On this episode of "Anton's Bad Implementation From Many Years Ago Comes Back To Haunt Him..."
@WwZa75 ай бұрын
It wasn't really a bad implementation, it jsust became outdated as the game became better and more advanced.
@kanrakucheese5 ай бұрын
Mustard's interaction with the Sosigs is to be relished.
@RIGman04975 ай бұрын
Nice 😎
@Spikew5 ай бұрын
relish the day? Who eats relish for an entire day...
@Solinarius5 ай бұрын
Anton pls @@Spikew
@acesarge25 ай бұрын
That sosig vomiting was disgusting, I love it!
@hellothere54665 ай бұрын
15:26 local developer suffering from success
@whothoughthandleswereagoodidea5 ай бұрын
anton really has that commissar one handed execution stance down, huh
@naenaemister50485 ай бұрын
sosigs stand against the ussr
@propnotch34665 ай бұрын
FINALLY! Please Anton, don't forget the CS Gas! I've wanted the tear gas to actually have an effect on Sosigs for as long as I've know it existed in the game. Maybe it could really confuse them and blind them or something.
@JackFoxtrotEDM5 ай бұрын
Glad to see smoke being reworked. It always felt like sosigs could see me through it no matter what. Makes me curious though if flashbangs will get tweaked too, they don't do much for the player when a sosig tosses one at them.
@Zegger5 ай бұрын
I straight up thought that nothing was even implemented regarding sosigs seeing through smoke, I thought it was just a "haha lose a point" and hazard for the player
@RIGman04975 ай бұрын
Seeing a copy of Thorneycroft to SA80 on Anton's desk really warms my heart!
@jacobkrakowski5 ай бұрын
I'll bee honest because of the way he has the headset on the book there. I thought title of the book was "Horneycraft SA88."
@RUINERS5 ай бұрын
Anton sees sosigs with faces and hyperrealistic eyes chasing him in his nightmares
@jakeblob56325 ай бұрын
Anton should add milk to H3
@Someone-wall5 ай бұрын
THAT'S GENIUS
@plaopro5 ай бұрын
This is a bad idea. We couldn't handle it
@Someone-wall5 ай бұрын
@@plaopro you're right, I retract my statement
@patrickarter86255 ай бұрын
delet this
@GrumblyRabbit845 ай бұрын
Mad Milk?
@jacksonrhodes15005 ай бұрын
Feel like I witnessed some war crimes on that poor sosig
@ShravanPrasad5 ай бұрын
Of all the war crimes I've witnessed committed to sosigs that has to be one of the worst ones I've ever seen lmao
@Nessinby5 ай бұрын
The Sosigs vomiting gives me nostalgia.. ... in that it reminds me of Turok: Evolution, where you can use a poison weapon on enemies that does the same effect, making them vomit to death over time.
@robjsmiles5 ай бұрын
That game was rad back in the day
@user-hs9cl3sy1l5 ай бұрын
I just had an idea: what if you made a gun themed escape/puzzle room. You have to find hidden bullets and/or guns to trigger puzzle elements (buttons, maybe cut a rope that's suspending an object) in order to progress. I haven't really been keeping up with this game, but I remember being able to shoot a shotgun shell out of a flare gun, breaking the flare gun. So you could design a puzzle where you have infinite ammo, but you have to keep finding flare guns to progress the puzzle. Idk, could be fun, but maybe there isn't enough ways to make it work without getting repetitive.
@flairhayden5 ай бұрын
The fact that these devlogs include the occasional failure shows complete, brutal honesty with the community, and I've always been here for it
@Dragon-77D95 ай бұрын
We can knock out sosigs now? Damn, now I want a tranq gun to mess around with that!
@blunderingfool5 ай бұрын
Perfect for Flaccid Steak.
@Corndoggo5 ай бұрын
If I recall correctly, the meat fortress syringe guns have tranquilizer anmo
@callsignapollo_5 ай бұрын
@@Corndoggoyou're correct, IIRC there's a tranq and a rage syringe, i remember anton being hesitant to add anything else, but cant remember why
@JackFoxtrotEDM5 ай бұрын
Knocking out sosigs has been a thing for quite a while. Would love to see it get some real implementation/use cases though.
@ArkhBaegor5 ай бұрын
4:11 There was something very unnerving about that sosig goig "huh?" and then popping into nothingness
@wonkehcheetah11385 ай бұрын
The toxic barrel reminds me of the poison arrows from Turok Evolution. I think it would be fun to have a poison dart gun that has a similar effect, maybe a new round for the medic's syringe gun?
@fuzzysa1amander5 ай бұрын
My bug sense tingled when you went to put the sosig in the poison gas, thinking "if I were demonstrating this, this is when it wouldn't work" I can't wait to be able to trust and thus use the smoke effects more in game!
@Berry_Goosey5 ай бұрын
6:48 How horrific, i love it!
@mylastaccountgotdeletedtha69365 ай бұрын
Tear gas grenade finally getting a purpose. 🥳
@vitotorres17435 ай бұрын
Seeing that there’s a sleeping effect makes me think a tranquilizer gun would fin greatly into the game!
@vega78655 ай бұрын
Awesome! Will be using smokes a lot more, that bug made me ignore them in the past
@CatNibbles5 ай бұрын
I love the changes, the only thing i wish is that squarels were able to spawn commonly in holds, so i can use them more tactically. In the hallways its pretty hit or miss if i can use them at all.
@Gman_2009_5 ай бұрын
Incredible sossy
@sillyahh4205 ай бұрын
damn chair is: praise
@JackFoxtrotEDM5 ай бұрын
The smoke made your headset chug even on a 40 series? Jesus...
@zerumsum16405 ай бұрын
stacking transparencies like that is just *horrid* when it comes to performance.
@JackFoxtrotEDM5 ай бұрын
@@zerumsum1640 How do games handle forests and stuff then, out of curiosity?
@The1337guy15 ай бұрын
@@JackFoxtrotEDM Clever use of occlusion culling and non-complex geometry. That's why most videogame trees have flat leaf textures with a transparency mask.
@snekhuman5 ай бұрын
he showcases gameplay through the unity editor, because it’s easier. this makes the performance significantly worse on his headset but as you can see his pc can run fine
@JackFoxtrotEDM5 ай бұрын
@@snekhuman Yeah that is true.
@Cats-TM5 ай бұрын
Yeah! My exact thought as a way to fix it was just to have two spheres, one for collision and one for blocking sight that matches the shown spheres. Just makes sense.
@churlish5 ай бұрын
Anton wants the smoke
@FrankBlaskovich5 ай бұрын
MR INCREDIBLE!!!!!
@jacobkrakowski5 ай бұрын
6:47 Accurate depiction of what happens when a Jerma veiwer is exposed to the GYASS!
@BlufyreAudio5 ай бұрын
Sosig couldn’t handle the smelly smells
@LafingAnarkist5 ай бұрын
As the video was playing and you was showing the grenade adding blind effect I was thinking man, it'd be great if Anton could do one with that sleep effect he made a while back, then bam, you crack out that mustard barrel, I think I love you man!
@notloopers11105 ай бұрын
Contestant 2 death was tragic, but soon contestant 3 will rise to the challenge, be ready Anton.
@WJ1435 ай бұрын
I think this was the first time I ever adjusted my Volume after a sound check
I can see it now: a Fart Grenade that makes enemies vomit to death
@ProVsCon5 ай бұрын
Smoked Sosig.
@MagicGumable5 ай бұрын
8:03 geneva convention saved this poor sosig from a horrible torture :D
@SaibaKeiosu5 ай бұрын
"Youre in Guard Mode, just chill out. oh, you're random IFF..." "Nope." BLAM.😂 "Nope."
@Silvskul5 ай бұрын
Thinking about how a sosig "sees" makes me oddly uncomfortable. Excellent work as always
@TehSquiddleDiddle5 ай бұрын
another things to note is like the giant tree on the steakhouse lets the sosigs see you through it. But of course you cannot see them back so you just have to blindly shoot through the tree
@ClarkWasHere15 ай бұрын
Great changes to smoke! I'll be sure to use it a lot more now.
@Squosh5 ай бұрын
The sosig vomiting is so hilarious
@fuzzysa1amander5 ай бұрын
Bullish on APPL Anton's Photoshop Physics Lecture Exactly the kind of content I was hoping for!
@Gamingwithracko5 ай бұрын
"That must be the most horrible way someone has died in a VR game" *Blade and Sorcery enters the chat*
@expressodepresso15545 ай бұрын
8:40 poor dude should've kept walking away. rip Jimmy im sure he would have been delicious.
@Enderbro33005 ай бұрын
Fantastic changes! I really love how thoroughly you explain things. Would it be possible to add the mustard gas to the cs gas grenade? I feel like that'd be closer to its actual effect.
@cowtoss5 ай бұрын
A cool feature to add would be that the further the smoke "bubbles" are from the origin, the clearer they get.
@brasileiroloko53755 ай бұрын
i love modern ar10s but i would also love a dedicated button to turn on and off flashlights while holding the gun
@syn3rax5 ай бұрын
Every now and again I think "hey this is something great for nested prefabs" and then I remember you're still on unity 5...
@MANTIKORE_5 ай бұрын
THIS GAME NEEDS A HERO!
@Scott.E.H5 ай бұрын
Oh God I'm never going to look at smokes the same after understanding how they work The red one looked so much like a crawling meat blob
@SDJW20165 ай бұрын
Anton... you should make Gas Masks have a function to prevent the status effects from gas!
@wheaties29125 ай бұрын
Hi Anton, I couldn't help but notice the smoke and gas has a kind of lacking spread and uniformity of cloud that regular smoke gives, I bet if you changed the bottom of the smoke cloud's collision box to something mostly flat or slightly concave and had a sharper curve at the edges of the flat about a quarter of the way up the height of the sphere, this would cause them to stack or slip off eachother, you'd need to mess around with the size of the outer cloud to remove gaps after the change but I think you'd get more satisfying smoke. A sidenote but if you also added say 3 distinct shapes to the smoke getting more warped as it disperses and have even a semi animated transition that would help a ton with the look and someone's interaction with it. Lastly an ignorant person's suggestion but you could probably save resources by having the status effects produced by a given cloud to apply it's status in a single rectangle or a few polygons that auto resize based upon the outline of the furthest spread spheroids that have a maximum drift distance set just incase their physics bugs and a rogue cloud tries to fly away. Tying the suggested 3 transitioning shapes for spheres to the smoke fade time and the overall intensity of the smoke/gas's could save resources by determining multiple effects by one calculation. Hope something was useful, love the game and thank you much.
@electr0metalpr0cy0n5 ай бұрын
You rule. I wish more devs were like you. I need to get the vr headset on again. Robocop gold auto-9 with very high level chips and new game+ has me hooked recently. I love H3VR also though.
@plaopro5 ай бұрын
Is it just me or do handguns take way more shots to kill, you had to shoot that first one like 5 or 6 times to put em down, i kinda like it, you know what alwase kills in one shot, the C8 canadian carbine.
@plaopro5 ай бұрын
For reference i know 9mm used to one tap to the dome. And I've found myself having to 2 tap the grounded sosigs, it makes the rifles feel really strong and pistols feel like a utility, it feels great swaping between targets to keep them knocked down and taping the grounded ones for kills.
@AntonHand5 ай бұрын
If you get they dead on in the center of the head link it should? still be a one tap (i think?). It also depends on barrel length.
@plaopro5 ай бұрын
@AntonHand that makes more sense, its really fun to bounce between targets as your taking a capture point. And the 9mm and lower smgs are uber satisfying now, 3 head shots and they pop.
@koiledPythonRain5 ай бұрын
Back at the asking grind. But you know what would be better to do? But no, seriously.
@koiledPythonRain5 ай бұрын
@@plaoproyou know a 9mm that is an Uzi, but not an Uzi? The Jatimatic!
@G0B3IN5 ай бұрын
Next video you make i will beg on my hands and knees to release this for quest. Mark my words anton. MARK. MY. WORDS.
@AntonHand5 ай бұрын
This game cannot be ported to the Quest. If I ever do something for standalone it will be a brand new piece of software built for the formfactor and technical constraint.
@G0B3IN5 ай бұрын
@@AntonHand oh understood
@MalloryFlash665 ай бұрын
One thing with the various smoke grenades I've found a bit frustrating is that the CS Gas grenade only works as a regular smoke screen. With this new system it could actually incapacitate sosigs like it should. Too many times I've gotten it in T&H but barely used it because it was just half functional smoke like 4 other smoke grenades xwx
@Desi-qw9fc5 ай бұрын
Is “suppressed” a status that can be linked to a smoke grenade, like a fear grenade or something?
@AntonHand5 ай бұрын
No, but it should be.
@botstowo5 ай бұрын
Yoooo! this is the update for me! I've been hoping for a CBRN update :D (well, CB update in this case)
@Lil-Man12205 ай бұрын
Imagine if sosigs can pick up ammo from sosiguns drop from other sosigs to refill there mags
@Apollo14285 ай бұрын
I just imagine a scenario where a sosig says "doot doot doo" and you reply similarly and it understands
@Firomus5 ай бұрын
Don't give modders ideas. We don't need the sosigs to react to our voices, it would be terrifying
@devinlarson19475 ай бұрын
@@Firomusalso, if other people are in the room with you and having a conversation, that would cause all sorts of problems with anything stealth related.
@evanismyname93635 ай бұрын
Hope we can get some grenades variation of this!
@Aaron-fh6hd5 ай бұрын
Anton committing war crimes on the sosigs
@TheSpookiestSkeleton5 ай бұрын
Thanks for changing the symbol on the toxic barrel. Good God how horrifying that death is, chemical weapons are a nightmare
@ZackThoreson5 ай бұрын
I think it would be cool if flame throwers used a similar system. I want to be able to fill a volume with flame.
@beanboy8875 ай бұрын
Brap sosigs
@HaloFidelity5 ай бұрын
The next updates going to have to be revamping the smoke grenades
@EvanDaGr85 ай бұрын
I don't see myself utilizing the squarrels as much as I thought I would in Take and Hold, I would if I got the gravity gun more lol.
@RookieAlert5 ай бұрын
As for the bug @11:47 - you could just send another ray from the player to the sosig.
@RavenTaleLive5 ай бұрын
what if the player is the one completely inside the smoke bubble? you can solve it with two raycasts I guess but for other smoke behavior such as damage you will still need the collider detection either way so might aswell use it.
@massgrabber5 ай бұрын
hey @Anton Hand, would you mind taking a look into competition shooting handguns like custom glocks and double stack 1911's with cut out slides. maybe just adding rmr support and some pistol compensators would be amazing
@KevLKev5 ай бұрын
gassy…
@sillyahh4205 ай бұрын
ibavedamnchair
@themilkman69695 ай бұрын
add a new sosig that’s like 3 links taller and thats the only difference, every time it gets brought up act like its normal
@chrissywilson98685 ай бұрын
WOOOOOOOOOOOOOO NEW DEVLOG!
@kalebthomas44305 ай бұрын
ANTON PLZ we need to be able to do non lethal takedowns like we're playing batman or dishonored
@leokato89125 ай бұрын
I dont know if you see my last answer. Here: "Several weapons received exclusive videos containing different variants with different magazines and calibers, the Kriss Vector only had 1 caliber included and neither its stock nor the color are correct. The Kriss Vector has calibers such as: 9mm, .45ACP, 5.56 and versions with and without a tactical rail on the side at the front of the weapon. You don't need to include all of this if you don't want to, but only the 45ACP version is at least a 9mm, just pay a little more attention to the weapon and correct the model with the wrong stock plss ;-; " thank you for your attention.
@pistolbobcat89885 ай бұрын
C8 family and c1a1
@RUINERS5 ай бұрын
i kinda want to play tnh with dead sosigs not exploding or disapearing. Would be cool to see the pile of them i made and maybe it could be cover. I know its not possible but itd be cool
@sideswipebl5 ай бұрын
Glad this wasn’t the sosig fart update. Also vision spheres should hopefully be very cheap because all spheres are cheap, just one radius it needs to check and only against vision raycast, not dynamic collision.
@doctaterror5 ай бұрын
I know the smoke grenades being transparent would hurt performance, but could it maybe be an optional setting that's off by default? Even if it's like buried in the options menu with a warning next to it, using it just for fun in ranges and such would be cool.
@AntonHand5 ай бұрын
No. Again. I have a 4080, and a single smoke grenade with transparent smoke knocks me out of 90fps in a simple scene. There is no machine that can run it smoothly
@SvenGarson3 ай бұрын
What about some syringe dart thing that you can use to extract the contents of the containers and inject into the Sosigs by shooting at them? It would have various effect on the Sosigs and the player himself when injected :P
@bhleyg13375 ай бұрын
noooo shot....
@reece3865 ай бұрын
Will the new smoke also block the sensor beams on the sentry construct?
@cookiemantv14115 ай бұрын
hes finally adding war crimes :3
@SMD234WG5 ай бұрын
The title made me very concerned. Glad smokes will actually work now, though
@iimZeon5 ай бұрын
oops, looks like ol anton forgot to enable HQ view
@sillyahh4205 ай бұрын
damn: chair
@Skulllcruncher5 ай бұрын
Ever considered adding some retro Vietnam themed stuff? could call it the meatnam update
@SuperCaitball5 ай бұрын
Maybe the level prefab has the changes to the smoke, but the spawner prefab doesn't?
@prisca94065 ай бұрын
pyrocynical update D:
@dinofreak015 ай бұрын
…sleeping sosigs. is a certain tactical espionage game mode coming up???? 👀
@user-ek3oy7im3e5 ай бұрын
I know it's a long shot, but have you ever considered using reinforcement learning to train the sosig AI? Maybe you could train them to use different weapons effectively. I was just suggesting because I kept imagining how funny it would be to be hunted down by a hyper-intelligent hot dog lol
@NeoKesha5 ай бұрын
Imagine smoke grenade that heals. Heals sosigs.
@lololopez5035 ай бұрын
this update is gas
@jakedoesyoutube5 ай бұрын
mmmm... smoked meat...
@whatdadogdoin97225 ай бұрын
did the vomiting sound also kinda freak anyone else out or is it just me lol
@porpoiseproductions14225 ай бұрын
Will the sosigs that have gas masks be immune to the sleep and poison effects?
@truckerjesus86335 ай бұрын
does this mean the tear gas and CW grenades in game are going to get their own effects?
@jackwallace73065 ай бұрын
Are there plans to add things like sosig gas grenades and wearable gas masks?
@las10plagas5 ай бұрын
hey, that's good! always annoyed me that sosigs can look through the smoke. also don't like how sosigs often run right into me. that's very unconfortable in VR. also, please add little wiener mice, that run around the floor and dissappear into a wall every now and then ;-)
@IndieLambda5 ай бұрын
Are the sleeping Zzzzs applied by the Medic's trank serynges? PS: Healing gas grenade?
@AntonHand5 ай бұрын
Yup!
@FelixLatimer5 ай бұрын
Hey Anton, if it's not too much trouble could you please add magazine backwards compatibility to the pmm?