Рет қаралды 14,183
Solo Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, no deaths.
Modifiers: Freezing Temperatures (lower firerate, faster cooling on energy weapons)
Planet: Estanu
Patch version: 1.000104
Well, a few of you requested these, so trying a couple of new things this time - my first run with commentary, and also a first solo run with the Quasar Cannon!
Here’s a link to a version without commentary for anyone who wants it ( • Helldivers 2 // Quasar... ), but do let me know what y’all prefer - I’ve got some more solo and coop runs I have to upload, so stay tuned...
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Build:
The Quasar Cannon is a really nice addition to the armoury, offering a nice sidegrade to the EATs / Recoilless Rifle.
Pros:
- Same damage as EATS / RR, so it can 1-shot Chargers and Hulks, 2-shot Titans, and destroy bug holes and fabricators with vent shots.
- No backpack required
- Self-recharges so you can switch to your primary and kill trash in between shots
Cons:
- Charge-up time makes lining up a shot dangerous / tricky
- Cooldown time means you can’t spamfire by stockpiling EATs or team-reloading the RR
Pretty nice balance in my book. For soloing, I’m going to have to pick up the slack for large groups elsewhere, so I’m bringing the Eagle Airstrike for all-purpose crowd clear, and 500kg for faster Titan kills and objectives. With a free backpack slot, I can take the shield which gives me so much room for error for a solo deathless run - in coop, you could swap this out for another crowd clearing option like a turret or cluster bombs, so you’re not so reliant on Impact grenades for taking out bile spewers.
Otherwise, it’s all down to the Sickle and Redeemer for taking out the little guys - the Sickle is amazing if you can manage the heat right, and the Redeemer offers that little bit more burst damage for tougher enemies like Stalkers and Brood Commanders.
For my booster, I’ve taken the Stamina one as usual to give me an easier time kiting those bugs, and for armour I’ve gone with the Infilitrator armour, that reduced enemy sight range being crucial for stealthing and disengaging from firefights.
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00:00 Intro
00:15 Insertion, Nest 1, Nest 2 / Filling Holes
03:15 Research Facility, Radar Station, Spore Spewer, Fuel / Alpha Strikes
08:45 Nest 3, Shrieker Nest, Launch Codes / Shrieker? I hardly know 'er
15:05 Nest 4, Stalker Hive, Power Generator / Stalker? I hardly know 'er
23:35 Nest 5, ICBM / ICBM? I hardly...
31:20 Extract / Nothing like a nice quiet extract
36:50 Mission Stats