Thank you for all your tutorials. Every time I get to learn something new from your tutorials.
@evening89903 жыл бұрын
Great tutorial Kenny, you're flexing your Vex! Really helpful to see Vex examples within a practical world building context. Cheers, keep them coming :)
@GangOfCritters3 жыл бұрын
Thank you for yet another video!
@sams_3d_stuff3 жыл бұрын
Thank you sensei, amazing as always!
@lemmonsinmyeyes3 жыл бұрын
Thanks for the info! I hope there is a part 2 where you show how to apply this with the HF to get the path materials working *please*
@gabrielpereira69302 жыл бұрын
I would like to know how to apply to the terrain too
@Ugly_Baby_Gaming Жыл бұрын
once you have your curves set up you can sweep them with the road (use a split to filter out your bridges and tunnels) then use the rest to do a height field project to affect the height field
@evanlane16902 жыл бұрын
Do you know if the solver version of the path smoothing is deterministic? I'd worry for big levels with a lot of procedural assets placed after the terrain and roads that this might not be predictable and might impact art directed assets that are manually placed. I'm very new to Houdini, and I'm not sure how the solver internals work.
@dnch3 жыл бұрын
what, getting angle between two vectors is that easy? i was searching for the solution the other day, couldnt find it.. this is gold, thank you!
@ahmede64823 жыл бұрын
Hi thank you for the tutorial in the ray sop you can use method : (minimum distance) to have the line projected into the terrain thanks!
@IndiePixel3D3 жыл бұрын
Yep, you can totally use the ray sop too...I just prefer to use the volume sample technique...both are valid.
@ahmede64823 жыл бұрын
@@IndiePixel3D thanks :)
@firas3d3 жыл бұрын
Hello, If you allow me to suggest, I would use attributeBlur the @P.y only, I think this is doable by creating a new float att @Py, blur it, then assign it to @P.y = @Py Thanks for the video.
@vincentthomas84922 жыл бұрын
Are you considering selling a tutorial compiling your all serie? Great content here! thks
@IndiePixel3D2 жыл бұрын
I have thought about it...though they are also all on my patreon page as well. Not totally sure yet...still planning out the year. Thanks!!:)
@dwiinelprotonautaderadioma94803 жыл бұрын
😍
@yuling16832 ай бұрын
Hello, is there a place to buy the project file for this minimap~
@lucaprones44152 жыл бұрын
Why not a foreach loop instead of solver node?
@IndiePixel3D2 жыл бұрын
Solver node is faster. But you are more than welcome to use a for each node. It will work thr same.
@Zaricie2 жыл бұрын
нас градами по жилым домам лупят, о чем вы вообще
@Moctop3 жыл бұрын
You tend to drag our your vex a lot...to group the ends bit for example, you use several lines and an if statement, when you can just use one line i@group_ends = neighbourcount(0,@ptnum)==1;
@IndiePixel3D3 жыл бұрын
That is definitely one way to do it. Thanks for the suggestion..remember that not everyone watching knows vex.
@dnch3 жыл бұрын
these shortcuts are not easy to understand to beginners.. so i dont mind longer code that is easy to understand