Hallucinations, The Dip Effect, and Pacing

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Daryl Talks Games

Daryl Talks Games

Күн бұрын

What gives a game “good pacing”? How do you make moments in a game “memorable”? When is less information, actually more? These questions are all something that video game developers should be asking, and I would recommend looking to the psychology of primacy and recency for the answers. The human mind has a natural desire to process the stimulation in front of it, and in this episode of Psych of Play, I’ll take a swing at explaining how you can play with levels of color and sound to make your video game memorable.
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Game Sources:
The Legend of Zelda: Majoras Mask (2000) - Nintendo
The Legend of Zelda: Twilight Princess (2006) - Nintendo
Celese (2017) - Matt Makes Games
Mario Kart 8 Deluxe (2017) - Nintendo
Shadow of the Colossus (2005) - Team Ico
Shovel Knight (2000) - Yacht Club Games
Uncharted 2 (2009) - Naughty Dog
The Legend of Zelda: Breath of the Wild (2017) - Nintendo
Journey (2012) - That Game Company
Limbo (2010) - PlayDead
Skyrim (2011) - Bethesda
Kingdom Hearts 2 (2005) - Square Enix
Pokemon Gold (1999) - Game Freak
Vanquish (2010) - Platinum Games
Inside (2016) - PlayDead
Megaman X (1993) - Capcom
Dead Space 3 (2013) - Visceral Games
Music Sources:
The Glow of the Dark Mountains- Chris Zabriskie
Cylinder 2- Chris Zabriskie
Air Hockey Saloon - Chris Zabriskie
We Always Thought the Future Would be Kind of Fun- Chris Zabriskie
I am a Man who will Fight for your Honor - Chris Zabriskie
Titan Souls: Forest Songs - David Fenn
Research Sources:
Serial Position effect experiment - VCE Psychology - Andrew Scott
www.bbc.co.uk/sn/tvradio/progr...
• The Volunteers Begin t...
• 48 hours of total isol...
• How to Keep Players En...
Other Sources:
Smash Bros Switch Reveal Trailer
Passengers Trailer
Fast Five Trailer
Welcome to Daryl Talks Games
Hi! I’m Daryl, and on this channel I explore the intersection between video games, psychology, and real life.
I’ve talked about how Pokemon and the Generation Effect can make you a better student. I’ve made a video on why game developers really should understand functional fixedness. And I’ve interviewed some of the best speedrunners on Earth to find out how exactly they make setting world records look so easy.
Primacy and Recency, subconscious associations, classical conditioning, divergent thinking, amnesia (the disorder not the game), if its psychological concept that relates to games, I’ve probably talked about it before or will in the future. But to be clear, psychology isn’t all I talk about. Every now and then I’ll dabble in a little bit of game design and sometimes I’ll just talk about life and how games really can make it better... and for some people are the best way to relate to the world around us.
So if all that sounds like a good time to you, subscribe to my channel, watch my videos, and if you feel so inclined, show a friend! If you take a look at my videos, I truly hope that you learn something or are entertained and that your day is better after watching!
*All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.*
#PsychofPlay

Пікірлер: 503
@Lukz243
@Lukz243 6 жыл бұрын
Great video as always, it reminded of a concept of Ma(間) - which can be roughly translated as a gap :O
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you for sharing that! I just looked into it and I think this explanation of it says it best. "Ma(間) is empty, but also is not empty"
@TheAlison1456
@TheAlison1456 5 жыл бұрын
That's something Fumito Ueda mentioned in his Shadow of the Colossus interviews.
@jaysefgames1155
@jaysefgames1155 4 жыл бұрын
That's the kanji for between
@Densoro
@Densoro 4 жыл бұрын
That’s exactly what I thought of! Hayao Miyazaki rhythmically clapping his hands, and explaining that the space between the claps serves a purpose too!
@imveryangryitsnotbutter
@imveryangryitsnotbutter 4 жыл бұрын
A void with extrinsic meaning.
@commenturthegreat2915
@commenturthegreat2915 4 жыл бұрын
3:04 "There is no music. The only sound you hear are Link's footsteps... The scene is quiet." In the background: "Ha! Huah! Hah! Huah! Huh! Huah!"
@murtymcfly
@murtymcfly 4 жыл бұрын
No one commented on this?
@IATEALLTHECHEESE
@IATEALLTHECHEESE 4 жыл бұрын
*w h e e z e*
@vannsylten6765
@vannsylten6765 2 жыл бұрын
As much as I love Ocarina of Time and Majora’s Mask, I’m glad they dropped the rolling mechanic from later 3D Zelda’s. Having to roll to get around faster was always so emersion breaking.
@daveyc02909
@daveyc02909 Жыл бұрын
@@vannsylten6765 I never used to roll. Too noisy and distracting
@takemetoyonk
@takemetoyonk 4 жыл бұрын
3:10 "The scene is q--" "HYAH! HUH-- HAH! HYAH! HUH!"
@darksentinel082
@darksentinel082 4 жыл бұрын
that's a given for every zelda game
@deivymaybe7554
@deivymaybe7554 4 жыл бұрын
that zelda is quiet a boy
@pinkajou656
@pinkajou656 3 жыл бұрын
LMTO
@Spiderboydk
@Spiderboydk 6 жыл бұрын
This video makes it much more clear what that elusive word "pacing" actually means.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
That was a lot of my motivation for making this, I had a feeling that there was more to it than just variety. Thanks for watching!
@Adam-cq2yo
@Adam-cq2yo 4 жыл бұрын
Yes! I now know what the fuck pacing is.
@Ludocriticism
@Ludocriticism 6 жыл бұрын
Letting the player's thoughts breathe every once in a while is certainly a good idea. To take a breath...it can be pretty wild.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
...I see what you did there xD
@mairuzo
@mairuzo 4 жыл бұрын
Surprised that game wasnt mentioned in this video
@dailynoodlezz6737
@dailynoodlezz6737 3 жыл бұрын
Especially when you've been lying around in a coffin all year.
@lynchie2073
@lynchie2073 4 жыл бұрын
this is also an important concept in novels, having low points between the high points so that the reader can breathe and process the story
@crutec126
@crutec126 3 жыл бұрын
this is an old comment but I 1000% agree ! I have a memory of a book I was reading, where the characters ran from one danger directly into the next without a moment to breathe. and even as a kid that craved excitement something always felt off and overwhelming about it but I couldnt really put my finger on it. until like, just now lol
@otakufreak40
@otakufreak40 4 жыл бұрын
I managed to remember the first four by imagining a panda playing sports and a train made out of wood.
@joellebuntschu9326
@joellebuntschu9326 4 жыл бұрын
And then the others as a trucker frog filling out papers with a lamp and a digital clock
@deetvleet
@deetvleet 4 жыл бұрын
@@joellebuntschu9326 omg i got sport panda wood train paper digit frog lamppost truck force hammer onion by imagining a panda playing sports on a train made of wood, then some paper blows by with numbers on it. In the background there's a frog sitting on a lamp, then suddenly a truck drivers by with great force. And then a hammer falls on an onion. I missed happiness and sharing though cuz i didn't really integrate them into the story very well
@abirneji
@abirneji 4 жыл бұрын
@@deetvleet you guys are insane
@deetvleet
@deetvleet 4 жыл бұрын
@@abirneji :D
@joaomarcoscosta4647
@joaomarcoscosta4647 4 жыл бұрын
I pictured a sports panda with a wood baseball bat riding a train in a picture book made of paper, page digit four, then a frog shows up and... Happy... Something? I could no longer fit the words appearing in my imaginary picture fast enough after that. I couldn't even remember the onions at the end. ^^;
@Crystalitar
@Crystalitar 4 жыл бұрын
The most memorable moment for me is from Undertale. It's the waterfall area. You get mized between the feeling of being chased and danger and given lore snippets regarding the tragic backstory of the monsters. You learn their reason but also are nervous. Find compassionate and quirky chars. And then you fall into the abyss when the dead end bridge get broken. Music halts and you get a text with a memery. Or someone. You are left wondering who it was and then find yourself on yellow flowers. The next save point then makes a remark about the bottomless pit.. and how one could wonder what might be there. Almost symbolising the hopeless "pit" or "bottom of the well" the monsters their situation was. It prompted my imagenation to connect and feel sad.
@derpherpington8085
@derpherpington8085 4 жыл бұрын
Crystalitar I don’t know if that was Toby Fox’s intention or not, but that’s an incredible connection you’ve made.
@Cat-ki3hy
@Cat-ki3hy 4 жыл бұрын
For me it was asgores room into the final fight, cause i expected that it would be like most other bosses, sudden but lets you take a break, but the fact that it feels so homely and that my adventure is going to end, and what happened through my whole adventure.
@Aflay1
@Aflay1 3 жыл бұрын
Toby uses the dip effect...ALL the time. The corridor Meeting Sans Battling Papyrus...and everybody. All boss battles have unique dip moments. Asgore’s battle is overflowing with dip moments, and they’re known as saves. You feel that apprehension Frisk feels when you proceed to confront Asgore. Even Asgore is apprehensive, constantly stalling. This is all physically represented by the number of saves you run into before the battle. There are like, 5 of them. Back to back. If Toby Fox nothing else, he’s a writing genius.
@graysongdl
@graysongdl 3 жыл бұрын
I'm surprised nobody's mentioned Long Elevator yet. You know, the name given to the elevator whirring noise by the soundtrack. Right after Alphys finally reveals that a human soul isn't strong enough to cross the barrier alone and that you'll need to kill Asgore if you want to go home, information that literally nobody else bothered (or knew) to tell you, the elevator ride is a full 20 seconds. No music, just Long Elevator. Followed by a long, silent walk on a monochrome path with a monochrome capital in the background, until you reach his home, right before what you believe to be the final boss. But of course, it's not, and you end up going through the True Lab, which is a bunch of walking in between bombshells of exposition and surprising encounters, which could also be considered this trope. And then when you're done, you're forced to walk all the way back to Asgore in silence AGAIN. You could even consider the game crash right before Photoshop Flowey's fight the same thing. Except it's not measured in how long the elevator is or how long you have to walk. That quiet moment is one that lasts exactly as long as it takes for you to process what just happened and reopen the game. Followed, of course, by a walk in a completely black abyss. Yep, Toby loves this trope.
@luzzyluz67457
@luzzyluz67457 2 жыл бұрын
@@Aflay1 he uses it in deltarune too, right before you fight spamton
@wollip-3083
@wollip-3083 4 жыл бұрын
I am actually amazed to see how no one references dark souls here. It has close to no soundtrack in between boss fights
@svrvphimprod
@svrvphimprod 4 жыл бұрын
"You probably remembered sport and onion" Me: *only remembered panda and happy*
@Aurihon
@Aurihon 6 жыл бұрын
It's not common for me to comment, but good video. Your approach of pacing was very good. I will remember that.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
I’m really glad to hear it, thank you for watching!
@snekula5353
@snekula5353 4 жыл бұрын
About the memory test, it's almost impossible to try and brute force it. It's much easier to create a mental picture in your mind by adding all the mentioned words and creating a story out of them .
@pinkajou656
@pinkajou656 3 жыл бұрын
That’s what I was trying to do! I lost track after the panda playing sports by a wood tree by a train
@Cldayn
@Cldayn 6 жыл бұрын
Hi, I come from /r/Gamedev. Just wanted to let you know that your video was incredibly insightful and I really appreciate your time. I'm definitely checking your previous videos, I feel like there are a lot for me to learn, and you seem so good at teaching. I wish you all the best
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you for the kind words! I really appreciate it
@magic_cfw
@magic_cfw 4 жыл бұрын
Try to remember as many as you can: Me: Okay! I can remember them! Now pause the video: Me: I know nothing.
@jamesrawlings46
@jamesrawlings46 2 жыл бұрын
same, i somehow remembered words that were never there to begin with lol
@legoguy217
@legoguy217 6 жыл бұрын
I feel like so many indie developers miss out on the importance of sound/visual stimulation. In games there's a big difference between what you're feeling when you shoot a gun that has recoil+animations vs a gun that has neither.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Oh 100% agree man, like the definition of "feel" is to experience a sensation from one or more of the 5 senses, and if you don't add something to trigger that, the player won't experience anything
@drcgaming4195
@drcgaming4195 2 жыл бұрын
7:08 assigning a "story" or "journey" to your memories can significantly improve your memory as you only need to hear the word once to remember it
@NeSkuSound
@NeSkuSound 6 жыл бұрын
Well done vid. I wish you all the patience and inspiration it takes to keep this up!
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you so much!
@notanenglishperson9865
@notanenglishperson9865 2 жыл бұрын
О, Зилков, дарова
@hanzflackshnack1158
@hanzflackshnack1158 4 жыл бұрын
"Why do you think I break these videos up into activities and multiple sections?" Get out of my head, wizard!
@DodgeThatAttack
@DodgeThatAttack 2 жыл бұрын
3:12 "the scene is quiet, and allows you to catch a breather and reflect" Meanwhile link: _transforms into a unicycle_
@naenoart
@naenoart 6 жыл бұрын
Wow, this is so well researched! I love this video and watched it all in one go because it's so fascinating :0 Very nice touch at the end when you went full circle by coming back to the example from the beginning! I will definitely REMEMBER this amazing video x')
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Haha thank you! I really appreciate the feedback, glad it will stick with you!
@BoredAndSad
@BoredAndSad 3 жыл бұрын
I like when games like ghost of Tsushima or life Is strange, that let you contemplate the ambient, the quiet surrounds and the scream of suffering coming from your basement.
@alicearmstrong1702
@alicearmstrong1702 4 жыл бұрын
I did horribly in the memory game but I really enjoyed the interaction. It's not often I get to take a break like that in the middle of a video. Well played, sir!
@Vince702
@Vince702 4 жыл бұрын
I’m a little surprised this video doesn’t have a bazillion views. Recently I’ve piqued my curiosty in creating a video game of my own. This video has taught me priceless knowledge for not only that, but also gave me an idea for how I can incorporate the dip effect in my own writing / music for said game. Thank you, is an understatement!
@MachVeil
@MachVeil 4 жыл бұрын
Video: Sport, panda, wood, train- Me trying to give myself phrase clues for memory: UH Kung Fu Panda!
@TheDiG3
@TheDiG3 6 жыл бұрын
WOW. This video is Amazing. So well researched and engaging.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you very much!
@TheDiG3
@TheDiG3 6 жыл бұрын
I've posted a link to this video on Reddit. You definitely deserve WAY more exposure! Link 1: www.reddit.com/r/gaming/comments/8p04x2/an_amazing_video_about_the_psychology_behind/ Link 2: www.reddit.com/r/gamedev/comments/8p04xi/an_amazing_video_about_the_psychology_behind/
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you so much for sharing this man! I genuinely appreciate it, literally 100 more subscribers since you shared it haha, the world needs more kind people like you.
@Corescos
@Corescos 4 жыл бұрын
Dead cells is godlike at this auditory info: having mostly aesthetic music up until the final 2 or 3 areas where they make it clear these are the endgame areas.
@xXxVa1zardxXx
@xXxVa1zardxXx 6 жыл бұрын
Just found your channel and had to subscribe. It's really interesting to see the "why" instead of just the "how" of game design. I guess I'll be spending the next hours watching all your videos and taking notes :D
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Haha thank you! I hope you learn something along the way :)
@nebulous9280
@nebulous9280 4 жыл бұрын
I'm an aspiring game dev, it's always been something I've wanted to work towards. But, what interests me about your videos is often the psychology, not necessarily the games themselves. I tend to learn a lot about how my own mind works and functions, and can comprehend it by reaching back into my memory of the games I've played and using them as analogies. Your content is amazing, and honestly, even after only discovering your channel 24 hours ago, I already can't wait for more.
@jeffbezos3200
@jeffbezos3200 3 жыл бұрын
One of the best scenes I’ve ever seen is the keep scene with Elena in Uncharted 4 when you just have the melancholy piano as you’re left with the words “for better or worse” as you reflect on Nate’s marriage and whether or not it will survive this betrayal of trust.
@callinmygirl
@callinmygirl 6 жыл бұрын
Was directed here from Reddit, and normally when I come across low sub low view channels like this, I watch the video and understand. It's great that people want to create meaningful content, but many just don't seem to be able to. You are a pleasant exception and after seeing several comments (Including the link that sent me here) along the lines of, "You are great and deserve more attention," I wholeheartedly agree. I haven't yet watched your other videos, but if they are just as good, or even if they're not and this one was especially great because as you say, it kicked your ass, I'm excited for the new work you'll produce. This video was well edited, used great examples, was thought through, and fortunately for you (Though this is just luck), you have a nice voice and tone for this sort of work. Looking forward to more of your stuff (And going through the backlog) because you have done great work. Thank you for putting the time to create videos like this.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you so much for those kind words! I genuinely appreciate the feedback and I'm very glad to have you on board. I'm excited for what the future holds and it gets me pumped when people respond like this. Much, much appreciated man
@TyperMarlinGames
@TyperMarlinGames 3 жыл бұрын
I searched "dip effect" on youtube trying to find this, and the results were nasty.
@elmostachojuanoh
@elmostachojuanoh 5 жыл бұрын
New suscriber here, I dont know if you keep scrolling throught old comments but i just discovered your channel and i love the effort and passion you put on this kind of talks. Aside of that, i am a person that usually feel overwhelmed by many things, i mean in the sensorial aspect. And some of the very few games that i love have this aspect that makes you as a player, lead the speed of incoming information. Games like The Stanley Parable, The Witness, Getting Over It, Crypt of The Necrodancer(Bard), The Room (and any puzzle indie game too). I see that your way to feel gaming is more deep, psychic, meaningful, i dont know if that words really say what im trying to. But i just wanted to know what do you think about all this "effective learning process" happening in this sort of games that doesnt have what you talk about in the video. Beforehand thx again, i see here in comment section that you are very close to subs and im glad i found this amazing word
@DarylTalksGames
@DarylTalksGames 5 жыл бұрын
Hey thank you so much for the kind words! I love hearing what you guys have to say about this stuff, and I'm glad this video resonated with you. To answer your question, I don't think the primacy and recency effect I mentioned here is necessary to learn a game well, I just think it can help *if* the game throws a lot at you at once. Ultimately, I think it comes down to... "does the game give the player a chance to breath?" Breaks aren't always needed in game-play if the game itself is in no hurry to make you continue. You mentioned The Room and The Witness, and those are great examples of the game letting *you* set the pace. I hope that makes sense!
@us8716
@us8716 4 жыл бұрын
Also when you gave the word memorization quiz i remembered most of it because i made a mental image of things like digit on a paper, hammering an onion, a wooden train etc. This may just be because i am an artist and draw a lot but it may be worth looking into
@niconavall
@niconavall 6 жыл бұрын
Absolutely fantastic video. Very interesting topic. Reminds me of the power of design by subtraction, which shadow of the colossus shines for. Looking forward more content from you!
@aldenroswell8504
@aldenroswell8504 6 жыл бұрын
I imagine these videos take so much effort is love to see you get a larger audience
@Aflay1
@Aflay1 3 жыл бұрын
This is the reason why I often use paragraphs in my comments. I can’t imagine why anyone wouldn’t want to use paragraphs for comments. They’re so useful. Even in short bursts like this.
@anselmschueler
@anselmschueler 6 жыл бұрын
ɪntərɛstɪŋ, quite interesting ideed. Weirdly, I forgot the last word almost immediately, but recalled more words from the beginnning. (or maybe just extremely little of the words, you mentioning the first word doesn't exclude the second words etc.)
@criminalsen2441
@criminalsen2441 3 жыл бұрын
Daryl: ...lets the player relax for a moment Link, rolling uphill: *HYAA YAH HUP HYAA HAAAH*
@gewagewato
@gewagewato 2 жыл бұрын
Interesting how Daryl showed that he repeated the words to remember them at the reveal of answers yet the whole time I visualized someone, accompanied by a forg and panda sharing an onion, writing numbers with a lamp on inside a train that also carried trucks. :00
@TheAlison1456
@TheAlison1456 5 жыл бұрын
I think this is the video that made me valorize pacing in games. I've seen it before, but i just rewatched it.
@jace_d
@jace_d 4 жыл бұрын
I'm studying digital games, to maybe (hopefully?) be a game developer (or at least part of the process) in the near future, and I need to say that I've been watching your Psych of Play videos the whole evening now, and your work is amazing, honestly. It has given me much to rethink and analyse and (re-?)learn (or maybe just pay more attention to these little details that actually make the whole experience), and it's so useful but nice and easy to watch... So I want to thank you. Thank you.
@griffinvonkswalgoperson9499
@griffinvonkswalgoperson9499 4 жыл бұрын
I know a trick for the memorization thing. If you try to combine the words you can make it a whole lot easier. For example, I combined sports and panda into soccer, because the ball is black and while similar to a panda. Great videos! I’m in love with this channel!
@kitthekat6844
@kitthekat6844 4 жыл бұрын
Gotta say, I love the interactivity you add in these videos (little games to show your point). Really love it!
@Razmatini
@Razmatini 3 жыл бұрын
towards the end of "Afterglow" by CHVRCHES there's a moment where the music crescendos and then suddenly drops out, and it gives me chills every time!
@Rex-lg6co
@Rex-lg6co 4 жыл бұрын
What I remember: lamp onion happy hammer sport force wood
@heyisubbed
@heyisubbed 4 жыл бұрын
I LOVED this video! So well thought out with good information that's presented well. Please keep making Psych of Play videos to help us game devs make better games!
@ColecionaveisGT
@ColecionaveisGT 3 жыл бұрын
"the scene is... quiet..." ~background: "HUH HAAAA HUH HUH HAAAA" lol
@cosmiclatte3065
@cosmiclatte3065 4 жыл бұрын
I found your channel recently and it's already one of my favorites. I could watch your content for hours
@WaterKing9
@WaterKing9 4 жыл бұрын
Honestly I'm really sad I only recently found your channel. There is some amazing content here and video's like this really help me understand the way my own mind works. I'm incredibly grateful! Please never stop!
@cbakehorn
@cbakehorn 4 жыл бұрын
This was utterly fascinating. I can see how this one would kick your butt to write...but it came out excellent. I liked the little touch about how you also make your videos in a way that addresses the pace you've described.
@WarjoyHeir
@WarjoyHeir 2 жыл бұрын
Thank you for this one. It brought some deep research to a topic I've been interested in for some time but have been approaching it from a different side. That being, rest period at the end of workshops for example. Really great talk, thanks again!
@Czarewich
@Czarewich 5 жыл бұрын
Amazing video, great job! This reminds me of when I was doing the research phase of my final capstone project in college. I would have loved to have this video then! Primacy and Recency is an extremely interesting concept. I suggest you look into Spiraling and Scaffolding as well. It's amazing how much game design can learn from pedagogical design (and vice versa).
@DarylTalksGames
@DarylTalksGames 5 жыл бұрын
Thank you so much! I'm glad to see that other's find this as interesting as I do. I genuinely feel like those that understand teaching/educational theory would make the best game devs. Oh and Spiraling and Scaffolding is absolutely on my list now, thanks for that :)
@devon2394
@devon2394 3 жыл бұрын
Your videos are so well written and soothing for my mind. I enjoy the way you think.
@Evistopheles
@Evistopheles 8 ай бұрын
Interesting. I never thought about those little breaks until now and now I'll probably never be able to "un-notice" them.
@HuffleRuff
@HuffleRuff 3 жыл бұрын
"Sport Hammer Wood Train Paper" was all I remembered and wrote it down in that order.
@gustavobvitorino7950
@gustavobvitorino7950 4 жыл бұрын
Amazing video. So well paced, lots of references. Great approach with the graphics and psych references
@tyfus8921
@tyfus8921 4 жыл бұрын
I must admit your video-essays are very much thought provoking. I am making my own game right now and I must admit, I've been taking A LOT of notes, from your essays. Thanks :)
@fabrimuch
@fabrimuch 6 жыл бұрын
Your videos on game design are all amazing! You deserve way more exposure, I love all your content!
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you so much!
@alexandermock7681
@alexandermock7681 4 жыл бұрын
I really like the way you make videos, it´s very informational and calm :) much love from Austria
@4bdnWaffles
@4bdnWaffles Жыл бұрын
The pacing in shadow of the colossus also works thematically making you literally reflect on what you’ve just done
@stevenpauljobs1033
@stevenpauljobs1033 4 жыл бұрын
Bro. your channel is absolutely amazing. How are you not bigger.
@mj2carlsbad
@mj2carlsbad 4 жыл бұрын
This is the same concept of creating a song as well. You’ll notice the best music has this same pattern of ebb and flow between action and reflection
@davidzap
@davidzap 4 жыл бұрын
Damn... I love you analitic aproach to video games... I normaly watch videos about games development and how to improve... but this kind of videos make me look at the design from a diferebt perspective... I love it! Thanks a lot
@Glaas_
@Glaas_ 6 жыл бұрын
Aaaand you did it again, a fantastic video. This is so interesting and well-explained. Thank you, I'm craving for more !
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Much appreciated! There will be more, hopefully next time it won't take as long haha
@visinedrip5218
@visinedrip5218 5 жыл бұрын
These episodes are always so damn interesting, I love how you explain everything. Great video man
@DarylTalksGames
@DarylTalksGames 5 жыл бұрын
Thanks so much man!
@Soultoo
@Soultoo 4 жыл бұрын
This series is absolutely great! Please keep it going!
@alphavasson5387
@alphavasson5387 4 жыл бұрын
I only just discovered your channel yesterday, and I've already subscribed. Not only are your videos full of useful information, they're also super fun to watch!
@cat2cube
@cat2cube 4 жыл бұрын
I think Fallout’s traveling segments through the vast wasteland is a good example of this concept
@yoanngrudzien2588
@yoanngrudzien2588 3 жыл бұрын
I remembered all the words by imagining a little scene or image for each couple of words : ''sport panda'' => a panda playing baseball, ''hammer onion'' => a hammer crushing an onion in slow motion, ''truck force'' => a jedi stoping a truck with the force, etc...
@EdmundAlynJones
@EdmundAlynJones 6 жыл бұрын
Thanks for the effort you put in on this. You are appreciated !
@lucidnyx5261
@lucidnyx5261 4 жыл бұрын
1:27 Journey was such a good game. Sky:CotL also made me feel the same way as Journey, it was beautiful at the end
@mon-jp8jt
@mon-jp8jt 3 жыл бұрын
I love these videos I’ve been binging this channel for a couple hours now, and it’s safe to say that I’ll be a viewer in the future as well
@MrPanda2002
@MrPanda2002 6 жыл бұрын
Excellent video as always Daryl! I learned so much, and I appreciate how you highlighted the importance of audiovisual input and how it can make games memorable, I completely agree with you and am glad to have better insight about the dip effect. Also, I focused a bit too hard on Panda maybe hahaha.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Haha I thought about that as I was finishing up editing! Much appreciated as always man :)
@fetterkeks2796
@fetterkeks2796 4 жыл бұрын
Thank you, what an amazing video :) Keep it up!
@derp4317
@derp4317 4 жыл бұрын
this is exactly why i loved so much Shadow of the Colossus and Hollow knight but i never realized it before this video
@dragon95os
@dragon95os 4 жыл бұрын
Very enjoyable video .. i could inagine alot of work went into making it . Thanks for sharing that
@rocmarkz6742
@rocmarkz6742 4 жыл бұрын
instant sub. quality content learn a lot. it's so interesting how the game were designed. love your voice and effort to made this quality video
@DarylTalksGames
@DarylTalksGames 4 жыл бұрын
Hey thank you so much for that Roc! Glad to have you on board and very pumped you enjoyed the video :)
@isaacarmstrong8295
@isaacarmstrong8295 4 жыл бұрын
Your videos are so great and thought provoking. I appreciate your work sir.
@rudymon
@rudymon 6 жыл бұрын
So informative! Thank you so much for the work you put into this. It's so intriguing the way thinks affect the mind, especially a medium as diverse and unique as videogames. Thanks again for this video!
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank YOU for watching!
@pohyart
@pohyart 6 жыл бұрын
Wow, what an experience. Your video isn't just a game design thought for food, but a life lesson.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
I'm so glad to hear you enjoyed it! I hope it taught you something :)
@stillafool
@stillafool 3 жыл бұрын
The atmosphere before the Magus boss battle in Chrono Trigger was top notch!!
@PeterODatilo
@PeterODatilo 4 жыл бұрын
Man, I simply love your videos. I'm studying game dev but I'm having trouble to find what should I do and your videos just give me this shine again in wanting to make games. THANKS
@CyphersBasement
@CyphersBasement 4 жыл бұрын
Just found your channel. You're doing some really good stuff here, and for that, you've earned my sub. Keep up the good work.
@mechamechs
@mechamechs 4 жыл бұрын
You deserve more than a million subscribers! I am entranced by your videos...
@damascusasticus4691
@damascusasticus4691 Жыл бұрын
Daryl: Most people remember Sport or Onion Me: Panda Panda Panda Panda
@johnskarin8952
@johnskarin8952 6 жыл бұрын
I've only seen this video from you and I can already tell you're gonna do very well here. I'm suprised you don't have gazillion views on this but it's early still. I'm gonna go watch the rest. I love it big time.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you for the kind words! I really appreciate that :) and thanks for watching!
@zoborey
@zoborey 9 ай бұрын
wow composition of this video is marvelous! great job
@BarcelonaMove
@BarcelonaMove 4 жыл бұрын
Excellent work guy, keep going as you do!
@Isperada
@Isperada Жыл бұрын
There was a Sport Panda on a Train with a Digit Frog that Shares Happy with Force, Truck, and Hammer.
@choppedsirloin9215
@choppedsirloin9215 5 жыл бұрын
I wasn't sure what was meant when people described the pacing of a game, but I now know what they were referring to thanks to this video. Very elaborate with many welcomed examples that make it more digestible and understandable. It was pretty clever how you used that example study as a base for the rest of the video; it really tied things together.
@DarylTalksGames
@DarylTalksGames 5 жыл бұрын
Thanks for the kind words! Glad to hear you enjoyed :)
@phychomaniac26
@phychomaniac26 6 жыл бұрын
I expected you to have hundreds of thousands of subscribers. Keep it up, you can definitely get big.
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
I really appreciate that!! I hope you're right
@parzemis7145
@parzemis7145 6 жыл бұрын
One of the best videos I have seen of videogame psychology, you earned a new sub
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Thank you bro! Glad to have you on board!
@brauliojorgealmeida
@brauliojorgealmeida 4 жыл бұрын
This channel helps me so much with my game ideas . Thank you!
@Dipply
@Dipply Жыл бұрын
For the quiz, I did better because of the one trick of putting two words together: A sporty panda, the force of a truck, sharing happily- I only missed sports panda and lamp, since a frog and a lamp don’t fit too well together, and I just couldn’t quite remember the first one~
@sharlihatfield9527
@sharlihatfield9527 6 жыл бұрын
This was so informative! I love your videos so much. Not only do i learn stuff I never even thought to consider, i get the insider on some pretty cool games i definitely wanna check out. Keep up the good work uncle!!
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Hey thanks!! Haha so glad you enjoyed, maybe it’ll help you get an edge in those psych classes you’ll be taking soon :)
@sharlihatfield9527
@sharlihatfield9527 6 жыл бұрын
Daryl Talks Games they're certainly helping me solidify my decision to stay in psych! Lol
@navirouuye2454
@navirouuye2454 6 жыл бұрын
Amazing I never really thought it like that before
@MistrumFeathering
@MistrumFeathering 4 жыл бұрын
Someone linked me one of these videos (The one about determination in players), and I must say, I quite like your content. Keep up the good work.
@NKPyo
@NKPyo 6 жыл бұрын
Well done. Loved the video!
@DarylTalksGames
@DarylTalksGames 6 жыл бұрын
Much appreciated!
@drakibble2199
@drakibble2199 5 жыл бұрын
I love this video so much! I know that a lot of people have already said this, but it is well researched and it made me realize why I like certain games. I'm surprised that you dont have a lot of subscribers.
@DarylTalksGames
@DarylTalksGames 5 жыл бұрын
Hey thank you! I'm really glad to hear that you got something out of it :)
@headphones_guy777
@headphones_guy777 4 жыл бұрын
I'm pretty sure I've only watched at least 2 or 3 of your videos, excluding this one, but man are they always really interesting to watch
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