 50% Purple RC's for recovery frame. Not using the Blue color until now makes me hope that they will add it later
@mr.kamiguru69157 жыл бұрын
Thank god FRC are gone in new Guilty
@Lockdown10610 жыл бұрын
I upvoted every single Guilty Bits episode except for this one. Not to be rude or anything, but how can you even begin to teach beginners about FRC when you don't even tell them that they can turn the input on in training mode to see which moves have FRC in the first place via the blue flash? If anything, this video does not really help, and it is almost pointless to show people what something like I-No's frc dash looks like if they're just starting off (I still can't get that dash after the FRC and I've known about how to do it since it came out). Could have just taken baby steps on this one.
@novriltataki10 жыл бұрын
If you didn't notice, the whole series assumes the players already have the very basic knowledge of the game's mechanics. Normals, specials, super jumps, instant blocking, slashbacks etc. so we can focus on the characters themselves. And if they don't have that knowledge, they can easily find it on youtube by searching "guilty gear system mechanics" or "guilty gear tutorial". All of those general system mechanics guides mention that you can turn on the input menu to see the FRC window, and how to do an FRC. The content of the FRC episode is focusing on the next step, instead of repeating the first one. So to put it simply- We are not representing information that's easily available on youtube, but provide the missing pieces that AREN'T.