Houdini 18 - Intro to VEX - VolumeGradient - Min Pos - Custom Flow Solver

  Рет қаралды 17,132

Indie-Pixel

Indie-Pixel

Күн бұрын

Howdy guys!
Its been a while since I added to the Intro to VEX series and I thought it would be nice to start to look at the volume side of VEX. Theres lots of things we can do with a Volume Wrangle and VEX. So I wanted to cover a few of the basics!
In this video we are going to learn to use the VolumeGradient and MinPos functions to ultimately create our own Terrain Flow Solver. WE will walk through each step so you can see how to begin to work with volumes in VEX!
Patreon: / indiepixel
Thanks!
Indie-Pixel

Пікірлер: 19
@punniyakotti5767
@punniyakotti5767 2 жыл бұрын
I'm started learning Houdini and vex, your tutorial is great and easy to understand, the way you use math in houdini is amazing , the example which you showing really cool man, kindly make lot of tutorial about VEX with cool example. Thank you so much for your wonderful valuable time to teach us .Cheers
@iliqtonev
@iliqtonev 3 жыл бұрын
Super, super cool! Looking forward to the next video of the series. Inspiring work!
@stevensilcock
@stevensilcock 3 жыл бұрын
Pretty cool. Thanks Indie-Pixel. Another great tutorial as always. As an environmental scientist, I don't see a problem, I see potential ;-D
@spacedoggames5335
@spacedoggames5335 3 жыл бұрын
Stumbled upon your videos today and must say this is absolutely fantastic content. Will be hanging out here more often. Great work! :D
@anirbankundu6512
@anirbankundu6512 3 жыл бұрын
Super Usefull Mate!! Keep'em coming.
@omarhidoussi1557
@omarhidoussi1557 3 жыл бұрын
Greate tutoriel as allways i can't wait for the Car physics course
@neroshoudini1495
@neroshoudini1495 3 жыл бұрын
very helpful,thanks
@massimobaita7178
@massimobaita7178 3 жыл бұрын
Thank You very much!
@evanlane1690
@evanlane1690 2 жыл бұрын
I'd love a video covering solving finite difference equations over volumes using Houdini
@prooxy1234
@prooxy1234 3 жыл бұрын
Oh forgot to mention I couldn't find your Patreon info(im a lost cause) wanted to further my fan boy appreciation. Hit me wit it bruh!
@IndiePixel3D
@IndiePixel3D 3 жыл бұрын
No prob at all! www.patreon.com/indiepixel Thanks for the support!:)
@watsonsong1170
@watsonsong1170 3 жыл бұрын
Don't we need to recalculate the old normal when the point move to a new position? And is there any mathematic explain about the negative gradient and the continuous cross product with the normal and negative gradient?
@uzaykisi1863
@uzaykisi1863 Жыл бұрын
I couldn't understand why we wrote @N=@old_norm; old norm was already @N, like we wrote at the beginning?
@philippaps44
@philippaps44 2 жыл бұрын
How would you erode the terrain using this custom flow method?
@IndiePixel3D
@IndiePixel3D 2 жыл бұрын
Each frame I would remove height from the heightfield and transfer it to neighbor vocals. That would move the terrain down the hills. It's done with a volume wrangle.
@philippaps44
@philippaps44 2 жыл бұрын
@@IndiePixel3D yes i thought so but how would you choose which voxel to subtract height from. A voxel near a flowing point would give up some of its height storing it to a point attribute. So each time a point passes by it removes some height from voxel a transferring it the next voxel?
@IndiePixel3D
@IndiePixel3D 2 жыл бұрын
@@philippaps44 yep, exactly. You choose the voxel to transfer to by looking at the neighboring videos and find the one that is pointing downhill the most. That is the simplified way. There could be more rules involved but that is the basic algo.
@philippaps44
@philippaps44 2 жыл бұрын
@@IndiePixel3D Would be interesting to see an erosion effect applied on any volume not just terrains
@prooxy1234
@prooxy1234 3 жыл бұрын
You sexy son of a gun you.. think it censored out my first comment..
Master Find Shortest Paths with Heightfields in Houdini
56:28
Houdini - Procedural Modeling Tips! - Curve Banking
16:07
Indie-Pixel
Рет қаралды 14 М.
Китайка и Пчелка 10 серия😂😆
00:19
KITAYKA
Рет қаралды 1,2 МЛН
Black Magic 🪄 by Petkit Pura Max #cat #cats
00:38
Sonyakisa8 TT
Рет қаралды 40 МЛН
Building Custom Solvers in Houdini - 05 - VDB Advection
25:19
Tim van Helsdingen
Рет қаралды 4,2 М.
Houdini Quick Tip (insides) - fast ever - particle trails on surface
12:23
Master Cinematic Fog & Volumetric God Rays in UE5
17:44
Josh Toonen
Рет қаралды 77 М.
Houdini - Procedural Modeling Tips! - Slope Reduction for Paths
30:18
QFX Terrain - Houdini Heightfield to Unity HDRP, Breakdown
1:16
Quentin Lengele
Рет қаралды 9 М.
Pragmatic VEX: Volume 1 - Gradient Ascent & Descent - Planar Geometry
19:13
Pragmatic VEX | Learn Houdini with VEX!
Рет қаралды 2,3 М.
Houdini - Procedural Modeling Tips! - Radial Sort
4:08
Indie-Pixel
Рет қаралды 10 М.
Китайка и Пчелка 10 серия😂😆
00:19
KITAYKA
Рет қаралды 1,2 МЛН